record-daemon: refactor client.rs
This commit is contained in:
@@ -10,155 +10,15 @@ use tokio_tungstenite::{connect_async_tls_with_config, tungstenite::protocol::Me
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use tracing::{debug, error, info, trace, warn};
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use super::auth::LockfileCredentials;
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use super::events::{GameEvent, GameflowSession, ItemBuild, ItemInfo, RawEvent};
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use super::endpoints;
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use super::events::{GameEvent, ItemBuild, ItemInfo};
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use super::mappings::{champion_id_to_name, spell_id_to_name};
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use super::metadata::{GameEndMetadata, PreGameMetadata};
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use super::state::{ClientState, GameflowPhase};
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use super::tls::create_insecure_tls_config;
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use super::websocket::parse_websocket_message;
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use crate::error::{LqpError, Result};
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/// Custom certificate verifier that accepts any certificate.
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/// This is needed because the League Client uses a self-signed certificate.
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#[derive(Debug)]
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struct InsecureVerifier;
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impl rustls::client::danger::ServerCertVerifier for InsecureVerifier {
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fn verify_server_cert(
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&self,
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_end_entity: &rustls::pki_types::CertificateDer<'_>,
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_intermediates: &[rustls::pki_types::CertificateDer<'_>],
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_server_name: &rustls::pki_types::ServerName<'_>,
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_ocsp_response: &[u8],
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_now: rustls::pki_types::UnixTime,
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) -> std::result::Result<rustls::client::danger::ServerCertVerified, rustls::Error> {
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// Accept any certificate - League Client uses self-signed certificates
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Ok(rustls::client::danger::ServerCertVerified::assertion())
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}
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fn verify_tls12_signature(
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&self,
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_message: &[u8],
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_cert: &rustls::pki_types::CertificateDer<'_>,
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_dss: &rustls::DigitallySignedStruct,
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) -> std::result::Result<rustls::client::danger::HandshakeSignatureValid, rustls::Error> {
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Ok(rustls::client::danger::HandshakeSignatureValid::assertion())
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}
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fn verify_tls13_signature(
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&self,
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_message: &[u8],
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_cert: &rustls::pki_types::CertificateDer<'_>,
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_dss: &rustls::DigitallySignedStruct,
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) -> std::result::Result<rustls::client::danger::HandshakeSignatureValid, rustls::Error> {
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Ok(rustls::client::danger::HandshakeSignatureValid::assertion())
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}
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fn supported_verify_schemes(&self) -> Vec<rustls::SignatureScheme> {
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vec![
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rustls::SignatureScheme::RSA_PKCS1_SHA256,
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rustls::SignatureScheme::RSA_PKCS1_SHA384,
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rustls::SignatureScheme::RSA_PKCS1_SHA512,
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rustls::SignatureScheme::ECDSA_NISTP256_SHA256,
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rustls::SignatureScheme::ECDSA_NISTP384_SHA384,
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rustls::SignatureScheme::ECDSA_NISTP521_SHA512,
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rustls::SignatureScheme::RSA_PSS_SHA256,
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rustls::SignatureScheme::RSA_PSS_SHA384,
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rustls::SignatureScheme::RSA_PSS_SHA512,
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rustls::SignatureScheme::ED25519,
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]
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}
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}
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/// LQP WebSocket endpoints to subscribe to.
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const SUBSCRIBE_ENDPOINTS: &[&str] = &[
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"/lol-gameflow/v1/gameflow-phase",
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"/lol-gameflow/v1/session",
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"/lol-matchmaking/v1/ready-check",
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"/lol-game-events/v1/game-events",
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"/lol-champ-select/v1/session",
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"/lol-lobby/v2/lobby",
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"/lol-end-of-game/v1/eog-stats-block",
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];
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/// LQP REST API endpoints.
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pub mod endpoints {
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pub const GAMEFLOW_PHASE: &str = "/lol-gameflow/v1/gameflow-phase";
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pub const SESSION: &str = "/lol-gameflow/v1/session";
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pub const CHAMPION_SELECT: &str = "/lol-champ-select/v1/session";
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pub const SUMMONER: &str = "/lol-summoner/v1/current-summoner";
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pub const GAME_STATS: &str = "/lol-end-of-game/v1/eog-stats-block";
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pub const CHAMPION_SUMMARY: &str = "/lol-champ-select/v1/current-champion";
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pub const RUNE_PAGES: &str = "/lol-perks/v1/currentpage";
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pub const ALL_RUNE_PAGES: &str = "/lol-perks/v1/pages";
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pub const MATCH_HISTORY: &str = "/lol-match-history/v1/products/lol/current-summoner/matches";
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pub const LIVE_CLIENT_DATA: &str = "/liveclientdata/allgamedata";
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pub const LIVE_CLIENT_DATA_ACTIVE_PLAYER: &str = "/liveclientdata/activeplayer";
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pub const LIVE_CLIENT_DATA_PLAYER_LIST: &str = "/liveclientdata/playerlist";
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pub const CHAMPION_SELECT_LOCAL_PLAYER: &str = "/lol-champ-select/v1/session/my-selection";
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}
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/// Game flow phase states.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum GameflowPhase {
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/// Client is in main menu or lobby.
