match_collector: track gold advantage when items are bought
also add api.ts with Riot API types
This commit is contained in:
125
match_collector/api.ts
Normal file
125
match_collector/api.ts
Normal file
@@ -0,0 +1,125 @@
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type Match = {
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metadata: {
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dataVersion: string
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matchId: string
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participants: string[]
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}
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info: {
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endOfGameResult: string
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frameInterval: number
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gameId: number
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participants: Participant[]
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teams: Team[]
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}
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timeline: Timeline
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}
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type Timeline = {
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metadata: {
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dataVersion: string
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matchId: string
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participants: string[]
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}
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info: {
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endOfGameResult: string
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frameInterval: number
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gameId: number
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participants: {
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participantId: number
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puuid: string
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}[]
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frames: Frame[]
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}
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}
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type Team = {
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bans: Ban[]
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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objectives: any
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teamId: number
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win: boolean
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}
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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type Ban = any
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type Participant = {
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allInPing: number
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assistMePings: number
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assists: number
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baronKills: number
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bountyLevel: number
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champExperience: number
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champLevel: number
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championId: number
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championName: string
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commandPings: number
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championTransform: number
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consumablesPurchased: number
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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challenges: any
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damageDealtToBuildings: number
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deaths: number
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item0: number
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item1: number
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item2: number
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item3: number
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item4: number
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item5: number
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item6: number
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itemsPurchased: number
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kills: number
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lane: string
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participantId: number
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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perks: any
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puuid: string
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summoner1Id: number
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summoner2Id: number
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summonerId: string
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teamId: number
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teamPosition: string
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win: boolean
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}
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type Frame = {
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events: Event[]
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participantFrames: {
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'1': ParticipantFrame
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'2': ParticipantFrame
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'3': ParticipantFrame
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'4': ParticipantFrame
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'5': ParticipantFrame
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'6': ParticipantFrame
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'7': ParticipantFrame
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'8': ParticipantFrame
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'9': ParticipantFrame
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'10': ParticipantFrame
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}
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timestamp: number
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}
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type ParticipantFrame = {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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championStats: any
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currentGold: number
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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damageStats: any
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goldPerSecond: number
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jungleMinionsKilled: number
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level: number
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minionsKilled: number
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participantId: number
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position: {
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x: number
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y: number
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}
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timeEnemySpentControlled: number
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totalGold: number
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xp: number
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}
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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type Event = any
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export { Match, Timeline, Team, Ban, Participant, Frame, Event }
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@@ -1,14 +1,7 @@
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function sameArrays(array1: Array<number>, array2: Array<number>) {
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if (array1.length != array2.length) return false
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for (const e of array1) {
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if (!array2.includes(e)) return false
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}
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return true
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}
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import { MongoClient } from 'mongodb'
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import { MongoClient } from 'mongodb'
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import {
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import {
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ItemTree,
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ItemTree,
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GoldAdvantageTag,
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treeInit,
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treeInit,
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treeMerge,
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treeMerge,
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treeCutBranches,
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treeCutBranches,
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@@ -16,6 +9,16 @@ import {
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treeMergeTree,
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treeMergeTree,
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areTreeSimilars
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areTreeSimilars
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} from './item_tree'
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} from './item_tree'
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import { Match, Timeline, Participant, Frame } from './api'
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function sameArrays(array1: Array<number>, array2: Array<number>) {
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if (array1.length != array2.length) return false
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for (const e of array1) {
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if (!array2.includes(e)) return false
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}
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return true
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}
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const itemDict = new Map()
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const itemDict = new Map()
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async function itemList() {
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async function itemList() {
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@@ -107,8 +110,7 @@ type ChampionData = {
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}
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}
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// Helper function to create rune configuration from participant
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// Helper function to create rune configuration from participant
