build.sh: build SDL3 with CMake (#2060)
* build.sh: support building SDL3 with cmake * ci: install cmake * ci: make msvc use bash to build again * ci: use get-command to get link.exe * build.sh: revert back to CMAKE_INSTALL_PREFIX * ci: hardcode CMAKE_INSTALL_LIBDIR * ci: set cc_ld to not step on cmake * build.sh: less messing with cwd * build.sh: fix prefix once and for all * ci: skip installing cmake on macos to avoid warnings * build.sh: pass MACOSX_DEPLOYMENT_TARGET to cmake * build.sh: remove extra .. in configure command * build.sh: remove unused variable * build.sh: allow SIMD runtime detection * build.sh: propagate LTO to SDL3
This commit is contained in:
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-25
@@ -111,7 +111,7 @@ jobs:
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# installing md5sha1sum will eliminate a warning with arm64 and libusb
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- name: Install Dependencies
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run: |
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brew install bash md5sha1sum sdl3
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brew install bash md5sha1sum
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pip install meson ninja dmgbuild
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- name: Build
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@@ -206,10 +206,10 @@ jobs:
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pacboy: >-
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gcc:p
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meson:p
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ca-certificates:p
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cmake:p
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ninja:p
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pkg-config:p
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sdl3:p
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ca-certificates:p
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- name: Set Environment Variables
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run: |
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@@ -254,6 +254,7 @@ jobs:
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uses: actions/checkout@v4
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- name: Setup MSVC
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id: msvc-dev-cmd
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uses: ilammy/msvc-dev-cmd@v1
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with:
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arch: ${{ matrix.arch.target }}
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@@ -273,34 +274,18 @@ jobs:
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core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
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core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
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- name: Install SDL
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- name: Install pkgconf
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env: { VCPKG_BINARY_SOURCES: "clear;x-gha,readwrite" }
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run: vcpkg install sdl3:x64-windows-static pkgconf:x64-windows-release
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run: vcpkg install pkgconf:x64-windows-release
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- name: Add environment variables
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# https://github.com/ilammy/msvc-dev-cmd?tab=readme-ov-file#name-conflicts-with-shell-bash
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- name: Set environment variables
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run: |
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echo "PKG_CONFIG_PATH=C:\vcpkg\installed\x64-windows-static\lib\pkgconfig" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
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echo "PKG_CONFIG=C:\vcpkg\installed\x64-windows-release\tools\pkgconf\pkgconf.exe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
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- name: Set up environment variables
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run: |
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"INSTALL_NAME=lite-xl-$($env:GITHUB_REF -replace ".*/")-windows-msvc-${{ matrix.arch.name }}" >> $env:GITHUB_ENV
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"INSTALL_REF=$($env:GITHUB_REF -replace ".*/")" >> $env:GITHUB_ENV
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"LUA_SUBPROJECT_PATH=subprojects/$(awk -F ' *= *' '/directory/ { printf $2 }' subprojects/lua.wrap)" >> $env:GITHUB_ENV
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- name: Download and patch subprojects
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shell: bash
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run: |
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meson subprojects download
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cat resources/windows/001-lua-unicode.diff | patch -Np1 -d "$LUA_SUBPROJECT_PATH"
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- name: Configure
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run: |
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meson setup --wrap-mode=forcefallback build
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echo "CC_LD=$((Get-Command link.exe).Source)" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
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- name: Build
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run: |
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meson install -C build --destdir="../lite-xl"
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run: bash scripts/build.sh --addons --debug --forcefallback --lto --portable --mode ${{ needs.version.outputs.buildtype }} -b build
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- name: Package
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run: |
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@@ -164,7 +164,7 @@ jobs:
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- name: Install Dependencies
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run: |
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brew install bash md5sha1sum sdl3
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brew install bash md5sha1sum cmake
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pip install meson ninja dmgbuild
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- name: Build
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@@ -276,7 +276,7 @@ jobs:
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ca-certificates:p
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ninja:p
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pkg-config:p
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sdl3:p
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cmake:p
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- name: Set Environment Variables
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run: |
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+51
-10
@@ -44,6 +44,10 @@ main() {
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local build_dir="$(get_default_build_dir)"
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local build_type="debug"
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local prefix=/
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local build_type="release"
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local sdl3_version="${SDL3_VERSION:-3.2.8}"
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local pkg_config_path
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local cmake_build_type
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local force_fallback
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local bundle
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local portable
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@@ -170,7 +174,11 @@ main() {
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arch="${cross_arch:-$arch}"
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cross_file=("--cross-file" "${cross_file:-resources/cross/$platform-$arch.txt}")
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# reload build_dir because platform and arch might change
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build_dir="$(get_default_build_dir "$platform" "$arch")"
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if [[ "${build_dir}" == "" ]]; then
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build_dir="$(get_default_build_dir "$platform" "$arch")"
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fi
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elif [[ "${build_dir}" == "" ]]; then
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build_dir="$(get_default_build_dir)"
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fi
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# arch and platform specific stuff
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@@ -186,16 +194,48 @@ main() {
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export LDFLAGS="-mmacosx-version-min=$macos_version_min"
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fi
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rm -rf "${build_dir}"
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if [[ $should_reconfigure == true ]] && [[ -d "${build_dir}" ]]; then
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reconfigure="--reconfigure"
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elif [[ -d "${build_dir}" ]]; then
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rm -rf "${build_dir}"
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fi
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if [[ $patch_lua == "true" ]] && [[ ! -z $force_fallback ]]; then
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# download the subprojects so we can start patching before configure.
