The last forge content in config.rs was vocabulary, not data:
`ForgeKind` (name/parse/token_env/default_base) and the pure
`resolve_token` helper. By the same rule that moved `Watch` to the
watch table and left `CalendarWatch` in the calendar integration,
the kind belongs to the crate that speaks the forges.
- `rhema-forge-integration` gains `kind::ForgeKind` and
`resolve_token`, with the parse and token-fallback tests moved
alongside — the claw's config tests were testing the integration's
type through a re-export.
- The claw's surfaces import the type from the integration directly;
the crate root re-exports it, so `rhema_claw::ForgeKind` keeps
resolving for everything downstream.
config.rs is now config: credentials, the surface, paths, cadence,
and nothing that knows what a forge or a calendar is.
The triage mapped the forges' notification reasons onto the claw's
verdicts, but it co-evolves with the vocabulary, not with the claw:
a reason that enters it (Gitea's collapsed shape) needs a verdict in
the same change, and its tests pin the mapping against the
vocabulary's own types. It now lives in the integration crate as the
default classification; a consumer may reclassify on top. The claw
imports it like the rest of the forge seam.
Gitea's notifications feed names no per-row reason, so the adapter
collapses every row under one fixed NotificationReason::Other spelling
— and the claw's triage mapped every Other to Surface: the notification
reached the device queue and never a dispatch. A comment on a thread
the account authored could therefore never wake the agent on a
reason-less forge, whatever the watches said.
The adapter now publishes that spelling as gitea::COLLAPSED_REASON —
it is the seam's contract, not a detail — and the triage treats it as
the known shape it is: a notification on a thread of the account's own
dispatches the implementer. A spelling no adapter owns still surfaces;
an unknown shape remains the user's to judge, never the agent's to
guess at.
The stored `colors` key names a palette — rhema (the default,
Jadeite), aquamarine, black-and-white, or dracula — and the
Appearance page of /settings cycles it live, like the theme and
icon toggles beside it. Each palette carries a dark and a light
appearance under the existing `theme` key; dracula's light side is
derived, the official palette ships only dark.
The appearance decision moves off token comparison: Theme now
answers is_dark() from the ground/text luminance, so palettes
beyond the original two get the right per-profile fallback tones.