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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function createRuneConfiguration(participant: Participant): Rune {
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function createRuneConfiguration(participant: any): Rune {
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const primaryStyle = participant.perks.styles[0].style
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const primaryStyle = participant.perks.styles[0].style
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const secondaryStyle = participant.perks.styles[1].style
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const secondaryStyle = participant.perks.styles[1].style
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const selections: Array<number> = []
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const selections: Array<number> = []
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@@ -126,8 +128,7 @@ function createRuneConfiguration(participant: any): Rune {
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}
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}
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// Find or create a build for the given rune keystone
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// Find or create a build for the given rune keystone
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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function findOrCreateBuild(builds: Builds, participant: Participant): Build {
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function findOrCreateBuild(builds: Builds, participant: any): Build {
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const keystone = participant.perks.styles[0].selections[0].perk
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const keystone = participant.perks.styles[0].selections[0].perk
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const runeConfig = createRuneConfiguration(participant)
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const runeConfig = createRuneConfiguration(participant)
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@@ -166,24 +167,71 @@ function findOrCreateBuild(builds: Builds, participant: any): Build {
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return newBuild
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return newBuild
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}
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}
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// Calculate gold advantage at the time of item purchase
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// Returns 'ahead', 'behind', or 'even' based on gold difference
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function calculateGoldAdvantage(
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match: Match,
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frame: Frame,
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participantIndex: number
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): GoldAdvantageTag {
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const GOLD_THRESHOLD = 1000 // 1000 gold difference threshold
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const participantFrames = [
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frame.participantFrames[1],
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frame.participantFrames[2],
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frame.participantFrames[3],
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frame.participantFrames[4],
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frame.participantFrames[5],
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frame.participantFrames[6],
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frame.participantFrames[7],
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frame.participantFrames[8],
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frame.participantFrames[9],
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frame.participantFrames[10]
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]
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// Find the participant's team
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const participantFrame = participantFrames[participantIndex - 1]
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const participantGold = participantFrame.totalGold
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if (!participantFrame) return 'even'
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const participant = match.info.participants.find(
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x => x.participantId == participantFrame.participantId
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)!
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const opponent = match.info.participants.find(
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x => x.teamPosition === participant.teamPosition && x.teamId != participant.teamId
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)
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if (opponent == undefined) return 'even'
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const opponentGold = participantFrames.find(
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x => x.participantId == opponent.participantId
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)!.totalGold
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const goldDiff = participantGold - opponentGold
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if (goldDiff >= GOLD_THRESHOLD) return 'ahead'
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if (goldDiff <= -GOLD_THRESHOLD) return 'behind'
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return 'even'
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}
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function handleMatchBuilds(
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function handleMatchBuilds(
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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match: Match,
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timeline: any,
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participant: Participant,
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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participant: any,
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participantIndex: number,
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participantIndex: number,
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builds: Builds
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builds: Builds
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) {
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) {
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const timeline: Timeline = match.timeline
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// Find or create the build for this participant's rune configuration
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// Find or create the build for this participant's rune configuration
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const build = findOrCreateBuild(builds, participant)
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const build = findOrCreateBuild(builds, participant)
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build.count += 1
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build.count += 1
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const items: Array<number> = []
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const items: Array<{ itemId: number; goldAdvantage: GoldAdvantageTag }> = []
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for (const frame of timeline.info.frames) {
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for (const frame of timeline.info.frames) {
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for (const event of frame.events) {
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for (const event of frame.events) {
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if (event.participantId != participantIndex) continue
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if (event.participantId != participantIndex) continue
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if (event.type == 'ITEM_UNDO') {
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if (event.type == 'ITEM_UNDO') {
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if (items.length > 0 && items[items.length - 1] == event.beforeId) {
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if (items.length > 0 && items[items.length - 1].itemId == event.beforeId) {
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items.pop()
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items.pop()
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}
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}
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continue
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continue
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@@ -251,7 +299,9 @@ function handleMatchBuilds(
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if (itemInfo.to.length != 0 && (items.length >= 1 || participant.teamPosition === 'UTILITY'))
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if (itemInfo.to.length != 0 && (items.length >= 1 || participant.teamPosition === 'UTILITY'))
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continue
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continue
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items.push(event.itemId)
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// Calculate gold advantage at time of purchase
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const goldAdvantage = calculateGoldAdvantage(match, frame, participantIndex)
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items.push({ itemId: event.itemId, goldAdvantage })
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}
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}
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}
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}
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@@ -262,13 +312,12 @@ function handleMatchBuilds(
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}
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}
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}
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}
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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function handleMatch(match: Match, champions: Map<number, ChampionData>) {
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function handleMatch(match: any, champions: Map<number, ChampionData>) {
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let participantIndex = 0
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let participantIndex = 0
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for (const participant of match.info.participants) {
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for (const participant of match.info.participants) {
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participantIndex += 1
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participantIndex += 1
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const championId = participant.championId
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const championId = participant.championId
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const champion = champions.get(championId)
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const champion = champions.get(championId)!
