Implement caching in the patch_detector, consume the cache from API routes in frontend
197 lines
3.8 KiB
Vue
197 lines
3.8 KiB
Vue
<script setup lang="ts">
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import { LinePath as svgdomarrowsLinePath } from 'svg-dom-arrows'
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defineProps<{
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tree: ItemTree
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parentCount?: number
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}>()
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const emit = defineEmits<{
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mount: [end: Element]
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refresh: []
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}>()
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const { data: items } = useFetch<Array<{ id: number; iconPath: string }>>('/api/cdragon/items', {
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lazy: true, // Don't block rendering
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server: false // Client-side only
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})
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// Create item map reactively
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const itemMap = reactive(new Map<number, { id: number; iconPath: string }>())
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watch(
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items,
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newItems => {
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if (newItems) {
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itemMap.clear()
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for (const item of newItems) {
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itemMap.set(item.id, item)
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}
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}
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},
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{ immediate: true }
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)
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function getItemIconPath(itemId: number): string {
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const item = itemMap.get(itemId)
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return item ? CDRAGON_BASE + mapPath(item.iconPath) : ''
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}
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const start: Ref<Element | null> = useTemplateRef('start')
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const arrows: Array<svgdomarrowsLinePath> = []
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onMounted(() => {
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// Only refresh arrows and emit if start element is available
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if (start.value) {
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refreshArrows()
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emit('mount', start.value)
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}
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})
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onBeforeUpdate(() => {
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for (const arrow of arrows) {
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arrow.release()
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}
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arrows.splice(0, arrows.length)
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})
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onUpdated(() => {
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if (start.value) {
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refreshArrows()
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emit('mount', start.value)
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}
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})
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onUnmounted(() => {
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for (const arrow of arrows) {
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arrow.release()
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}
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})
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function drawArrow(start: Element, end: Element) {
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if (start == null || end == null) return
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const arrow = new svgdomarrowsLinePath({
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start: {
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element: start,
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position: {
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top: 0.5,
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left: 1
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}
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},
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end: {
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element: end,
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position: {
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top: 0.5,
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left: 0
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}
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},
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style: 'stroke:var(--color-on-surface);stroke-width:2;fill:transparent;',
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appendTo: document.body
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})
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arrows.push(arrow)
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// Redraw immediately after creation to ensure correct position
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requestAnimationFrame(() => {
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arrow.redraw()
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})
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}
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function refreshArrows() {
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for (const arrow of arrows) {
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arrow.redraw()
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}
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}
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// Redraw arrows on window resize
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addEventListener('resize', _ => {
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refreshArrows()
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})
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addEventListener('scroll', _ => {
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refreshArrows()
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})
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function handleSubtreeMount(end: Element) {
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if (start.value) {
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drawArrow(start.value, end)
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refreshArrows()
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}
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emit('refresh')
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}
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function handleRefresh() {
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refreshArrows()
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emit('refresh')
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}
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</script>
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<template>
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<div class="item-tree-container">
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<div v-if="tree.data != undefined && tree.data != null" class="item-tree-node">
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<img
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ref="start"
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class="item-tree-img"
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:alt="tree.data.toString()"
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:src="getItemIconPath(tree.data)"
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/>
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<span class="item-tree-pickrate">{{ ((tree.count / parentCount!!) * 100).toFixed(0) }}%</span>
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</div>
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<div class="item-tree-children">
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<div v-for="child in tree.children" :key="child.data" class="item-tree-child">
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<ItemTree
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:tree="child"
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:parent-count="tree.count"
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@refresh="handleRefresh"
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@mount="end => handleSubtreeMount(end)"
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/>
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</div>
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</div>
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</div>
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</template>
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<style>
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.item-tree-container {
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display: flex;
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align-items: center;
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justify-content: flex-start;
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}
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.item-tree-node {
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display: flex;
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flex-direction: column;
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align-items: center;
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width: fit-content;
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}
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.item-tree-img {
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width: 48px;
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height: 48px;
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border-radius: 4px;
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border: 1px solid var(--color-on-surface);
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}
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.item-tree-pickrate {
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font-size: 0.65rem;
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color: var(--color-on-surface);
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opacity: 0.6;
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margin-top: 2px;
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}
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.item-tree-children {
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margin-left: 32px;
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}
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.item-tree-child {
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width: fit-content;
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}
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@media only screen and (max-width: 900px) {
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.item-tree-img {
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width: 40px;
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height: 40px;
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}
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.item-tree-children {
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margin-left: 20px;
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}
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}
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</style>
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