record-daemon: refactor client.rs

This commit is contained in:
2026-03-25 15:37:51 +01:00
parent f81eff8496
commit ac4020b841
8 changed files with 1091 additions and 863 deletions

View File

@@ -0,0 +1,482 @@
//! WebSocket event parsing for LQP client.
//!
//! Handles parsing of WebSocket messages from the League Client
//! and converting them to game events.
use tracing::{debug, info, warn};
use super::events::{GameEvent, GameflowSession};
use super::mappings::{champion_id_to_name, map_id_to_name};
/// Parse a WebSocket message into a game event.
pub fn parse_websocket_message(text: &str, local_puuid: Option<&str>) -> Option<GameEvent> {
// Parse the message array format: [type, callback, data]
let value: serde_json::Value = match serde_json::from_str(text) {
Ok(v) => v,
Err(e) => {
warn!("Failed to parse WebSocket message as JSON: {}", e);
return None;
}
};
// Check if it's an event message (type 8)
if let Some(arr) = value.as_array() {
if arr.len() >= 3 {
let msg_type = arr.first()?.as_u64()?;
if msg_type == 8 {
// Event message format: [8, "OnJsonApiEvent", {"data": ..., "eventType": ..., "uri": ...}]
let callback = arr.get(1)?.as_str()?;
let event_data = arr.get(2)?;
if callback == "OnJsonApiEvent" {
// Try to parse as RawEvent for type-safe access
if let Ok(raw_event) =
serde_json::from_value::<super::events::RawEvent>(event_data.clone())
{
let event_type = event_data
.get("eventType")
.and_then(|t| t.as_str())
.unwrap_or("Update");
return parse_event_from_uri(
&raw_event.uri,
event_type,
&serde_json::to_value(raw_event.data).unwrap_or_default(),
local_puuid,
);
}
// Fallback to manual extraction
let uri = event_data.get("uri")?.as_str()?;
let data = event_data.get("data")?;
let event_type = event_data
.get("eventType")
.and_then(|t| t.as_str())
.unwrap_or("Update");
return parse_event_from_uri(uri, event_type, data, local_puuid);
} else {
debug!("Unknown callback: {}", callback);
}
} else if msg_type == 4 {
// Response to subscription - this is normal
debug!("Subscription response received");
} else if msg_type == 0 {
// Welcome message
info!("WebSocket welcome message received");
} else {
debug!("Unknown message type {msg_type} received");
}
}
} else {
debug!("Message is not an array: {:?}", value);
}
None
}
/// Parse an event based on the URI.
pub fn parse_event_from_uri(
uri: &str,
event_type: &str,
data: &serde_json::Value,
local_puuid: Option<&str>,
) -> Option<GameEvent> {
info!("Parsing event from URI: {} (type: {})", uri, event_type);
// Handle gameflow phase changes
if uri == "/lol-gameflow/v1/gameflow-phase" {
return parse_gameflow_phase_event(data);
}
// Handle gameflow session updates
if uri == "/lol-gameflow/v1/session" {
return parse_gameflow_session_event(data, local_puuid);
}
// Handle game events (kills, deaths, objectives)
if uri == "/lol-game-events/v1/game-events" {
info!("Game event received: {:?}", data);
return GameEvent::from_json(data);
}
// Handle ready check
if uri == "/lol-matchmaking/v1/ready-check" {
info!("Ready check event: {:?}", data);
return None;
}
// Handle champion select
if uri == "/lol-champ-select/v1/session" {
return parse_champion_select_event(data);
}
// Handle end-of-game stats block (contains actual game results)
if uri == "/lol-end-of-game/v1/eog-stats-block" {
return parse_end_of_game_stats(data);
}
// Handle lobby
if uri.starts_with("/lol-lobby") {
debug!("Lobby event: {}", uri);
return None;
}
debug!("Unhandled URI: {}", uri);
None
}
/// Parse gameflow phase change event.
fn parse_gameflow_phase_event(data: &serde_json::Value) -> Option<GameEvent> {
let phase = data.as_str()?;
info!("Gameflow phase changed to: {}", phase);
// Only trigger GameEnd on EndOfGame phase (not WaitingForStats or PreEndOfGame)
// This ensures we wait for the stats to be available
if phase == "EndOfGame" {
info!("Game end phase detected: {}", phase);
// Generate a GameEnd event for timeline recording
return Some(
GameEvent::from_json(&serde_json::json!({
"eventType": "lcu-game-end",
"gameId": 0, // Will be filled from state if available
"victory": false, // Will be updated from end-of-game stats
"duration": 0.0
}))
.unwrap_or(GameEvent::Unknown),
);
}
// Update internal state based on phase
Some(
GameEvent::from_json(&serde_json::json!({
"eventType": "lcu-phase-change",
"phase": phase
}))
.unwrap_or(GameEvent::Unknown),
)
}
/// Parse gameflow session event.
