157 lines
5.3 KiB
JavaScript
157 lines
5.3 KiB
JavaScript
const base = "https://euw1.api.riotgames.com"
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const api_key = process.env.RIOT_API_KEY
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const sleep_minutes = 3
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var champion_stat = require("./champion_stat")
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main()
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async function main() {
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console.log("MatchCollector - Hello !");
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const client = await connectToDatabase();
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const [latestPatch, latestPatchTime] = await fetchLatestPatchDate(client);
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console.log("Connected to database, latest patch " + latestPatch + " was epoch: " + latestPatchTime)
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const alreadySeenGameList = await alreadySeenGames(client, latestPatch);
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console.log("We already have " + alreadySeenGameList.length + " matches for this patch !")
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const challengerLeague = await fetchChallengerLeague();
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console.log("ChallengerLeague: got " + challengerLeague.entries.length + " entries");
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const gameList = [];
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let i = 0;
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for(let challenger of challengerLeague.entries) {
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console.log("Entry " + i + "/" + challengerLeague.entries.length + " ...")
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const puuid = await summonerPuuid(challenger.summonerId);
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const challengerGameList = await summonerGameList(puuid, latestPatchTime);
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for(let game of challengerGameList) {
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if(!gameList.includes(game) && !alreadySeenGameList.includes(game)) {
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gameList.push(game)
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}
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}
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i++;
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}
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console.log("Games: got " + gameList.length + " entries");
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i = 0;
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for(let game of gameList) {
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console.log("Entry " + i + "/" + gameList.length + " ...")
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const gameMatch = await match(game)
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const gameTimeline = await matchTimeline(game)
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gameMatch.timeline = gameTimeline
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await saveMatch(client, gameMatch, latestPatch)
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i++;
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}
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console.log("Generating stats...");
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await champion_stat.makeChampionsStats(client, latestPatch)
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console.log("All done. Closing client.");
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await client.close()
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}
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async function handleRateLimit(url) {
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let response = await fetch(url)
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if(response.status == 429) {
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await new Promise(resolve => setTimeout(resolve, sleep_minutes * 60 * 1000))
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response = handleRateLimit(url)
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}
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return response
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}
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function handleError(response) {
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if(!response.ok) {
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console.log("Error during fetch(" + response.url + "): STATUS " + response.status + " (" + response.statusText + ")");
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process.exit(1);
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}
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}
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async function connectToDatabase() {
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const { MongoClient, ServerApiVersion } = require("mongodb");
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// Create a MongoClient with a MongoClientOptions object to set the Stable API version
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const client = new MongoClient(`mongodb://${process.env.MONGO_USER}:${process.env.MONGO_PASS}@mongo:27017`)
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await client.connect()
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return client
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}
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async function fetchLatestPatchDate(client) {
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const database = client.db("patches");
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const patches = database.collection("patches");
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const latestPatch = await patches.find().limit(1).sort({date:-1}).next()
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return [latestPatch.patch, Math.floor(latestPatch.date.valueOf() / 1000)]
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}
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async function fetchChallengerLeague() {
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const queue = "RANKED_SOLO_5x5"
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const endpoint = `/lol/league/v4/challengerleagues/by-queue/${queue}`
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const url = `${base}${endpoint}?api_key=${api_key}`
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const challengerLeagueResponse = await handleRateLimit(url);
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handleError(challengerLeagueResponse)
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const challengerLeague = await challengerLeagueResponse.json();
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return challengerLeague;
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}
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async function summonerPuuid(summonerId) {
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const endpoint = `/lol/summoner/v4/summoners/${summonerId}`
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const url = `${base}${endpoint}?api_key=${api_key}`
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const puuidResponse = await handleRateLimit(url);
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handleError(puuidResponse)
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const puuidJson = await puuidResponse.json();
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return puuidJson.puuid;
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}
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async function summonerGameList(puuid, startTime) {
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const base = "https://europe.api.riotgames.com"
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const endpoint = `/lol/match/v5/matches/by-puuid/${puuid}/ids`;
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const url = `${base}${endpoint}?queue=420&type=ranked&startTime=${startTime}&api_key=${api_key}`
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const gameListResponse = await handleRateLimit(url);
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handleError(gameListResponse)
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const gameList = await gameListResponse.json();
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return gameList;
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}
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async function match(matchId) {
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const base = "https://europe.api.riotgames.com"
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const endpoint = `/lol/match/v5/matches/${matchId}`
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const url = `${base}${endpoint}?api_key=${api_key}`
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const matchResponse = await handleRateLimit(url)
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handleError(matchResponse)
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const match = await matchResponse.json();
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return match;
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}
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async function matchTimeline(matchId) {
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const base = "https://europe.api.riotgames.com"
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const endpoint = `/lol/match/v5/matches/${matchId}/timeline`
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const url = `${base}${endpoint}?api_key=${api_key}`
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const timelineResponse = await handleRateLimit(url)
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handleError(timelineResponse)
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const timeline = await timelineResponse.json();
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return timeline
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}
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async function alreadySeenGames(client, latestPatch) {
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const database = client.db("matches")
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const matches = database.collection(latestPatch)
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const alreadySeen = await matches.distinct("metadata.matchId")
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return alreadySeen
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}
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async function saveMatch(client, match, latestPatch) {
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const database = client.db("matches")
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const matches = database.collection(latestPatch)
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await matches.insertOne(match)
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}
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