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# this will prevent reconfiguring the project.
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meson subprojects download
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lua_subproject_path="subprojects/$(awk -F ' *= *' '/directory/ { printf $2 }' subprojects/lua.wrap)"
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if [[ -d $lua_subproject_path ]]; then
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patch -d $lua_subproject_path -p1 --forward < resources/windows/001-lua-unicode.diff
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mkdir -p "${build_dir}"
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if [[ -n "$force_fallback" ]]; then
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# download, build and add SDL3 to the pkgconfig search path
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pushd "${build_dir}"
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[[ ! -f "SDL3-$sdl3_version.tar.gz" ]] && curl --insecure -L -o "SDL3-$sdl3_version.tar.gz" \
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"https://github.com/libsdl-org/SDL/releases/download/release-$sdl3_version/SDL3-$sdl3_version.tar.gz"
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[[ ! -f "SDL3-$sdl3_version/CMakeLists.txt" ]] && tar -xzf "SDL3-$sdl3_version.tar.gz"
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case "$build_type" in
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"release"|"debug") cmake_build_type="$build_type";;
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"debugoptimized") cmake_build_type="RelWithDebInfo";;
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"minsize") cmake_build_type="MinSizeRel";;
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*) cmake_build_type="Release";;
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esac
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# use -DCMAKE_INSTALL_LIBDIR to work around possibility of cmake using lib64 instead of lib
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cmake -S "SDL3-$sdl3_version" -B "SDL3-$sdl3_version/build" -GNinja \
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-DCMAKE_OSX_DEPLOYMENT_TARGET="$MACOSX_DEPLOYMENT_TARGET" -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=$([[ -n $lto ]] && echo ON || echo OFF) \
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-DCMAKE_BUILD_TYPE=$cmake_build_type -DCMAKE_INSTALL_LIBDIR=lib -DCMAKE_INSTALL_PREFIX="$(pwd -P)/prefix" \
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-DCMAKE_POSITION_INDEPENDENT_CODE=ON -DSDL_INSTALL=ON -DSDL_INSTALL_DOCS=OFF -DSDL_DEPS_SHARED=ON \
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-DSDL_DBUS=ON -DSDL_IBUS=ON -DSDL_AUDIO=OFF -DSDL_GPU=OFF -DSDL_RPATH=OFF -DSDL_PIPEWIRE=OFF \
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-DSDL_CAMERA=OFF -DSDL_JOYSTICK=OFF -DSDL_HAPTIC=OFF -DSDL_HIDAPI=OFF -DSDL_DIALOG=OFF \
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-DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_VULKAN=OFF -DSDL_LIBUDEV=OFF -DSDL_SHARED=OFF -DSDL_STATIC=ON \
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-DSDL_X11=ON -DSDL_WAYLAND=ON -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF -DSDL_VENDOR_INFO=lite-xl
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cmake --build "SDL3-$sdl3_version/build" && cmake --install "SDL3-$sdl3_version/build"
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pkg_config_path="--pkg-config-path=$(pwd -P)/prefix/lib/pkgconfig"
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popd
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fi
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if [[ -n "$plugins" ]] && [[ -z `command -v lpm` ]]; then
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mkdir -p "${build_dir}"
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lpm_path="$(pwd -P)/${build_dir}/lpm$(get_executable_extension)"
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if [[ ! -e "$lpm_path" ]]; then
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curl --insecure -L -o "$lpm_path" \
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"https://github.com/lite-xl/lite-xl-plugin-manager/releases/download/${LPM_VERSION:-latest}/lpm.$(get_platform_tuple)$(get_executable_extension)"
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chmod u+x "$lpm_path"
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fi
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export PATH="$(dirname "$lpm_path"):$PATH"
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fi
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CFLAGS=$CFLAGS LDFLAGS=$LDFLAGS meson setup \
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@@ -208,7 +248,8 @@ main() {
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$pgo \
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$lto \
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$lto_mode \
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"${build_dir}"
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"${build_dir}" \
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$pkg_config_path
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meson compile -C "${build_dir}"
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