Multiple changes

- backend: add summoner spells
- backend: add build variants
- backend: builds are now storing full tree with runes (keystones)
- backend: build trees are split on starter items and merged on runes
- frontend: computing core tree now
- frontend: variant selectors
This commit is contained in:
2026-03-06 23:33:02 +01:00
parent 930cbf5a18
commit 271c2b26d8
14 changed files with 684 additions and 373 deletions

View File

@@ -1,21 +1,11 @@
<script setup lang="ts">
import { getHighestPickrateBuildIndex, getFirstCoreItems } from '~/utils/buildHelpers'
import { MOCK_SUMMONER_SPELLS } from '~/utils/mockData'
import { getCoreItems, getLateGameItems } from '~/utils/buildHelpers'
import BuildVariantSelector from '~/components/build/BuildVariantSelector.vue'
import SummonerSpells from '~/components/build/SummonerSpells.vue'
import CompactRuneSelector from '~/components/build/CompactRuneSelector.vue'
import ItemRow from '~/components/build/ItemRow.vue'
const props = defineProps<{
runes: Array<{
count: number
primaryStyle: number
secondaryStyle: number
selections: Array<number>
pickrate: number
}>
builds: Builds
summonerSpells?: Array<{ id: number; count: number; pickrate: number }>
}>()
// State
@@ -23,76 +13,75 @@ const currentlySelectedBuild = ref(0)
// Use composables for data fetching
const { itemMap } = useItemMap()
const { summonerSpellMap } = useSummonerSpellMap()
// Use composable for rune styles
const { perks, primaryStyles, secondaryStyles, keystoneIds } = useRuneStyles(toRef(props, 'runes'))
const { perks, perkStyles } = useRuneStyles()
// Use composable for builds management
const { builds } = useBuilds(toRef(props, 'builds'))
const currentBuild = computed(() => builds.value[currentlySelectedBuild.value])
// Summoner spells data - use提供的 or fall back to mock
const displaySummonerSpells = computed(() =>
props.summonerSpells && props.summonerSpells.length > 0
? props.summonerSpells
: MOCK_SUMMONER_SPELLS
)
// Late game items for current build
const lateGameItems = computed(() => {
if (!currentBuild.value) return []
return getLateGameItems(currentBuild.value).slice(0, 6)
})
// Computed properties using utility functions
const firstCoreItems = computed(() => getFirstCoreItems(props.runes, builds.value))
const currentlySelectedRunes = ref(0)
const highestPickrateBuildIndex = computed(() => getHighestPickrateBuildIndex(props.runes))
// Reset selected build when runes change
// Reset selected build when variant changes
watch(
() => props.runes,
() => currentBuild,
() => {
currentlySelectedBuild.value = 0
currentlySelectedRunes.value = 0
}
)
function selectRune(index: number): void {
currentlySelectedRunes.value = index
}
function selectBuild(index: number): void {
currentlySelectedBuild.value = index
}
</script>
<template>
<div class="build-viewer">
<!-- Global Build Variant Selector - Single variant with highest pickrate -->
<BuildVariantSelector
:keystone-id="keystoneIds[highestPickrateBuildIndex]"
:item-id="firstCoreItems[highestPickrateBuildIndex]"
:keystore="perks"
:item-map="itemMap"
:pickrate="1"
/>
<div v-if="currentBuild" class="build-viewer">
<div style="display: flex">
<BuildVariantSelector
v-for="(build, i) in builds"
:key="i"
:keystone-id="build.runeKeystone"
:item-id="build.items.children[0].data"
:keystore="perks"
:item-map="itemMap"
:pickrate="build.pickrate"
:selected="currentBuild == build"
:index="i"
@select="selectBuild"
/>
</div>
<!-- Main Build Content -->
<div class="build-content">
<!-- Left Column: Summoner Spells + Runes -->
<div class="build-left-column">
<!-- Summoner Spells -->
<SummonerSpells :spells="displaySummonerSpells" :summoner-spell-map="summonerSpellMap" />
<!-- Rune Page -->
<div class="rune-section">
<h3 class="section-title">Runes</h3>
<div class="rune-page-wrapper">
<RunePage
v-if="runes[currentlySelectedBuild]"
:primary-style-id="runes[currentlySelectedBuild].primaryStyle"
:secondary-style-id="runes[currentlySelectedBuild].secondaryStyle"
:selection-ids="runes[currentlySelectedBuild].selections"
v-if="currentBuild.runes"
:primary-style-id="currentBuild.runes[currentlySelectedRunes].primaryStyle"
:secondary-style-id="currentBuild.runes[currentlySelectedRunes].secondaryStyle"
:selection-ids="currentBuild.runes[currentlySelectedRunes].selections"
/>
</div>
<!-- Compact Rune Selector -->
<CompactRuneSelector
:runes="runes"
:primary-styles="primaryStyles"
:secondary-styles="secondaryStyles"
:keystone-ids="keystoneIds"
:runes="currentBuild.runes"
:perks="perks"
:perk-styles="perkStyles"
:selected-index="currentlySelectedBuild"
@select="selectRune"
/>
@@ -105,46 +94,47 @@ function selectRune(index: number): void {
<!-- Start/Support + Boots Container -->
<div class="item-row-group">
<!-- Start Items -->
<!-- Start Item (root of the tree) -->
<ItemRow
v-if="!builds.suppItems"
v-if="currentBuild.startItems && currentBuild.startItems.length > 0"
label="Start"
:items="builds.start"
:items="currentBuild.startItems"
:item-map="itemMap"
:total-count="builds.tree.count"
:total-count="currentBuild.count"
/>
<!-- Support Items -->
<ItemRow
v-if="builds.suppItems"
v-if="currentBuild.suppItems && currentBuild.suppItems.length > 0"
label="Support"
:items="builds.suppItems"
:items="currentBuild.suppItems"
:item-map="itemMap"
:total-count="builds.tree.count"
:total-count="currentBuild.count"
/>
<!-- Boots (regular or rush) -->
<ItemRow
:label="builds.bootsFirst > 0.5 ? 'Boots Rush' : 'Boots'"
:items="builds.boots.slice(0, 2)"
:label="currentBuild.bootsFirst > 0.5 ? 'Boots Rush' : 'Boots'"
:items="currentBuild.boots.slice(0, 2)"
:item-map="itemMap"
:total-count="builds.tree.count"
:total-count="currentBuild.count"
:max-items="2"
/>
</div>
<!-- Core Items Tree -->
<div class="item-row">
<!-- Core Items Tree (children of start item) -->
<div v-if="currentBuild.items?.children?.length" class="item-row">
<span class="item-row-label">Core</span>
<ItemTree :tree="builds.tree" />
<ItemTree :tree="getCoreItems(currentBuild)" />
</div>
<!-- Late Game -->
<ItemRow
v-if="lateGameItems.length > 0"
label="Late Game"
:items="builds.lateGame.slice(0, 6)"
:items="lateGameItems"
:item-map="itemMap"
:total-count="builds.tree.count"
:total-count="currentBuild.count"
:max-items="6"
/>
</div>