tryfix: reconnect to league client
record-daemon / Build, check and test (push) Failing after 10m47s
record-daemon / Build, check and test (push) Failing after 10m47s
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@@ -31,6 +31,8 @@ pub struct LqpClient {
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shutdown: Arc<RwLock<bool>>,
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/// Last emitted game ID for deduplication of GameStart events.
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last_emitted_game_id: Arc<RwLock<Option<u64>>>,
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/// WebSocket connection state (true if WebSocket is connected).
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ws_connected: Arc<RwLock<bool>>,
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}
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impl LqpClient {
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@@ -50,6 +52,7 @@ impl LqpClient {
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http_client,
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shutdown: Arc::new(RwLock::new(false)),
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last_emitted_game_id: Arc::new(RwLock::new(None)),
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ws_connected: Arc::new(RwLock::new(false)),
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}
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}
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@@ -63,12 +66,20 @@ impl LqpClient {
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self.state.read().await.clone()
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}
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/// Check if connected to League Client.
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/// Check if connected to League Client (has valid credentials).
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pub async fn is_connected(&self) -> bool {
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self.credentials.read().await.is_some()
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}
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/// Check if WebSocket is connected.
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pub async fn is_ws_connected(&self) -> bool {
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*self.ws_connected.read().await
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}
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/// Connect to the League Client with the given credentials.
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///
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/// This only stores credentials and verifies basic connectivity.
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/// The actual WebSocket connection is established in start_event_listener().
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pub async fn connect(&self, creds: LockfileCredentials) -> Result<()> {
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info!("Connecting to League Client at port {}", creds.port);
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@@ -85,12 +96,13 @@ impl LqpClient {
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info!("Connected to League Client, current phase: {:?}", phase);
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}
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Err(e) => {
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warn!("Failed to verify connection: {}", e);
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// Still consider connected, WebSocket might work
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warn!("Failed to verify connection via REST API: {}", e);
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// REST API might not be ready yet, but WebSocket could work
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// Don't fail here - let start_event_listener() try the WebSocket
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}
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}
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// Fetch local player's puuid for champion extraction
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// Fetch local player's puuid for champion extraction (best effort)
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if let Ok(summoner) = self.get_summoner().await {
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if let Some(puuid) = summoner.get("puuid").and_then(|p| p.as_str()) {
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self.state.write().await.local_puuid = Some(puuid.to_string());
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@@ -104,6 +116,7 @@ impl LqpClient {
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/// Disconnect from the League Client.
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pub async fn disconnect(&self) {
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*self.shutdown.write().await = true;
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*self.ws_connected.write().await = false;
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*self.credentials.write().await = None;
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*self.state.write().await = ClientState::default();
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*self.last_emitted_game_id.write().await = None;
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@@ -167,12 +180,16 @@ impl LqpClient {
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}
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info!("All subscriptions sent");
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// Mark WebSocket as connected
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*self.ws_connected.write().await = true;
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// Clone references for the async block
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let event_sender = self.event_sender.clone();
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let state = self.state.clone();
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let shutdown = self.shutdown.clone();
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let credentials = self.credentials.clone();
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let last_emitted_game_id = self.last_emitted_game_id.clone();
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let ws_connected = self.ws_connected.clone();
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// Spawn the message handler
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tokio::spawn(async move {
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@@ -296,9 +313,10 @@ impl LqpClient {
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}
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}
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// Clear credentials on disconnect
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// Clear connection state on disconnect
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*ws_connected.write().await = false;
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*credentials.write().await = None;
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debug!("WebSocket listener ended");
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info!("WebSocket listener ended");
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});
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Ok(())
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@@ -503,12 +521,16 @@ impl LqpClient {
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info!("Starting live client event poller");
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tokio::spawn(async move {
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// Small delay to ensure connection is stable
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tokio::time::sleep(tokio::time::Duration::from_millis(100)).await;
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let mut last_event_id: Option<u64> = None;
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let mut poll_count = 0u32;
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loop {
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if *shutdown.read().await {
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info!("Live client event poller shutting down");
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let is_shutdown = *shutdown.read().await;
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if is_shutdown {
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info!("Live client event poller shutting down (shutdown flag is true)");
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break;
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}
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