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// Lanes
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// Lanes
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let lane = champion.lanes.find(x => x.data == participant.teamPosition)
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let lane = champion.lanes.find(x => x.data == participant.teamPosition)
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@@ -333,7 +382,7 @@ function handleMatch(match: any, champions: Map<number, ChampionData>) {
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matchup.winrate = (matchup.winrate * (matchup.games - 1)) / matchup.games
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matchup.winrate = (matchup.winrate * (matchup.games - 1)) / matchup.games
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}
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}
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} else {
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} else {
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const opponentChampion = champions.get(opponentChampionId)
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const opponentChampion = champions.get(opponentChampionId)!
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lane.matchups.push({
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lane.matchups.push({
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championId: opponentChampionId,
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championId: opponentChampionId,
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@@ -346,7 +395,7 @@ function handleMatch(match: any, champions: Map<number, ChampionData>) {
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}
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}
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// Items and runes (builds)
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// Items and runes (builds)
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handleMatchBuilds(match.timeline, participant, participantIndex, lane.builds)
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handleMatchBuilds(match, participant, participantIndex, lane.builds)
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}
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}
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}
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}
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@@ -366,7 +415,7 @@ async function handleMatchList(
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'\rComputing champion stats, game entry ' + currentMatch + '/' + totalMatches + ' ... '
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'\rComputing champion stats, game entry ' + currentMatch + '/' + totalMatches + ' ... '
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)
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)
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currentMatch += 1
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currentMatch += 1
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handleMatch(match, champions)
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handleMatch(match as unknown as Match, champions)
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}
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}
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return totalMatches
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return totalMatches
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@@ -389,10 +438,10 @@ function splitMergeOnStarterItem(build: Build, championName: string): BuildWithS
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) {
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) {
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const startItems = []
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const startItems = []
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let items = build.items.children[0]
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let items = build.items.children[0]
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startItems.push({ data: build.items.children[0].data, count: build.items.children[0].count })
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startItems.push({ data: build.items.children[0].data!, count: build.items.children[0].count })
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build.items.children[0].data = undefined
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build.items.children[0].data = undefined
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if (build.items.children.length > 1) {
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if (build.items.children.length > 1) {
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startItems.push({ data: build.items.children[1].data, count: build.items.children[1].count })
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startItems.push({ data: build.items.children[1].data!, count: build.items.children[1].count })
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build.items.children[1].data = undefined
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build.items.children[1].data = undefined
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items = treeMergeTree(build.items.children[0], build.items.children[1])
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items = treeMergeTree(build.items.children[0], build.items.children[1])
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}
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}
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@@ -420,7 +469,7 @@ function splitMergeOnStarterItem(build: Build, championName: string): BuildWithS
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items: c,
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items: c,
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bootsFirstCount: build.bootsFirstCount,
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bootsFirstCount: build.bootsFirstCount,
