Files
buildpath/frontend/utils/buildHelpers.ts
Valentin Haudiquet a0b3e49759
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fix: remove unused logs
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TypeScript

import type { Build, ItemTree } from 'match_collector'
/**
* Gets all late game items from the item tree (items beyond first level)
* Returns a flat array of unique items with their counts
*/
export function getLateGameItems(build: Build): Array<{ data: number; count: number }> {
const lateGameItems: Array<{ data: number; count: number }> = []
const itemCounts = new Map<number, number>()
// Collect late items
function collectLateItems(tree: ItemTree, depth: number = 0): void {
if (depth >= 3 && tree.data !== undefined && tree.count > 0) {
const existing = itemCounts.get(tree.data) || 0
itemCounts.set(tree.data, existing + tree.count)
}
for (const child of tree.children) {
collectLateItems(child, depth + 1)
}
}
collectLateItems(build.items)
// Convert map to array
for (const [data, count] of itemCounts.entries()) {
lateGameItems.push({ data, count })
}
lateGameItems.sort((a, b) => b.count - a.count)
// Sort by count descending
return lateGameItems.filter(item => !treeToArray(getCoreItems(build)).includes(item.data))
}
function treeToArray(tree: ItemTree): Array<number> {
const arr: Array<number> = []
if (tree.data != null) arr.push(tree.data)
for (const child of tree.children) arr.push(...treeToArray(child))
return arr
}
/**
* Creates a deep copy of an ItemTree trimmed to a maximum depth
* @param tree - The item tree to copy and trim
* @param maxDepth - The maximum depth to keep (inclusive)
* @param currentDepth - The current depth during recursion
* @returns A new ItemTree with children trimmed beyond maxDepth
*/
function trimTreeDepth(tree: ItemTree, maxDepth: number, currentDepth: number = 0): ItemTree {
const trimmedTree: ItemTree = {
count: tree.count,
data: tree.data,
children: [],
tags: tree.tags,
boughtWhen: tree.boughtWhen,
platformCount: tree.platformCount
}
// If we haven't reached maxDepth, include children
if (currentDepth < maxDepth) {
for (const child of tree.children || []) {
trimmedTree.children.push(trimTreeDepth(child, maxDepth, currentDepth + 1))
}
}
return trimmedTree
}
function trimTreeChildrensAtDepth(tree: ItemTree, maxChildren: number, depth: number) {
if (depth == 0) {
if (tree.children.length > maxChildren) {
tree.children.splice(maxChildren, tree.children.length - maxChildren)
}
return
}
for (const c of tree.children) {
trimTreeChildrensAtDepth(c, maxChildren, depth - 1)
}
}
export function getCoreItems(build: Build): ItemTree {
const tree = trimTreeDepth(build.items, 3)
trimTreeChildrensAtDepth(tree, 1, 0)
trimTreeChildrensAtDepth(tree, 1, 1)
trimTreeChildrensAtDepth(tree, 3, 2)
return tree
}