record-daemon: refactor client.rs, dropping metadata
record-daemon / Build, check and test (push) Successful in 2m17s
record-daemon / Build, check and test (push) Successful in 2m17s
This commit is contained in:
@@ -12,14 +12,13 @@ use tracing::{debug, error, info, trace, warn};
|
||||
|
||||
use super::api_types::{
|
||||
ActivePlayerResponse, ChampionSelectResponse, EndOfGameStatsResponse, GameflowSessionResponse,
|
||||
PlayerListResponse, RunePageResponse, SummonerResponse,
|
||||
PlayerListResponse, PreGameData, RunePageResponse, SummonerResponse,
|
||||
};
|
||||
use super::auth::LockfileCredentials;
|
||||
use super::endpoints;
|
||||
use super::events::{GameEvent, ItemBuild};
|
||||
use super::items::{parse_items_from_game_stats, parse_items_from_live_client};
|
||||
use super::mappings::{champion_id_to_name, spell_id_to_name};
|
||||
use super::metadata::{GameEndMetadata, PreGameMetadata};
|
||||
use super::state::{ClientState, GameflowPhase};
|
||||
use super::tls::create_insecure_tls_config;
|
||||
use super::websocket::parse_websocket_message;
|
||||
@@ -478,69 +477,47 @@ impl LqpClient {
|
||||
// Metadata Fetching Methods
|
||||
// =========================================================================
|
||||
|
||||
/// Fetch pre-game metadata (champion, skin, runes, queue info).
|
||||
pub async fn fetch_pregame_metadata(&self) -> Result<PreGameMetadata> {
|
||||
let mut metadata = PreGameMetadata::default();
|
||||
/// Fetch pre-game data (stores raw API responses directly).
|
||||
pub async fn fetch_pregame_data(&self) -> Result<PreGameData> {
|
||||
let mut data = PreGameData::default();
|
||||
|
||||
// Get session info for queue type and game mode
|
||||
if let Ok(session) = self.get_session_typed().await {
|
||||
metadata.map_name = session.map;
|
||||
metadata.game_mode = session.game_mode;
|
||||
metadata.queue_id = session.queue_id.map(|id| id as u32);
|
||||
// Fetch all API responses in parallel where possible
|
||||
let (session, summoner, champ_select, rune_page) = tokio::join!(
|
||||
self.get_session_typed(),
|
||||
self.get_summoner_typed(),
|
||||
self.get_champion_select_typed(),
|
||||
self.get_rune_page_typed()
|
||||
);
|
||||
|
||||
// Store session data
|
||||
if let Ok(session) = session {
|
||||
data.session = Some(session);
|
||||
}
|
||||
|
||||
// Get summoner info (including puuid)
|
||||
if let Ok(summoner) = self.get_summoner_typed().await {
|
||||
metadata.summoner_name = summoner.display_name;
|
||||
if let Some(puuid) = &summoner.puuid {
|
||||
// Store summoner data and update state
|
||||
if let Ok(summoner) = summoner {
|
||||
if let Some(ref puuid) = summoner.puuid {
|
||||
self.state.write().await.local_puuid = Some(puuid.clone());
|
||||
}
|
||||
metadata.local_puuid = summoner.puuid;
|
||||
data.summoner = Some(summoner);
|
||||
}
|
||||
|
||||
// Get champion select info
|
||||
if let Ok(champ_select) = self.get_champion_select_typed().await {
|
||||
if let Some(player) = champ_select.get_local_player_selection() {
|
||||
metadata.champion_id = player.champion_id.map(|id| id as u32);
|
||||
metadata.team = player.team.map(|id| id as u32);
|
||||
metadata.skin_id = player.skin_id.map(|id| id as u32);
|
||||
}
|
||||
// Store champion select data
|
||||
if let Ok(champ_select) = champ_select {
|
||||
data.champion_select = Some(champ_select);
|
||||
}
|
||||
|
||||
// Get rune page
|
||||
if let Ok(rune_page) = self.get_rune_page_typed().await {
|
||||
metadata.rune_page_name = rune_page.name;
|
||||
// Store rune page data
|
||||
if let Ok(rune_page) = rune_page {
|
||||
data.rune_page = Some(rune_page);
|
||||
}
|
||||
|
||||
Ok(metadata)
|
||||
Ok(data)
|
||||
}
|
||||
|
||||
/// Fetch end-of-game stats.
|
||||
pub async fn fetch_game_end_stats(&self) -> Result<GameEndMetadata> {
|
||||
let mut metadata = GameEndMetadata::default();
|
||||
|
||||
if let Ok(stats) = self.get_game_stats_typed().await {
|
||||
metadata.victory = Some(stats.is_victory());
|
||||
metadata.game_duration = stats.game_length.unwrap_or(0.0);
|
||||
metadata.match_id = stats.match_id.map(|id| id.to_string());
|
||||
|
||||
// Extract player stats
|
||||
if let Some(player) = stats.get_local_player() {
|
||||
if let Some(player_stats) = &player.stats {
|
||||
metadata.kills = player_stats.champions_killed.unwrap_or(0) as u32;
|
||||
metadata.deaths = player_stats.num_deaths.unwrap_or(0) as u32;
|
||||
metadata.assists = player_stats.assists.unwrap_or(0) as u32;
|
||||
metadata.creep_score = player_stats.minions_killed.unwrap_or(0) as u32;
|
||||
metadata.gold_earned = player_stats.gold_earned.unwrap_or(0) as u32;
|
||||
metadata.damage_dealt =
|
||||
player_stats.total_damage_dealt_to_champions.unwrap_or(0);
|
||||
metadata.damage_taken = player_stats.total_damage_taken.unwrap_or(0);
|
||||
metadata.vision_score = player_stats.vision_score.unwrap_or(0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(metadata)
|
||||
/// Fetch end-of-game stats (returns raw API response).
|
||||
pub async fn fetch_game_end_stats(&self) -> Result<EndOfGameStatsResponse> {
|
||||
self.get_game_stats_typed().await
|
||||
}
|
||||
|
||||
/// Fetch complete player game metadata including runes, summoner spells, and items.
|
||||
|
||||
Reference in New Issue
Block a user