Multiple changes
- backend: add summoner spells - backend: add build variants - backend: builds are now storing full tree with runes (keystones) - backend: build trees are split on starter items and merged on runes - frontend: computing core tree now - frontend: variant selectors
This commit is contained in:
@@ -41,8 +41,8 @@ const championDescription = computed(() => championData.value?.title || '')
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<div style="display: flex; width: fit-content">
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<div class="champion-title-img-container">
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<NuxtImg
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width="160"
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height="160"
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width="100"
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height="100"
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class="champion-title-img"
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:src="
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CDRAGON_BASE +
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@@ -54,13 +54,15 @@ const championDescription = computed(() => championData.value?.title || '')
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</div>
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<div id="ct-info-container">
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<h1>{{ championName }}</h1>
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<h3 id="ct-desc">{{ championDescription }}</h3>
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<h1 style="font-size: 1.5rem">{{ championName }}</h1>
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<h3 id="ct-desc" style="font-size: 1rem">{{ championDescription }}</h3>
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<div id="ct-basic-stat-container">
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<h2 class="ct-basic-stat">{{ winrate }}% win.</h2>
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<h2 class="ct-basic-stat ct-basic-stat-margin">{{ pickrate }}% pick.</h2>
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<h2 class="ct-basic-stat">{{ gameCount }} games</h2>
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<h2 style="font-size: 1.2rem" class="ct-basic-stat">{{ winrate }}% win.</h2>
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<h2 style="font-size: 1.2rem" class="ct-basic-stat ct-basic-stat-margin">
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{{ pickrate }}% pick.
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</h2>
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<h2 style="font-size: 1.2rem" class="ct-basic-stat">{{ gameCount }} games</h2>
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</div>
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</div>
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</div>
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@@ -68,15 +70,15 @@ const championDescription = computed(() => championData.value?.title || '')
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<style>
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.champion-title-img-container {
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width: 160px;
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height: 160px;
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width: 100px;
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height: 100px;
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overflow: hidden;
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border: 1px solid var(--color-on-surface);
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}
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.champion-title-img {
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width: 160px;
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height: 160px;
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width: 100px;
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height: 100px;
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transform: translate(4px, 4px) scale(1.2, 1.2);
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user-select: none;
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@@ -93,7 +95,7 @@ const championDescription = computed(() => championData.value?.title || '')
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margin-top: 5px;
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}
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#ct-basic-stat-container {
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margin-top: 30px;
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margin-top: 16px;
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display: flex;
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}
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@@ -1,23 +1,17 @@
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<script setup lang="ts">
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import { CDRAGON_BASE, mapPath } from '~/utils/cdragon'
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interface SummonerSpellData {
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id: number
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count: number
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pickrate: number
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}
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const { summonerSpellMap } = useSummonerSpellMap()
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const props = defineProps<{
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spells: Array<SummonerSpellData>
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summonerSpellMap: Map<number, SummonerSpell>
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defineProps<{
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summonerSpells: Array<{ id: number; count: number; pickrate: number }>
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}>()
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</script>
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<template>
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<div class="summoner-spells-section">
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<h3 class="section-title">Summoner Spells</h3>
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<div class="summoner-spells-row">
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<div v-for="(spell, i) in props.spells.slice(0, 2)" :key="i" class="summoner-spell-item">
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<div v-for="(spell, i) in summonerSpells" :key="i" class="summoner-spell-item">
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<NuxtImg
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v-if="summonerSpellMap.get(spell.id)"
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class="summoner-spell-img"
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@@ -33,27 +27,21 @@ const props = defineProps<{
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<style scoped>
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.summoner-spells-section {
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display: flex;
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flex-direction: column;
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}
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.section-title {
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font-size: 1rem;
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font-weight: 600;
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margin-bottom: 10px;
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color: #4a9eff;
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text-transform: uppercase;
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letter-spacing: 0.5px;
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flex-direction: row;
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}
