* update to SDL 3.2.0 * remove SDL wrap * fix darwin and windows CI * update build box, correct msys sdl3 dependency * port leftovers from renderer backend to SDL3 * remove SDL main dep the main implementation is now included in a header * main.c: use SDL_main.h This needs to be included to work. * ci: use vcpkg and pkgconf to support SDL3 on MSVC * ci: use 7z to create zip * renwindow: create texture and surface suitable for the display * system: remove trailing whitespace * renderer: fix trailing whitespace * system: fix checking the wrong argument * system: port rmdir and stat to SDL3 API * system: remove unneeded API level check * system: fix wrong parameter index * system: make set_window_hit_test and set_window_bordered accept a window * docs/system: update docs * system: restore some comments * docs/system: add missing documentation for system.text_input * system: use SDL_setenv_unsafe * system: add back comment for setenv * system,renderer: remove unnecessary SDL_ClearError calls --------- Co-authored-by: takase1121 <20792268+takase1121@users.noreply.github.com> (cherry picked from commit 2716f14b6903f055f6bdf010a7e4a3d040cf059d)
54 lines
2.3 KiB
C
54 lines
2.3 KiB
C
#ifndef RENDERER_H
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#define RENDERER_H
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#include <SDL3/SDL.h>
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#include <stdint.h>
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#include <stdbool.h>
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#ifdef __GNUC__
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#define UNUSED __attribute__((__unused__))
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#else
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#define UNUSED
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#endif
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#define FONT_FALLBACK_MAX 10
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typedef struct RenFont RenFont;
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typedef enum { FONT_HINTING_NONE, FONT_HINTING_SLIGHT, FONT_HINTING_FULL } ERenFontHinting;
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typedef enum { FONT_ANTIALIASING_NONE, FONT_ANTIALIASING_GRAYSCALE, FONT_ANTIALIASING_SUBPIXEL } ERenFontAntialiasing;
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typedef enum { FONT_STYLE_BOLD = 1, FONT_STYLE_ITALIC = 2, FONT_STYLE_UNDERLINE = 4, FONT_STYLE_SMOOTH = 8, FONT_STYLE_STRIKETHROUGH = 16 } ERenFontStyle;
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typedef struct { uint8_t b, g, r, a; } RenColor;
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typedef struct { int x, y, width, height; } RenRect;
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typedef struct { SDL_Surface *surface; int scale; } RenSurface;
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struct RenWindow;
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typedef struct RenWindow RenWindow;
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extern RenWindow window_renderer;
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RenFont* ren_font_load(RenWindow *window_renderer, const char *filename, float size, ERenFontAntialiasing antialiasing, ERenFontHinting hinting, unsigned char style);
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RenFont* ren_font_copy(RenWindow *window_renderer, RenFont* font, float size, ERenFontAntialiasing antialiasing, ERenFontHinting hinting, int style);
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const char* ren_font_get_path(RenFont *font);
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void ren_font_free(RenFont *font);
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int ren_font_group_get_tab_size(RenFont **font);
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int ren_font_group_get_height(RenFont **font);
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float ren_font_group_get_size(RenFont **font);
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void ren_font_group_set_size(RenWindow *window_renderer, RenFont **font, float size);
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#ifdef LITE_USE_SDL_RENDERER
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void update_font_scale(RenWindow *window_renderer, RenFont **fonts);
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#endif
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void ren_font_group_set_tab_size(RenFont **font, int n);
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double ren_font_group_get_width(RenWindow *window_renderer, RenFont **font, const char *text, size_t len, int *x_offset);
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double ren_draw_text(RenSurface *rs, RenFont **font, const char *text, size_t len, float x, int y, RenColor color);
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void ren_draw_rect(RenSurface *rs, RenRect rect, RenColor color);
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int ren_init(SDL_Window *win);
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void ren_resize_window(RenWindow *window_renderer);
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void ren_update_rects(RenWindow *window_renderer, RenRect *rects, int count);
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void ren_set_clip_rect(RenWindow *window_renderer, RenRect rect);
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void ren_get_size(RenWindow *window_renderer, int *x, int *y); /* Reports the size in points. */
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void ren_free_window_resources(RenWindow *window_renderer);
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#endif
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