tauri-app: set event color depending on event type
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record-daemon / Build, check and test (push) Successful in 2m3s
All checks were successful
record-daemon / Build, check and test (push) Successful in 2m3s
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@@ -95,11 +95,7 @@ function getEventColor(event: TimestampedEvent): string {
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return "#60a5fa"; // blue
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case "kill":
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case "champions_killed":
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return "#f87171"; // red
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case "death":
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return "#ef4444"; // darker red
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case "assist":
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return "#a78bfa"; // purple
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return getKillEventColor(event);
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case "objective":
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return "#fbbf24"; // yellow
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default:
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@@ -107,6 +103,43 @@ function getEventColor(event: TimestampedEvent): string {
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}
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}
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// Get kill event color based on player involvement
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function getKillEventColor(event: TimestampedEvent): string {
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const rawEvent = event.event as { killer?: string; victim?: string } | null;
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const rawData = event.raw_data as { Assisters?: string[] } | null;
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if (!rawEvent) return "#9ca3af"; // gray for unknown
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const killer = rawEvent.killer;
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const victim = rawEvent.victim;
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const assisters = rawData?.Assisters || [];
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// Get local player's summoner name
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const localPlayerName = localPlayer.value?.riotIdGameName;
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if (!localPlayerName) {
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return "#9ca3af"; // gray if we can't determine local player
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}
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// Player got a kill
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if (killer === localPlayerName) {
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return "#4ade80"; // green for kills by player
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}
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// Player died
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if (victim === localPlayerName) {
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return "#ef4444"; // red for deaths (player was killed)
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}
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// Player assisted
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if (assisters.includes(localPlayerName)) {
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return "#a78bfa"; // purple for assists
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}
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// Player not involved
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return "#9ca3af"; // gray for neutral kills
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}
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// Player stats from end game data
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interface PlayerData {
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puuid: string;
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