fix/frontend: change rune size on mobile
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@@ -86,7 +86,7 @@ refreshStyles()
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<div class="rune-spacer-bar" />
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<div class="rune-spacer-bar" />
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<div class="rune-holder" style="align-content: end">
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<div class="rune-holder" style="align-content: end">
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<div class="rune-slot">
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<div class="rune-slot">
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<img style="margin: auto" :src="CDRAGON_BASE + mapPath(secondaryStyle.iconPath)" />
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<img class="rune-style-img" style="margin: auto" :src="CDRAGON_BASE + mapPath(secondaryStyle.iconPath)" />
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</div>
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</div>
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<div
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<div
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v-for="(slot, slotIndex) in secondaryStyle.slots.slice(1, 4)"
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v-for="(slot, slotIndex) in secondaryStyle.slots.slice(1, 4)"
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@@ -128,6 +128,10 @@ refreshStyles()
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margin-right: 20px;
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margin-right: 20px;
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border: 1px var(--color-on-surface) solid;
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border: 1px var(--color-on-surface) solid;
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}
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}
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.rune-style-img {
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width: 48px;
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height: 48px;
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}
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@media only screen and (max-width: 650px) {
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@media only screen and (max-width: 650px) {
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.rune-slot {
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.rune-slot {
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@@ -143,5 +147,9 @@ refreshStyles()
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margin-left: 10px;
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margin-left: 10px;
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margin-right: 10px;
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margin-right: 10px;
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}
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}
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.rune-icon {
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width: 24px !important;
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height: 24px !important;
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}
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}
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}
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</style>
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</style>
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