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.summoner-spells-row {
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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gap: 8px;
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}
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.summoner-spell-item {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 6px;
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gap: 2px;
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}
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.summoner-spell-img {
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@@ -72,21 +60,17 @@ const props = defineProps<{
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}
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.spell-pickrate {
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font-size: 0.7rem;
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font-size: 0.65rem;
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color: var(--color-on-surface);
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opacity: 0.7;
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}
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/* Responsive: Mobile */
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@media only screen and (max-width: 900px) {
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.section-title {
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font-size: 0.9rem;
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}
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.summoner-spell-img,
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.summoner-spell-placeholder {
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width: 36px;
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height: 36px;
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width: 32px;
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height: 32px;
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}
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}
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</style>
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@@ -7,12 +7,18 @@ const props = defineProps<{
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keystore: Map<number, Perk>
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itemMap: Map<number, Item>
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pickrate: number
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selected: boolean
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index: number
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}>()
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const emit = defineEmits<{
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select: [index: number]
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}>()
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</script>
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<template>
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<div class="build-variant-selector">
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<div :class="['build-variant-card', { selected: true }]">
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<div :class="['build-variant-card', { selected }]" @click="emit('select', index)">
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<div class="variant-content">
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<!-- Keystone -->
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<NuxtImg
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@@ -9,23 +9,22 @@ interface RuneBuild {
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pickrate: number
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}
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interface PerkStyle {
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id: number
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iconPath: string
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}
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const props = defineProps<{
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runes: Array<RuneBuild>
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primaryStyles: Array<PerkStyle>
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secondaryStyles: Array<PerkStyle>
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keystoneIds: Array<number>
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perks: Map<number, Perk>
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selectedIndex: number
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perkStyles: Map<number, PerkStyle>
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}>()
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const selectedIndex = ref(0)
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const emit = defineEmits<{
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select: [index: number]
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}>()
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function select(index: number) {
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emit('select', index)
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selectedIndex.value = index
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}
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</script>
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<template>
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@@ -33,24 +32,24 @@ const emit = defineEmits<{
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<div
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v-for="(rune, index) in props.runes"
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:key="index"
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:class="['compact-rune-option', { active: index === props.selectedIndex }]"
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@click="emit('select', index)"
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:class="['compact-rune-option', { active: index === selectedIndex }]"
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@click="select(index)"
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>
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<div class="compact-rune-content">
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<NuxtImg
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v-if="primaryStyles[index]"
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v-if="runes[index].primaryStyle"
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class="compact-rune-img"
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:src="CDRAGON_BASE + mapPath(primaryStyles[index].iconPath)"
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:src="CDRAGON_BASE + mapPath(perkStyles.get(runes[index].primaryStyle)?.iconPath!)"
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/>
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<NuxtImg
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v-if="keystoneIds[index] && props.perks.get(keystoneIds[index])"
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v-if="perks.get(runes[index].selections[0])"
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class="compact-rune-img"
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:src="CDRAGON_BASE + mapPath(props.perks.get(keystoneIds[index])!.iconPath)"
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:src="CDRAGON_BASE + mapPath(perks.get(runes[index].selections[0])!.iconPath)"
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/>
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<NuxtImg
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v-if="secondaryStyles[index]"
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v-if="runes[index].secondaryStyle"
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class="compact-rune-img"
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:src="CDRAGON_BASE + mapPath(secondaryStyles[index].iconPath)"
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:src="CDRAGON_BASE + mapPath(perkStyles.get(runes[index].secondaryStyle)?.iconPath!)"
