frontend: refactor of the new build viewer
extracting the logic into composables
This commit is contained in:
@@ -1,5 +1,6 @@
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<script setup lang="ts">
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import { isEmpty, deepClone } from '~/utils/helpers'
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import { deepClone } from '~/utils/helpers'
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import { trimBuilds, trimLateGameItems, getHighestPickrateBuildIndex, getFirstCoreItems } from '~/utils/buildHelpers'
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import BuildVariantSelector from '~/components/build/BuildVariantSelector.vue'
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import SummonerSpells from '~/components/build/SummonerSpells.vue'
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import CompactRuneSelector from '~/components/build/CompactRuneSelector.vue'
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@@ -14,60 +15,18 @@ const props = defineProps<{
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pickrate: number
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}>
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builds: Builds
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summonerSpells?: Array<{ id: number; count: number; pickrate: number }> // API data when available
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summonerSpells?: Array<{ id: number; count: number; pickrate: number }>
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}>()
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// State
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const currentlySelectedBuild = ref(0)
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// Fetch items from cached API
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const { data: items } = useFetch<Array<Item>>('/api/cdragon/items', {
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lazy: true,
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server: false
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})
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const itemMap = ref<Map<number, Item>>(new Map())
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// Use composables for data fetching
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const { itemMap } = useItemMap()
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const { summonerSpellMap } = useSummonerSpellMap()
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watch(
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items,
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newItems => {
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if (Array.isArray(newItems)) {
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const map = new Map<number, Item>()
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for (const item of newItems) {
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if (item?.id) {
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map.set(item.id, item)
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}
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}
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itemMap.value = map
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}
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},
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{ immediate: true }
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)
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// Fetch summoner spells from cached API
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const { data: summonerSpellsData } = useFetch<Array<SummonerSpell>>(
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'/api/cdragon/summoner-spells',
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{
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lazy: true,
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server: false
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}
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)
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const summonerSpellMap = ref<Map<number, SummonerSpell>>(new Map())
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watch(
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summonerSpellsData,
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newData => {
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if (Array.isArray(newData)) {
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const map = new Map<number, SummonerSpell>()
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for (const spell of newData) {
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if (spell?.id) {
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map.set(spell.id, spell)
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}
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}
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summonerSpellMap.value = map
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}
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},
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{ immediate: true }
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)
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// Use composable for rune styles
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const { perks, primaryStyles, secondaryStyles, keystoneIds } = useRuneStyles(toRef(props, 'runes'))
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// Mock summoner spells data if not provided by API
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const mockSummonerSpells = computed(() => {
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@@ -88,7 +47,7 @@ const builds = ref<Builds>(deepClone(props.builds))
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watch(
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() => props.builds,
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newBuilds => {
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(newBuilds) => {
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builds.value = deepClone(newBuilds)
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trimBuilds(builds.value)
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trimLateGameItems(builds.value)
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@@ -101,117 +60,22 @@ onMounted(() => {
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trimLateGameItems(builds.value)
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})
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function trimBuilds(builds: Builds): void {
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if (!builds?.tree?.children) return
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builds.tree.children.splice(1, builds.tree.children.length - 1)
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if (builds.tree.children[0]?.children) {
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builds.tree.children[0].children.splice(1, builds.tree.children[0].children.length - 1)
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}
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}
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// Computed properties using utility functions
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const firstCoreItems = computed(() => getFirstCoreItems(props.runes, builds.value))
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function trimLateGameItems(builds: Builds): void {
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if (!builds?.tree || isEmpty(builds.lateGame)) return
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function trimLateGameItemsFromTree(tree: ItemTree): void {
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const foundIndex = builds.lateGame.findIndex(x => x.data === tree.data)
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if (foundIndex !== -1) {
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builds.lateGame.splice(foundIndex, 1)
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}
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for (const child of tree.children || []) {
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trimLateGameItemsFromTree(child)
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}
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}
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trimLateGameItemsFromTree(builds.tree)
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}
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// Get first core item for build variant display
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const firstCoreItems = computed(() => {
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const result: number[] = []
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for (let i = 0; i < props.runes.length; i++) {
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const tree = builds.value?.tree
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if (tree?.children?.[0]?.data) {
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result.push(tree.children[0].data)
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} else if (tree?.data) {
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result.push(tree.data)
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} else {
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result.push(0)
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}
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}
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return result
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})
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// Get the highest pickrate rune build
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const highestPickrateBuildIndex = computed(() => {
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if (props.runes.length === 0) return 0
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let maxIndex = 0
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let maxPickrate = props.runes[0].pickrate
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for (let i = 1; i < props.runes.length; i++) {
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if (props.runes[i].pickrate > maxPickrate) {
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maxPickrate = props.runes[i].pickrate
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maxIndex = i
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}
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}
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return maxIndex
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})
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// State for compact rune selector
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const selectedRuneIndex = ref(0)
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watch(
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() => currentlySelectedBuild,
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() => {
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selectedRuneIndex.value = 0
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}
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)
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function selectRune(index: number) {
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selectedRuneIndex.value = index
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currentlySelectedBuild.value = index
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}
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// Rune styles
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const primaryStyles: Ref<Array<PerkStyle>> = ref(Array(props.runes.length))
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const secondaryStyles: Ref<Array<PerkStyle>> = ref(Array(props.runes.length))
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const keystoneIds: Ref<Array<number>> = ref(Array(props.runes.length))
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const { data: perks_data }: PerksResponse = await useFetch('/api/cdragon/perks')
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const perks = reactive(new Map())
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for (const perk of perks_data.value) {
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perks.set(perk.id, perk)
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}
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const { data: stylesData }: PerkStylesResponse = await useFetch('/api/cdragon/perkstyles')
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function refreshStylesKeystones() {
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for (const style of stylesData.value.styles) {
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for (const rune of props.runes) {
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if (style.id == rune.primaryStyle) {
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primaryStyles.value[props.runes.indexOf(rune)] = style
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for (const perk of style.slots[0].perks) {
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if (rune.selections.includes(perk)) {
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keystoneIds.value[props.runes.indexOf(rune)] = perk
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}
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}
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}
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if (style.id == rune.secondaryStyle) {
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secondaryStyles.value[props.runes.indexOf(rune)] = style
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}
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}
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}
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}
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const highestPickrateBuildIndex = computed(() => getHighestPickrateBuildIndex(props.runes))
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// Reset selected build when runes change
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watch(
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() => props.runes,
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() => {
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currentlySelectedBuild.value = 0
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primaryStyles.value = Array(props.runes.length)
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secondaryStyles.value = Array(props.runes.length)
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keystoneIds.value = Array(props.runes.length)
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refreshStylesKeystones()
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}
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)
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refreshStylesKeystones()
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function selectRune(index: number): void {
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currentlySelectedBuild.value = index
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}
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</script>
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<template>
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