Added lanes (first try)
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@@ -141,6 +141,7 @@ async function championInfos(client, patch: number, champion: Champion) {
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let winningMatches = 0;
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let losingMatches = 0;
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let totalMatches = 0;
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const lanes : Array<{data: string, count: number}> = [];
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const runes : Array<Rune> = [];
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const builds : Builds = {tree:treeInit(), start: [], bootsFirst: 0, boots: [], lateGame: []}
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for await (let match of allMatches) {
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@@ -156,6 +157,12 @@ async function championInfos(client, patch: number, champion: Champion) {
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else
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losingMatches += 1;
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// Lanes
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// TODO: make stats lane-dependant
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const already = lanes.find((x) => x.data == participant.teamPosition)
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if(already == undefined) lanes.push({count:1, data: participant.teamPosition})
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else already.count += 1
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// Runes
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handleParticipantRunes(participant, runes)
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@@ -168,6 +175,9 @@ async function championInfos(client, patch: number, champion: Champion) {
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let totalChampionMatches = winningMatches + losingMatches;
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lanes.sort((a, b) => b.count - a.count)
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arrayRemovePercentage(lanes, totalChampionMatches, 0.15)
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// Filter runes to keep 3 most played
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runes.sort((a, b) => b.count - a.count)
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if(runes.length > 3)
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@@ -198,6 +208,7 @@ async function championInfos(client, patch: number, champion: Champion) {
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return {name: champion.name,
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alias: champion.alias.toLowerCase(),
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id: championId,
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lanes: lanes,
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winrate: winningMatches / totalChampionMatches,
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gameCount: totalChampionMatches,
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pickrate: totalChampionMatches/totalMatches,
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@@ -236,7 +247,6 @@ async function makeChampionsStats(client, patch : number) {
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const database = client.db("champions")
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const collection = database.collection(patch)
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await collection.createIndex({id:1})
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await collection.createIndex({alias:1})
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}
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