Components refactor (big)
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This commit is contained in:
2024-12-05 00:02:31 +01:00
parent 07daa05772
commit 67d6dd5a1a
10 changed files with 73 additions and 54 deletions

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<script lang="ts" setup>
defineProps<{
title: string,
bootsFirst?: number
}>()
</script>
<template>
<div class="item-box">
<div style="display:flex; flex-direction: column; justify-content: center; align-items: center;">
<h2 class="item-box-title">{{ title }}</h2>
<h5 v-if="bootsFirst != undefined && bootsFirst != null"
style="margin: auto;">({{ (bootsFirst * 100).toFixed(2) }}%)</h5>
</div>
<slot/>
</div>
</template>
<style scoped>
.item-box {
border: 1px solid var(--color-on-surface);
border-radius: 8px;
margin: 10px;
width: fit-content;
height: 600px;
}
.item-box-title {
font-variant: small-caps;
text-align: center;
margin: 10px;
}
@media only screen and (max-width: 1000px) {
.item-box {
width: 95%;
height: fit-content;
}
}
</style>

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<script setup lang="ts">
defineProps<{
tree: ItemTree,
parentCount?: number
}>()
const emit = defineEmits<{
mount: [end: Element],
refresh: []
}>()
const {data : items} : ItemResponse = await useFetch(CDRAGON_BASE + "plugins/rcp-be-lol-game-data/global/default/v1/items.json")
const itemMap = reactive(new Map())
for(let item of items.value) {
itemMap.set(item.id, item)
}
import { LinePath } from 'svg-dom-arrows';
const start : Ref<Element | null> = useTemplateRef("start")
const arrows : Array<LinePath> = []
onMounted(() => {
refreshArrows()
emit('mount', start.value!!)
})
onBeforeUpdate(() => {
for(let arrow of arrows) {
arrow.release()
}
arrows.splice(0, arrows.length)
})
onUpdated(() => {
refreshArrows()
emit('mount', start.value!!)
})
onUnmounted(() => {
for(let arrow of arrows) {
arrow.release()
}
})
function drawArrow(start : Element, end : Element) {
// console.log("drawArrow(", start, ", ", end, ")")
if(start == null || end == null) return;
const arrow = new LinePath({
start: {
element: start,
position: {
top: 0.5,
left: 1
}
},
end: {
element: end,
position: {
top: 0.5,
left: 0
}
},
style: 'stroke:var(--color-on-surface);stroke-width:3;fill:transparent;',
appendTo: document.body
})
arrows.push(arrow)
}
function refreshArrows() {
for(let arrow of arrows) {
arrow.redraw()
}
}
// Redraw arrows on window resize
addEventListener('resize', (_) => {
refreshArrows()
})
function handleSubtreeMount(end : Element) {
drawArrow(start.value!!, end)
refreshArrows()
emit('refresh')
}
function handleRefresh() {
refreshArrows()
emit('refresh')
}
</script>
<template>
<div style="display: flex; align-items: center;">
<div v-if="tree.data != undefined && tree.data != null" style="width: fit-content; height: fit-content;">
<img ref="start" class="item-img" width="64" height="64" :alt="tree.data.toString()" :src="CDRAGON_BASE + mapPath(itemMap.get(tree.data).iconPath)" />
<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ ((tree.count / parentCount!!) * 100).toFixed(0) }}%</h3>
</div>
<div style="margin-left: 30px;">
<div style="width: fit-content; height: fit-content;" v-for="child in tree.children">
<ItemTree @refresh="handleRefresh" @mount="(end) => handleSubtreeMount(end)" :tree="child" :parent-count="tree.count" />
</div>
</div>
</div>
</template>

