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2026-01-20 21:20:13 +01:00
parent de9406a583
commit 4df99a4312
16 changed files with 1419 additions and 197 deletions

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@@ -1,82 +1,214 @@
<script setup lang="ts">
const {data: championsData} : ChampionsResponse = await useFetch(CDRAGON_BASE + "plugins/rcp-be-lol-game-data/global/default/v1/champion-summary.json")
const champions = championsData.value.slice(1)
.filter((champion) =>
!champion.name.includes("Doom Bot"))
.sort((a, b) => {
if(a.name < b.name) return -1;
if(a.name > b.name) return 1;
return 0;
})
import { debounce, isEmpty } from '~/utils/helpers';
const {data: championsLanes} : {data: Ref<Array<ChampionData>>} = await useFetch("/api/champions")
const lanesMap : Map<string, Array<LaneData>> = new Map()
for(let champion of championsLanes.value) {
lanesMap.set(champion.alias, champion.lanes)
}
// Constants
const CDRAGON_CHAMPIONS_URL = CDRAGON_BASE + "plugins/rcp-be-lol-game-data/global/default/v1/champion-summary.json";
const CHAMPIONS_API_URL = "/api/champions";
const filteredChampions = ref(champions)
// State
const { data: championsData, pending: loadingChampions, error: championsError } = useFetch(CDRAGON_CHAMPIONS_URL, {
key: 'champions-data',
lazy: false,
server: false // Disable server-side fetching to avoid hydration issues
});
const { data: championsLanes, pending: loadingLanes, error: lanesError } = useFetch(CHAMPIONS_API_URL, {
key: 'champions-lanes',
lazy: false,
server: false // Disable server-side fetching to avoid hydration issues
});
const searchBar = useTemplateRef("searchBar")
watch(searchBar, (newS, oldS) => {searchBar.value?.focus()})
const searchText = ref("")
watch(searchText, (newT, oldT) => {
filteredChampions.value = champions.filter((champion) => champion.name.toLowerCase().includes(searchText.value.toLowerCase()))
})
// Data processing
const champions = computed(() => {
if (!championsData.value || !Array.isArray(championsData.value)) return [];
function filterToLane(filter: number) {
switch(filter) {
case 0:
return "TOP";
case 1:
return "JUNGLE";
case 2:
return "MIDDLE";
case 3:
return "BOTTOM";
case 4:
return "UTILITY";
return championsData.value.slice(1)
.filter((champion: any) => !champion.name.includes("Doom Bot"))
.sort((a: any, b: any) => a.name.localeCompare(b.name));
});
const lanesMap = computed(() => {
const map = new Map<string, LaneData[]>();
if (championsLanes.value) {
for (const champion of championsLanes.value as ChampionData[]) {
map.set(champion.alias.toLowerCase(), champion.lanes);
}
}
return map;
});
// Filter state
const filteredChampions = ref<ChampionSummary[]>([]);
const searchText = ref("");
const searchBar = useTemplateRef("searchBar");
// Lane filtering
function filterToLane(filter: number): string {
const laneMap = ["TOP", "JUNGLE", "MIDDLE", "BOTTOM", "UTILITY"];
return laneMap[filter] || "";
}
function onLaneFilterChange(newValue: number) {
if(newValue != -1) {
filteredChampions.value = champions.filter((champion) => {
const lanes : Array<LaneData> | undefined = lanesMap.get(champion.alias.toLowerCase())
if(lanes == undefined) return false;
function filterChampionsByLane(laneFilter: number): void {
if (laneFilter === -1) {
filteredChampions.value = [...champions.value];
return;
}
return lanes.reduce((acc : boolean, current : {data:string, count:number}) =>
acc || (current.data == filterToLane(newValue)), false)
})
}
else {
filteredChampions.value = champions
}
const laneName = filterToLane(laneFilter);
filteredChampions.value = champions.value.filter((champion: any) => {
const championLanes = lanesMap.value.get(champion.alias.toLowerCase());
if (!championLanes) return false;
