Files
buildpath/match_collector/champion_stat.ts
Valentin Haudiquet 8f8fc0f1af
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Matchups: implemented matchups
2026-01-25 00:22:40 +01:00

463 lines
14 KiB
TypeScript

function sameArrays(array1: Array<number>, array2: Array<number>) {
if (array1.length != array2.length) return false
for (const e of array1) {
if (!array2.includes(e)) return false
}
return true
}
import { MongoClient } from 'mongodb'
import { ItemTree, treeInit, treeMerge, treeCutBranches, treeSort } from './item_tree'
const itemDict = new Map()
async function itemList() {
const response = await fetch(
'https://raw.communitydragon.org/latest/plugins/rcp-be-lol-game-data/global/default/v1/items.json'
)
const list = await response.json()
return list
}
function arrayRemovePercentage(
array: Array<{ count: number }>,
totalGames: number,
percentage: number
) {
const toRemove: Array<{ count: number }> = []
for (const item of array) {
if (item.count / totalGames < percentage) {
toRemove.push(item)
}
}
for (const tr of toRemove) {
array.splice(array.indexOf(tr), 1)
}
}
type Rune = {
count: number
primaryStyle: number
secondaryStyle: number
selections: Array<number>
pickrate?: number
}
type Builds = {
tree: ItemTree
start: Array<{ data: number; count: number }>
bootsFirst: number
boots: Array<{ data: number; count: number }>
lateGame: Array<{ data: number; count: number }>
suppItems?: Array<{ data: number; count: number }>
}
type Champion = {
id: number
name: string
alias: string
}
type MatchupData = {
championId: number
winrate: number
games: number
championName: string
championAlias: string
}
type LaneData = {
data: string
count: number
winningMatches: number
losingMatches: number
winrate: number
pickrate: number
runes: Array<Rune>
builds: Builds
matchups?: Array<MatchupData>
}
type ChampionData = {
champion: Champion
winningMatches: number
losingMatches: number
lanes: Array<LaneData>
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any
function handleParticipantRunes(participant: any, runes: Array<Rune>) {
const primaryStyle = participant.perks.styles[0].style
const secondaryStyle = participant.perks.styles[1].style
const selections: Array<number> = []
for (const style of participant.perks.styles) {
for (const perk of style.selections) {
selections.push(perk.perk)
}
}
const gameRunes: Rune = {
count: 1,
primaryStyle: primaryStyle,
secondaryStyle: secondaryStyle,
selections: selections
}
let addRunes = true
for (const rune of runes) {
if (
rune.primaryStyle == gameRunes.primaryStyle &&
rune.secondaryStyle == gameRunes.secondaryStyle &&
sameArrays(rune.selections, gameRunes.selections)
) {
rune.count++
addRunes = false
break
}
}
if (addRunes) runes.push(gameRunes)
}
function handleMatchItems(
// eslint-disable-next-line @typescript-eslint/no-explicit-any
timeline: any,
// eslint-disable-next-line @typescript-eslint/no-explicit-any
participant: any,
participantIndex: number,
builds: Builds
) {
const items: Array<number> = []
for (const frame of timeline.info.frames) {
for (const event of frame.events) {
if (event.participantId != participantIndex) continue
if (event.type == 'ITEM_UNDO') {
if (items.length > 0 && items[items.length - 1] == event.beforeId) {
items.pop()
}
continue
}
const itemInfo = itemDict.get(event.itemId)
// Handle bounty of worlds destroy as upgrade
if (event.type == 'ITEM_DESTROYED') {
if (event.itemId == 3867) {
const suppItem: number = itemInfo.to.find(
(x: number) =>
x == participant.item0 ||
x == participant.item1 ||
x == participant.item2 ||
x == participant.item3 ||
x == participant.item4 ||
x == participant.item5 ||
x == participant.item6
)
if (suppItem != undefined) {
const already = builds.suppItems.find(x => x.data == suppItem)
if (already == undefined) builds.suppItems.push({ count: 1, data: suppItem })
else already.count += 1
}
}
}
if (event.type != 'ITEM_PURCHASED') continue
// Handle boots upgrades
if (
itemInfo.requiredBuffCurrencyName == 'Feats_NoxianBootPurchaseBuff' ||
itemInfo.requiredBuffCurrencyName == 'Feats_SpecialQuestBootBuff'
) {
continue
}
// Handle boots differently
if (itemInfo.categories.includes('Boots')) {
