record-daemon: refactor client.rs, dropping metadata
record-daemon / Build, check and test (push) Successful in 2m17s
record-daemon / Build, check and test (push) Successful in 2m17s
This commit is contained in:
+79
-130
@@ -56,8 +56,8 @@ struct Daemon {
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event_mapper: Arc<RwLock<EventMapper>>,
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/// Current recording ID (if recording).
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current_recording_id: Arc<RwLock<Option<uuid::Uuid>>>,
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/// Pre-game metadata (collected before game starts).
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pregame_metadata: Arc<RwLock<Option<record_daemon::lqp::PreGameMetadata>>>,
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/// Pre-game data (collected before game starts).
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pregame_data: Arc<RwLock<Option<record_daemon::lqp::PreGameData>>>,
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/// IPC server.
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ipc_server: Option<IpcServer>,
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/// Shutdown signal.
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@@ -77,7 +77,7 @@ impl Daemon {
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timeline_store: Arc::new(RwLock::new(TimelineStore::new())),
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event_mapper: Arc::new(RwLock::new(EventMapper::new())),
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current_recording_id: Arc::new(RwLock::new(None)),
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pregame_metadata: Arc::new(RwLock::new(None)),
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pregame_data: Arc::new(RwLock::new(None)),
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ipc_server: None,
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shutdown_tx,
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}
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@@ -229,17 +229,17 @@ impl Daemon {
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async fn handle_game_event(&self, event: GameEvent) -> Result<()> {
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info!("[EVENT_HANDLER] Game event received: {:?}", event);
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// Handle pre-game metadata collection
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// Handle pre-game data collection
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match &event {
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GameEvent::PhaseChange(info) if info.phase == "ChampSelect" => {
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info!("[EVENT_HANDLER] Champion select started, fetching pre-game metadata");
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match self.lqp_client.fetch_pregame_metadata().await {
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Ok(metadata) => {
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info!("[EVENT_HANDLER] Pre-game metadata fetched: {:?}", metadata);
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*self.pregame_metadata.write() = Some(metadata);
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info!("[EVENT_HANDLER] Champion select started, fetching pre-game data");
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match self.lqp_client.fetch_pregame_data().await {
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Ok(data) => {
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info!("[EVENT_HANDLER] Pre-game data fetched: {:?}", data);
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*self.pregame_data.write() = Some(data);
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}
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Err(e) => {
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warn!("[EVENT_HANDLER] Failed to fetch pre-game metadata: {}", e);
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warn!("[EVENT_HANDLER] Failed to fetch pre-game data: {}", e);
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}
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}
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}
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@@ -248,13 +248,8 @@ impl Daemon {
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"[EVENT_HANDLER] Local player picked champion: {}",
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pick.champion_name
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);
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let mut metadata = self.pregame_metadata.write();
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if let Some(ref mut meta) = *metadata {
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meta.champion_id = Some(pick.champion_id);
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if let Some(_skin_name) = &pick.skin_name {
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// Store skin name for later use
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}
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}
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// Champion pick info is now stored in champion_select response
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// No need to manually update - refetch if needed
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}
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GameEvent::GameStart(info) => {
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info!(
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@@ -262,13 +257,13 @@ impl Daemon {
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info.queue_type, info.game_mode, info.map_name
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);
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// Update pre-game metadata with game start info
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let mut pregame = self.pregame_metadata.write();
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// Update pre-game data with game start info if needed
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let mut pregame = self.pregame_data.write();
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// Extract player-specific data from session using puuid
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let (champion_id, team, summoner_name) = if let Some(ref session) = info.session {
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// Get puuid from pregame metadata (fetched earlier)
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let puuid = pregame.as_ref().and_then(|m| m.local_puuid.as_ref());
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let (_champion_id, _team, summoner_name) = if let Some(ref session) = info.session {
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// Get puuid from pregame data (fetched earlier)
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let puuid = pregame.as_ref().and_then(|d| d.puuid());
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if let Some(puuid) = puuid {
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// Use the puuid to find the correct player's data
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@@ -289,45 +284,24 @@ impl Daemon {
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(None, None, None)
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};
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if let Some(ref mut meta) = *pregame {
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// Fill in champion_id from session if not already set
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if meta.champion_id.is_none() {
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meta.champion_id = champion_id;
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}
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// Fill in team from session if not already set
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if meta.team.is_none() {
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meta.team = team;
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}
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// Fill in summoner_name from session if not already set
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if meta.summoner_name.is_none() {
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meta.summoner_name = summoner_name;
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}
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// Fill in queue info
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if meta.queue_type.is_none() {
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meta.queue_type = info.queue_type.clone();
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}
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if meta.queue_id.is_none() {
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meta.queue_id = info.queue_id;
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}
