frontend: refactor of the new build viewer

extracting the logic into composables
This commit is contained in:
2026-02-28 13:29:33 +01:00
parent 20ccb20738
commit 7833780bcb
5 changed files with 241 additions and 152 deletions

View File

@@ -1,5 +1,6 @@
<script setup lang="ts">
import { isEmpty, deepClone } from '~/utils/helpers'
import { deepClone } from '~/utils/helpers'
import { trimBuilds, trimLateGameItems, getHighestPickrateBuildIndex, getFirstCoreItems } from '~/utils/buildHelpers'
import BuildVariantSelector from '~/components/build/BuildVariantSelector.vue'
import SummonerSpells from '~/components/build/SummonerSpells.vue'
import CompactRuneSelector from '~/components/build/CompactRuneSelector.vue'
@@ -14,60 +15,18 @@ const props = defineProps<{
pickrate: number
}>
builds: Builds
summonerSpells?: Array<{ id: number; count: number; pickrate: number }> // API data when available
summonerSpells?: Array<{ id: number; count: number; pickrate: number }>
}>()
// State
const currentlySelectedBuild = ref(0)
// Fetch items from cached API
const { data: items } = useFetch<Array<Item>>('/api/cdragon/items', {
lazy: true,
server: false
})
const itemMap = ref<Map<number, Item>>(new Map())
// Use composables for data fetching
const { itemMap } = useItemMap()
const { summonerSpellMap } = useSummonerSpellMap()
watch(
items,
newItems => {
if (Array.isArray(newItems)) {
const map = new Map<number, Item>()
for (const item of newItems) {
if (item?.id) {
map.set(item.id, item)
}
}
itemMap.value = map
}
},
{ immediate: true }
)
// Fetch summoner spells from cached API
const { data: summonerSpellsData } = useFetch<Array<SummonerSpell>>(
'/api/cdragon/summoner-spells',
{
lazy: true,
server: false
}
)
const summonerSpellMap = ref<Map<number, SummonerSpell>>(new Map())
watch(
summonerSpellsData,
newData => {
if (Array.isArray(newData)) {
const map = new Map<number, SummonerSpell>()
for (const spell of newData) {
if (spell?.id) {
map.set(spell.id, spell)
}
}
summonerSpellMap.value = map
}
},
{ immediate: true }
)
// Use composable for rune styles
const { perks, primaryStyles, secondaryStyles, keystoneIds } = useRuneStyles(toRef(props, 'runes'))
// Mock summoner spells data if not provided by API
const mockSummonerSpells = computed(() => {
@@ -88,7 +47,7 @@ const builds = ref<Builds>(deepClone(props.builds))
watch(
() => props.builds,
newBuilds => {
(newBuilds) => {
builds.value = deepClone(newBuilds)
trimBuilds(builds.value)
trimLateGameItems(builds.value)
@@ -101,117 +60,22 @@ onMounted(() => {
trimLateGameItems(builds.value)
})
function trimBuilds(builds: Builds): void {
if (!builds?.tree?.children) return
builds.tree.children.splice(1, builds.tree.children.length - 1)
if (builds.tree.children[0]?.children) {
builds.tree.children[0].children.splice(1, builds.tree.children[0].children.length - 1)
}
}
// Computed properties using utility functions
