Files
buildpath/match_collector/index.ts
vhaudiquet 52e1acd96c
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Added MONGO_HOST variable
2025-01-20 12:30:55 +01:00

161 lines
5.6 KiB
TypeScript

const base = "https://euw1.api.riotgames.com"
const api_key = process.env.RIOT_API_KEY
const sleep_minutes = 3
import { MongoClient } from 'mongodb'
import champion_stat from "./champion_stat"
main()
async function main() {
console.log("MatchCollector - Hello !");
const client = await connectToDatabase();
const [latestPatch, latestPatchTime] = await fetchLatestPatchDate(client);
console.log("Connected to database, latest patch " + latestPatch + " was epoch: " + latestPatchTime)
const alreadySeenGameList = await alreadySeenGames(client, latestPatch);
console.log("We already have " + alreadySeenGameList.length + " matches for this patch !")
console.log("Using RIOT_API_KEY: " + api_key)
if(api_key != null && api_key != undefined && api_key != "") {
const challengerLeague = await fetchChallengerLeague();
console.log("ChallengerLeague: got " + challengerLeague.entries.length + " entries");
const gameList = [];
let i = 0;
for(let challenger of challengerLeague.entries) {
console.log("Entry " + i + "/" + challengerLeague.entries.length + " ...")
const puuid = await summonerPuuid(challenger.summonerId);
const challengerGameList = await summonerGameList(puuid, latestPatchTime);
for(let game of challengerGameList) {
if(!gameList.includes(game) && !alreadySeenGameList.includes(game)) {
gameList.push(game)
}
}
i++;
}
console.log("Games: got " + gameList.length + " entries");
i = 0;
for(let game of gameList) {
console.log("Entry " + i + "/" + gameList.length + " ...")
const gameMatch = await match(game)
const gameTimeline = await matchTimeline(game)
gameMatch.timeline = gameTimeline
await saveMatch(client, gameMatch, latestPatch)
i++;
}
}
console.log("Generating stats...");
await champion_stat.makeChampionsStats(client, latestPatch)
console.log("All done. Closing client.");
await client.close()
}
async function handleRateLimit(url : URL) : Promise<Response> {
let response = await fetch(url)
if(response.status == 429) {
await new Promise(resolve => setTimeout(resolve, sleep_minutes * 60 * 1000))
response = await handleRateLimit(url)
}
return response
}
function handleError(response : Response) {
if(!response.ok) {
console.log("Error during fetch(" + response.url + "): STATUS " + response.status + " (" + response.statusText + ")");
process.exit(1);
}
}
async function connectToDatabase() {
// Create a MongoClient with a MongoClientOptions object to set the Stable API version
const client = new MongoClient(`mongodb://${process.env.MONGO_USER}:${process.env.MONGO_PASS}@${process.env.MONGO_HOST}`)
await client.connect()
return client
}
async function fetchLatestPatchDate(client) {
const database = client.db("patches");
const patches = database.collection("patches");
const latestPatch = await patches.find().limit(1).sort({date:-1}).next()
return [latestPatch.patch, Math.floor(latestPatch.date.valueOf() / 1000)]
}
async function fetchChallengerLeague() {
const queue = "RANKED_SOLO_5x5"
const endpoint = `/lol/league/v4/challengerleagues/by-queue/${queue}`
const url = `${base}${endpoint}?api_key=${api_key}`
const challengerLeagueResponse = await handleRateLimit(new URL(url));
handleError(challengerLeagueResponse)
const challengerLeague = await challengerLeagueResponse.json();
return challengerLeague;
}
async function summonerPuuid(summonerId) {
const endpoint = `/lol/summoner/v4/summoners/${summonerId}`
const url = `${base}${endpoint}?api_key=${api_key}`
const puuidResponse = await handleRateLimit(new URL(url));
handleError(puuidResponse)
const puuidJson = await puuidResponse.json();
return puuidJson.puuid;
}
async function summonerGameList(puuid, startTime) {
const base = "https://europe.api.riotgames.com"
const endpoint = `/lol/match/v5/matches/by-puuid/${puuid}/ids`;
const url = `${base}${endpoint}?queue=420&type=ranked&startTime=${startTime}&api_key=${api_key}`
const gameListResponse = await handleRateLimit(new URL(url));
handleError(gameListResponse)
const gameList = await gameListResponse.json();
return gameList;
}
async function match(matchId) {
const base = "https://europe.api.riotgames.com"
const endpoint = `/lol/match/v5/matches/${matchId}`
const url = `${base}${endpoint}?api_key=${api_key}`
const matchResponse = await handleRateLimit(new URL(url))
handleError(matchResponse)
const match = await matchResponse.json();
return match;
}
async function matchTimeline(matchId) {
const base = "https://europe.api.riotgames.com"
const endpoint = `/lol/match/v5/matches/${matchId}/timeline`
const url = `${base}${endpoint}?api_key=${api_key}`
const timelineResponse = await handleRateLimit(new URL(url))
handleError(timelineResponse)
const timeline = await timelineResponse.json();
return timeline
}
async function alreadySeenGames(client, latestPatch) {
const database = client.db("matches")
const matches = database.collection(latestPatch)
const alreadySeen = await matches.distinct("metadata.matchId")
return alreadySeen
}
async function saveMatch(client, match, latestPatch) {
const database = client.db("matches")
const matches = database.collection(latestPatch)
await matches.insertOne(match)
}