Refactor champion stats
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@@ -47,31 +47,7 @@ type Champion = {
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alias: String
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}
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async function championInfos(client, patch: number, champion: Champion) {
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const championId = champion.id
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const database = client.db("matches");
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const matches = database.collection(patch)
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const allMatches = matches.find()
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let winningMatches = 0;
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let losingMatches = 0;
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let totalMatches = 0;
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const runes : Array<Rune> = [];
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const builds : Builds = {tree:treeInit(), start: [], bootsFirst: 0, boots: [], lateGame: []}
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for await (let match of allMatches) {
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totalMatches += 1;
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let participantIndex = 0;
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for(let participant of match.info.participants) {
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participantIndex += 1
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if(participant.championId != championId) continue;
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// Winrate
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if(participant.win)
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winningMatches += 1;
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else
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losingMatches += 1;
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// Runes
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function handleParticipantRunes(participant, runes: Array<Rune>) {
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const primaryStyle = participant.perks.styles[0].style
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const secondaryStyle = participant.perks.styles[1].style
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const selections : Array<number> = []
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@@ -90,10 +66,11 @@ async function championInfos(client, patch: number, champion: Champion) {
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}
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}
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if(addRunes) runes.push(gameRunes)
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}
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// Items
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function handleMatchItems(timeline, participantIndex : number, builds: Builds) {
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const items : Array<number> = []
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for(let frame of match.timeline.info.frames) {
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for(let frame of timeline.info.frames) {
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for(let event of frame.events) {
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if(event.participantId != participantIndex) continue;
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if(event.type == "ITEM_UNDO") {
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@@ -153,6 +130,37 @@ async function championInfos(client, patch: number, champion: Champion) {
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if(already == undefined) builds.lateGame.push({count:1, data:item})
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else already.count += 1
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}
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}
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async function championInfos(client, patch: number, champion: Champion) {
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const championId = champion.id
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const database = client.db("matches");
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const matches = database.collection(patch)
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const allMatches = matches.find()
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let winningMatches = 0;
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let losingMatches = 0;
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let totalMatches = 0;
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const runes : Array<Rune> = [];
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const builds : Builds = {tree:treeInit(), start: [], bootsFirst: 0, boots: [], lateGame: []}
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for await (let match of allMatches) {
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totalMatches += 1;
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let participantIndex = 0;
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for(let participant of match.info.participants) {
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participantIndex += 1
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if(participant.championId != championId) continue;
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// Winrate
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if(participant.win)
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winningMatches += 1;
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else
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losingMatches += 1;
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// Runes
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handleParticipantRunes(participant, runes)
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// Items
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handleMatchItems(match.timeline, participantIndex, builds)
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break;
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}
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