328 lines
11 KiB
TypeScript
328 lines
11 KiB
TypeScript
function sameArrays(array1 : Array<any>, array2 : Array<any>) {
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if(array1.length != array2.length) return false;
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for(let e of array1) {
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if(!array2.includes(e)) return false;
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}
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return true;
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}
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import { MongoClient } from "mongodb";
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import { ItemTree, treeInit, treeMerge, treeCutBranches, treeSort } from "./item_tree";
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const itemDict = new Map()
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async function itemList() {
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const response = await fetch("https://raw.communitydragon.org/latest/plugins/rcp-be-lol-game-data/global/default/v1/items.json")
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const list = await response.json()
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return list
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}
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function arrayRemovePercentage(array: Array<{count:number}>, totalGames:number, percentage: number) {
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let toRemove : Array<{count:number}> = []
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for(let item of array) {
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if((item.count/totalGames) < percentage) {
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toRemove.push(item)
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}
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}
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for(let tr of toRemove) {
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array.splice(array.indexOf(tr), 1)
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}
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}
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type Rune = {
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count: number
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primaryStyle: number
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secondaryStyle: number
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selections: Array<number>
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pickrate?: number
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};
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type Builds = {
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tree: ItemTree
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start: Array<{data: number, count: number}>
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bootsFirst: number
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boots: Array<{data: number, count: number}>
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lateGame: Array<{data: number, count: number}>
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suppItems?: Array<{data: number, count: number}>
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}
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type Champion = {
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id: Number
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name: String
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alias: String
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}
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type LaneData = {
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data: string
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count: number
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winningMatches: number
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losingMatches: number
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winrate: number
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pickrate: number
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runes: Array<Rune>
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builds: Builds
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}
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type ChampionData = {
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champion: Champion
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winningMatches: number
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losingMatches: number
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lanes: Array<LaneData>
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}
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function handleParticipantRunes(participant, runes: Array<Rune>) {
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const primaryStyle = participant.perks.styles[0].style
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const secondaryStyle = participant.perks.styles[1].style
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const selections : Array<number> = []
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for(let style of participant.perks.styles) {
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for(let perk of style.selections) {
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selections.push(perk.perk)
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}
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}
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const gameRunes : Rune = {count:1, primaryStyle: primaryStyle, secondaryStyle: secondaryStyle, selections: selections};
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let addRunes = true;
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for(let rune of runes) {
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if(rune.primaryStyle == gameRunes.primaryStyle
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&& rune.secondaryStyle == gameRunes.secondaryStyle
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&& sameArrays(rune.selections, gameRunes.selections)) {
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rune.count++; addRunes = false; break;
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}
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}
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if(addRunes) runes.push(gameRunes)
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}
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function handleMatchItems(timeline, participant: any, participantIndex : number, builds: Builds) {
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const items : Array<number> = []
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for(let frame of timeline.info.frames) {
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for(let event of frame.events) {
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if(event.participantId != participantIndex) continue;
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if(event.type == "ITEM_UNDO") {
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if(items.length > 0 && items[items.length - 1] == event.beforeId) {
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items.pop()
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}
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continue;
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}
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let itemInfo = itemDict.get(event.itemId)
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// Handle bounty of worlds destroy as upgrade
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if(event.type == "ITEM_DESTROYED") {
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if(event.itemId == 3867) {
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let suppItem : number = itemInfo.to.find((x:number) =>
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x == participant.item0
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|| x == participant.item1
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|| x == participant.item2
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|| x == participant.item3
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|| x == participant.item4
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|| x == participant.item5
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|| x == participant.item6 )
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if(suppItem != undefined) {
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const already = builds.suppItems.find((x) => x.data == suppItem)
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if(already == undefined) builds.suppItems.push({count:1, data: suppItem})
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else already.count += 1
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}
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}
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}
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if(event.type != "ITEM_PURCHASED") continue;
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// Handle boots differently
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if(itemInfo.categories.includes("Boots")){
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if(itemInfo.to.length == 0 || event.itemId == 3006) {
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// Check for bootsFirst
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if(items.length < 2) {
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builds.bootsFirst += 1
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}
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// Add to boots
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const already = builds.boots.find((x) => x.data == event.itemId)
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if(already == undefined) builds.boots.push({count:1, data:event.itemId})
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else already.count += 1
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}
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continue;
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}
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// Check if item should be included
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if(itemInfo.categories.includes("Consumable")) continue;
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if(itemInfo.categories.includes("Trinket")) continue;
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// Ignore Cull as not-first item
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if(event.itemId == 1083 && items.length >= 1) continue;
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// Ignore non-final items, except when first item bought
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if(itemInfo.to.length != 0 && items.length >= 1) continue;
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items.push(event.itemId)
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}
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}
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// Core items
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treeMerge(builds.tree, items.slice(1, 4))
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// Start items
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if(items.length >= 1) {
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const already = builds.start.find((x) => x.data == items[0])
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if(already == undefined) builds.start.push({count:1, data:items[0]})
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else already.count += 1
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}
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// Late game items
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for(let item of items.slice(3)) {
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const already = builds.lateGame.find((x) => x.data == item)
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if(already == undefined) builds.lateGame.push({count:1, data:item})
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else already.count += 1
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}
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}
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function handleMatch(match: any, champions : Map<number, ChampionData>) {
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let participantIndex = 0;
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for(let participant of match.info.participants) {
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participantIndex += 1
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const championId = participant.championId
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const champion = champions.get(championId)
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// Lanes
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let lane = champion.lanes.find((x) => x.data == participant.teamPosition)
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if(lane == undefined) {
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const builds : Builds = {tree:treeInit(), start: [], bootsFirst: 0, boots: [], lateGame: [], suppItems: []}
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lane = {count:1, data: participant.teamPosition, runes:[], builds:builds, winningMatches: 0, losingMatches: 0, winrate: 0, pickrate: 0}
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champion.lanes.push(lane)
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}
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else lane.count += 1
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// Winrate
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if(participant.win) {
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champion.winningMatches++;
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lane.winningMatches++;
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}
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else {
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champion.losingMatches++;
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lane.losingMatches++;
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}
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// Runes
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handleParticipantRunes(participant, lane.runes)
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// Items
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handleMatchItems(match.timeline, participant, participantIndex, lane.builds)
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}
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}
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async function handleMatchList(client: MongoClient, patch: string, champions: Map<number, ChampionData>) {
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const database = client.db("matches");
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const matches = database.collection(patch)
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const allMatches = matches.find()
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const totalMatches: number = await matches.countDocuments()
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let currentMatch = 0;
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for await (let match of allMatches) {
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console.log("Computing champion stats, game entry " + currentMatch + "/" + totalMatches + " ...")
