record-daemon: fmt, clippy
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record-daemon / Build, check and test (push) Successful in 2m12s

This commit is contained in:
2026-03-25 11:07:36 +01:00
parent 12fe579aca
commit f81eff8496
5 changed files with 189 additions and 78 deletions

View File

@@ -976,17 +976,20 @@ impl LqpClient {
/// Get active player data from live client.
pub async fn get_live_client_active_player(&self) -> Result<serde_json::Value> {
self.request("GET", endpoints::LIVE_CLIENT_DATA_ACTIVE_PLAYER).await
self.request("GET", endpoints::LIVE_CLIENT_DATA_ACTIVE_PLAYER)
.await
}
/// Get player list from live client (contains all players with puuid and summoner names).
pub async fn get_live_client_player_list(&self) -> Result<serde_json::Value> {
self.request("GET", endpoints::LIVE_CLIENT_DATA_PLAYER_LIST).await
self.request("GET", endpoints::LIVE_CLIENT_DATA_PLAYER_LIST)
.await
}
/// Get local player selection from champion select.
pub async fn get_local_player_selection(&self) -> Result<serde_json::Value> {
self.request("GET", endpoints::CHAMPION_SELECT_LOCAL_PLAYER).await
self.request("GET", endpoints::CHAMPION_SELECT_LOCAL_PLAYER)
.await
}
/// Fetch pre-game metadata (champion, skin, runes, queue info).
@@ -1130,9 +1133,13 @@ impl LqpClient {
// Get summoner info - try multiple field names for summoner name
if let Ok(summoner) = self.get_summoner().await {
metadata.puuid = summoner.get("puuid").and_then(|p| p.as_str()).map(|s| s.to_string());
metadata.puuid = summoner
.get("puuid")
.and_then(|p| p.as_str())
.map(|s| s.to_string());
// Try displayName first, then name, then internalName
metadata.summoner_name = summoner.get("displayName")
metadata.summoner_name = summoner
.get("displayName")
.or_else(|| summoner.get("name"))
.or_else(|| summoner.get("internalName"))
.and_then(|n| n.as_str())
@@ -1141,8 +1148,14 @@ impl LqpClient {
// Get rune page
if let Ok(rune_page) = self.get_rune_page().await {
let primary_style_id = rune_page.get("primaryStyleId").and_then(|id| id.as_u64()).unwrap_or(0) as u32;
let secondary_style_id = rune_page.get("subStyleId").and_then(|id| id.as_u64()).unwrap_or(0) as u32;
let primary_style_id = rune_page
.get("primaryStyleId")
.and_then(|id| id.as_u64())
.unwrap_or(0) as u32;
let secondary_style_id = rune_page
.get("subStyleId")
.and_then(|id| id.as_u64())
.unwrap_or(0) as u32;
let selected_perks = rune_page
.get("selectedPerkIds")
.and_then(|ids| ids.as_array())
@@ -1159,36 +1172,56 @@ impl LqpClient {
secondary_style_id,
selected_perks,
stat_modifiers: Vec::new(), // Stat modifiers are part of selectedPerkIds
name: rune_page.get("name").and_then(|n| n.as_str()).map(|s| s.to_string()),
current: rune_page.get("current").and_then(|c| c.as_bool()).unwrap_or(true),
name: rune_page
.get("name")
.and_then(|n| n.as_str())
.map(|s| s.to_string()),
current: rune_page
.get("current")
.and_then(|c| c.as_bool())
.unwrap_or(true),
});
}
}
// Try to get summoner spells from live client data (available during game)
if let Ok(active_player) = self.get_live_client_active_player().await {
debug!("[METADATA] Live client active player data: {:?}", active_player);
debug!(
"[METADATA] Live client active player data: {:?}",
active_player
);
// Get summoner spells from active player - try multiple field structures
if let Some(summoner_spells) = active_player.get("summonerSpells") {
// Try nested structure first: summonerSpells.summonerSpellOne.spellId
let spell1_id = summoner_spells.get("summonerSpellOne")
let spell1_id = summoner_spells
.get("summonerSpellOne")
.and_then(|s| s.get("spellId"))
.and_then(|id| id.as_u64())
.unwrap_or_else(|| {
// Fallback: direct spell1Id field
summoner_spells.get("spell1Id").and_then(|id| id.as_u64()).unwrap_or(0)
summoner_spells