return championLanes.some(lane => lane.data === laneName);
});
}
async function submit() {
await navigateTo("/champion/" + filteredChampions.value[0].alias.toLowerCase())
// Search functionality
const debouncedSearch = debounce((searchTerm: string) => {
if (isEmpty(searchTerm)) {
filteredChampions.value = [...champions.value];
} else {
filteredChampions.value = champions.value.filter((champion: any) =>
champion.name.toLowerCase().includes(searchTerm.toLowerCase())
);
}
}, 300);
// Watchers
watch(searchBar, (newS, oldS) => {
searchBar.value?.focus();
});
watch(searchText, (newTerm) => {
debouncedSearch(newTerm);
});
// Navigation
async function navigateToChampion(championAlias: string): Promise<void> {
try {
await navigateTo(`/champion/${championAlias.toLowerCase()}`);
} catch (error) {
console.error('Navigation error:', error);
}
}
// Initialize filtered champions
onMounted(() => {
filteredChampions.value = [...champions.value];
});
// Error handling
const hasErrors = computed(() => championsError.value || lanesError.value);
const isLoading = computed(() => loadingChampions.value || loadingLanes.value);
</script>
<template>
<div>
<div class="search-lanefilter-container">
<LaneFilter id="cs-lanefilter" @filter-change="(value : number) => onLaneFilterChange(value)"/>
<input @keyup.enter="submit" v-model="searchText" ref="searchBar" class="search-bar" type="text" placeholder="Search a champion"/>
</div>
<div class="champion-container">
<NuxtLink style="width: fit-content; height: fit-content;" v-for="champion in filteredChampions" :to="'/champion/' + champion.alias.toLowerCase()">
<div class="cs-champion-img-container">
<NuxtImg format="webp" class="cs-champion-img" :src="CDRAGON_BASE + mapPath(champion.squarePortraitPath)" :alt="champion.name"/>
<!-- Loading state -->
<div v-if="isLoading" class="loading-state">
<div class="loading-spinner"></div>
<p>Loading champions...</p>
</div>
<!-- Error state -->
<div v-else-if="hasErrors" class="error-state">
<p>Failed to load champion data. Please refresh the page.</p>
</div>
<!-- Main content -->
<div v-else>
<div class="search-lanefilter-container">
<LaneFilter
id="cs-lanefilter"
@filter-change="filterChampionsByLane"
/>
<input
@keyup.enter="() => filteredChampions.length > 0 && navigateToChampion(filteredChampions[0].alias)"
v-model="searchText"
ref="searchBar"
class="search-bar"
type="text"
placeholder="Search a champion"
/>
</div>
<!-- Empty state -->
<div v-if="filteredChampions.length === 0" class="empty-state">
<p>No champions found. Try a different search or filter.</p>
</div>
<div v-else class="champion-container">
<NuxtLink
v-for="champion in filteredChampions"
:key="champion.id"
:to="'/champion/' + champion.alias.toLowerCase()"
style="width: fit-content; height: fit-content;"
>
<div class="cs-champion-img-container">
<NuxtImg
format="webp"
class="cs-champion-img"
:src="CDRAGON_BASE + mapPath(champion.squarePortraitPath)"
:alt="champion.name"
/>
</div>
</NuxtLink>
</div>
</div>
</NuxtLink>
</div>
</div>
</template>
<style>
/* Loading and error states */
.loading-state, .error-state, .empty-state {
text-align: center;
padding: 40px 20px;
color: var(--color-on-surface);
font-size: 1.2rem;
}
.loading-state {
display: flex;
flex-direction: column;
align-items: center;
gap: 16px;
}
.loading-spinner {
width: 40px;
height: 40px;
border: 4px solid var(--color-surface);
border-top: 4px solid var(--color-primary);
border-radius: 50%;
animation: spin 1s linear infinite;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
.loading-state p {
margin: 0;
animation: pulse 1.5s ease-in-out infinite;
}
@keyframes pulse {
0%, 100% {
opacity: 0.6;
}
50% {
opacity: 1;
}
}
.error-state {
color: var(--color-error);