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None,
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/// In lobby.
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Lobby,
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/// In queue.
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Queue,
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/// Match found, ready check.
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ReadyCheck,
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/// In champion select.
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ChampSelect,
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/// Game is starting.
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GameStart,
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/// In game.
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InProgress,
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/// Game ended, waiting for stats.
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WaitingForStats,
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/// End of game stats screen.
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EndOfGame,
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/// Unknown phase.
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Unknown,
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}
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impl From<&str> for GameflowPhase {
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fn from(s: &str) -> Self {
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match s {
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"None" => GameflowPhase::None,
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"Lobby" => GameflowPhase::Lobby,
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"Queue" => GameflowPhase::Queue,
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"ReadyCheck" => GameflowPhase::ReadyCheck,
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"ChampSelect" => GameflowPhase::ChampSelect,
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"GameStart" => GameflowPhase::GameStart,
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"InProgress" => GameflowPhase::InProgress,
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"WaitingForStats" => GameflowPhase::WaitingForStats,
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"EndOfGame" => GameflowPhase::EndOfGame,
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_ => GameflowPhase::Unknown,
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}
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}
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}
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/// LQP Client state.
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#[derive(Debug, Clone)]
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pub struct ClientState {
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/// Current gameflow phase.
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pub phase: GameflowPhase,
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/// Current game ID if in game.
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pub game_id: Option<u64>,
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/// Current champion name.
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pub champion: Option<String>,
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/// Current player's puuid.
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pub local_puuid: Option<String>,
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}
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impl Default for ClientState {
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fn default() -> Self {
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Self {
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phase: GameflowPhase::None,
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game_id: None,
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champion: None,
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local_puuid: None,
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}
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}
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}
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/// LQP Client for League Client communication.
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pub struct LqpClient {
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/// Connection credentials.
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@@ -268,12 +128,7 @@ impl LqpClient {
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// Create a TLS connector that accepts the self-signed certificate from League Client
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use tokio_tungstenite::Connector;
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let config = rustls::ClientConfig::builder()
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.dangerous()
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.with_custom_certificate_verifier(Arc::new(InsecureVerifier))
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.with_no_client_auth();
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let connector = Connector::Rustls(Arc::new(config));
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let connector = Connector::Rustls(create_insecure_tls_config());
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// Build WebSocket request with auth header
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let request = tokio_tungstenite::tungstenite::http::Request::builder()
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@@ -300,7 +155,7 @@ impl LqpClient {
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// Subscribe to endpoints using OnJsonApiEvent format
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// Format: [5, "OnJsonApiEvent", endpoint]
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for endpoint in SUBSCRIBE_ENDPOINTS {
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for endpoint in super::endpoints::SUBSCRIBE_ENDPOINTS {
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let subscribe_msg = serde_json::json!([5, "OnJsonApiEvent", endpoint]);
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let msg = Message::Text(subscribe_msg.to_string());
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info!("Subscribing to: {} with OnJsonApiEvent", endpoint);
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@@ -333,8 +188,7 @@ impl LqpClient {
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}
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// Get local_puuid from state for champion extraction
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let local_puuid = state.read().await.local_puuid.clone();
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if let Some(event) =
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Self::parse_websocket_message(&text, local_puuid.as_deref())
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if let Some(event) = parse_websocket_message(&text, local_puuid.as_deref())
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{
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// Update state based on event
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Self::update_state_from_event(&state, &event).await;
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@@ -371,7 +225,7 @@ impl LqpClient {
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// Get local_puuid from state for champion extraction
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let local_puuid = state.read().await.local_puuid.clone();
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if let Some(event) =
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Self::parse_websocket_message(&text, local_puuid.as_deref())
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parse_websocket_message(&text, local_puuid.as_deref())
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{
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// Update state based on event
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Self::update_state_from_event(&state, &event).await;
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@@ -432,430 +286,6 @@ impl LqpClient {
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Ok(())
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}
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/// Parse a WebSocket message into a game event.