.get("spell1Id")
.and_then(|id| id.as_u64())
.unwrap_or(0)
}) as u32;
let spell2_id = summoner_spells.get("summonerSpellTwo")
let spell2_id = summoner_spells
.get("summonerSpellTwo")
.and_then(|s| s.get("spellId"))
.and_then(|id| id.as_u64())
.unwrap_or_else(|| {
// Fallback: direct spell2Id field
summoner_spells.get("spell2Id").and_then(|id| id.as_u64()).unwrap_or(0)
summoner_spells
.get("spell2Id")
.and_then(|id| id.as_u64())
.unwrap_or(0)
}) as u32;
debug!("[METADATA] Summoner spells from live client: spell1={}, spell2={}", spell1_id, spell2_id);
debug!(
"[METADATA] Summoner spells from live client: spell1={}, spell2={}",
spell1_id, spell2_id
);
if spell1_id > 0 || spell2_id > 0 {
metadata.summoner_spells = Some(SummonerSpells {
@@ -1201,8 +1234,11 @@ impl LqpClient {
}
// Get summoner name from active player if not already set
if metadata.summoner_name.is_none() || metadata.summoner_name.as_ref().map_or(true, |n| n.is_empty()) {
metadata.summoner_name = active_player.get("summonerName")
if metadata.summoner_name.is_none()
|| metadata.summoner_name.as_ref().is_none_or(|n| n.is_empty())
{
metadata.summoner_name = active_player
.get("summonerName")
.or_else(|| active_player.get("displayName"))
.or_else(|| active_player.get("riotId"))
.and_then(|n| n.as_str())
@@ -1220,9 +1256,19 @@ impl LqpClient {
for team_key in &["teamOne", "teamTwo"] {
if let Some(team) = game_data.get(team_key).and_then(|t| t.as_array()) {
for player in team {
if player.get("puuid").and_then(|p| p.as_str()) == Some(local_puuid.as_str()) {
let spell1_id = player.get("spell1Id").and_then(|id| id.as_u64()).unwrap_or(0) as u32;
let spell2_id = player.get("spell2Id").and_then(|id| id.as_u64()).unwrap_or(0) as u32;
if player.get("puuid").and_then(|p| p.as_str())
== Some(local_puuid.as_str())
{
let spell1_id = player
.get("spell1Id")
.and_then(|id| id.as_u64())
.unwrap_or(0)
as u32;
let spell2_id = player
.get("spell2Id")
.and_then(|id| id.as_u64())
.unwrap_or(0)
as u32;
if spell1_id > 0 || spell2_id > 0 {
metadata.summoner_spells = Some(SummonerSpells {
@@ -1233,8 +1279,14 @@ impl LqpClient {
});
}
metadata.champion_id = player.get("championId").and_then(|id| id.as_u64()).map(|v| v as u32);
metadata.team = player.get("teamId").and_then(|id| id.as_u64()).map(|v| v as u32);
metadata.champion_id = player
.get("championId")
.and_then(|id| id.as_u64())
.map(|v| v as u32);
metadata.team = player
.get("teamId")
.and_then(|id| id.as_u64())
.map(|v| v as u32);
break;
}
}
@@ -1263,16 +1315,21 @@ impl LqpClient {
if let Some(arr) = player_list.as_array() {
for player in arr {
// Get summoner name - try multiple fields
let summoner_name = player.get("summonerName")
let summoner_name = player
.get("summonerName")
.or_else(|| player.get("riotId"))
.and_then(|n| n.as_str())
.unwrap_or("");
// Get team from teamId
let team = player.get("team").and_then(|t| t.as_u64()).map(|v| v as u32);
let team = player
.get("team")
.and_then(|t| t.as_u64())
.map(|v| v as u32);
// Get champion name
let champion_name = player.get("championName")
let champion_name = player
.get("championName")
.and_then(|n| n.as_str())
.map(|s| s.to_string());
@@ -1294,19 +1351,28 @@ impl LqpClient {
if let Ok(session) = self.get_session().await {
if let Some(game_data) = session.get("gameData") {
for team_key in &["teamOne", "teamTwo"] {
let team_id = if *team_key == "teamOne" { 100u32 } else { 200u32 };
let team_id = if *team_key == "teamOne" {
100u32
} else {
200u32
};
if let Some(team) = game_data.get(team_key).and_then(|t| t.as_array()) {
for player in team {
if let (Some(puuid), Some(summoner_name)) = (
player.get("puuid").and_then(|p| p.as_str()),
player.get("summonerName").and_then(|n| n.as_str()),
) {
let champion_id = player.get("championId").and_then(|id| id.as_u64()).map(|v| v as u32);
