Added special suppitem case (fix #8)
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@@ -1,12 +1,13 @@
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<script lang="ts" setup>
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defineProps<{
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title: string,
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bootsFirst?: number
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bootsFirst?: number,
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sizePerc?: number
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}>()
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</script>
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<template>
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<div class="item-box">
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<div :style="(sizePerc != undefined && sizePerc != null) ? 'max-height: ' + (sizePerc * 600) + 'px;' : ''" class="item-box">
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<div style="display:flex; flex-direction: column; justify-content: center; align-items: center;">
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<h2 class="item-box-title">{{ title }}</h2>
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<h5 v-if="bootsFirst != undefined && bootsFirst != null"
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@@ -23,8 +23,9 @@ function trimBuilds(builds : Builds) {
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<template>
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<div id="iv-container">
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<div>
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<!-- Start items -->
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<ItemBox title="start">
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<ItemBox title="start" :sizePerc="builds.suppItems != undefined && builds.suppItems != null ? 0.3 : undefined">
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<div class="iv-items-container">
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<div style="margin-left: 5px; margin-right: 5px;" v-for="item in builds.start" >
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<NuxtImg v-if="item.data != null && item.data != undefined"
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@@ -34,6 +35,18 @@ function trimBuilds(builds : Builds) {
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</div>
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</div>
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</ItemBox>
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<!-- Supp items -->
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<ItemBox v-if="builds.suppItems != undefined && builds.suppItems != null" title="supp" :sizePerc="0.68">
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<div class="iv-items-container">
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<div style="margin-left: 5px; margin-right: 5px;" v-for="item in builds.suppItems" >
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<NuxtImg v-if="item.data != null && item.data != undefined"
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class="item-img" width="64" height="64" :alt="item.data.toString()"
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:src="CDRAGON_BASE + mapPath(itemMap.get(item.data).iconPath)" />
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<h3 style="width: fit-content; margin:auto; margin-bottom: 10px;">{{ (item.count/builds.tree.count * 100).toFixed(0) }}%</h3>
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</div>
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</div>
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</ItemBox>
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</div>
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<!-- Boots first : when champion rush boots -->
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<ItemBox v-if="builds.bootsFirst > 0.5" title="boots rush" :bootsFirst="builds.bootsFirst">
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@@ -10,6 +10,7 @@ declare global {
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bootsFirst: number
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boots: Array<{count: number, data: number}>
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lateGame: Array<{count: number, data: number}>
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suppItems?: Array<{count: number, data: number}>
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}
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type Rune = {
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count: number
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@@ -40,6 +40,7 @@ type Builds = {
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bootsFirst: number
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boots: Array<{data: number, count: number}>
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lateGame: Array<{data: number, count: number}>
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suppItems?: Array<{data: number, count: number}>
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}
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type Champion = {
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id: Number
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@@ -102,14 +103,15 @@ function handleMatchItems(timeline, participant: any, participantIndex : number,
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|| x == participant.item4
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|| x == participant.item5
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|| x == participant.item6 )
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if(suppItem != undefined)
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items.push(suppItem)
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if(suppItem != undefined) {
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const already = builds.suppItems.find((x) => x.data == suppItem)
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if(already == undefined) builds.suppItems.push({count:1, data: suppItem})
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else already.count += 1
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}
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}
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}
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if(event.type != "ITEM_PURCHASED") continue;
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// Handle boots differently
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if(itemInfo.categories.includes("Boots")){
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if(itemInfo.to.length == 0 || event.itemId == 3006) {
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@@ -185,7 +187,7 @@ async function championInfos(client, patch: number, champion: Champion) {
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// Lanes
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let lane = lanes.find((x) => x.data == participant.teamPosition)
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if(lane == undefined) {
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const builds : Builds = {tree:treeInit(), start: [], bootsFirst: 0, boots: [], lateGame: []}
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const builds : Builds = {tree:treeInit(), start: [], bootsFirst: 0, boots: [], lateGame: [], suppItems: []}
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lane = {count:1, data: participant.teamPosition, runes:[], builds:builds, winningMatches: 0, losingMatches: 0, winrate: 0, pickrate: 0}
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lanes.push(lane)
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}
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@@ -243,6 +245,15 @@ async function championInfos(client, patch: number, champion: Champion) {
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builds.bootsFirst /= lane.count
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// Cut supp items below 2 and percentage threshold
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arrayRemovePercentage(builds.suppItems, lane.count, 0.05)
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builds.suppItems.sort((a, b) => b.count - a.count)
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if(builds.suppItems.length > 2)
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builds.suppItems.splice(2, builds.suppItems.length - 2)
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// Delete supp items if empty
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if(builds.suppItems.length == 0) delete builds.suppItems
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builds.lateGame.sort((a, b) => b.count - a.count)
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}
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