const firstCoreItems = computed(() => getFirstCoreItems(props.runes, builds.value))
function trimLateGameItems(builds: Builds): void {
if (!builds?.tree || isEmpty(builds.lateGame)) return
function trimLateGameItemsFromTree(tree: ItemTree): void {
const foundIndex = builds.lateGame.findIndex(x => x.data === tree.data)
if (foundIndex !== -1) {
builds.lateGame.splice(foundIndex, 1)
}
for (const child of tree.children || []) {
trimLateGameItemsFromTree(child)
}
}
trimLateGameItemsFromTree(builds.tree)
}
// Get first core item for build variant display
const firstCoreItems = computed(() => {
const result: number[] = []
for (let i = 0; i < props.runes.length; i++) {
const tree = builds.value?.tree
if (tree?.children?.[0]?.data) {
result.push(tree.children[0].data)
} else if (tree?.data) {
result.push(tree.data)
} else {
result.push(0)
}
}
return result
})
// Get the highest pickrate rune build
const highestPickrateBuildIndex = computed(() => {
if (props.runes.length === 0) return 0
let maxIndex = 0
let maxPickrate = props.runes[0].pickrate
for (let i = 1; i < props.runes.length; i++) {
if (props.runes[i].pickrate > maxPickrate) {
maxPickrate = props.runes[i].pickrate
maxIndex = i
}
}
return maxIndex
})
// State for compact rune selector
const selectedRuneIndex = ref(0)
watch(
() => currentlySelectedBuild,
() => {
selectedRuneIndex.value = 0
}
)
function selectRune(index: number) {
selectedRuneIndex.value = index
currentlySelectedBuild.value = index
}
// Rune styles
const primaryStyles: Ref<Array<PerkStyle>> = ref(Array(props.runes.length))
const secondaryStyles: Ref<Array<PerkStyle>> = ref(Array(props.runes.length))
const keystoneIds: Ref<Array<number>> = ref(Array(props.runes.length))
const { data: perks_data }: PerksResponse = await useFetch('/api/cdragon/perks')
const perks = reactive(new Map())
for (const perk of perks_data.value) {
perks.set(perk.id, perk)
}
const { data: stylesData }: PerkStylesResponse = await useFetch('/api/cdragon/perkstyles')
function refreshStylesKeystones() {
for (const style of stylesData.value.styles) {
for (const rune of props.runes) {
if (style.id == rune.primaryStyle) {
primaryStyles.value[props.runes.indexOf(rune)] = style
for (const perk of style.slots[0].perks) {
if (rune.selections.includes(perk)) {
keystoneIds.value[props.runes.indexOf(rune)] = perk
}
}
}
if (style.id == rune.secondaryStyle) {
secondaryStyles.value[props.runes.indexOf(rune)] = style
}
}
}
}
const highestPickrateBuildIndex = computed(() => getHighestPickrateBuildIndex(props.runes))
// Reset selected build when runes change
watch(
() => props.runes,
() => {
currentlySelectedBuild.value = 0
primaryStyles.value = Array(props.runes.length)
secondaryStyles.value = Array(props.runes.length)
keystoneIds.value = Array(props.runes.length)
refreshStylesKeystones()
}
)
refreshStylesKeystones()
function selectRune(index: number): void {
currentlySelectedBuild.value = index
}
</script>
<template>