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if meta.game_mode.is_none() {
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meta.game_mode = info.game_mode.clone();
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}
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if meta.map_name.is_none() {
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meta.map_name = info.map_name.clone();
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}
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} else {
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// Create pre-game metadata from game start info
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*pregame = Some(record_daemon::lqp::PreGameMetadata {
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summoner_name,
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champion_id,
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skin_id: None,
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rune_page_name: None,
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queue_type: info.queue_type.clone(),
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queue_id: info.queue_id,
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game_mode: info.game_mode.clone(),
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map_name: info.map_name.clone(),
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team,
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local_puuid: None,
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// If we don't have pre-game data, create minimal from game start info
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if pregame.is_none() {
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use record_daemon::lqp::{GameflowSessionResponse, PreGameData};
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*pregame = Some(PreGameData {
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session: Some(GameflowSessionResponse {
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map: info.map_name.clone(),
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game_mode: info.game_mode.clone(),
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queue_id: info.queue_id.map(|id| id as u64),
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..Default::default()
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}),
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summoner: summoner_name.map(|name| {
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use record_daemon::lqp::SummonerResponse;
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SummonerResponse {
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display_name: Some(name),
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..Default::default()
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}
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}),
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..Default::default()
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});
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}
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}
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@@ -434,7 +408,7 @@ impl Daemon {
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}
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// Get pre-game metadata to pass to recording
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let pregame = self.pregame_metadata.read().clone();
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let pregame = self.pregame_data.read().clone();
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let champion_name = champion.or_else(|| {
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pregame.as_ref().and({
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// Try to get champion name from metadata if not provided
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@@ -519,49 +493,16 @@ impl Daemon {
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let fetched_final_items =
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self.lqp_client.fetch_final_items().await.ok().flatten();
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// Convert GameEndInfo to GameEndMetadata if available
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let game_end_metadata =
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game_end_info.map(|info| record_daemon::lqp::GameEndMetadata {
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victory: Some(info.victory),
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match_id: None,
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kills: info.stats.as_ref().map(|s| s.kills).unwrap_or(0),
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deaths: info.stats.as_ref().map(|s| s.deaths).unwrap_or(0),
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assists: info.stats.as_ref().map(|s| s.assists).unwrap_or(0),
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creep_score: info
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.stats
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.as_ref()
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.map(|s| s.minions_killed)
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.unwrap_or(0),
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gold_earned: info
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.stats
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.as_ref()
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.map(|s| s.gold_earned)
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.unwrap_or(0),
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damage_dealt: info
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.stats
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.as_ref()
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.map(|s| s.damage_dealt)
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.unwrap_or(0),
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damage_taken: info
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.stats
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.as_ref()
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.map(|s| s.damage_taken)
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.unwrap_or(0),
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vision_score: info
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.stats
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.as_ref()
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.map(|s| s.vision_score)
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.unwrap_or(0.0),
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game_duration: info.duration,
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});
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// Fetch end-of-game stats from API
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let game_end_stats = self.lqp_client.fetch_game_end_stats().await.ok();
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info!(
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"[EVENT_HANDLER] Game end metadata from event: {:?}",
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game_end_metadata
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"[EVENT_HANDLER] Game end stats from API: {:?}",
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game_end_stats
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);
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if let Err(e) = self
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.stop_recording_with_metadata(game_end_metadata, fetched_final_items)
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.stop_recording_with_metadata(game_end_stats, fetched_final_items)
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.await
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{
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error!("[EVENT_HANDLER] Failed to stop recording: {}", e);
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@@ -569,8 +510,8 @@ impl Daemon {
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// Don't propagate error - keep daemon running
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}
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// Clear pre-game metadata
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*self.pregame_metadata.write() = None;
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// Clear pre-game data
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*self.pregame_data.write() = None;
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}
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_ => {}
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}
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@@ -656,10 +597,10 @@ impl Daemon {
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self.stop_recording_with_metadata(None, None).await
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}
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/// Stop recording with optional game end metadata.