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/>
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</div>
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<span class="compact-rune-pickrate">{{ (rune.pickrate * 100).toFixed(1) }}%</span>
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@@ -1,21 +1,11 @@
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<script setup lang="ts">
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import { getHighestPickrateBuildIndex, getFirstCoreItems } from '~/utils/buildHelpers'
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import { MOCK_SUMMONER_SPELLS } from '~/utils/mockData'
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import { getCoreItems, getLateGameItems } from '~/utils/buildHelpers'
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import BuildVariantSelector from '~/components/build/BuildVariantSelector.vue'
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import SummonerSpells from '~/components/build/SummonerSpells.vue'
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import CompactRuneSelector from '~/components/build/CompactRuneSelector.vue'
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import ItemRow from '~/components/build/ItemRow.vue'
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const props = defineProps<{
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runes: Array<{
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count: number
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primaryStyle: number
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secondaryStyle: number
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selections: Array<number>
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pickrate: number
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}>
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builds: Builds
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summonerSpells?: Array<{ id: number; count: number; pickrate: number }>
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}>()
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// State
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@@ -23,76 +13,75 @@ const currentlySelectedBuild = ref(0)
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// Use composables for data fetching
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const { itemMap } = useItemMap()
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const { summonerSpellMap } = useSummonerSpellMap()
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// Use composable for rune styles
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const { perks, primaryStyles, secondaryStyles, keystoneIds } = useRuneStyles(toRef(props, 'runes'))
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const { perks, perkStyles } = useRuneStyles()
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// Use composable for builds management
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const { builds } = useBuilds(toRef(props, 'builds'))
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const currentBuild = computed(() => builds.value[currentlySelectedBuild.value])
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// Summoner spells data - use提供的 or fall back to mock
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const displaySummonerSpells = computed(() =>
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props.summonerSpells && props.summonerSpells.length > 0
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? props.summonerSpells
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: MOCK_SUMMONER_SPELLS
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)
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// Late game items for current build
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const lateGameItems = computed(() => {
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if (!currentBuild.value) return []
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return getLateGameItems(currentBuild.value).slice(0, 6)
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})
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// Computed properties using utility functions
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const firstCoreItems = computed(() => getFirstCoreItems(props.runes, builds.value))
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const currentlySelectedRunes = ref(0)
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const highestPickrateBuildIndex = computed(() => getHighestPickrateBuildIndex(props.runes))
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// Reset selected build when runes change
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// Reset selected build when variant changes
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watch(
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() => props.runes,
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() => currentBuild,
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() => {
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currentlySelectedBuild.value = 0
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currentlySelectedRunes.value = 0
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}
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)
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function selectRune(index: number): void {
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currentlySelectedRunes.value = index
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}
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function selectBuild(index: number): void {
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currentlySelectedBuild.value = index
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}
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</script>
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<template>
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<div class="build-viewer">
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<!-- Global Build Variant Selector - Single variant with highest pickrate -->
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<BuildVariantSelector
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:keystone-id="keystoneIds[highestPickrateBuildIndex]"
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:item-id="firstCoreItems[highestPickrateBuildIndex]"
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:keystore="perks"
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:item-map="itemMap"
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:pickrate="1"
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/>
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<div v-if="currentBuild" class="build-viewer">
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<div style="display: flex">
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<BuildVariantSelector
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v-for="(build, i) in builds"
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:key="i"
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:keystone-id="build.runeKeystone"
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:item-id="build.items.children[0].data"
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:keystore="perks"
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:item-map="itemMap"
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:pickrate="build.pickrate"
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:selected="currentBuild == build"
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:index="i"
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@select="selectBuild"
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/>
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</div>
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<!-- Main Build Content -->
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<div class="build-content">
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<!-- Left Column: Summoner Spells + Runes -->
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<div class="build-left-column">
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<!-- Summoner Spells -->