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fn parse_websocket_message(text: &str, local_puuid: Option<&str>) -> Option<GameEvent> {
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// Parse the message array format: [type, callback, data]
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let value: serde_json::Value = match serde_json::from_str(text) {
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Ok(v) => v,
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Err(e) => {
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warn!("Failed to parse WebSocket message as JSON: {}", e);
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return None;
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}
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};
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// Check if it's an event message (type 8)
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if let Some(arr) = value.as_array() {
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if arr.len() >= 3 {
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let msg_type = arr.first()?.as_u64()?;
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if msg_type == 8 {
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// Event message format: [8, "OnJsonApiEvent", {"data": ..., "eventType": ..., "uri": ...}]
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let callback = arr.get(1)?.as_str()?;
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let event_data = arr.get(2)?;
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if callback == "OnJsonApiEvent" {
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// Try to parse as RawEvent for type-safe access
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if let Ok(raw_event) =
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serde_json::from_value::<RawEvent>(event_data.clone())
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{
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let event_type = event_data
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.get("eventType")
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.and_then(|t| t.as_str())
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.unwrap_or("Update");
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return Self::parse_event_from_uri(
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&raw_event.uri,
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event_type,
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&serde_json::to_value(raw_event.data).unwrap_or_default(),
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local_puuid,
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);
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}
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// Fallback to manual extraction
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let uri = event_data.get("uri")?.as_str()?;
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let data = event_data.get("data")?;
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let event_type = event_data
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.get("eventType")
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.and_then(|t| t.as_str())
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.unwrap_or("Update");
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return Self::parse_event_from_uri(uri, event_type, data, local_puuid);
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} else {
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debug!("Unknown callback: {}", callback);
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}
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} else if msg_type == 4 {
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// Response to subscription - this is normal
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debug!("Subscription response received");
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} else if msg_type == 0 {
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// Welcome message
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info!("WebSocket welcome message received");
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} else {
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debug!("Unknown message type {msg_type} received");
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}
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}
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} else {
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debug!("Message is not an array: {:?}", value);
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}
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None
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}
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/// Parse an event based on the URI.
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fn parse_event_from_uri(
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uri: &str,
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event_type: &str,
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data: &serde_json::Value,
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local_puuid: Option<&str>,
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) -> Option<GameEvent> {
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info!("Parsing event from URI: {} (type: {})", uri, event_type);
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// Handle gameflow phase changes
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if uri == "/lol-gameflow/v1/gameflow-phase" {
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let phase = data.as_str()?;
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info!("Gameflow phase changed to: {}", phase);
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// Only trigger GameEnd on EndOfGame phase (not WaitingForStats or PreEndOfGame)
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// This ensures we wait for the stats to be available
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if phase == "EndOfGame" {
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info!("Game end phase detected: {}", phase);
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// Generate a GameEnd event for timeline recording
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return Some(
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GameEvent::from_json(&serde_json::json!({
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"eventType": "lcu-game-end",
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"gameId": 0, // Will be filled from state if available
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"victory": false, // Will be updated from end-of-game stats
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"duration": 0.0
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}))
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.unwrap_or(GameEvent::Unknown),
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);
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}
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// Update internal state based on phase
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return Some(
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GameEvent::from_json(&serde_json::json!({
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"eventType": "lcu-phase-change",
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"phase": phase
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}))