fn parse_gameflow_session_event(
data: &serde_json::Value,
local_puuid: Option<&str>,
) -> Option<GameEvent> {
if let Some(phase) = data.get("phase").and_then(|p| p.as_str()) {
info!("Gameflow session phase: {}", phase);
// Check for game start
if phase == "InProgress" {
return parse_game_start_event(data, local_puuid);
}
return Some(
GameEvent::from_json(&serde_json::json!({
"eventType": "lcu-phase-change",
"phase": phase
}))
.unwrap_or(GameEvent::Unknown),
);
}
None
}
/// Parse game start event from session data.
fn parse_game_start_event(
data: &serde_json::Value,
local_puuid: Option<&str>,
) -> Option<GameEvent> {
info!("Game is now in progress!");
// Try to parse the gameData into a GameflowSession struct
let session: Option<GameflowSession> = data
.get("gameData")
.and_then(|gd| serde_json::from_value(gd.clone()).ok());
if let Some(ref session) = session {
debug!(
"Parsed GameflowSession: game_id={}, queue={:?}",
session.game_id,
session.queue_name()
);
} else {
debug!("Failed to parse gameData as GameflowSession, falling back to manual extraction");
}
// Extract game_id - prefer from parsed session, fallback to manual extraction
let game_id = session.as_ref().map(|s| s.game_id).unwrap_or_else(|| {
data.get("gameData")
.and_then(|gd| gd.get("gameId"))
.and_then(|id| id.as_u64())
.unwrap_or(0)
});
// Extract queue info (this is the same for all players)
let queue_type = session
.as_ref()
.and_then(|s| s.queue_name())
.map(|s| s.to_string())
.or_else(|| {
data.get("gameData")
.and_then(|gd| gd.get("queue"))
.and_then(|q| q.get("name"))
.and_then(|n| n.as_str())
.map(|s| s.to_string())
});
let queue_id = session.as_ref().and_then(|s| s.queue_id());
let game_mode = session
.as_ref()
.and_then(|s| s.game_mode())
.map(|s| s.to_string())
.or_else(|| {
data.get("gameData")
.and_then(|gd| gd.get("queue"))
.and_then(|q| q.get("gameMode"))
.and_then(|m| m.as_str())
.map(|s| s.to_string())
});
// Extract map name
let map_name = session
.as_ref()
.and_then(|s| s.map_id())
.and_then(|id| map_id_to_name(id as u64))
.or_else(|| {
data.get("gameData")
.and_then(|gd| gd.get("queue"))
.and_then(|q| q.get("mapId"))
.and_then(|id| id.as_u64())
.and_then(map_id_to_name)
});
info!(
"Extracted game metadata: game_id={}, queue={:?}, queue_id={:?}, mode={:?}, map={:?}",
game_id, queue_type, queue_id, game_mode, map_name
);
// Extract player-specific data using puuid
let (champion, team, summoner_name) = if let Some(puuid) = local_puuid {
let champ_id = session.as_ref().and_then(|s| s.get_champion_id(puuid));
let team_id = session.as_ref().and_then(|s| s.get_team(puuid));
let summoner = session
.as_ref()
.and_then(|s| s.get_summoner_name(puuid))
.map(|s| s.to_string());
// Convert champion_id to champion name
let champ_name = champ_id.and_then(champion_id_to_name);
info!(
"Extracted player data via puuid: champion={:?}, team={:?}, summoner={:?}",
champ_name, team_id, summoner
);
(champ_name, team_id, summoner)
} else {
info!("No local_puuid available, cannot extract player-specific data");
(None, None, None)
};
Some(
GameEvent::from_json(&serde_json::json!({
"eventType": "lcu-game-start",
"gameId": game_id,
"queueType": queue_type,
"queueId": queue_id,
"gameMode": game_mode,
"map": map_name,
"champion": champion,
"team": team,
"summonerName": summoner_name,
"session": session
}))
.unwrap_or(GameEvent::Unknown),
)
}
/// Parse champion select event.
fn parse_champion_select_event(data: &serde_json::Value) -> Option<GameEvent> {
info!("Champion select event: {:?}", data);
// Check if we're in champion select phase
if let Some(timers) = data.get("timers") {
if let Some(phase) = timers.get("phase").and_then(|p| p.as_str()) {
if phase == "BAN_PICK" || phase == "FINALIZATION" {
// Extract local player's champion
if let Some(local_player_cell_id) =
data.get("localPlayerCellId").and_then(|id| id.as_i64())
{
// Check both teams for the local player
for team_key in &["myTeam", "theirTeam"] {
if let Some(team) = data.get(team_key).and_then(|t| t.as_array()) {
for member in team {
if member.get("cellId").and_then(|id| id.as_i64())
== Some(local_player_cell_id)
{
if let Some(champion_id) =
member.get("championId").and_then(|id| id.as_u64())
{
if champion_id > 0 {
let champion_name = member
.get("championName")
.and_then(|n| n.as_str())
.unwrap_or("Unknown")
.to_string();
return Some(
GameEvent::from_json(&serde_json::json!({
"eventType": "lcu-champion-pick",
"summonerName": "LocalPlayer",
"championId": champion_id,
"championName": champion_name,
"isLocalPlayer": true
}))
.unwrap_or(GameEvent::Unknown),
);
}
}
}
}
}
}
}
}
}
}
None
}
/// Parse end-of-game stats.
