Multiple changes
- backend: add summoner spells - backend: add build variants - backend: builds are now storing full tree with runes (keystones) - backend: build trees are split on starter items and merged on runes - frontend: computing core tree now - frontend: variant selectors
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76
frontend/components/SummonerSpells.vue
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76
frontend/components/SummonerSpells.vue
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<script setup lang="ts">
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import { CDRAGON_BASE, mapPath } from '~/utils/cdragon'
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const { summonerSpellMap } = useSummonerSpellMap()
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defineProps<{
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summonerSpells: Array<{ id: number; count: number; pickrate: number }>
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}>()
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</script>
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<template>
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<div class="summoner-spells-section">
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<div class="summoner-spells-row">
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<div v-for="(spell, i) in summonerSpells" :key="i" class="summoner-spell-item">
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<NuxtImg
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v-if="summonerSpellMap.get(spell.id)"
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class="summoner-spell-img"
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:src="CDRAGON_BASE + mapPath(summonerSpellMap.get(spell.id)!.iconPath)"
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/>
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<div v-else class="summoner-spell-placeholder" />
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<span class="spell-pickrate">{{ (spell.pickrate * 100).toFixed(0) }}%</span>
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</div>
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</div>
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</div>
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</template>
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<style scoped>
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.summoner-spells-section {
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display: flex;
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flex-direction: row;
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}
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.summoner-spells-row {
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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gap: 8px;
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}
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.summoner-spell-item {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 2px;
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}
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.summoner-spell-img {
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width: 36px;
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height: 36px;
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border-radius: 4px;
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border: 1px solid var(--color-on-surface);
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}
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.summoner-spell-placeholder {
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width: 36px;
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height: 36px;
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background: var(--color-surface);
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border-radius: 4px;
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border: 1px solid var(--color-on-surface);
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}
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.spell-pickrate {
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font-size: 0.65rem;
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color: var(--color-on-surface);
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opacity: 0.7;
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}
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/* Responsive: Mobile */
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@media only screen and (max-width: 900px) {
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.summoner-spell-img,
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.summoner-spell-placeholder {
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width: 32px;
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height: 32px;
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}
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}
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</style>
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