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.unwrap_or(GameEvent::Unknown),
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);
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}
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// Handle gameflow session updates
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if uri == "/lol-gameflow/v1/session" {
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if let Some(phase) = data.get("phase").and_then(|p| p.as_str()) {
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info!("Gameflow session phase: {}", phase);
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// Check for game start
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if phase == "InProgress" {
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info!("Game is now in progress!");
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// Try to parse the gameData into a GameflowSession struct
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let session: Option<GameflowSession> = data
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.get("gameData")
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.and_then(|gd| serde_json::from_value(gd.clone()).ok());
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if let Some(ref session) = session {
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debug!(
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"Parsed GameflowSession: game_id={}, queue={:?}",
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session.game_id,
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session.queue_name()
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);
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} else {
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debug!("Failed to parse gameData as GameflowSession, falling back to manual extraction");
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}
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// Extract game_id - prefer from parsed session, fallback to manual extraction
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let game_id = session.as_ref().map(|s| s.game_id).unwrap_or_else(|| {
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data.get("gameData")
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.and_then(|gd| gd.get("gameId"))
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.and_then(|id| id.as_u64())
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.unwrap_or(0)
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});
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// Note: Champion, team, summoner_name will be extracted using puuid
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// in handle_game_event when we have access to pregame_metadata
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// Extract queue info (this is the same for all players)
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let queue_type = session
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.as_ref()
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.and_then(|s| s.queue_name())
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.map(|s| s.to_string())
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.or_else(|| {
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data.get("gameData")
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.and_then(|gd| gd.get("queue"))
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.and_then(|q| q.get("name"))
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.and_then(|n| n.as_str())
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.map(|s| s.to_string())
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});
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let queue_id = session.as_ref().and_then(|s| s.queue_id());
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let game_mode = session
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.as_ref()
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.and_then(|s| s.game_mode())
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.map(|s| s.to_string())
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.or_else(|| {
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data.get("gameData")
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.and_then(|gd| gd.get("queue"))
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.and_then(|q| q.get("gameMode"))
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.and_then(|m| m.as_str())
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.map(|s| s.to_string())
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});
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// Extract map name
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let map_name = session
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.as_ref()
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.and_then(|s| s.map_id())
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.and_then(|id| map_id_to_name(id as u64))
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.or_else(|| {
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data.get("gameData")
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.and_then(|gd| gd.get("queue"))
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.and_then(|q| q.get("mapId"))
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.and_then(|id| id.as_u64())
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.and_then(map_id_to_name)
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});
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info!("Extracted game metadata: game_id={}, queue={:?}, queue_id={:?}, mode={:?}, map={:?}",
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game_id, queue_type, queue_id, game_mode, map_name);
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// Extract player-specific data using puuid
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let (champion, team, summoner_name) = if let Some(puuid) = local_puuid {
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let champ_id = session.as_ref().and_then(|s| s.get_champion_id(puuid));
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let team_id = session.as_ref().and_then(|s| s.get_team(puuid));
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let summoner = session
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.as_ref()
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.and_then(|s| s.get_summoner_name(puuid))
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.map(|s| s.to_string());
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// Convert champion_id to champion name
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let champ_name = champ_id.and_then(champion_id_to_name);
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info!("Extracted player data via puuid: champion={:?}, team={:?}, summoner={:?}",
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champ_name, team_id, summoner);
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(champ_name, team_id, summoner)
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} else {
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info!("No local_puuid available, cannot extract player-specific data");
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(None, None, None)
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};
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return Some(
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GameEvent::from_json(&serde_json::json!({