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count: c.count,
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count: c.count,
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startItems: [{ data: c.data, count: c.count }],
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startItems: [{ data: c.data!, count: c.count }],
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suppItems: build.suppItems,
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suppItems: build.suppItems,
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boots: build.boots
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boots: build.boots
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})
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})
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@@ -567,7 +616,7 @@ async function finalizeChampionStats(champion: ChampionData, totalMatches: numbe
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// Summoner spells
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// Summoner spells
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lane.summonerSpells.forEach(x => (x.pickrate = x.count / lane.count))
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lane.summonerSpells.forEach(x => (x.pickrate = x.count / lane.count))
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lane.summonerSpells.sort((a, b) => b.count - a.count)
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lane.summonerSpells.sort((a, b) => b.count - a.count)
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lane.summonerSpells = lane.summonerSpells.filter(x => x.pickrate >= 0.05)
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lane.summonerSpells = lane.summonerSpells.filter(x => x.pickrate! >= 0.05)
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// Cleaning up builds
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// Cleaning up builds
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cleanupLaneBuilds(lane)
|
cleanupLaneBuilds(lane)
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@@ -674,7 +723,7 @@ async function makeChampionsStats(client: MongoClient, patch: string) {
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const database = client.db('champions')
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const database = client.db('champions')
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const collection = database.collection(patch)
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const collection = database.collection(patch)
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for (const champion of list) {
|
for (const champion of list) {
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const championInfo = await finalizeChampionStats(champions.get(champion.id), totalMatches)
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const championInfo = await finalizeChampionStats(champions.get(champion.id)!, totalMatches)
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await collection.updateOne({ id: champion.id }, { $set: championInfo }, { upsert: true })
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await collection.updateOne({ id: champion.id }, { $set: championInfo }, { upsert: true })
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}
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}
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||||||
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|
||||||
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|||||||
@@ -1,15 +1,35 @@
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|||||||
|
type GoldAdvantageTag = 'ahead' | 'behind' | 'even'
|
||||||
|
|
||||||
type ItemTree = {
|
type ItemTree = {
|
||||||
data: number | undefined
|
data: number | undefined
|
||||||
count: number
|
count: number
|
||||||
children: Array<ItemTree>
|
children: Array<ItemTree>
|
||||||
|
|
||||||
|
// Gold advantage tracking
|
||||||
|
boughtWhen: {
|
||||||
|
aheadCount: number
|
||||||
|
behindCount: number
|
||||||
|
evenCount: number
|
||||||
|
meanGold: number
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function treeInit(): ItemTree {
|
function treeInit(): ItemTree {
|
||||||
return { data: undefined, count: 0, children: [] }
|
return {
|
||||||
|
data: undefined,
|
||||||
|
count: 0,
|
||||||
|
children: [],
|
||||||
|
boughtWhen: { aheadCount: 0, behindCount: 0, evenCount: 0, meanGold: 0 }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function treeNode(data: number, count: number): ItemTree {
|
function treeNode(data: number, count: number): ItemTree {
|
||||||
return { data: data, count: count, children: [] }
|
return {
|
||||||
|
data: data,
|
||||||
|
count: count,
|
||||||
|
children: [],
|
||||||
|
boughtWhen: { aheadCount: 0, behindCount: 0, evenCount: 0, meanGold: 0 }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -21,31 +41,49 @@ function nodeMerge(itemtree: ItemTree, node: ItemTree) {
|
|||||||
let next: ItemTree | null = null
|
let next: ItemTree | null = null
|
||||||
|
|
||||||
// Try to find an existing node in this tree level with same item
|
// Try to find an existing node in this tree level with same item
|
||||||
for (const node of itemtree.children) {
|
for (const child of itemtree.children) {
|
||||||
if (node.data == item) {
|
if (child.data == item) {
|
||||||
node.count += 1
|
child.count += 1
|
||||||
next = node
|
|
||||||
|
child.boughtWhen.aheadCount += node.boughtWhen.aheadCount
|
||||||
|
child.boughtWhen.evenCount += node.boughtWhen.evenCount
|
||||||
|
child.boughtWhen.behindCount += node.boughtWhen.behindCount
|
||||||
|
|
||||||
|
next = child
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// If not found, add item node at this level
|
// If not found, add item node at this level
|
||||||
if (next == null) {
|
if (next == null && item !== undefined) {
|
||||||
next = treeNode(item, count)
|
next = treeNode(item, count)
|
||||||
itemtree.children.push(next)
|
itemtree.children.push(next)
|
||||||
}
|
}
|
||||||
|
|
||||||
return next
|
return next!
