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buildpath/frontend/components/item/Viewer.vue
Valentin Haudiquet 3d79d9e495
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2026-01-21 23:39:03 +01:00

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8.0 KiB
Vue

<script setup lang="ts">
import { isEmpty, deepClone } from '~/utils/helpers'
const props = defineProps<{
builds: Builds
loading?: boolean
error?: boolean
}>()
// Constants
const ITEMS_API_URL = CDRAGON_BASE + 'plugins/rcp-be-lol-game-data/global/default/v1/items.json'
// State
const { data: items, pending: loadingItems, error: itemsError } = await useFetch(ITEMS_API_URL)
const itemMap = ref<Map<number, unknown>>(new Map())
// Initialize item map
watch(
items,
newItems => {
try {
const itemsData = newItems || []
if (Array.isArray(itemsData)) {
const map = new Map<number, unknown>()
for (const item of itemsData) {
if (item?.id) {
map.set(item.id, item)
}
}
itemMap.value = map
}
} catch (error) {
console.error('Error initializing item map:', error)
}
},
{ immediate: true }
)
// Builds management
const builds = ref<Builds>(deepClone(props.builds))
watch(
() => props.builds,
newBuilds => {
builds.value = deepClone(newBuilds)
trimBuilds(builds.value)
trimLateGameItems(builds.value)
},
{ deep: true }
)
// Initialize with trimmed builds
onMounted(() => {
trimBuilds(builds.value)
trimLateGameItems(builds.value)
})
/**
* Trim builds tree to show only primary build paths
*/
function trimBuilds(builds: Builds): void {
if (!builds?.tree?.children) return
// Keep only the first child (primary build path)
builds.tree.children.splice(1, builds.tree.children.length - 1)
// For the primary path, keep only the first child of the first child
if (builds.tree.children[0]?.children) {
builds.tree.children[0].children.splice(1, builds.tree.children[0].children.length - 1)
}
}
/**
* Remove items from lateGame that are already in the build tree
*/
function trimLateGameItems(builds: Builds): void {
if (!builds?.tree || isEmpty(builds.lateGame)) return
function trimLateGameItemsFromTree(tree: ItemTree): void {
const foundIndex = builds.lateGame.findIndex(x => x.data === tree.data)
if (foundIndex !== -1) {
builds.lateGame.splice(foundIndex, 1)
}
for (const child of tree.children || []) {
trimLateGameItemsFromTree(child)
}
}
trimLateGameItemsFromTree(builds.tree)
}
// Error and loading states
const _hasError = computed(() => itemsError.value || props.error)
const _isLoading = computed(() => loadingItems.value || props.loading)
</script>
<template>
<div id="iv-container">
<div>
<!-- Start items -->
<ItemBox v-if="builds.suppItems == undefined || builds.suppItems == null" title="start">
<div class="iv-items-container">
<div
v-for="item in builds.start"
:key="item.data"
style="margin-left: 5px; margin-right: 5px"
>
<NuxtImg
v-if="item.data != null && item.data != undefined"
class="item-img"
width="64"
height="64"
:alt="item.data.toString()"
:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
/>
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
</h3>
</div>
</div>
</ItemBox>
<!-- Supp items -->
<ItemBox v-if="builds.suppItems != undefined && builds.suppItems != null" title="supp">
<div class="iv-items-container">
<div
v-for="item in builds.suppItems"
:key="item.data"
style="margin-left: 5px; margin-right: 5px"
>
<NuxtImg
v-if="item.data != null && item.data != undefined"
class="item-img"
width="64"
height="64"
:alt="item.data.toString()"
:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
/>
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
</h3>
</div>
</div>
</ItemBox>
</div>
<!-- Boots first : when champion rush boots -->
<ItemBox v-if="builds.bootsFirst > 0.5" title="boots rush" :boots-first="builds.bootsFirst">
<div class="iv-items-container">
<div
v-for="item in builds.boots"
:key="item.data"
style="margin-left: 5px; margin-right: 5px"
>
<NuxtImg
v-if="item.data != null && item.data != undefined"
class="item-img"
width="64"
height="64"
:alt="item.data.toString()"
:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
/>
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
</h3>
</div>
</div>
</ItemBox>
<!-- Core items -->
<ItemBox title="core">
<ItemTree style="margin: auto; width: fit-content" :tree="builds.tree" />
</ItemBox>
<!-- Boots -->
<ItemBox v-if="builds.bootsFirst <= 0.5" title="boots">
<div class="iv-items-container">
<div
v-for="item in builds.boots.slice(0, 4)"
:key="item.data"
style="margin-left: 5px; margin-right: 5px"
>
<NuxtImg
v-if="item.data != null && item.data != undefined"
class="item-img"
width="64"
height="64"
:alt="item.data.toString()"
:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
/>
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
</h3>
</div>
</div>
</ItemBox>
<!-- Late game items -->
<ItemBox title="late game">
<div id="iv-late-game-container">
<div class="iv-items-container">
<div
v-for="item in builds.lateGame.slice(0, 4)"
:key="item.data"
style="margin-left: 5px; margin-right: 5px"
>
<NuxtImg
v-if="item.data != null && item.data != undefined"
class="item-img"
width="64"
height="64"
:alt="item.data.toString()"
:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
/>
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
</h3>
</div>
</div>
<div v-if="builds.lateGame.length > 4" class="iv-items-container">
<div
v-for="item in builds.lateGame.slice(4, 8)"
:key="item.data"
style="margin-left: 5px; margin-right: 5px"
>
<NuxtImg
v-if="item.data != null && item.data != undefined"
class="item-img"
width="64"
height="64"
:alt="item.data.toString()"
:src="CDRAGON_BASE + mapPath((itemMap.get(item.data) as any).iconPath)"
/>
<h3 style="width: fit-content; margin: auto; margin-bottom: 10px">
{{ ((item.count / builds.tree.count) * 100).toFixed(0) }}%
</h3>
</div>
</div>
</div>
</ItemBox>
</div>
</template>
<style>
#iv-container {
display: flex;
width: fit-content;
height: fit-content;
}
.iv-items-container {
display: flex;
flex-direction: column;
width: fit-content;
height: fit-content;
margin: auto;
}
.item-img {
border: 1px solid var(--color-on-surface);
margin: 10px;
}
#iv-late-game-container {
display: flex;
}
@media only screen and (max-width: 1000px) {
#iv-container {
flex-direction: column;
width: 100%;
}
.iv-items-container {
flex-direction: row;
}
.item-img {
width: 48px;
height: 48px;
}
#iv-late-game-container {
flex-direction: column;
}
}
</style>