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"eventType": "lcu-game-start",
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"gameId": game_id,
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"queueType": queue_type,
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"queueId": queue_id,
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"gameMode": game_mode,
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"map": map_name,
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"champion": champion,
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"team": team,
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"summonerName": summoner_name,
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"session": session
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}))
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.unwrap_or(GameEvent::Unknown),
|
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);
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}
|
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|
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return Some(
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GameEvent::from_json(&serde_json::json!({
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"eventType": "lcu-phase-change",
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"phase": phase
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||||
}))
|
||||
.unwrap_or(GameEvent::Unknown),
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);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle game events (kills, deaths, objectives)
|
||||
if uri == "/lol-game-events/v1/game-events" {
|
||||
info!("Game event received: {:?}", data);
|
||||
return GameEvent::from_json(data);
|
||||
}
|
||||
|
||||
// Handle ready check
|
||||
if uri == "/lol-matchmaking/v1/ready-check" {
|
||||
info!("Ready check event: {:?}", data);
|
||||
return None;
|
||||
}
|
||||
|
||||
// Handle champion select
|
||||
if uri == "/lol-champ-select/v1/session" {
|
||||
info!("Champion select event: {:?}", data);
|
||||
|
||||
// Check if we're in champion select phase
|
||||
if let Some(timers) = data.get("timers") {
|
||||
if let Some(phase) = timers.get("phase").and_then(|p| p.as_str()) {
|
||||
if phase == "BAN_PICK" || phase == "FINALIZATION" {
|
||||
// Extract local player's champion
|
||||
if let Some(local_player_cell_id) =
|
||||
data.get("localPlayerCellId").and_then(|id| id.as_i64())
|
||||
{
|
||||
// Check both teams for the local player
|
||||
for team_key in &["myTeam", "theirTeam"] {
|
||||
if let Some(team) = data.get(team_key).and_then(|t| t.as_array()) {
|
||||
for member in team {
|
||||
if member.get("cellId").and_then(|id| id.as_i64())
|
||||
== Some(local_player_cell_id)
|
||||
{
|
||||
if let Some(champion_id) =
|
||||
member.get("championId").and_then(|id| id.as_u64())
|
||||
{
|
||||
if champion_id > 0 {
|
||||
let champion_name = member
|
||||
.get("championName")
|
||||
.and_then(|n| n.as_str())
|
||||
.unwrap_or("Unknown")
|
||||
.to_string();
|
||||
|
||||
return Some(
|
||||
GameEvent::from_json(&serde_json::json!({
|
||||
"eventType": "lcu-champion-pick",
|
||||
"summonerName": "LocalPlayer",
|
||||
"championId": champion_id,
|
||||
"championName": champion_name,
|
||||
"isLocalPlayer": true
|
||||
}))
|
||||
.unwrap_or(GameEvent::Unknown),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return None;
|
||||
}
|
||||
|
||||
// Handle end-of-game stats block (contains actual game results)
|
||||
if uri == "/lol-end-of-game/v1/eog-stats-block" {
|
||||
info!("End-of-game stats received: {:?}", data);
|
||||
|
||||
// Extract game ID and duration
|
||||
let game_id = data.get("gameId").and_then(|id| id.as_u64()).unwrap_or(0);
|
||||
let game_duration = data
|
||||
.get("gameLength")
|
||||
.and_then(|d| d.as_f64())
|
||||
.unwrap_or(0.0);
|
||||
|
||||
// Get local player data - prefer localPlayer field, fallback to teams[0].players[0]
|
||||
let local_player = data.get("localPlayer");
|
||||
|
||||
// Extract victory status from local player's stats (WIN: 1 means victory)
|
||||
let victory = local_player
|
||||
.and_then(|p| p.get("stats"))
|
||||
.and_then(|s| s.get("WIN"))
|
||||
.and_then(|w| w.as_u64())
|
||||
.map(|w| w == 1)
|
||||
.or_else(|| {
|
||||
// Fallback: check if player's team is winning team
|
||||
data.get("teams")
|
||||
.and_then(|teams| teams.as_array())
|
||||
.and_then(|t| {
|
||||
t.iter().find_map(|team| {
|
||||
if team.get("isPlayerTeam").and_then(|p| p.as_bool()) == Some(true)
|
||||
{
|
||||
team.get("isWinningTeam").and_then(|w| w.as_bool())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
})
|
||||
})
|
||||
})
|
||||
.unwrap_or(false);
|
||||
|
||||
// Extract player stats - stats use UPPERCASE keys
|
||||
let mut kills = 0u32;
|
||||
let mut deaths = 0u32;
|
||||
let mut assists = 0u32;
|
||||
let mut creep_score = 0u32;
|
||||
let mut gold_earned = 0u32;
|
||||
let mut damage_dealt = 0u64;
|
||||
let mut damage_taken = 0u64;
|
||||
let mut vision_score = 0.0;
|
||||
|
||||
if let Some(stats_obj) = local_player.and_then(|p| p.get("stats")) {
|
||||
kills = stats_obj
|
||||
.get("CHAMPIONS_KILLED")
|
||||
.and_then(|k| k.as_u64())
|
||||
.unwrap_or(0) as u32;
|
||||
deaths = stats_obj
|
||||
.get("NUM_DEATHS")
|
||||
.and_then(|d| d.as_u64())
|
||||
.unwrap_or(0) as u32;
|
||||
assists = stats_obj
|
||||
.get("ASSISTS")
|
||||
.and_then(|a| a.as_u64())
|
||||
.unwrap_or(0) as u32;
|
||||
creep_score = stats_obj
|
||||
.get("MINIONS_KILLED")
|
||||
.and_then(|cs| cs.as_u64())
|
||||
.unwrap_or(0) as u32;
|
||||
gold_earned = stats_obj
|
||||
.get("GOLD_EARNED")
|
||||
.and_then(|g| g.as_u64())
|
||||
.unwrap_or(0) as u32;
|
||||
damage_dealt = stats_obj
|
||||
.get("TOTAL_DAMAGE_DEALT_TO_CHAMPIONS")
|
||||
.and_then(|d| d.as_u64())
|
||||
.unwrap_or(0);
|
||||
damage_taken = stats_obj
|
||||
.get("TOTAL_DAMAGE_TAKEN")
|
||||
.and_then(|d| d.as_u64())
|
||||
.unwrap_or(0);
|
||||
vision_score = stats_obj
|
||||
.get("VISION_SCORE")
|
||||
.and_then(|v| v.as_f64())
|
||||
.unwrap_or(0.0);
|
||||
}
|
||||
|
||||
info!("Extracted game end stats: kills={}, deaths={}, assists={}, cs={}, gold={}, damage_dealt={}, damage_taken={}, vision={}, victory={}",
|
||||
kills, deaths, assists, creep_score, gold_earned, damage_dealt, damage_taken, vision_score, victory);
|
||||
|
||||
// Generate a GameEnd event with actual stats
|
||||
// Note: PlayerStats uses camelCase due to serde rename_all
|
||||
let event_json = serde_json::json!({
|
||||
"eventType": "lcu-game-end",
|
||||
"gameId": game_id,
|
||||
"victory": victory,
|
||||
"duration": game_duration,
|
||||
"stats": {
|
||||
"kills": kills,
|
||||
"deaths": deaths,
|
||||
"assists": assists,
|
||||
"minionsKilled": creep_score,
|
||||
"goldEarned": gold_earned,
|
||||
"damageDealt": damage_dealt,
|
||||
"damageTaken": damage_taken,
|
||||
"visionScore": vision_score
|
||||
}
|
||||
});
|
||||
info!("Generating GameEnd event from eog-stats: {:?}", event_json);
|
||||
|
||||
match GameEvent::from_json(&event_json) {
|
||||
Some(event) => {
|
||||
info!("Successfully parsed GameEnd event");
|
||||
return Some(event);
|
||||
}
|
||||
None => {
|
||||
warn!("Failed to parse GameEnd event, returning Unknown");
|
||||
return Some(GameEvent::Unknown);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle lobby
|
||||
if uri.starts_with("/lol-lobby") {
|
||||
debug!("Lobby event: {}", uri);
|
||||
return None;
|
||||
}
|
||||
|
||||
debug!("Unhandled URI: {}", uri);
|
||||
None
|
||||
}
|
||||
|
||||
/// Update internal state from a game event.