}
.empty-state {
opacity: 0.7;
}
.search-bar {
width: 400px;
height: 60px;
@@ -115,11 +247,6 @@ async function submit() {
grid-gap: 10px;
justify-content: center;
/* overflow-x: hidden;
overflow-y: scroll;
scrollbar-color: var(--color-on-surface) var(--color-surface-darker);
scrollbar-width: thin; */
margin: auto;
margin-top: 20px;
margin-bottom: 20px;
@@ -170,4 +297,4 @@ async function submit() {
margin-top: 10px;
}
}
</style>
</style>

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@@ -1,39 +1,105 @@
<script setup lang="ts">
import { isEmpty, deepClone } from '~/utils/helpers';
const props = defineProps<{
builds: Builds
}>()
builds: Builds;
loading?: boolean;
error?: boolean;
}>();
const {data : items} : ItemResponse = await useFetch(CDRAGON_BASE + "plugins/rcp-be-lol-game-data/global/default/v1/items.json")
const itemMap = reactive(new Map())
for(let item of items.value) {
itemMap.set(item.id, item)
}
// Constants
const ITEMS_API_URL = CDRAGON_BASE + "plugins/rcp-be-lol-game-data/global/default/v1/items.json";
const builds = ref(JSON.parse(JSON.stringify(props.builds)))
watch(() => props.builds, () => {
builds.value = JSON.parse(JSON.stringify(props.builds))
trimBuilds(builds.value)
trimLateGameItems(builds.value)
})
trimBuilds(builds.value)
trimLateGameItems(builds.value)
// State
const { data: items, pending: loadingItems, error: itemsError } = await useFetch(ITEMS_API_URL);
const itemMap = ref<Map<number, any>>(new Map());
function trimBuilds(builds : Builds) {
builds.tree.children.splice(1, builds.tree.children.length - 1)
if(builds.tree.children[0] != null && builds.tree.children[0] != undefined)
builds.tree.children[0].children.splice(1, builds.tree.children[0].children.length - 1)
}
function trimLateGameItems(builds: Builds) {
function trimLateGameItemsFromTree(tree: ItemTree) {
const foundIndex = builds.lateGame.findIndex((x) => x.data === tree.data)
if(foundIndex != -1) builds.lateGame.splice(foundIndex, 1)
for(let children of tree.children) {
trimLateGameItemsFromTree(children)
// Initialize item map
watch(items, (newItems) => {
try {
const itemsData = newItems || [];
if (Array.isArray(itemsData)) {
const map = new Map<number, any>();
for (const item of itemsData) {
if (item?.id) {
map.set(item.id, item);
}
}
itemMap.value = map;
}
trimLateGameItemsFromTree(builds.tree)
} catch (error) {
console.error('Error initializing item map:', error);
}
}, { immediate: true });
// Builds management
const builds = ref<Builds>(deepClone(props.builds));
watch(() => props.builds, (newBuilds) => {
builds.value = deepClone(newBuilds);
trimBuilds(builds.value);
trimLateGameItems(builds.value);
}, { deep: true });
// Initialize with trimmed builds
onMounted(() => {
trimBuilds(builds.value);
trimLateGameItems(builds.value);
});
/**
* Trim builds tree to show only primary build paths
*/
function trimBuilds(builds: Builds): void {
if (!builds?.tree?.children) return;
// Keep only the first child (primary build path)
builds.tree.children.splice(1, builds.tree.children.length - 1);
// For the primary path, keep only the first child of the first child
if (builds.tree.children[0]?.children) {
builds.tree.children[0].children.splice(1, builds.tree.children[0].children.length - 1);
}
}
/**
* Remove items from lateGame that are already in the build tree
*/
function trimLateGameItems(builds: Builds): void {
if (!builds?.tree || isEmpty(builds.lateGame)) return;
function trimLateGameItemsFromTree(tree: ItemTree): void {
const foundIndex = builds.lateGame.findIndex((x) => x.data === tree.data);
if (foundIndex !== -1) {
builds.lateGame.splice(foundIndex, 1);
}
for (const child of tree.children || []) {
trimLateGameItemsFromTree(child);
}
}
