record-daemon: fmt, clippy
record-daemon / Build, check and test (push) Successful in 2m12s

This commit is contained in:
2026-03-25 11:07:36 +01:00
parent 12fe579aca
commit f81eff8496
5 changed files with 189 additions and 78 deletions
+24 -12
View File
@@ -443,33 +443,38 @@ impl Daemon {
});
// Fetch player game metadata (runes, summoner spells, puuid) as fallback
let player_metadata = self.lqp_client.fetch_player_game_metadata().await.ok();
let player_metadata =
self.lqp_client.fetch_player_game_metadata().await.ok();
let (fetched_puuid, fetched_runes, fetched_summoner_spells) =
player_metadata.map_or((None, None, None), |m| {
(m.puuid, m.runes, m.summoner_spells)
});
// Use transition values first, then fall back to fetched values
let final_puuid = transition_puuid.or(fetched_puuid);
let final_runes = transition_runes.or(fetched_runes);
let final_summoner_spells = transition_summoner_spells.or(fetched_summoner_spells);
let final_summoner_spells =
transition_summoner_spells.or(fetched_summoner_spells);
info!(
"[EVENT_HANDLER] Final values: puuid={:?}, runes={:?}, summoner_spells={:?}",
final_puuid, final_runes, final_summoner_spells
);
// Fetch all players identities for puuid mapping
let all_players_identities = self.lqp_client.fetch_all_players_identities().await.ok();
let all_players_identities =
self.lqp_client.fetch_all_players_identities().await.ok();
let all_players_info: Vec<record_daemon::timeline::PlayerIdentityInfo> =
all_players_identities.unwrap_or_default().into_iter().map(|p| {
record_daemon::timeline::PlayerIdentityInfo {
all_players_identities
.unwrap_or_default()
.into_iter()
.map(|p| record_daemon::timeline::PlayerIdentityInfo {
puuid: p.puuid,
summoner_name: p.summoner_name,
champion_name: p.champion_name,
team: p.team,
}
}).collect();
})
.collect();
// Build game metadata for timeline
let metadata_update = record_daemon::timeline::MetadataUpdate {
@@ -501,14 +506,18 @@ impl Daemon {
info!("[EVENT_HANDLER] start_recording completed successfully");
}
}
StateTransition::GameEnded { game_end_info, final_items: _ } => {
StateTransition::GameEnded {
game_end_info,
final_items: _,
} => {
info!(
"[EVENT_HANDLER] GameEnded transition with info: {:?}",
game_end_info
);
// Fetch final items before stopping
let fetched_final_items = self.lqp_client.fetch_final_items().await.ok().flatten();
let fetched_final_items =
self.lqp_client.fetch_final_items().await.ok().flatten();
// Convert GameEndInfo to GameEndMetadata if available
let game_end_metadata =
@@ -551,7 +560,10 @@ impl Daemon {
game_end_metadata
);
if let Err(e) = self.stop_recording_with_metadata(game_end_metadata, fetched_final_items).await {
if let Err(e) = self
.stop_recording_with_metadata(game_end_metadata, fetched_final_items)
.await
{
error!("[EVENT_HANDLER] Failed to stop recording: {}", e);
// Don't propagate error - keep daemon running