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Merge a full build path with an existing item tree
|
* Merge a full build path with an existing item tree
|
||||||
*/
|
*/
|
||||||
function treeMerge(itemtree: ItemTree, items: Array<number>) {
|
function treeMerge(
|
||||||
|
itemtree: ItemTree,
|
||||||
|
items: Array<{ itemId: number; goldAdvantage: GoldAdvantageTag }>
|
||||||
|
) {
|
||||||
let current = itemtree
|
let current = itemtree
|
||||||
|
|
||||||
for (const item of items) {
|
for (const item of items) {
|
||||||
current = nodeMerge(current, { data: item, count: 1, children: [] })
|
current = nodeMerge(current, {
|
||||||
|
data: item.itemId,
|
||||||
|
count: 1,
|
||||||
|
boughtWhen: {
|
||||||
|
aheadCount: item.goldAdvantage == 'ahead' ? 1 : 0,
|
||||||
|
evenCount: item.goldAdvantage == 'even' ? 1 : 0,
|
||||||
|
behindCount: item.goldAdvantage == 'behind' ? 1 : 0,
|
||||||
|
meanGold: 0
|
||||||
|
},
|
||||||
|
children: []
|
||||||
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -54,7 +92,12 @@ function treeCutBranches(itemtree: ItemTree, thresholdCount: number, thresholdPe
|
|||||||
while (itemtree.children.length > thresholdCount) {
|
while (itemtree.children.length > thresholdCount) {
|
||||||
const leastUsedBranch = itemtree.children.reduce(
|
const leastUsedBranch = itemtree.children.reduce(
|
||||||
(a, b) => (Math.min(a.count, b.count) == a.count ? a : b),
|
(a, b) => (Math.min(a.count, b.count) == a.count ? a : b),
|
||||||
{ data: undefined, count: +Infinity, children: [] }
|
{
|
||||||
|
data: undefined,
|
||||||
|
count: +Infinity,
|
||||||
|
children: [],
|
||||||
|
boughtWhen: { aheadCount: 0, behindCount: 0, evenCount: 0, meanGold: 0 }
|
||||||
|
}
|
||||||
)
|
)
|
||||||
itemtree.children.splice(itemtree.children.indexOf(leastUsedBranch), 1)
|
itemtree.children.splice(itemtree.children.indexOf(leastUsedBranch), 1)
|
||||||
}
|
}
|
||||||
@@ -88,7 +131,13 @@ function treeClone(tree: ItemTree): ItemTree {
|
|||||||
return {
|
return {
|
||||||
data: tree.data,
|
data: tree.data,
|
||||||
count: tree.count,
|
count: tree.count,
|
||||||
children: tree.children.map(child => treeClone(child))
|
children: tree.children.map(child => treeClone(child)),
|
||||||
|
boughtWhen: {
|
||||||
|
aheadCount: tree.boughtWhen.aheadCount,
|
||||||
|
behindCount: tree.boughtWhen.behindCount,
|
||||||
|
evenCount: tree.boughtWhen.evenCount,
|
||||||
|
meanGold: tree.boughtWhen.meanGold
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -174,4 +223,13 @@ function areTreeSimilars(t1: ItemTree, t2: ItemTree): number {
|
|||||||
return Math.max(0, Math.min(1, similarity))
|
return Math.max(0, Math.min(1, similarity))
|
||||||
}
|
}
|
||||||
|
|
||||||
export { ItemTree, treeMerge, treeInit, treeCutBranches, treeSort, treeMergeTree, areTreeSimilars }
|
export {
|
||||||
|
ItemTree,
|
||||||
|
GoldAdvantageTag,
|
||||||
|
treeMerge,
|
||||||
|
treeInit,
|
||||||
|
treeCutBranches,
|
||||||
|
treeSort,
|
||||||
|
treeMergeTree,
|
||||||
|
areTreeSimilars
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user