frontend: refactor build viewer a bit more
This commit is contained in:
@@ -1,346 +0,0 @@
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<script setup lang="ts">
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import { isEmpty, deepClone } from '~/utils/helpers'
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const props = defineProps<{
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builds: Builds
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loading?: boolean
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error?: boolean
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}>()
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// State - use cached API endpoint instead of direct CDragon fetch
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const {
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data: items,
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pending: loadingItems,
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error: itemsError
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} = useFetch('/api/cdragon/items', {
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lazy: true, // Don't block rendering
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server: false // Client-side only
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})
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const itemMap = ref<Map<number, unknown>>(new Map())
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// Initialize item map
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watch(
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items,
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newItems => {
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try {
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const itemsData = newItems || []
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if (Array.isArray(itemsData)) {
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const map = new Map<number, unknown>()
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for (const item of itemsData) {
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if (item?.id) {
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map.set(item.id, item)
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}
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}
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itemMap.value = map
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}
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} catch (error) {
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console.error('Error initializing item map:', error)
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}
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},
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{ immediate: true }
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)
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// Builds management
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const builds = ref<Builds>(deepClone(props.builds))
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watch(
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() => props.builds,
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newBuilds => {
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builds.value = deepClone(newBuilds)
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trimBuilds(builds.value)
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trimLateGameItems(builds.value)
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},
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{ deep: true }
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)
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// Initialize with trimmed builds
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onMounted(() => {
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trimBuilds(builds.value)
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trimLateGameItems(builds.value)
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})
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/**
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* Trim builds tree to show only primary build paths
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*/
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function trimBuilds(builds: Builds): void {
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if (!builds?.tree?.children) return
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// Keep only the first child (primary build path)
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builds.tree.children.splice(1, builds.tree.children.length - 1)
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// For the primary path, keep only the first child of the first child
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if (builds.tree.children[0]?.children) {
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builds.tree.children[0].children.splice(1, builds.tree.children[0].children.length - 1)
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}
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}
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/**
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* Remove items from lateGame that are already in the build tree
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*/
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function trimLateGameItems(builds: Builds): void {
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if (!builds?.tree || isEmpty(builds.lateGame)) return
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function trimLateGameItemsFromTree(tree: ItemTree): void {
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const foundIndex = builds.lateGame.findIndex(x => x.data === tree.data)
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if (foundIndex !== -1) {
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builds.lateGame.splice(foundIndex, 1)
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}
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for (const child of tree.children || []) {
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trimLateGameItemsFromTree(child)
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}
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}
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trimLateGameItemsFromTree(builds.tree)
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}
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// Error and loading states
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const _hasError = computed(() => itemsError.value || props.error)
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const _isLoading = computed(() => loadingItems.value || props.loading)
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</script>
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<template>
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<div id="iv-container">
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<div>
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<!-- Start items -->
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<ItemBox v-if="builds.suppItems == undefined || builds.suppItems == null" title="start">
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<div class="iv-items-container">
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<div
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v-for="item in builds.start"
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:key="item.data"
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style="margin-left: 5px; margin-right: 5px"
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>
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<NuxtImg
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v-if="item.data != null && item.data != undefined && itemMap.get(item.data)"
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class="item-img"
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width="64"
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height="64"
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:alt="item.data.toString()"
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:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
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/>
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<div
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v-else
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style="
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width: 64px;
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height: 64px;
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margin: 10px;
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background: var(--color-surface);
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border: 1px solid var(--color-on-surface);
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"
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></div>
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<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
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{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
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</h3>
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</div>
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</div>
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</ItemBox>
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<!-- Supp items -->
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<ItemBox v-if="builds.suppItems != undefined && builds.suppItems != null" title="supp">
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<div class="iv-items-container">
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<div
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v-for="item in builds.suppItems"
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:key="item.data"
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style="margin-left: 5px; margin-right: 5px"
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>
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<NuxtImg
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v-if="item.data != null && item.data != undefined && itemMap.get(item.data)"
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class="item-img"
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width="64"
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height="64"
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:alt="item.data.toString()"
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:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
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/>
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<div
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v-else
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style="
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width: 64px;
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height: 64px;
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margin: 10px;
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background: var(--color-surface);
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border: 1px solid var(--color-on-surface);
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"
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></div>
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<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
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{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
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</h3>
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</div>
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</div>
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</ItemBox>
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</div>
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<!-- Boots first : when champion rush boots -->
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<ItemBox v-if="builds.bootsFirst > 0.5" title="boots rush" :boots-first="builds.bootsFirst">
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<div class="iv-items-container">