|
||||
async fn update_state_from_event(state: &Arc<RwLock<ClientState>>, event: &GameEvent) {
|
||||
let mut state = state.write().await;
|
||||
@@ -1414,7 +844,7 @@ impl LqpClient {
|
||||
info!("[ITEMS] Found local player in live client data");
|
||||
if let Some(items) = player.get("items").and_then(|i| i.as_array()) {
|
||||
info!("[ITEMS] Items array has {} items", items.len());
|
||||
let item_build = self.parse_items_from_live_client(items);
|
||||
let item_build = Self::parse_items_from_live_client(items);
|
||||
if item_build.is_some() {
|
||||
info!(
|
||||
"[ITEMS] Successfully parsed items from live client data"
|
||||
@@ -1443,7 +873,7 @@ impl LqpClient {
|
||||
info!("[ITEMS] Found localPlayer in game stats");
|
||||
if let Some(items) = local_player.get("items").and_then(|i| i.as_array()) {
|
||||
info!("[ITEMS] localPlayer.items array has {} items", items.len());
|
||||
let item_build = self.parse_items_from_game_stats(items);
|
||||
let item_build = Self::parse_items_from_game_stats(items);
|
||||
if item_build.is_some() {
|
||||
info!("[ITEMS] Successfully parsed items from localPlayer");
|
||||
return Ok(item_build);
|
||||
@@ -1470,7 +900,7 @@ impl LqpClient {
|
||||
"[ITEMS] Player items array has {} items",
|
||||
items.len()
|
||||
);
|
||||
let item_build = self.parse_items_from_game_stats(items);
|
||||
let item_build = Self::parse_items_from_game_stats(items);
|
||||
if item_build.is_some() {
|
||||
info!("[ITEMS] Successfully parsed items from teams[].players[]");
|
||||
return Ok(item_build);
|
||||
@@ -1490,7 +920,7 @@ impl LqpClient {
|
||||
);
|
||||
if let Some(player) = players.first() {
|
||||
if let Some(items) = player.get("items").and_then(|i| i.as_array()) {
|
||||
let item_build = self.parse_items_from_game_stats(items);
|
||||
let item_build = Self::parse_items_from_game_stats(items);
|
||||
if item_build.is_some() {
|
||||
return Ok(item_build);
|
||||
}
|
||||
@@ -1510,10 +940,7 @@ impl LqpClient {
|
||||
}
|
||||
|
||||
/// Parse items from live client data format.
|
||||
fn parse_items_from_live_client(
|
||||
&self,
|
||||
items: &[serde_json::Value],
|
||||
) -> Option<super::ItemBuild> {
|
||||
fn parse_items_from_live_client(items: &[serde_json::Value]) -> Option<ItemBuild> {
|
||||
let mut item_list = Vec::new();
|
||||
let mut trinket = None;
|
||||
|
||||
@@ -1550,7 +977,7 @@ impl LqpClient {
|
||||
}
|
||||
|
||||
/// Parse items from game stats format (array of item IDs as numbers).
|
||||
fn parse_items_from_game_stats(&self, items: &[serde_json::Value]) -> Option<super::ItemBuild> {
|
||||
fn parse_items_from_game_stats(items: &[serde_json::Value]) -> Option<ItemBuild> {
|
||||
let mut item_list = Vec::new();
|
||||
let mut trinket = None;
|
||||
|
||||
@@ -1585,266 +1012,6 @@ impl LqpClient {
|
||||
}
|
||||
}
|
||||
|
||||
/// Convert summoner spell ID to name.
|
||||
pub fn spell_id_to_name(id: u32) -> Option<String> {
|
||||
let name = match id {
|
||||
1 => "Cleanse",
|
||||
3 => "Exhaust",
|
||||
4 => "Flash",
|
||||
6 => "Ghost",
|
||||
7 => "Heal",
|
||||
11 => "Smite",
|
||||
12 => "Teleport",
|
||||
13 => "Clarity",
|
||||
14 => "Ignite",
|
||||
21 => "Barrier",
|
||||
32 => "Mark",
|
||||
39 => "Mark",
|
||||
54 => "Placeholder",
|
||||
55 => "Placeholder",
|
||||
_ => return None,
|
||||
};
|
||||
Some(name.to_string())
|
||||
}
|
||||
|
||||
/// Convert champion ID to champion name.
|
||||
/// This is a simplified mapping for common champions.
