36 lines
1.3 KiB
Rust
36 lines
1.3 KiB
Rust
//! League Client API (LQP) module.
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//!
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//! This module handles communication with the League of Legends client
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//! via WebSocket and REST API for game event detection and capture.
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mod auth;
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mod client;
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mod endpoints;
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mod events;
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mod items;
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mod mappings;
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mod metadata;
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mod state;
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mod tls;
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mod websocket;
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pub use auth::{LockfileCredentials, LockfileWatcher};
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pub use client::LqpClient;
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pub use endpoints::{
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ALL_RUNE_PAGES, CHAMPION_SELECT, CHAMPION_SELECT_LOCAL_PLAYER, CHAMPION_SUMMARY,
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GAMEFLOW_PHASE, GAME_STATS, LIVE_CLIENT_DATA, LIVE_CLIENT_DATA_ACTIVE_PLAYER,
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LIVE_CLIENT_DATA_PLAYER_LIST, MATCH_HISTORY, RUNE_PAGES, SESSION, SUBSCRIBE_ENDPOINTS,
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SUMMONER,
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};
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pub use events::{
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ChampSelectStartInfo, ChampionPickInfo, DeathEvent, EventData, GameEndInfo, GameEvent,
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GameStartInfo, GameflowSession, InGameStats, ItemBuild, ItemInfo, KillEvent, MatchInfo,
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ObjectiveEvent, ObjectiveType, PlayerChampionSelection, PlayerGameMetadata, PlayerIdentity,
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QueueInfo, RunePage, RuneSlot, SummonerSpells, TeamMember,
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};
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pub use items::{parse_items_from_game_stats, parse_items_from_live_client};
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pub use mappings::{champion_id_to_name, map_id_to_name, spell_id_to_name};
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pub use metadata::{GameEndMetadata, PreGameMetadata};
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pub use state::{ClientState, GameflowPhase};
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pub use websocket::{parse_event_from_uri, parse_websocket_message};
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