let champion_name = champion_id.and_then(|id| champion_id_to_name(id));
let champion_id = player
.get("championId")
.and_then(|id| id.as_u64())
.map(|v| v as u32);
let champion_name = champion_id.and_then(champion_id_to_name);
players.push(super::PlayerIdentity {
puuid: puuid.to_string(),
summoner_name: summoner_name.to_string(),
summoner_id: player.get("summonerId").and_then(|id| id.as_u64()),
summoner_id: player
.get("summonerId")
.and_then(|id| id.as_u64()),
champion_name,
team: Some(team_id),
});
@@ -1328,20 +1394,31 @@ impl LqpClient {
// First try live client data (available during game)
match self.get_live_client_player_list().await {
Ok(player_list) => {
info!("[ITEMS] Live client player list response: {:?}", player_list);
info!(
"[ITEMS] Live client player list response: {:?}",
player_list
);
if let Some(players) = player_list.as_array() {
info!("[ITEMS] Found {} players in live client data", players.len());
info!(
"[ITEMS] Found {} players in live client data",
players.len()
);
// Find the local player (first player or one with matching puuid)
for player in players {
// Check if this is the local player
let is_local = player.get("isLocalPlayer").and_then(|l| l.as_bool()).unwrap_or(false);
let is_local = player
.get("isLocalPlayer")
.and_then(|l| l.as_bool())
.unwrap_or(false);
if is_local {
info!("[ITEMS] Found local player in live client data");
if let Some(items) = player.get("items").and_then(|i| i.as_array()) {
info!("[ITEMS] Items array has {} items", items.len());
let item_build = self.parse_items_from_live_client(items);
if item_build.is_some() {
info!("[ITEMS] Successfully parsed items from live client data");
info!(
"[ITEMS] Successfully parsed items from live client data"
);
return Ok(item_build);
}
} else {
@@ -1380,11 +1457,19 @@ impl LqpClient {
for team in teams {
if let Some(players) = team.get("players").and_then(|p| p.as_array()) {
for player in players {
let is_local = player.get("isLocalPlayer").and_then(|l| l.as_bool()).unwrap_or(false);
let is_local = player
.get("isLocalPlayer")
.and_then(|l| l.as_bool())
.unwrap_or(false);
if is_local {
info!("[ITEMS] Found local player in teams[].players[]");
if let Some(items) = player.get("items").and_then(|i| i.as_array()) {
info!("[ITEMS] Player items array has {} items", items.len());
if let Some(items) =
player.get("items").and_then(|i| i.as_array())
{
info!(
"[ITEMS] Player items array has {} items",
items.len()
);
let item_build = self.parse_items_from_game_stats(items);
if item_build.is_some() {
info!("[ITEMS] Successfully parsed items from teams[].players[]");
@@ -1399,7 +1484,10 @@ impl LqpClient {
// Try old players array structure (for backwards compatibility)
if let Some(players) = stats.get("players").and_then(|p| p.as_array()) {
info!("[ITEMS] Found {} players in game stats (legacy)", players.len());
info!(
"[ITEMS] Found {} players in game stats (legacy)",
players.len()
);
if let Some(player) = players.first() {
if let Some(items) = player.get("items").and_then(|i| i.as_array()) {
let item_build = self.parse_items_from_game_stats(items);
@@ -1422,7 +1510,10 @@ impl LqpClient {
}
/// Parse items from live client data format.
fn parse_items_from_live_client(&self, items: &[serde_json::Value]) -> Option<super::ItemBuild> {
fn parse_items_from_live_client(
&self,
items: &[serde_json::Value],
) -> Option<super::ItemBuild> {
let mut item_list = Vec::new();
let mut trinket = None;
@@ -1431,7 +1522,10 @@ impl LqpClient {
if item_id > 0 {
let item_info = ItemInfo {
item_id: item_id as u32,
name: item.get("displayName").and_then(|n| n.as_str()).map(|s| s.to_string()),
name: item
.get("displayName")
.and_then(|n| n.as_str())
.map(|s| s.to_string()),
slot: slot as u32,
};