fn parse_end_of_game_stats(data: &serde_json::Value) -> Option<GameEvent> {
info!("End-of-game stats received: {:?}", data);
// Extract game ID and duration
let game_id = data.get("gameId").and_then(|id| id.as_u64()).unwrap_or(0);
let game_duration = data
.get("gameLength")
.and_then(|d| d.as_f64())
.unwrap_or(0.0);
// Get local player data - prefer localPlayer field, fallback to teams[0].players[0]
let local_player = data.get("localPlayer");
// Extract victory status from local player's stats (WIN: 1 means victory)
let victory = local_player
.and_then(|p| p.get("stats"))
.and_then(|s| s.get("WIN"))
.and_then(|w| w.as_u64())
.map(|w| w == 1)
.or_else(|| {
// Fallback: check if player's team is winning team
data.get("teams")
.and_then(|teams| teams.as_array())
.and_then(|t| {
t.iter().find_map(|team| {
if team.get("isPlayerTeam").and_then(|p| p.as_bool()) == Some(true) {
team.get("isWinningTeam").and_then(|w| w.as_bool())
} else {
None
}
})
})
})
.unwrap_or(false);
// Extract player stats - stats use UPPERCASE keys
let mut kills = 0u32;
let mut deaths = 0u32;
let mut assists = 0u32;
let mut creep_score = 0u32;
let mut gold_earned = 0u32;
let mut damage_dealt = 0u64;
let mut damage_taken = 0u64;
let mut vision_score = 0.0;
if let Some(stats_obj) = local_player.and_then(|p| p.get("stats")) {
kills = stats_obj
.get("CHAMPIONS_KILLED")
.and_then(|k| k.as_u64())
.unwrap_or(0) as u32;
deaths = stats_obj
.get("NUM_DEATHS")
.and_then(|d| d.as_u64())
.unwrap_or(0) as u32;
assists = stats_obj
.get("ASSISTS")
.and_then(|a| a.as_u64())
.unwrap_or(0) as u32;
creep_score = stats_obj
.get("MINIONS_KILLED")
.and_then(|cs| cs.as_u64())
.unwrap_or(0) as u32;
gold_earned = stats_obj
.get("GOLD_EARNED")
.and_then(|g| g.as_u64())
.unwrap_or(0) as u32;
damage_dealt = stats_obj
.get("TOTAL_DAMAGE_DEALT_TO_CHAMPIONS")
.and_then(|d| d.as_u64())
.unwrap_or(0);
damage_taken = stats_obj
.get("TOTAL_DAMAGE_TAKEN")
.and_then(|d| d.as_u64())
.unwrap_or(0);
vision_score = stats_obj
.get("VISION_SCORE")
.and_then(|v| v.as_f64())
.unwrap_or(0.0);
}
info!("Extracted game end stats: kills={}, deaths={}, assists={}, cs={}, gold={}, damage_dealt={}, damage_taken={}, vision={}, victory={}",
kills, deaths, assists, creep_score, gold_earned, damage_dealt, damage_taken, vision_score, victory);
// Generate a GameEnd event with actual stats
// Note: PlayerStats uses camelCase due to serde rename_all
let event_json = serde_json::json!({
"eventType": "lcu-game-end",
"gameId": game_id,
"victory": victory,
"duration": game_duration,
"stats": {
"kills": kills,
"deaths": deaths,
"assists": assists,
"minionsKilled": creep_score,
"goldEarned": gold_earned,
"damageDealt": damage_dealt,
"damageTaken": damage_taken,
"visionScore": vision_score
}
});
info!("Generating GameEnd event from eog-stats: {:?}", event_json);
match GameEvent::from_json(&event_json) {
Some(event) => {
info!("Successfully parsed GameEnd event");
Some(event)
}
None => {
warn!("Failed to parse GameEnd event, returning Unknown");
Some(GameEvent::Unknown)
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_parse_websocket_message_invalid_json() {
let result = parse_websocket_message("not json", None);
assert!(result.is_none());
}
#[test]
fn test_parse_websocket_message_empty_array() {
let result = parse_websocket_message("[]", None);
assert!(result.is_none());
}
}