trimLateGameItemsFromTree(builds.tree);
}
/**
* Get item data safely
*/
function getItemData(itemId: number): any {
return itemMap.value.get(itemId) || { iconPath: '' };
}
/**
* Calculate percentage for item display
*/
function getItemPercentage(item: { count: number }, total: number): string {
if (total <= 0) return '0%';
return ((item.count / total) * 100).toFixed(0) + '%';
}
// Error and loading states
const hasError = computed(() => itemsError.value || props.error);
const isLoading = computed(() => loadingItems.value || props.loading);
</script>
<template>

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@@ -11,6 +11,7 @@
"@nuxt/image": "^1.10.0",
"@nuxtjs/seo": "^3.0.3",
"chart.js": "^4.5.0",
"dotenv": "^17.2.3",
"mongodb": "^6.10.0",
"nuxt": "^3.17.5",
"nuxt-umami": "^3.2.1",

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@@ -14,6 +14,7 @@
"@nuxt/image": "^1.10.0",
"@nuxtjs/seo": "^3.0.3",
"chart.js": "^4.5.0",
"dotenv": "^17.2.3",
"mongodb": "^6.10.0",
"nuxt": "^3.17.5",
"nuxt-umami": "^3.2.1",

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@@ -1,44 +1,74 @@
declare global {
type ItemTree = {
count: number
data: number
children: Array<ItemTree>
}
type Builds = {
start: Array<{count: number, data: number}>
tree: ItemTree
bootsFirst: number
boots: Array<{count: number, data: number}>
lateGame: Array<{count: number, data: number}>
suppItems?: Array<{count: number, data: number}>
}
type Rune = {
count: number
primaryStyle: number
secondaryStyle: number
selections: Array<number>
pickrate: number
}
type LaneData = {
data: string
count: number
winningMatches: number
losingMatches: number
winrate: number
pickrate: number
runes?: Array<Rune>
builds?: Builds
/**
* Represents an item in the build tree
*/
interface ItemTree {
count: number;
data: number;
children: ItemTree[];
}
type ChampionData = {
id: number
name: string
alias: string
gameCount: number
winrate: number
pickrate: number
lanes: Array<LaneData>
/**
* Represents champion build information
*/
interface Builds {
start: Array<{count: number, data: number}>;
tree: ItemTree;
bootsFirst: number;
boots: Array<{count: number, data: number}>;
lateGame: Array<{count: number, data: number}>;
suppItems?: Array<{count: number, data: number}>;
}
/**
* Represents a rune configuration
*/
interface Rune {
count: number;
primaryStyle: number;
secondaryStyle: number;
selections: number[];
pickrate: number;
}
/**
* Represents lane-specific champion data
*/
interface LaneData {
data: string;
count: number;
winningMatches: number;
losingMatches: number;
winrate: number;
pickrate: number;
runes?: Rune[];
builds?: Builds;
}
/**
* Represents complete champion data
*/
interface ChampionData {
id: number;
name: string;
alias: string;
gameCount: number;
winrate: number;
pickrate: number;
lanes: LaneData[];
}
/**
* Champion summary from CDragon
*/
interface ChampionSummary {
id: number;
name: string;
alias: string;
squarePortraitPath: string;
// Add other relevant fields as needed
}
}
export {};
export {};

164
frontend/utils/helpers.ts Normal file
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@@ -0,0 +1,164 @@
/**
* Frontend utility functions for BuildPath application
*/
/**
* Debounce function to limit how often a function can be called
* @param func Function to debounce
* @param wait Time in milliseconds to wait before calling the function
* @returns Debounced function
*/
export function debounce<T extends (...args: any[]) => any>(func: T, wait: number): (...args: Parameters<T>) => void {
let timeout: ReturnType<typeof setTimeout> | null = null;
return function(...args: Parameters<T>): void {
if (timeout) {
clearTimeout(timeout);
}
timeout = setTimeout(() => func(...args), wait);
};
}
/**