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<SummonerSpells :spells="displaySummonerSpells" :summoner-spell-map="summonerSpellMap" />
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<!-- Rune Page -->
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<div class="rune-section">
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<h3 class="section-title">Runes</h3>
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<div class="rune-page-wrapper">
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<RunePage
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v-if="runes[currentlySelectedBuild]"
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:primary-style-id="runes[currentlySelectedBuild].primaryStyle"
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:secondary-style-id="runes[currentlySelectedBuild].secondaryStyle"
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:selection-ids="runes[currentlySelectedBuild].selections"
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v-if="currentBuild.runes"
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:primary-style-id="currentBuild.runes[currentlySelectedRunes].primaryStyle"
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:secondary-style-id="currentBuild.runes[currentlySelectedRunes].secondaryStyle"
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:selection-ids="currentBuild.runes[currentlySelectedRunes].selections"
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/>
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</div>
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<!-- Compact Rune Selector -->
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<CompactRuneSelector
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:runes="runes"
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:primary-styles="primaryStyles"
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:secondary-styles="secondaryStyles"
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:keystone-ids="keystoneIds"
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:runes="currentBuild.runes"
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:perks="perks"
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:perk-styles="perkStyles"
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:selected-index="currentlySelectedBuild"
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@select="selectRune"
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/>
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@@ -105,46 +94,47 @@ function selectRune(index: number): void {
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<!-- Start/Support + Boots Container -->
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<div class="item-row-group">
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<!-- Start Items -->
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<!-- Start Item (root of the tree) -->
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<ItemRow
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v-if="!builds.suppItems"
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v-if="currentBuild.startItems && currentBuild.startItems.length > 0"
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label="Start"
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:items="builds.start"
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:items="currentBuild.startItems"
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:item-map="itemMap"
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:total-count="builds.tree.count"
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:total-count="currentBuild.count"
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/>
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<!-- Support Items -->
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<ItemRow
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v-if="builds.suppItems"
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v-if="currentBuild.suppItems && currentBuild.suppItems.length > 0"
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label="Support"
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:items="builds.suppItems"
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:items="currentBuild.suppItems"
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:item-map="itemMap"
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:total-count="builds.tree.count"
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:total-count="currentBuild.count"
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/>
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<!-- Boots (regular or rush) -->
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<ItemRow
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:label="builds.bootsFirst > 0.5 ? 'Boots Rush' : 'Boots'"
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:items="builds.boots.slice(0, 2)"
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:label="currentBuild.bootsFirst > 0.5 ? 'Boots Rush' : 'Boots'"
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:items="currentBuild.boots.slice(0, 2)"
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:item-map="itemMap"
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:total-count="builds.tree.count"
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:total-count="currentBuild.count"
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:max-items="2"
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/>
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</div>
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<!-- Core Items Tree -->
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<div class="item-row">
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<!-- Core Items Tree (children of start item) -->
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<div v-if="currentBuild.items?.children?.length" class="item-row">
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<span class="item-row-label">Core</span>
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<ItemTree :tree="builds.tree" />
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<ItemTree :tree="getCoreItems(currentBuild)" />
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</div>
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<!-- Late Game -->
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<ItemRow
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v-if="lateGameItems.length > 0"
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label="Late Game"
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:items="builds.lateGame.slice(0, 6)"
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:items="lateGameItems"
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:item-map="itemMap"
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:total-count="builds.tree.count"
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:total-count="currentBuild.count"
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:max-items="6"
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/>
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</div>
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@@ -137,7 +137,7 @@ if (route.path.startsWith('/tierlist/')) {
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<h3 style="font-size: 18px; font-weight: 200; opacity: 0.5">Loading stats...</h3>
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</template>
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||||
<NuxtLink to="/about"><h3>About</h3></NuxtLink>
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||||
<h2 style="font-size: 10px; font-weight: 200; margin-top: 3px">
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<h2 style="font-size: 10px; font-weight: 200; margin-top: 3px; margin-right: 10px">
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BuildPath isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot
|
||||
Games or anyone officially involved in producing or managing Riot Games properties. Riot
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||||
Games, and all associated properties are trademarks or registered trademarks of Riot Games,
|
||||
|
||||
Reference in New Issue
Block a user