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@@ -0,0 +1,30 @@
/**
* Composable for fetching and managing item data from CDragon API
* Returns a reactive Map of item ID to item data
*/
export const useItemMap = () => {
const { data: items } = useFetch<Array<Item>>('/api/cdragon/items', {
lazy: true,
server: false
})
const itemMap = ref<Map<number, Item>>(new Map())
watch(
items,
(newItems) => {
if (Array.isArray(newItems)) {
const map = new Map<number, Item>()
for (const item of newItems) {
if (item?.id) {
map.set(item.id, item)
}
}
itemMap.value = map
}
},
{ immediate: true }
)
return { itemMap }
}

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@@ -0,0 +1,93 @@
/**
* Composable for fetching and managing rune styles and keystones
* Transforms rune data into format needed for display components
*/
export const useRuneStyles = (runes: Ref<Array<{
count: number
primaryStyle: number
secondaryStyle: number
selections: Array<number>
pickrate: number
}>>) => {
const primaryStyles = ref<Array<PerkStyle>>(Array(runes.value.length))
const secondaryStyles = ref<Array<PerkStyle>>(Array(runes.value.length))
const keystoneIds = ref<Array<number>>(Array(runes.value.length))
const { data: perksData } = useFetch('/api/cdragon/perks')
const { data: stylesData } = useFetch('/api/cdragon/perkstyles')
const perks = reactive(new Map<number, Perk>())
watch(
perksData,
(newPerks) => {
if (Array.isArray(newPerks)) {
perks.clear()
for (const perk of newPerks) {
if (perk?.id) {
perks.set(perk.id, perk)
}
}
}
},
{ immediate: true }
)
function refreshStylesKeystones(): void {
if (!stylesData.value?.styles) return
primaryStyles.value = Array(runes.value.length)
secondaryStyles.value = Array(runes.value.length)
keystoneIds.value = Array(runes.value.length)
for (const style of stylesData.value.styles) {
for (const rune of runes.value) {
const runeIndex = runes.value.indexOf(rune)
if (style.id === rune.primaryStyle) {
primaryStyles.value[runeIndex] = style
// Find keystone from first slot
if (style.slots?.[0]?.perks) {
for (const perk of style.slots[0].perks) {
if (rune.selections.includes(perk)) {
keystoneIds.value[runeIndex] = perk
break
}
}
}
}
if (style.id === rune.secondaryStyle) {
secondaryStyles.value[runeIndex] = style
}
}
}
}
// Refresh when styles data loads or runes change
watch(
[stylesData, runes],
() => {
refreshStylesKeystones()
},
{ immediate: true }
)
// Reset when runes array changes
watch(
() => runes.value.length,
() => {
primaryStyles.value = Array(runes.value.length)
secondaryStyles.value = Array(runes.value.length)
keystoneIds.value = Array(runes.value.length)
refreshStylesKeystones()
}
)
return {
perks,
primaryStyles,
secondaryStyles,
keystoneIds
}
}

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@@ -0,0 +1,33 @@
/**
* Composable for fetching and managing summoner spell data from CDragon API
* Returns a reactive Map of spell ID to spell data
*/
export const useSummonerSpellMap = () => {
const { data: summonerSpellsData } = useFetch<Array<SummonerSpell>>(
'/api/cdragon/summoner-spells',
{
lazy: true,
server: false
}
)
const summonerSpellMap = ref<Map<number, SummonerSpell>>(new Map())
watch(
summonerSpellsData,
(newData) => {
if (Array.isArray(newData)) {
const map = new Map<number, SummonerSpell>()
for (const spell of newData) {
if (spell?.id) {
map.set(spell.id, spell)
}
}
summonerSpellMap.value = map
}
},
{ immediate: true }
)
return { summonerSpellMap }
}

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@@ -0,0 +1,69 @@
import { isEmpty } from './helpers'
/**
* Trims the build tree to only show the first path
* Removes alternate build paths to keep the UI clean
*/
export function trimBuilds(builds: Builds): void {
if (!builds?.tree?.children) return
// Keep only the first child (primary build path)
builds.tree.children.splice(1, builds.tree.children.length - 1)
// Also trim grandchildren to first path only
if (builds.tree.children[0]?.children) {
builds.tree.children[0].children.splice(1, builds.tree.children[0].children.length - 1)
}
}
/**
* Removes late game items that appear in the core build tree
* Prevents duplicate items from being shown
*/
export function trimLateGameItems(builds: Builds): void {
if (!builds?.tree || isEmpty(builds.lateGame)) return
const coreItemIds = new Set<number>()
// Collect all item IDs from the tree
function collectItemIds(tree: ItemTree): void {
if (tree.data !== undefined) {
coreItemIds.add(tree.data)
}
for (const child of tree.children || []) {
collectItemIds(child)
}
}
collectItemIds(builds.tree)
// Remove late game items that appear in core
builds.lateGame = builds.lateGame.filter((item) => !coreItemIds.has(item.data))
}
/**
* Gets the index of the build with the highest pickrate
*/
export function getHighestPickrateBuildIndex(
runes: Array<{ pickrate: number }>
): number {
if (runes.length === 0) return 0
return runes.reduce((maxIdx, rune, idx, arr) =>
rune.pickrate > arr[maxIdx].pickrate ? idx : maxIdx,
0
)
}
/**
* Gets the first core item for each build variant
*/
export function getFirstCoreItems(
runes: unknown[],
builds: Builds
): number[] {
return runes.map(() => {
const tree = builds?.tree
return tree?.children?.[0]?.data ?? tree?.data ?? 0
})
}