//! League Client API (LQP) module. //! //! This module handles communication with the League of Legends client //! via WebSocket and REST API for game event detection and capture. mod auth; mod client; mod events; pub use auth::{LockfileCredentials, LockfileWatcher}; pub use client::{GameflowPhase, LqpClient}; pub use events::{ DeathEvent, EventData, GameEndInfo, GameEvent, GameStartInfo, KillEvent, MatchInfo, ObjectiveEvent, ObjectiveType, };