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/// Stop recording with optional game end stats.
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async fn stop_recording_with_metadata(
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&self,
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game_end_metadata: Option<record_daemon::lqp::GameEndMetadata>,
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game_end_stats: Option<record_daemon::lqp::EndOfGameStatsResponse>,
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final_items: Option<record_daemon::lqp::ItemBuild>,
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) -> Result<()> {
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info!("Stopping recording");
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@@ -671,7 +612,7 @@ impl Daemon {
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let recording_engine = self.recording_engine.clone();
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let event_mapper = self.event_mapper.clone();
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let timeline_store = self.timeline_store.clone();
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let pregame_metadata = self.pregame_metadata.read().clone();
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let pregame_data = self.pregame_data.read().clone();
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// Use spawn_blocking to avoid blocking the async runtime
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tokio::task::spawn_blocking(move || {
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@@ -698,35 +639,43 @@ impl Daemon {
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// Update metadata if we have it
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let mut update = record_daemon::timeline::MetadataUpdate::default();
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// Add pre-game metadata
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if let Some(pregame) = pregame_metadata {
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// Add pre-game data
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if let Some(pregame) = pregame_data {
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// Convert champion_id to name if available
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if let Some(champion_id) = pregame.champion_id {
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update.champion = record_daemon::lqp::champion_id_to_name(champion_id);
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if let Some(champion_id) = pregame.champion_id() {
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update.champion =
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record_daemon::lqp::champion_id_to_name(champion_id as u32);
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}
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update.summoner_name = pregame.summoner_name;
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update.queue_type = pregame.queue_type;
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update.queue_id = pregame.queue_id;
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update.game_mode = pregame.game_mode;
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update.map_name = pregame.map_name;
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update.team = pregame.team;
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update.summoner_name = pregame.summoner_name().map(|s| s.to_string());
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update.queue_id = pregame.queue_id().map(|id| id as u32);
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update.game_mode = pregame.game_mode().map(|s| s.to_string());
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update.map_name = pregame.map_name().map(|s| s.to_string());
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update.team = pregame.team().map(|id| id as u32);
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}
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// Add game end metadata
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if let Some(end_meta) = game_end_metadata {
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update.match_id = end_meta.match_id;
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update.victory = end_meta.victory;
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update.final_stats = Some(record_daemon::timeline::GameFinalStats {
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kills: end_meta.kills,
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deaths: end_meta.deaths,
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assists: end_meta.assists,
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creep_score: end_meta.creep_score,
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gold_earned: end_meta.gold_earned,
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damage_dealt: end_meta.damage_dealt,
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damage_taken: end_meta.damage_taken,
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vision_score: end_meta.vision_score,
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game_duration: end_meta.game_duration,
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});
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// Add game end stats from API response
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if let Some(stats) = game_end_stats {
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update.victory = Some(stats.is_victory());
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update.match_id = stats.match_id.map(|id| id.to_string());
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// Get local player stats
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if let Some(player) = stats.get_local_player() {
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if let Some(player_stats) = &player.stats {
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update.final_stats = Some(record_daemon::timeline::GameFinalStats {
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kills: player_stats.champions_killed.unwrap_or(0) as u32,
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deaths: player_stats.num_deaths.unwrap_or(0) as u32,
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assists: player_stats.assists.unwrap_or(0) as u32,
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creep_score: player_stats.minions_killed.unwrap_or(0) as u32,
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gold_earned: player_stats.gold_earned.unwrap_or(0) as u32,
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damage_dealt: player_stats
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.total_damage_dealt_to_champions
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.unwrap_or(0),
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damage_taken: player_stats.total_damage_taken.unwrap_or(0),
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vision_score: player_stats.vision_score.unwrap_or(0.0),
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game_duration: stats.game_length.unwrap_or(0.0),
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});
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}
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}
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}
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// Add final items
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