|
||||
pub fn champion_id_to_name(id: u32) -> Option<String> {
|
||||
let name = match id {
|
||||
1 => "Annie",
|
||||
2 => "Olaf",
|
||||
3 => "Galio",
|
||||
4 => "TwistedFate",
|
||||
5 => "XinZhao",
|
||||
6 => "Urgot",
|
||||
7 => "LeBlanc",
|
||||
8 => "Vladimir",
|
||||
9 => "Fiddlesticks",
|
||||
10 => "Kayle",
|
||||
11 => "MasterYi",
|
||||
12 => "Alistar",
|
||||
13 => "Ryze",
|
||||
14 => "Sion",
|
||||
15 => "Sivir",
|
||||
16 => "Soraka",
|
||||
17 => "Teemo",
|
||||
18 => "Tristana",
|
||||
19 => "Warwick",
|
||||
20 => "Nunu",
|
||||
21 => "MissFortune",
|
||||
22 => "Ashe",
|
||||
23 => "Tryndamere",
|
||||
24 => "Jax",
|
||||
25 => "Morgana",
|
||||
26 => "Zilean",
|
||||
27 => "Singed",
|
||||
28 => "Evelynn",
|
||||
29 => "Twitch",
|
||||
30 => "Karthus",
|
||||
31 => "Cho'Gath",
|
||||
32 => "Amumu",
|
||||
33 => "Rammus",
|
||||
34 => "Anivia",
|
||||
35 => "Shaco",
|
||||
36 => "DrMundo",
|
||||
37 => "Sona",
|
||||
38 => "Kassadin",
|
||||
39 => "Irelia",
|
||||
40 => "Janna",
|
||||
41 => "Gangplank",
|
||||
42 => "Corki",
|
||||
43 => "Karma",
|
||||
44 => "Taric",
|
||||
45 => "Veigar",
|
||||
48 => "Trundle",
|
||||
50 => "Swain",
|
||||
51 => "Caitlyn",
|
||||
52 => "Blitzcrank",
|
||||
53 => "Malphite",
|
||||
54 => "Katarina",
|
||||
55 => "Nocturne",
|
||||
56 => "Maokai",
|
||||
57 => "Renekton",
|
||||
58 => "JarvanIV",
|
||||
59 => "Elise",
|
||||
60 => "Talon",
|
||||
61 => "Orianna",
|
||||
62 => "Wukong",
|
||||
63 => "Brand",
|
||||
64 => "LeeSin",
|
||||
67 => "Vayne",
|
||||
68 => "Rumble",
|
||||
69 => "Cassiopeia",
|
||||
72 => "Skarner",
|
||||
74 => "Heimerdinger",
|
||||
75 => "Nasus",
|
||||
76 => "Nidalee",
|
||||
77 => "Udyr",
|
||||
78 => "Poppy",
|
||||
79 => "Gragas",
|
||||
80 => "Pantheon",
|
||||
81 => "Ezreal",
|
||||
82 => "Mordekaiser",
|
||||
83 => "Yorick",
|
||||
84 => "Akali",
|
||||
85 => "Kennedy",
|
||||
86 => "Garen",
|
||||
89 => "Leona",
|
||||
90 => "Malzahar",
|
||||
91 => "Talon",
|
||||
92 => "Riven",
|
||||
96 => "Kog'Maw",
|
||||
98 => "Shen",
|
||||
99 => "Lux",
|
||||
101 => "Xerath",
|
||||
102 => "Shyvana",
|
||||
103 => "Ahri",
|
||||
104 => "Graves",
|
||||
105 => "Fizz",
|
||||
106 => "Volibear",
|
||||
107 => "Rengar",
|
||||
110 => "Varus",
|
||||
111 => "Nautilus",
|
||||
112 => "Viktor",
|
||||
113 => "Sejuani",
|
||||
114 => "Fiora",
|
||||
115 => "Ziggs",
|
||||
117 => "Lulu",
|
||||
119 => "Draven",
|
||||
120 => "Hecarim",
|
||||
121 => "Kha'Zix",
|
||||
122 => "Darius",
|
||||
126 => "Jayce",
|
||||
127 => "Lissandra",
|
||||
131 => "Diana",
|
||||
133 => "Quinn",
|
||||
134 => "Syndra",
|
||||
136 => "AurelionSol",
|
||||
141 => "Kayn",
|
||||
142 => "Zoe",
|
||||
143 => "Lillia",
|
||||
145 => "Samira",
|
||||
147 => "Seraphine",
|
||||
150 => "Gnar",
|
||||
154 => "Zac",
|
||||
157 => "Yasuo",
|
||||
161 => "Vel'Koz",
|
||||
163 => "Taliyah",
|
||||
164 => "Camille",
|
||||
166 => "Akshan",
|
||||
167 => "Nilah",
|
||||
201 => "Braum",
|
||||
202 => "Jhin",
|
||||
203 => "Kindred",
|
||||
222 => "Jinx",
|
||||
223 => "TahmKench",
|
||||
236 => "Lucian",
|
||||
238 => "Zed",
|
||||
240 => "Kled",
|
||||
245 => "Ekko",
|
||||
246 => "Qiyana",
|
||||
254 => "Vi",
|
||||
255 => "Janna",
|
||||
256 => "Pyke",
|
||||
257 => "Nami",
|
||||