* Safe JSON parsing with error handling
* @param data Data to parse
* @param defaultValue Default value to return if parsing fails
* @returns Parsed JSON or default value
*/
export function safeJsonParse<T>(data: string, defaultValue: T): T {
try {
return JSON.parse(data) as T;
} catch (error) {
console.error('JSON parse error:', error);
return defaultValue;
}
}
/**
* Format number as percentage with specified decimal places
* @param value Number to format
* @param decimals Number of decimal places
* @returns Formatted percentage string
*/
export function formatPercentage(value: number, decimals: number = 0): string {
return (value * 100).toFixed(decimals) + '%';
}
/**
* Capitalize first letter of string
* @param str String to capitalize
* @returns Capitalized string
*/
export function capitalize(str: string): string {
if (!str) return '';
return str.charAt(0).toUpperCase() + str.slice(1).toLowerCase();
}
/**
* Convert lane position to readable name
* @param position Lane position string
* @returns Readable lane name
*/
export function getLaneName(position: string): string {
const laneMap: Record<string, string> = {
'top': 'Top',
'jungle': 'Jungle',
'middle': 'Middle',
'bottom': 'Bottom',
'utility': 'Support'
};
return laneMap[position.toLowerCase()] || position;
}
/**
* Generate champion image URL
* @param championAlias Champion alias
* @returns Full image URL
*/
export function getChampionImageUrl(championAlias: string): string {
return `/img/champions/${championAlias.toLowerCase()}.png`;
}
/**
* Generate item image URL
* @param itemId Item ID
* @returns Full item image URL
*/
export function getItemImageUrl(itemId: number): string {
return `${CDRAGON_BASE}plugins/rcp-be-lol-game-data/global/default/v1/items/${itemId}.png`;
}
/**
* Generate rune image URL
* @param runeId Rune ID
* @returns Full rune image URL
*/
export function getRuneImageUrl(runeId: number): string {
return `${CDRAGON_BASE}plugins/rcp-be-lol-game-data/global/default/v1/perks/${runeId}.png`;
}
/**
* Format large numbers with abbreviations (K, M)
* @param num Number to format
* @returns Formatted string
*/
export function formatLargeNumber(num: number): string {
if (num >= 1000000) {
return (num / 1000000).toFixed(1) + 'M';
} else if (num >= 1000) {
return (num / 1000).toFixed(1) + 'K';
}
return num.toString();
}
/**
* Deep clone an object
* @param obj Object to clone
* @returns Cloned object
*/
export function deepClone<T>(obj: T): T {
return JSON.parse(JSON.stringify(obj));
}
/**
* Check if value is empty (null, undefined, empty string, empty array, empty object)
* @param value Value to check
* @returns True if value is empty
*/
export function isEmpty(value: any): boolean {
if (value === null || value === undefined) return true;
if (typeof value === 'string' && value.trim() === '') return true;
if (Array.isArray(value) && value.length === 0) return true;
if (typeof value === 'object' && Object.keys(value).length === 0) return true;
return false;
}
/**
* Get winrate color based on value
* @param winrate Winrate value (0-1)
* @returns CSS color class
*/
export function getWinrateColor(winrate: number): string {
if (winrate > 0.55) return 'text-green-500';
if (winrate < 0.45) return 'text-red-500';
return 'text-yellow-500';
}
/**
* Format duration in milliseconds to readable string
* @param ms Duration in milliseconds
* @returns Formatted duration string
*/
export function formatDuration(ms: number): string {
const seconds = Math.floor(ms / 1000);
const minutes = Math.floor(seconds / 60);
const hours = Math.floor(minutes / 60);
if (hours > 0) {
return `${hours}h ${minutes % 60}m`;
} else if (minutes > 0) {
return `${minutes}m ${seconds % 60}s`;
} else {
return `${seconds}s`;
}
}