Files
leaguerecorder/record-daemon/src/lqp/mod.rs

37 lines
1.5 KiB
Rust

//! League Client API (LQP) module.
//!
//! This module handles communication with the League of Legends client
//! via WebSocket and REST API for game event detection and capture.
mod api_types;
mod auth;
mod client;
mod endpoints;
mod events;
mod state;
mod tls;
mod websocket;
pub use api_types::{
ActivePlayerResponse, ChampionSelectPlayer, ChampionSelectResponse, EndOfGamePlayer,
EndOfGameStatsResponse, EndOfGameTeam, GameData, GameflowSessionResponse, LiveClientItem,
LiveClientPlayer, PlayerListResponse, PlayerStats, PreGameData, QueueData, RunePageResponse,
SummonerResponse, SummonerSpellsData, TeamPlayer, Timers,
};
pub use auth::{LockfileCredentials, LockfileWatcher};
pub use client::LqpClient;
pub use endpoints::{
ALL_RUNE_PAGES, CHAMPION_SELECT, CHAMPION_SELECT_LOCAL_PLAYER, CHAMPION_SUMMARY,
GAMEFLOW_PHASE, GAME_STATS, LIVE_CLIENT_DATA, LIVE_CLIENT_DATA_ACTIVE_PLAYER,
LIVE_CLIENT_DATA_PLAYER_LIST, MATCH_HISTORY, RUNE_PAGES, SESSION, SUBSCRIBE_ENDPOINTS,
SUMMONER,
};
pub use events::{
ChampSelectStartInfo, ChampionPickInfo, DeathEvent, EventData, GameEndInfo, GameEvent,
GameStartInfo, GameflowSession, InGameStats, ItemBuild, ItemInfo, KillEvent, MatchInfo,
ObjectiveEvent, ObjectiveType, PlayerChampionSelection, PlayerGameMetadata, PlayerIdentity,
QueueInfo, RunePage, RuneSlot, SummonerSpells, TeamMember,
};
pub use state::{ClientState, GameflowPhase};
pub use websocket::{parse_event_from_uri, parse_websocket_message};