record-daemon: fix gamephase event handling
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@@ -143,6 +143,7 @@ fn event_type_name(event: &GameEvent) -> String {
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GameEvent::Death(_) => "death",
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GameEvent::Objective(_) => "objective",
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GameEvent::GameEnd(_) => "game_end",
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GameEvent::PhaseChange(_) => "phase_change",
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GameEvent::Unknown => "unknown",
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}
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.to_string()
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