View File

@@ -8,7 +8,10 @@ mod client;
mod events;
pub use auth::{LockfileCredentials, LockfileWatcher};
pub use client::{champion_id_to_name, spell_id_to_name, GameEndMetadata, GameflowPhase, LqpClient, PreGameMetadata};
pub use client::{
champion_id_to_name, spell_id_to_name, GameEndMetadata, GameflowPhase, LqpClient,
PreGameMetadata,
};
pub use events::{
ChampSelectStartInfo, ChampionPickInfo, DeathEvent, EventData, GameEndInfo, GameEvent,
GameStartInfo, GameflowSession, InGameStats, ItemBuild, ItemInfo, KillEvent, MatchInfo,

View File

@@ -443,7 +443,8 @@ impl Daemon {
});
// Fetch player game metadata (runes, summoner spells, puuid) as fallback
let player_metadata = self.lqp_client.fetch_player_game_metadata().await.ok();
let player_metadata =
self.lqp_client.fetch_player_game_metadata().await.ok();
let (fetched_puuid, fetched_runes, fetched_summoner_spells) =
player_metadata.map_or((None, None, None), |m| {
(m.puuid, m.runes, m.summoner_spells)
@@ -452,7 +453,8 @@ impl Daemon {
// Use transition values first, then fall back to fetched values
let final_puuid = transition_puuid.or(fetched_puuid);
let final_runes = transition_runes.or(fetched_runes);
let final_summoner_spells = transition_summoner_spells.or(fetched_summoner_spells);
let final_summoner_spells =
transition_summoner_spells.or(fetched_summoner_spells);
info!(
"[EVENT_HANDLER] Final values: puuid={:?}, runes={:?}, summoner_spells={:?}",
@@ -460,16 +462,19 @@ impl Daemon {
);
// Fetch all players identities for puuid mapping
let all_players_identities = self.lqp_client.fetch_all_players_identities().await.ok();
let all_players_identities =
self.lqp_client.fetch_all_players_identities().await.ok();
let all_players_info: Vec<record_daemon::timeline::PlayerIdentityInfo> =
all_players_identities.unwrap_or_default().into_iter().map(|p| {
record_daemon::timeline::PlayerIdentityInfo {
all_players_identities
.unwrap_or_default()
.into_iter()
.map(|p| record_daemon::timeline::PlayerIdentityInfo {
puuid: p.puuid,
summoner_name: p.summoner_name,
champion_name: p.champion_name,
team: p.team,
}
}).collect();
})
.collect();
// Build game metadata for timeline
let metadata_update = record_daemon::timeline::MetadataUpdate {
@@ -501,14 +506,18 @@ impl Daemon {
info!("[EVENT_HANDLER] start_recording completed successfully");
}
}
StateTransition::GameEnded { game_end_info, final_items: _ } => {
StateTransition::GameEnded {
game_end_info,
final_items: _,
} => {
info!(
"[EVENT_HANDLER] GameEnded transition with info: {:?}",
game_end_info
);
// Fetch final items before stopping
let fetched_final_items = self.lqp_client.fetch_final_items().await.ok().flatten();
let fetched_final_items =
self.lqp_client.fetch_final_items().await.ok().flatten();
// Convert GameEndInfo to GameEndMetadata if available
let game_end_metadata =
@@ -551,7 +560,10 @@ impl Daemon {
game_end_metadata
);
if let Err(e) = self.stop_recording_with_metadata(game_end_metadata, fetched_final_items).await {
if let Err(e) = self
.stop_recording_with_metadata(game_end_metadata, fetched_final_items)
.await
{
error!("[EVENT_HANDLER] Failed to stop recording: {}", e);
// Don't propagate error - keep daemon running

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@@ -298,7 +298,8 @@ pub fn detect_hardware_encoders() -> Vec<EncoderCapability> {
info!("[ENCODER_DETECT] Starting hardware encoder detection...");
let mut capabilities = Vec::new();
// Software encoding is always available=
let capabilities = vec![EncoderCapability::Software];
#[cfg(target_os = "windows")]
{
@@ -326,9 +327,6 @@ pub fn detect_hardware_encoders() -> Vec<EncoderCapability> {
}
}
// Software encoding is always available
capabilities.push(EncoderCapability::Software);
info!("[ENCODER_DETECT] Detected encoders: {:?}", capabilities);
capabilities

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@@ -235,19 +235,23 @@ impl DaemonStateMachine {
GameEvent::GameStart(info) => {
// Extract summoner spells from session data if available
let summoner_spells = info.session.as_ref().and_then(|session| {
session.player_champion_selections.first().map(|selection| {
SummonerSpells {
session
.player_champion_selections
.first()
.map(|selection| SummonerSpells {
spell1_id: selection.spell1_id,
spell2_id: selection.spell2_id,
spell1_name: crate::lqp::spell_id_to_name(selection.spell1_id),
spell2_name: crate::lqp::spell_id_to_name(selection.spell2_id),
}
})
})
});
// Extract puuid from session data if available
let puuid = info.session.as_ref().and_then(|session| {
session.player_champion_selections.first().map(|selection| selection.puuid.clone())
session
.player_champion_selections
.first()
.map(|selection| selection.puuid.clone())
});
Some(StateTransition::GameStarted {