Components refactor (big)
This commit is contained in:
40
frontend/components/item/Box.vue
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40
frontend/components/item/Box.vue
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<script lang="ts" setup>
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defineProps<{
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title: string,
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bootsFirst?: number
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}>()
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</script>
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<template>
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<div class="item-box">
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<div style="display:flex; flex-direction: column; justify-content: center; align-items: center;">
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<h2 class="item-box-title">{{ title }}</h2>
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<h5 v-if="bootsFirst != undefined && bootsFirst != null"
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style="margin: auto;">({{ (bootsFirst * 100).toFixed(2) }}%)</h5>
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</div>
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<slot/>
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</div>
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</template>
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<style scoped>
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.item-box {
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border: 1px solid var(--color-on-surface);
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border-radius: 8px;
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margin: 10px;
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width: fit-content;
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height: 600px;
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}
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.item-box-title {
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font-variant: small-caps;
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text-align: center;
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margin: 10px;
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}
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@media only screen and (max-width: 1000px) {
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.item-box {
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width: 95%;
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height: fit-content;
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}
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}
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</style>
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107
frontend/components/item/Tree.vue
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107
frontend/components/item/Tree.vue
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<script setup lang="ts">
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defineProps<{
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tree: ItemTree,
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parentCount?: number
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}>()
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const emit = defineEmits<{
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mount: [end: Element],
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refresh: []
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}>()
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const {data : items} : ItemResponse = await useFetch(CDRAGON_BASE + "plugins/rcp-be-lol-game-data/global/default/v1/items.json")
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const itemMap = reactive(new Map())
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for(let item of items.value) {
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itemMap.set(item.id, item)
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}
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import { LinePath } from 'svg-dom-arrows';
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const start : Ref<Element | null> = useTemplateRef("start")
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const arrows : Array<LinePath> = []
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onMounted(() => {
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refreshArrows()
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emit('mount', start.value!!)
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})
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onBeforeUpdate(() => {
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for(let arrow of arrows) {
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arrow.release()
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}
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arrows.splice(0, arrows.length)
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})
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onUpdated(() => {
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refreshArrows()
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emit('mount', start.value!!)
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})
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onUnmounted(() => {
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for(let arrow of arrows) {
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arrow.release()
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}
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})
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function drawArrow(start : Element, end : Element) {
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// console.log("drawArrow(", start, ", ", end, ")")
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if(start == null || end == null) return;
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const arrow = new LinePath({
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start: {
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element: start,
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position: {
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top: 0.5,
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left: 1
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}
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},
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end: {
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element: end,
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position: {
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top: 0.5,
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left: 0
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}
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},
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style: 'stroke:var(--color-on-surface);stroke-width:3;fill:transparent;',
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appendTo: document.body
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})
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arrows.push(arrow)
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}
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function refreshArrows() {
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for(let arrow of arrows) {
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arrow.redraw()
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}
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}
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// Redraw arrows on window resize
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addEventListener('resize', (_) => {
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refreshArrows()
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})
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function handleSubtreeMount(end : Element) {
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drawArrow(start.value!!, end)
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refreshArrows()
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emit('refresh')
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}
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function handleRefresh() {
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refreshArrows()
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emit('refresh')
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}
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</script>
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<template>
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<div style="display: flex; align-items: center;">
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<div v-if="tree.data != undefined && tree.data != null" style="width: fit-content; height: fit-content;">
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<img ref="start" class="item-img" width="64" height="64" :alt="tree.data.toString()" :src="CDRAGON_BASE + mapPath(itemMap.get(tree.data).iconPath)" />
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<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ ((tree.count / parentCount!!) * 100).toFixed(0) }}%</h3>
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</div>
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<div style="margin-left: 30px;">
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<div style="width: fit-content; height: fit-content;" v-for="child in tree.children">
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<ItemTree @refresh="handleRefresh" @mount="(end) => handleSubtreeMount(end)" :tree="child" :parent-count="tree.count" />
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</div>
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</div>
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</div>
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</template>
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131
frontend/components/item/Viewer.vue
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131
