tryfix: reconnect to league client
record-daemon / Build, check and test (push) Failing after 10m47s

This commit is contained in:
2026-06-05 21:17:15 +02:00
parent 1c1b9c4d1a
commit 384ccda515
2 changed files with 34 additions and 12 deletions
+30 -8
View File
@@ -31,6 +31,8 @@ pub struct LqpClient {
shutdown: Arc<RwLock<bool>>,
/// Last emitted game ID for deduplication of GameStart events.
last_emitted_game_id: Arc<RwLock<Option<u64>>>,
/// WebSocket connection state (true if WebSocket is connected).
ws_connected: Arc<RwLock<bool>>,
}
impl LqpClient {
@@ -50,6 +52,7 @@ impl LqpClient {
http_client,
shutdown: Arc::new(RwLock::new(false)),
last_emitted_game_id: Arc::new(RwLock::new(None)),
ws_connected: Arc::new(RwLock::new(false)),
}
}
@@ -63,12 +66,20 @@ impl LqpClient {
self.state.read().await.clone()
}
/// Check if connected to League Client.
/// Check if connected to League Client (has valid credentials).
pub async fn is_connected(&self) -> bool {
self.credentials.read().await.is_some()
}
/// Check if WebSocket is connected.
pub async fn is_ws_connected(&self) -> bool {
*self.ws_connected.read().await
}
/// Connect to the League Client with the given credentials.
///
/// This only stores credentials and verifies basic connectivity.
/// The actual WebSocket connection is established in start_event_listener().
pub async fn connect(&self, creds: LockfileCredentials) -> Result<()> {
info!("Connecting to League Client at port {}", creds.port);
@@ -85,12 +96,13 @@ impl LqpClient {
info!("Connected to League Client, current phase: {:?}", phase);
}
Err(e) => {
warn!("Failed to verify connection: {}", e);
// Still consider connected, WebSocket might work
warn!("Failed to verify connection via REST API: {}", e);
// REST API might not be ready yet, but WebSocket could work
// Don't fail here - let start_event_listener() try the WebSocket
}
}
// Fetch local player's puuid for champion extraction
// Fetch local player's puuid for champion extraction (best effort)
if let Ok(summoner) = self.get_summoner().await {
if let Some(puuid) = summoner.get("puuid").and_then(|p| p.as_str()) {
self.state.write().await.local_puuid = Some(puuid.to_string());
@@ -104,6 +116,7 @@ impl LqpClient {
/// Disconnect from the League Client.
pub async fn disconnect(&self) {
*self.shutdown.write().await = true;
*self.ws_connected.write().await = false;
*self.credentials.write().await = None;
*self.state.write().await = ClientState::default();
*self.last_emitted_game_id.write().await = None;
@@ -167,12 +180,16 @@ impl LqpClient {
}
info!("All subscriptions sent");
// Mark WebSocket as connected
*self.ws_connected.write().await = true;
// Clone references for the async block
let event_sender = self.event_sender.clone();
let state = self.state.clone();
let shutdown = self.shutdown.clone();
let credentials = self.credentials.clone();
let last_emitted_game_id = self.last_emitted_game_id.clone();
let ws_connected = self.ws_connected.clone();
// Spawn the message handler
tokio::spawn(async move {
@@ -296,9 +313,10 @@ impl LqpClient {
}
}
// Clear credentials on disconnect
// Clear connection state on disconnect
*ws_connected.write().await = false;
*credentials.write().await = None;
debug!("WebSocket listener ended");
info!("WebSocket listener ended");
});
Ok(())
@@ -503,12 +521,16 @@ impl LqpClient {
info!("Starting live client event poller");
tokio::spawn(async move {
// Small delay to ensure connection is stable
tokio::time::sleep(tokio::time::Duration::from_millis(100)).await;
let mut last_event_id: Option<u64> = None;
let mut poll_count = 0u32;
loop {
if *shutdown.read().await {
info!("Live client event poller shutting down");
let is_shutdown = *shutdown.read().await;
if is_shutdown {
info!("Live client event poller shutting down (shutdown flag is true)");
break;
}