match_collector: track gold advantage when items are bought
also add api.ts with Riot API types
This commit is contained in:
125
match_collector/api.ts
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125
match_collector/api.ts
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@@ -0,0 +1,125 @@
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type Match = {
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metadata: {
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dataVersion: string
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matchId: string
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participants: string[]
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}
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info: {
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endOfGameResult: string
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frameInterval: number
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gameId: number
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participants: Participant[]
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teams: Team[]
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}
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timeline: Timeline
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}
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type Timeline = {
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metadata: {
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dataVersion: string
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matchId: string
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participants: string[]
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}
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info: {
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endOfGameResult: string
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frameInterval: number
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gameId: number
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participants: {
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participantId: number
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puuid: string
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}[]
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frames: Frame[]
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}
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}
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type Team = {
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bans: Ban[]
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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objectives: any
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teamId: number
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win: boolean
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}
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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type Ban = any
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type Participant = {
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allInPing: number
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assistMePings: number
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assists: number
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baronKills: number
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bountyLevel: number
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champExperience: number
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champLevel: number
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championId: number
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championName: string
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commandPings: number
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championTransform: number
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consumablesPurchased: number
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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challenges: any
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damageDealtToBuildings: number
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deaths: number
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item0: number
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item1: number
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item2: number
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item3: number
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item4: number
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item5: number
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item6: number
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itemsPurchased: number
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kills: number
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lane: string
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participantId: number
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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perks: any
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puuid: string
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summoner1Id: number
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summoner2Id: number
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summonerId: string
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teamId: number
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teamPosition: string
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win: boolean
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}
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type Frame = {
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events: Event[]
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participantFrames: {
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'1': ParticipantFrame
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'2': ParticipantFrame
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'3': ParticipantFrame
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'4': ParticipantFrame
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'5': ParticipantFrame
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'6': ParticipantFrame
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'7': ParticipantFrame
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'8': ParticipantFrame
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'9': ParticipantFrame
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'10': ParticipantFrame
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}
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timestamp: number
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}
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type ParticipantFrame = {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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championStats: any
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currentGold: number
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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damageStats: any
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goldPerSecond: number
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jungleMinionsKilled: number
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level: number
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minionsKilled: number
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participantId: number
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position: {
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x: number
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y: number
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}
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timeEnemySpentControlled: number
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totalGold: number
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xp: number
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}
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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type Event = any
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export { Match, Timeline, Team, Ban, Participant, Frame, Event }
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