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<script setup lang="ts">
const props = defineProps<{
builds: Builds
}>()
const {data : items} : ItemResponse = await useFetch(CDRAGON_BASE + "plugins/rcp-be-lol-game-data/global/default/v1/items.json")
const itemMap = reactive(new Map())
for(let item of items.value) {
itemMap.set(item.id, item)
}
watch(() => props.builds, () => trimBuilds(props.builds))
trimBuilds(props.builds)
function trimBuilds(builds : Builds) {
builds.tree.children.splice(1, builds.tree.children.length - 1)
if(builds.tree.children[0] != null && builds.tree.children[0] != undefined)
builds.tree.children[0].children.splice(1, builds.tree.children[0].children.length - 1)
}
</script>
<template>
<div id="iv-container">
<!-- Start items -->
<ItemBox title="start">
<div class="iv-items-container">
<div style="margin-left: 5px; margin-right: 5px;" v-for="item in builds.start" >
<NuxtImg v-if="item.data != null && item.data != undefined"
class="item-img" width="64" height="64" :alt="item.data.toString()"
:src="CDRAGON_BASE + mapPath(itemMap.get(item.data).iconPath)" />
<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ (item.count/builds.tree.count * 100).toFixed(0) }}%</h3>
</div>
</div>
</ItemBox>
<!-- Boots first : when champion rush boots -->
<ItemBox v-if="builds.bootsFirst > 0.5" title="boots rush" :bootsFirst="builds.bootsFirst">
<div class="iv-items-container">
<div style="margin-left: 5px; margin-right: 5px;" v-for="item in builds.boots" >
<NuxtImg v-if="item.data != null && item.data != undefined"
class="item-img" width="64" height="64" :alt="item.data.toString()"
:src="CDRAGON_BASE + mapPath(itemMap.get(item.data).iconPath)" />
<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ (item.count/builds.tree.count * 100).toFixed(0) }}%</h3>
</div>
</div>
</ItemBox>
<!-- Core items -->
<ItemBox title="core">
<ItemTree style="margin:auto; width: fit-content;" :tree="builds.tree" />
</ItemBox>
<!-- Boots -->
<ItemBox v-if="builds.bootsFirst <= 0.5" title="boots">
<div class="iv-items-container">
<div style="margin-left: 5px; margin-right: 5px;" v-for="item in builds.boots.slice(0, 4)" >
<NuxtImg v-if="item.data != null && item.data != undefined"
class="item-img" width="64" height="64" :alt="item.data.toString()"
:src="CDRAGON_BASE + mapPath(itemMap.get(item.data).iconPath)" />
<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ (item.count/builds.tree.count * 100).toFixed(0) }}%</h3>
</div>
</div>
</ItemBox>
<!-- Late game items -->
<ItemBox title="late game">
<div id="iv-late-game-container">
<div class="iv-items-container">
<div style="margin-left: 5px; margin-right: 5px;" v-for="item in builds.lateGame.slice(0, 4)" >
<NuxtImg v-if="item.data != null && item.data != undefined"
class="item-img" width="64" height="64" :alt="item.data.toString()"
:src="CDRAGON_BASE + mapPath(itemMap.get(item.data).iconPath)" />
<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ (item.count/builds.tree.count * 100).toFixed(0) }}%</h3>
</div>
</div>
<div class="iv-items-container">
<div style="margin-left: 5px; margin-right: 5px;" v-for="item in builds.lateGame.slice(4, 8)" >
<NuxtImg v-if="item.data != null && item.data != undefined"
class="item-img" width="64" height="64" :alt="item.data.toString()"
:src="CDRAGON_BASE + mapPath(itemMap.get(item.data).iconPath)" />
<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ (item.count/builds.tree.count * 100).toFixed(0) }}%</h3>
</div>
</div>
</div>
</ItemBox>
</div>
</template>
<style>
#iv-container {
display: flex;
width: fit-content;
height: fit-content;
}
.iv-items-container {
display: flex;
flex-direction: column;
width: fit-content;
height: fit-content;
margin:auto;
}
.item-img {
border: 1px solid var(--color-on-surface);
margin: 10px;
}
#iv-late-game-container {
display: flex;
}
@media only screen and (max-width: 1000px) {
#iv-container {
flex-direction: column;
width: 100%;
}
.iv-items-container {
flex-direction: row;
}
.item-img {
width: 48px;
height: 48px;
}
#iv-late-game-container {
flex-direction: column;
}
}
</style>