if (itemInfo.to.length == 0 || (itemInfo.to[0] >= 3171 && itemInfo.to[0] <= 3176)) {
// Check for bootsFirst
if (items.length < 2) {
builds.bootsFirst += 1
}
// Add to boots
const already = builds.boots.find(x => x.data == event.itemId)
if (already == undefined) builds.boots.push({ count: 1, data: event.itemId })
else already.count += 1
}
continue
}
// Check if item should be included
if (itemInfo.categories.includes('Consumable')) continue
if (itemInfo.categories.includes('Trinket')) continue
// Ignore zephyr
if (event.itemId == 3172) continue
// Ignore Cull as not-first item
if (event.itemId == 1083 && items.length >= 1) continue
// Ignore non-final items, except when first item bought
if (itemInfo.to.length != 0 && items.length >= 1) continue
items.push(event.itemId)
}
}
// Core items
treeMerge(builds.tree, items.slice(1, 4))
// Start items
if (items.length >= 1) {
const already = builds.start.find(x => x.data == items[0])
if (already == undefined) builds.start.push({ count: 1, data: items[0] })
else already.count += 1
}
// Late game items
for (const item of items.slice(3)) {
const already = builds.lateGame.find(x => x.data == item)
if (already == undefined) builds.lateGame.push({ count: 1, data: item })
else already.count += 1
}
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any
function handleMatch(match: any, champions: Map<number, ChampionData>) {
let participantIndex = 0
for (const participant of match.info.participants) {
participantIndex += 1
const championId = participant.championId
const champion = champions.get(championId)
// Lanes
let lane = champion.lanes.find(x => x.data == participant.teamPosition)
if (lane == undefined) {
const builds: Builds = {
tree: treeInit(),
start: [],
bootsFirst: 0,
boots: [],
lateGame: [],
suppItems: []
}
lane = {
count: 1,
data: participant.teamPosition,
runes: [],
builds: builds,
winningMatches: 0,
losingMatches: 0,
winrate: 0,
pickrate: 0,
matchups: []
}
champion.lanes.push(lane)
} else lane.count += 1
// Initialize matchups if not present
if (!lane.matchups) {
lane.matchups = []
}
// Winrate
if (participant.win) {
champion.winningMatches++
lane.winningMatches++
} else {
champion.losingMatches++
lane.losingMatches++
}
// Track counter matchups - find opponent in same lane
const opponentTeam = participant.teamId === 100 ? 200 : 100
const opponent = match.info.participants.find(
// eslint-disable-next-line @typescript-eslint/no-explicit-any
(p: any) => p.teamId === opponentTeam && p.teamPosition === participant.teamPosition
)
if (opponent) {
const opponentChampionId = opponent.championId
// Track this matchup for current champion
const matchup = lane.matchups.find(c => c.championId === opponentChampionId)
if (matchup) {
matchup.games += 1
if (participant.win) {
matchup.winrate = (matchup.winrate * (matchup.games - 1) + 1) / matchup.games
} else {
matchup.winrate = (matchup.winrate * (matchup.games - 1)) / matchup.games
}
} else {
const opponentChampion = champions.get(opponentChampionId)
lane.matchups.push({
championId: opponentChampionId,
winrate: participant.win ? 1 : 0,
games: 1,
championName: opponentChampion.champion.name,
championAlias: opponentChampion.champion.alias
})
}
}
// Runes
handleParticipantRunes(participant, lane.runes)
// Items
handleMatchItems(match.timeline, participant, participantIndex, lane.builds)
}
}
async function handleMatchList(
client: MongoClient,
patch: string,
champions: Map<number, ChampionData>
) {
const database = client.db('matches')
const matches = database.collection(patch)
const allMatches = matches.find()
const totalMatches: number = await matches.countDocuments()
let currentMatch = 0
for await (const match of allMatches) {
process.stdout.write(
'\rComputing champion stats, game entry ' + currentMatch + '/' + totalMatches + ' ... '
)
currentMatch += 1
handleMatch(match, champions)
}
return totalMatches
}
async function finalizeChampionStats(champion: ChampionData, totalMatches: number) {
const totalChampionMatches = champion.winningMatches + champion.losingMatches
arrayRemovePercentage(champion.lanes, totalChampionMatches, 0.2)
champion.lanes.sort((a, b) => b.count - a.count)
// Filter runes to keep 3 most played