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<div
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v-for="item in builds.boots"
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:key="item.data"
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style="margin-left: 5px; margin-right: 5px"
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>
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<NuxtImg
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v-if="item.data != null && item.data != undefined && itemMap.get(item.data)"
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class="item-img"
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width="64"
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height="64"
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:alt="item.data.toString()"
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:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
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/>
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<div
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v-else
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style="
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width: 64px;
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height: 64px;
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margin: 10px;
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background: var(--color-surface);
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border: 1px solid var(--color-on-surface);
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"
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></div>
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<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
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{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
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</h3>
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</div>
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</div>
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</ItemBox>
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<!-- Core items -->
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<ItemBox title="core">
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<ItemTree style="margin: auto; width: fit-content" :tree="builds.tree" />
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</ItemBox>
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<!-- Boots -->
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<ItemBox v-if="builds.bootsFirst <= 0.5" title="boots">
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<div class="iv-items-container">
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<div
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v-for="item in builds.boots.slice(0, 4)"
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:key="item.data"
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style="margin-left: 5px; margin-right: 5px"
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>
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<NuxtImg
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v-if="item.data != null && item.data != undefined && itemMap.get(item.data)"
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class="item-img"
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width="64"
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height="64"
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:alt="item.data.toString()"
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:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
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/>
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<div
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v-else
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style="
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width: 64px;
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height: 64px;
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margin: 10px;
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background: var(--color-surface);
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border: 1px solid var(--color-on-surface);
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"
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></div>
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<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
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{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
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</h3>
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</div>
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</div>
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</ItemBox>
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<!-- Late game items -->
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<ItemBox title="late game">
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<div id="iv-late-game-container">
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<div class="iv-items-container">
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<div
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v-for="item in builds.lateGame.slice(0, 4)"
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:key="item.data"
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style="margin-left: 5px; margin-right: 5px"
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>
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<NuxtImg
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v-if="item.data != null && item.data != undefined && itemMap.get(item.data)"
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class="item-img"
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width="64"
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height="64"
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:alt="item.data.toString()"
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:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
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/>
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<div
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v-else
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style="
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width: 64px;
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height: 64px;
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margin: 10px;
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background: var(--color-surface);
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border: 1px solid var(--color-on-surface);
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"
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></div>
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<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
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{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
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</h3>
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</div>
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</div>
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<div v-if="builds.lateGame.length > 4" class="iv-items-container">
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<div
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v-for="item in builds.lateGame.slice(4, 8)"
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:key="item.data"
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style="margin-left: 5px; margin-right: 5px"
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>
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<NuxtImg
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v-if="item.data != null && item.data != undefined && itemMap.get(item.data)"
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class="item-img"
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width="64"
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height="64"
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:alt="item.data.toString()"
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:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
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/>
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<div
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v-else
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style="
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width: 64px;
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height: 64px;
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margin: 10px;
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background: var(--color-surface);
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border: 1px solid var(--color-on-surface);
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"
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></div>
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<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
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{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
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</h3>
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</div>
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</div>
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</div>
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</ItemBox>
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</div>
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</template>
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<style>
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#iv-container {
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display: flex;
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width: fit-content;
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height: fit-content;
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}
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.iv-items-container {
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display: flex;
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flex-direction: column;
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width: fit-content;
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height: fit-content;
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margin: auto;
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}
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.item-img {
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border: 1px solid var(--color-on-surface);
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margin: 10px;
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}
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#iv-late-game-container {
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display: flex;
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}
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@media only screen and (max-width: 1000px) {
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#iv-container {
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flex-direction: column;
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width: 100%;
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}
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.iv-items-container {
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flex-direction: row;
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}
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.item-img {
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width: 48px;
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height: 48px;
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}
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#iv-late-game-container {
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flex-direction: column;
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}
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}
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</style>
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