* update to SDL 3.2.0
* remove SDL wrap
* fix darwin and windows CI
* update build box, correct msys sdl3 dependency
* port leftovers from renderer backend to SDL3
* remove SDL main dep
the main implementation is now included in a header
* main.c: use SDL_main.h
This needs to be included to work.
* ci: use vcpkg and pkgconf to support SDL3 on MSVC
* ci: use 7z to create zip
* renwindow: create texture and surface suitable for the display
* system: remove trailing whitespace
* renderer: fix trailing whitespace
* system: fix checking the wrong argument
* system: port rmdir and stat to SDL3 API
* system: remove unneeded API level check
* system: fix wrong parameter index
* system: make set_window_hit_test and set_window_bordered accept a window
* docs/system: update docs
* system: restore some comments
* docs/system: add missing documentation for system.text_input
* system: use SDL_setenv_unsafe
* system: add back comment for setenv
* system,renderer: remove unnecessary SDL_ClearError calls
---------
Co-authored-by: takase1121 <20792268+takase1121@users.noreply.github.com>
(cherry picked from commit 2716f14b6903f055f6bdf010a7e4a3d040cf059d)
* Update font scale on monitor scale change for `RENDERER` backend (macOS)
* fix(renderer): check every font of a fontgroup for scale changes in `update_font_scale`
It is needed because fonts can be reused between groups and outside of them.
So if the first font of a group has already been scaled, we still need to check if the others still needs to be scaled.
* Added a smoothing option to font loading.
* Added a font strikethrough option to font loading.
* Fixed underline applying incorrectly in cases of non-underlined fallback fonts being used.
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
* Allow passing font options to renderer.font:copy().
* Added renderer.font:get_path()
* Reintroduced set_size() for more faster font size changes
* Swapped copy wiht set_size on scale plugin for better performance
* Use code_font:copy() instead of renderer.font.load() on language_md to
properly match user font now that font options are supported on copy.
* Added new changes to renderer docs
* Update meson.build
- add logic to loop over more lua names (in the future more names might be discovered)
- disable warnings and errors on dependencies
* adding missing includes and checks, correct data types, pointer mess […]
- various functions from string.h were used but never defined
- logic was done across multiple different data types with different signedness, got all of them up to snuff
- give 0 sized array size of 1 (array of size 0 is illegal, but rewriting the code is out of the scope of this commit)
- add preprocessor that marks possibly unused argument as such (does not mean they will get optimized out or anything)
- correctly initialize structs with all data needed
All these were found by generating the project using `meson -Dwarning_level=3 -Dwerror=true`
* remove undefined behavior, correct data types
* Comment manual bit manipulation to be investigated
* check for more edge cases, replace multiple cleanups with goto
* remove system specific includes
Introduce a new approach that discriminate coordinates in
points and pixels. Now all the logic from the Lua side and in
rencache is to always use points. The coordinates are converted
to pixels only within the renderer, in the file renderer.c.
In this way the application logic does not need to care about the
scaling of the retina displays.
For non-retina display the scaling between points and pixels is
equal to one so nothing will change.
There is nevertheless a change that leak into the Lua side. The
subpixel coordinates are in sub-pixel, not sub-points so they are
scaled by the retina scaling factor. But no change in the code is
required because the subpixel scaling factor take into account the
retina scaling, when present.
Because the retina scaling factor is not know when the application
starts but only when a window is actually available we introduce a
mechanism to render the font with a given scaling factor only from
the renderer when they are needed. We use therefore FontDesc to
describe the font information but without actually rasterizing the
font at a given scale.
Useful to draw whitespaces with alternate characters and colors
without slowing down the text rendering.
A new API is implemented. A renderer.replacements object can be created
to list the replacements.
In turns the function renderer.draw_text and draw_text_subpixel now accept
two optional arguments for replacements.
In order to fix the issue with cursor positioning a subpixel-aware draw
text operation within rencache was required.
With this modification the cursor positioning problem is completely
resolved.
A new function renderer.draw_text_subpixel is introduced to perform
consecutive, inline, text drawings with subpixel accuracy.
In order to get right the cursor position on text on mouse clicks it is
needed to take into account text's subpixel positioning.
This fix mostly corrects the problem but cursor positioning is still
somewhat inaccurate for long lines due to repeated commands to draw a text
along a line. Repeated draw text calls make the subpixel information
lost and small errors will add-up.