for (const lane of champion.lanes) {
const runes = lane.runes
runes.sort((a, b) => b.count - a.count)
if (runes.length > 3) runes.splice(3, runes.length - 3)
// Compute runes pickrate
for (const rune of runes) rune.pickrate = rune.count / lane.count
}
for (const lane of champion.lanes) {
const builds = lane.builds
// Cut item tree branches to keep only 4 branches every time and with percentage threshold
builds.tree.count = lane.count
treeCutBranches(builds.tree, 4, 0.05)
treeSort(builds.tree)
// Cut item start, to only 4 and with percentage threshold
arrayRemovePercentage(builds.start, lane.count, 0.05)
builds.start.sort((a, b) => b.count - a.count)
if (builds.start.length > 4) builds.start.splice(4, builds.start.length - 4)
// Remove boots that are not within percentage threshold
arrayRemovePercentage(builds.boots, lane.count, 0.05)
builds.boots.sort((a, b) => b.count - a.count)
builds.bootsFirst /= lane.count
// Cut supp items below 2 and percentage threshold
arrayRemovePercentage(builds.suppItems, lane.count, 0.05)
builds.suppItems.sort((a, b) => b.count - a.count)
if (builds.suppItems.length > 2) builds.suppItems.splice(2, builds.suppItems.length - 2)
// Delete supp items if empty
if (builds.suppItems.length == 0) delete builds.suppItems
builds.lateGame.sort((a, b) => b.count - a.count)
}
for (const lane of champion.lanes) {
lane.winrate = lane.winningMatches / lane.count
lane.pickrate = lane.count / totalMatches
}
// Sort matchups by score (games * winrate) in descending order
for (const lane of champion.lanes) {
if (lane.matchups && lane.matchups.length > 0) {
// Filter out matchups with insufficient games (minimum 5 games)
const filteredMatchups = lane.matchups.filter(m => m.games >= 5)
// Sort by score (games * (winrate - 0.5)^2) descending
filteredMatchups.sort((a, b) => {
// Handle special case of exactly 50% winrate
if (a.winrate === 0.5 && b.winrate === 0.5) {
// Both have 50% winrate, sort by games (more games first)
return b.games - a.games
}
if (a.winrate === 0.5 || b.winrate === 0.5) {
// a has 50% winrate, b doesn't - b comes first
return b.winrate - a.winrate
}
if (a.winrate > 0.5 && b.winrate < 0.5) return -1
if (a.winrate < 0.5 && b.winrate > 0.5) return 1
if (a.winrate > 0.5) {
return b.games * (b.winrate - 0.5) ** 2 - a.games * (a.winrate - 0.5) ** 2
} else {
return -1 * b.games * (0.5 - b.winrate) ** 2 - -1 * a.games * (0.5 - a.winrate) ** 2
}
})
// Limit to top matchups (or keep all if we want comprehensive data)
lane.matchups = filteredMatchups
}
}
return {
name: champion.champion.name,
alias: champion.champion.alias.toLowerCase(),
id: champion.champion.id,
lanes: champion.lanes,
winrate: champion.winningMatches / totalChampionMatches,
gameCount: totalChampionMatches,
pickrate: totalChampionMatches / totalMatches
}
}
async function championList() {
const response = await fetch(
'https://raw.communitydragon.org/latest/plugins/rcp-be-lol-game-data/global/default/v1/champion-summary.json'
)
const list = await response.json()
return list.slice(1)
}
async function makeChampionsStats(client: MongoClient, patch: string) {
const globalItems = await itemList()
for (const item of globalItems) {
itemDict.set(item.id, item)
}
const list = await championList()
console.log('Generating stats for ' + list.length + ' champions')
// Pre-generate list of champions
const champions: Map<number, ChampionData> = new Map()
for (const champion of list) {
champions.set(champion.id, {
champion: { id: champion.id, name: champion.name, alias: champion.alias },
winningMatches: 0,
losingMatches: 0,
lanes: []
})
}
// Loop through all matches to generate stats
const totalMatches = await handleMatchList(client, patch, champions)
// Finalize and save stats for every champion
const database = client.db('champions')
const collection = database.collection(patch)
for (const champion of list) {
const championInfo = await finalizeChampionStats(champions.get(champion.id), totalMatches)
await collection.updateOne({ id: champion.id }, { $set: championInfo }, { upsert: true })
}
// Create alias-index for better key-find
await collection.createIndex({ alias: 1 })
}
export default { makeChampionsStats }