frontend/components/item/Viewer.vue
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<script setup lang="ts">
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const props = defineProps<{
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builds: Builds
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}>()
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const {data : items} : ItemResponse = await useFetch(CDRAGON_BASE + "plugins/rcp-be-lol-game-data/global/default/v1/items.json")
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const itemMap = reactive(new Map())
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for(let item of items.value) {
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itemMap.set(item.id, item)
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}
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watch(() => props.builds, () => trimBuilds(props.builds))
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trimBuilds(props.builds)
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function trimBuilds(builds : Builds) {
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builds.tree.children.splice(1, builds.tree.children.length - 1)
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if(builds.tree.children[0] != null && builds.tree.children[0] != undefined)
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builds.tree.children[0].children.splice(1, builds.tree.children[0].children.length - 1)
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}
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</script>
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<template>
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<div id="iv-container">
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<!-- Start items -->
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<ItemBox title="start">
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<div class="iv-items-container">
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<div style="margin-left: 5px; margin-right: 5px;" v-for="item in builds.start" >
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<NuxtImg v-if="item.data != null && item.data != undefined"
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class="item-img" width="64" height="64" :alt="item.data.toString()"
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:src="CDRAGON_BASE + mapPath(itemMap.get(item.data).iconPath)" />
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<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ (item.count/builds.tree.count * 100).toFixed(0) }}%</h3>
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</div>
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</div>
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</ItemBox>
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<!-- Boots first : when champion rush boots -->
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<ItemBox v-if="builds.bootsFirst > 0.5" title="boots rush" :bootsFirst="builds.bootsFirst">
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<div class="iv-items-container">
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<div style="margin-left: 5px; margin-right: 5px;" v-for="item in builds.boots" >
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<NuxtImg v-if="item.data != null && item.data != undefined"
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class="item-img" width="64" height="64" :alt="item.data.toString()"
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:src="CDRAGON_BASE + mapPath(itemMap.get(item.data).iconPath)" />
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<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ (item.count/builds.tree.count * 100).toFixed(0) }}%</h3>
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</div>
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</div>
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</ItemBox>
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<!-- Core items -->
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<ItemBox title="core">
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<ItemTree style="margin:auto; width: fit-content;" :tree="builds.tree" />
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</ItemBox>
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<!-- Boots -->
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<ItemBox v-if="builds.bootsFirst <= 0.5" title="boots">
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<div class="iv-items-container">
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<div style="margin-left: 5px; margin-right: 5px;" v-for="item in builds.boots.slice(0, 4)" >
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<NuxtImg v-if="item.data != null && item.data != undefined"
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class="item-img" width="64" height="64" :alt="item.data.toString()"
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:src="CDRAGON_BASE + mapPath(itemMap.get(item.data).iconPath)" />
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<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ (item.count/builds.tree.count * 100).toFixed(0) }}%</h3>
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</div>
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</div>
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</ItemBox>
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<!-- Late game items -->
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<ItemBox title="late game">
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<div id="iv-late-game-container">
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<div class="iv-items-container">
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<div style="margin-left: 5px; margin-right: 5px;" v-for="item in builds.lateGame.slice(0, 4)" >
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<NuxtImg v-if="item.data != null && item.data != undefined"
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class="item-img" width="64" height="64" :alt="item.data.toString()"
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:src="CDRAGON_BASE + mapPath(itemMap.get(item.data).iconPath)" />
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<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ (item.count/builds.tree.count * 100).toFixed(0) }}%</h3>
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</div>
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</div>
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<div class="iv-items-container">
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<div style="margin-left: 5px; margin-right: 5px;" v-for="item in builds.lateGame.slice(4, 8)" >
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<NuxtImg v-if="item.data != null && item.data != undefined"
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class="item-img" width="64" height="64" :alt="item.data.toString()"
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:src="CDRAGON_BASE + mapPath(itemMap.get(item.data).iconPath)" />
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<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ (item.count/builds.tree.count * 100).toFixed(0) }}%</h3>
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</div>
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</div>
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</div>
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</ItemBox>
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</div>
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</template>
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<style>
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#iv-container {
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display: flex;
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width: fit-content;
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height: fit-content;
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}
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.iv-items-container {
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display: flex;
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flex-direction: column;
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width: fit-content;
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height: fit-content;
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margin:auto;
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}
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.item-img {
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border: 1px solid var(--color-on-surface);
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margin: 10px;
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}
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#iv-late-game-container {
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display: flex;
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}
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@media only screen and (max-width: 1000px) {
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#iv-container {
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flex-direction: column;
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width: 100%;
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}
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.iv-items-container {
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flex-direction: row;
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}
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.item-img {
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width: 48px;
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height: 48px;
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}
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#iv-late-game-container {
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flex-direction: column;
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}
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}
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</style>
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