266 => "Aatrox",
|
||||
267 => "Nami",
|
||||
268 => "Azir",
|
||||
350 => "Yuumi",
|
||||
360 => "Samira",
|
||||
412 => "Thresh",
|
||||
420 => "Illaoi",
|
||||
421 => "Rek'Sai",
|
||||
427 => "Ivern",
|
||||
429 => "Kalista",
|
||||
432 => "Bard",
|
||||
497 => "Rakan",
|
||||
498 => "Xayah",
|
||||
516 => "Ornn",
|
||||
517 => "Sylas",
|
||||
518 => "Neeko",
|
||||
523 => "Aphelios",
|
||||
526 => "Rell",
|
||||
555 => "Pyke",
|
||||
711 => "Vex",
|
||||
777 => "Yone",
|
||||
875 => "Sett",
|
||||
876 => "Lillia",
|
||||
887 => "Gwen",
|
||||
888 => "Viego",
|
||||
895 => "KSante",
|
||||
901 => "Smolder",
|
||||
902 => "Hwei",
|
||||
950 => "Naafiri",
|
||||
951 => "Briar",
|
||||
_ => return None,
|
||||
};
|
||||
Some(name.to_string())
|
||||
}
|
||||
|
||||
/// Convert map ID to map name.
|
||||
fn map_id_to_name(id: u64) -> Option<String> {
|
||||
let name = match id {
|
||||
1 => "Summoner's Rift",
|
||||
2 => "Summoner's Rift",
|
||||
3 => "The Proving Grounds",
|
||||
4 => "Twisted Treeline",
|
||||
8 => "The Crystal Scar",
|
||||
10 => "Twisted Treeline",
|
||||
11 => "Summoner's Rift",
|
||||
12 => "Howling Abyss",
|
||||
14 => "Butcher's Bridge",
|
||||
16 => "Cosmic Ruins",
|
||||
18 => "Valoran City Park",
|
||||
19 => "Substructure 43",
|
||||
20 => "Crash Site",
|
||||
21 => "Nexus Blitz",
|
||||
22 => "Convergence",
|
||||
23 => "Arena",
|
||||
24 => "Arena",
|
||||
25 => "Rings of Wrath",
|
||||
30 => "Swarm",
|
||||
31 => "Swarm",
|
||||
32 => "Swarm",
|
||||
33 => "Swarm",
|
||||
34 => "Swarm",
|
||||
35 => "Swarm",
|
||||
_ => return None,
|
||||
};
|
||||
Some(name.to_string())
|
||||
}
|
||||
|
||||
/// Pre-game metadata fetched before the game starts.
|
||||
#[derive(Debug, Clone, Default)]
|
||||
pub struct PreGameMetadata {
|
||||
pub champion_id: Option<u32>,
|
||||
pub skin_id: Option<u32>,
|
||||
pub rune_page_name: Option<String>,
|
||||
pub summoner_name: Option<String>,
|
||||
pub queue_type: Option<String>,
|
||||
pub queue_id: Option<u32>,
|
||||
pub game_mode: Option<String>,
|
||||
pub map_name: Option<String>,
|
||||
pub team: Option<u32>,
|
||||
pub local_puuid: Option<String>,
|
||||
}
|
||||
|
||||
/// End-of-game metadata fetched after the game ends.
|
||||
#[derive(Debug, Clone, Default)]
|
||||
pub struct GameEndMetadata {
|
||||
pub victory: Option<bool>,
|
||||
pub match_id: Option<String>,
|
||||
pub kills: u32,
|
||||
pub deaths: u32,
|
||||
pub assists: u32,
|
||||
pub creep_score: u32,
|
||||
pub gold_earned: u32,
|
||||
pub damage_dealt: u64,
|
||||
pub damage_taken: u64,
|
||||
pub vision_score: f64,
|
||||
pub game_duration: f64,
|
||||
}
|
||||
|
||||
impl Default for LqpClient {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
@@ -1855,16 +1022,6 @@ impl Default for LqpClient {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_gameflow_phase_from_str() {
|
||||
assert_eq!(GameflowPhase::from("InProgress"), GameflowPhase::InProgress);
|
||||
assert_eq!(
|
||||
GameflowPhase::from("ChampSelect"),
|
||||
GameflowPhase::ChampSelect
|
||||
);
|
||||
assert_eq!(GameflowPhase::from("UnknownPhase"), GameflowPhase::Unknown);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_client_creation() {
|
||||
let client = LqpClient::new();
|
||||
|
||||
Reference in New Issue
Block a user