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currentMatch += 1;
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handleMatch(match, champions)
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}
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return totalMatches
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}
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async function finalizeChampionStats(champion: ChampionData, totalMatches: number) {
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let totalChampionMatches = champion.winningMatches + champion.losingMatches;
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arrayRemovePercentage(champion.lanes, totalChampionMatches, 0.2)
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champion.lanes.sort((a, b) => b.count - a.count)
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// Filter runes to keep 3 most played
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for(let lane of champion.lanes) {
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const runes = lane.runes
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runes.sort((a, b) => b.count - a.count)
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if(runes.length > 3)
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runes.splice(3, runes.length - 3)
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// Compute runes pickrate
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for(let rune of runes)
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rune.pickrate = rune.count / lane.count;
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}
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for(let lane of champion.lanes) {
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const builds = lane.builds
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// Cut item tree branches to keep only 4 branches every time and with percentage threshold
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builds.tree.count = lane.count;
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treeCutBranches(builds.tree, 4, 0.05)
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treeSort(builds.tree)
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// Cut item start, to only 4 and with percentage threshold
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arrayRemovePercentage(builds.start, lane.count, 0.05)
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builds.start.sort((a, b) => b.count - a.count)
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if(builds.start.length > 4)
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builds.start.splice(4, builds.start.length - 4)
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// Remove boots that are not within percentage threshold
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arrayRemovePercentage(builds.boots, lane.count, 0.05)
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builds.boots.sort((a, b) => b.count - a.count)
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builds.bootsFirst /= lane.count
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// Cut supp items below 2 and percentage threshold
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arrayRemovePercentage(builds.suppItems, lane.count, 0.05)
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builds.suppItems.sort((a, b) => b.count - a.count)
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if(builds.suppItems.length > 2)
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builds.suppItems.splice(2, builds.suppItems.length - 2)
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// Delete supp items if empty
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if(builds.suppItems.length == 0) delete builds.suppItems
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builds.lateGame.sort((a, b) => b.count - a.count)
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}
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for(let lane of champion.lanes) {
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lane.winrate = lane.winningMatches / lane.count
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lane.pickrate = lane.count / totalMatches
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}
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return {name: champion.champion.name,
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alias: champion.champion.alias.toLowerCase(),
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id: champion.champion.id,
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lanes: champion.lanes,
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winrate: champion.winningMatches / totalChampionMatches,
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gameCount: totalChampionMatches,
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pickrate: totalChampionMatches/totalMatches,
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};
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}
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async function championList() {
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const response = await fetch("https://raw.communitydragon.org/latest/plugins/rcp-be-lol-game-data/global/default/v1/champion-summary.json");
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const list = await response.json()
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return list.slice(1)
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}
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async function makeChampionsStats(client: MongoClient, patch : string) {
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var globalItems = await itemList()
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for(let item of globalItems) {
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itemDict.set(item.id, item)
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}
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const list = await championList()
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console.log("Generating stats for " + list.length + " champions")
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// Pre-generate list of champions
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const champions: Map<number, ChampionData> = new Map()
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for(let champion of list) {
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champions.set(champion.id, {
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champion: {id: champion.id, name: champion.name, alias: champion.alias},
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winningMatches: 0,
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losingMatches: 0,
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lanes: []
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})
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}
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// Loop through all matches to generate stats
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const totalMatches = await handleMatchList(client, patch, champions)
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// Finalize and save stats for every champion
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const database = client.db("champions")
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const collection = database.collection(patch)
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for(let champion of list) {
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const championInfo = await finalizeChampionStats(champions.get(champion.id), totalMatches)
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await collection.updateOne({id: champion.id}, {$set: championInfo}, { upsert: true })
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}
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// Create alias-index for better key-find
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await collection.createIndex({alias:1})
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}
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export default {makeChampionsStats}
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