The diagnostics page showed the status job "waiting" while its runs
and the report-now kick died without a trace: any exception before the
first log line was invisible, indistinguishable from a job that never
starts. Every worker now wraps its run — a crash logs its type, message,
and first frame; a cancellation logs as such and rethrows. The screen
gains the report-now kick's own row (a one-time job's empty list is
"never run", not an error) and the tap lands in the log, so the next
stale-row mystery names its cause instead of hiding it.
A stale "last seen" had no client-side answer: a dead worker, a down
claw, and a claw that drops writes all looked identical from the
settings screen. The new page separates them: the WorkManager jobs'
live state (a cancelled schedule renders as "not scheduled"), the two
clocks — the phone's last landed report against the claw's last stamp
— whose disagreement names the broken end, auto-detected system checks
(battery optimization, background restriction, notifications) with
jumps into the exact settings page, a report-now kick, and a 200-line
in-memory flight recorder where every worker run logs its outcome.
A failed post returns retry(), which moves the next run onto
WorkManager's exponential backoff — 30s doubling, capped at five hours.
A couple of failures while the claw is unreachable is enough to leave
the fleet without a report for most of a day, which reads exactly like
the phone being gone.
The snapshot is only saved when every post landed, so the next
scheduled run re-derives the whole transition set and posts it again.
The fifteen-minute schedule is the retry; return success and keep it.
The fleet card reads last-seen from the claw, and only a landed report
moves it. Periodic work is deferred while the device idles — Doze
stretches the fifteen-minute floor to hours — so a phone sitting in the
human's hand could show itself as "last seen 3h ago" with nothing wrong
on the claw.
Kick a status run on resume, the same way the commands worker already
is, and reload the fleet whenever a run lands. The landed-run signal is
a new clock in StatusRepository, written in the same edit that saves the
snapshot (which only happens once every post of the run succeeded), so
the card reloads on a report that actually reached the claw.
The stored `colors` key names a palette — rhema (the default,
Jadeite), aquamarine, black-and-white, or dracula — and the
Appearance page of /settings cycles it live, like the theme and
icon toggles beside it. Each palette carries a dark and a light
appearance under the existing `theme` key; dracula's light side is
derived, the official palette ships only dark.
The appearance decision moves off token comparison: Theme now
answers is_dark() from the ground/text luminance, so palettes
beyond the original two get the right per-profile fallback tones.