record-daemon: refactor client.rs, dropping metadata
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This commit is contained in:
2026-03-26 11:03:24 +01:00
parent c576ac2b34
commit 2814d85b6b
6 changed files with 192 additions and 265 deletions

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@@ -10,7 +10,7 @@ use serde::{Deserialize, Serialize};
// =============================================================================
/// Response from `/lol-summoner/v1/current-summoner`
#[derive(Debug, Clone, Serialize, Deserialize)]
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct SummonerResponse {
/// Summoner ID.
@@ -51,7 +51,7 @@ pub struct SummonerResponse {
// =============================================================================
/// Response from `/lol-gameflow/v1/session`
#[derive(Debug, Clone, Serialize, Deserialize)]
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GameflowSessionResponse {
/// Current gameflow phase.
@@ -552,6 +552,80 @@ impl ChampionSelectResponse {
}
}
// =============================================================================
// Aggregated Data Containers
// =============================================================================
/// Container for pre-game data collected from multiple API calls.
/// Stores raw API responses directly for maximum flexibility.
#[derive(Debug, Clone, Default)]
pub struct PreGameData {
/// Session data (map, game mode, queue info).
pub session: Option<GameflowSessionResponse>,
/// Summoner data (puuid, name).
pub summoner: Option<SummonerResponse>,
/// Champion select data (champion, skin, team).
pub champion_select: Option<ChampionSelectResponse>,
/// Rune page data.
pub rune_page: Option<RunePageResponse>,
}
impl PreGameData {
/// Get the summoner name from any available source.
pub fn summoner_name(&self) -> Option<&str> {
self.summoner
.as_ref()
.and_then(|s| s.display_name.as_deref())
.or_else(|| self.summoner.as_ref().and_then(|s| s.name.as_deref()))
}
/// Get the PUUID.
pub fn puuid(&self) -> Option<&str> {
self.summoner.as_ref()?.puuid.as_deref()
}
/// Get the champion ID from champion select.
pub fn champion_id(&self) -> Option<u64> {
let cs = self.champion_select.as_ref()?;
let player = cs.get_local_player_selection()?;
player.champion_id
}
/// Get the team ID from champion select.
pub fn team(&self) -> Option<i64> {
let cs = self.champion_select.as_ref()?;
let player = cs.get_local_player_selection()?;
player.team
}
/// Get the skin ID from champion select.
pub fn skin_id(&self) -> Option<u64> {
let cs = self.champion_select.as_ref()?;
let player = cs.get_local_player_selection()?;
player.skin_id
}
/// Get the map name from session.
pub fn map_name(&self) -> Option<&str> {
self.session.as_ref()?.map.as_deref()
}
/// Get the game mode from session.
pub fn game_mode(&self) -> Option<&str> {
self.session.as_ref()?.game_mode.as_deref()
}
/// Get the queue ID from session.
pub fn queue_id(&self) -> Option<u64> {
self.session.as_ref()?.queue_id
}
/// Get the rune page name.
pub fn rune_page_name(&self) -> Option<&str> {
self.rune_page.as_ref()?.name.as_deref()
}
}
#[cfg(test)]
mod tests {
use super::*;

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@@ -12,14 +12,13 @@ use tracing::{debug, error, info, trace, warn};
use super::api_types::{
ActivePlayerResponse, ChampionSelectResponse, EndOfGameStatsResponse, GameflowSessionResponse,
PlayerListResponse, RunePageResponse, SummonerResponse,
PlayerListResponse, PreGameData, RunePageResponse, SummonerResponse,
};
use super::auth::LockfileCredentials;
use super::endpoints;
use super::events::{GameEvent, ItemBuild};
use super::items::{parse_items_from_game_stats, parse_items_from_live_client};
use super::mappings::{champion_id_to_name, spell_id_to_name};
use super::metadata::{GameEndMetadata, PreGameMetadata};
use super::state::{ClientState, GameflowPhase};
use super::tls::create_insecure_tls_config;
use super::websocket::parse_websocket_message;
@@ -478,69 +477,47 @@ impl LqpClient {
// Metadata Fetching Methods
// =========================================================================
/// Fetch pre-game metadata (champion, skin, runes, queue info).
pub async fn fetch_pregame_metadata(&self) -> Result<PreGameMetadata> {
let mut metadata = PreGameMetadata::default();
/// Fetch pre-game data (stores raw API responses directly).
pub async fn fetch_pregame_data(&self) -> Result<PreGameData> {
let mut data = PreGameData::default();
// Get session info for queue type and game mode
if let Ok(session) = self.get_session_typed().await {
metadata.map_name = session.map;
metadata.game_mode = session.game_mode;
metadata.queue_id = session.queue_id.map(|id| id as u32);
// Fetch all API responses in parallel where possible
let (session, summoner, champ_select, rune_page) = tokio::join!(
self.get_session_typed(),
self.get_summoner_typed(),
self.get_champion_select_typed(),
self.get_rune_page_typed()
);
// Store session data
if let Ok(session) = session {
data.session = Some(session);
}
// Get summoner info (including puuid)
if let Ok(summoner) = self.get_summoner_typed().await {
metadata.summoner_name = summoner.display_name;
if let Some(puuid) = &summoner.puuid {
// Store summoner data and update state
if let Ok(summoner) = summoner {
if let Some(ref puuid) = summoner.puuid {
self.state.write().await.local_puuid = Some(puuid.clone());
}
metadata.local_puuid = summoner.puuid;
data.summoner = Some(summoner);
}
// Get champion select info
if let Ok(champ_select) = self.get_champion_select_typed().await {
if let Some(player) = champ_select.get_local_player_selection() {
metadata.champion_id = player.champion_id.map(|id| id as u32);
metadata.team = player.team.map(|id| id as u32);
metadata.skin_id = player.skin_id.map(|id| id as u32);
}
// Store champion select data
if let Ok(champ_select) = champ_select {
data.champion_select = Some(champ_select);
}
// Get rune page
if let Ok(rune_page) = self.get_rune_page_typed().await {
metadata.rune_page_name = rune_page.name;
// Store rune page data
if let Ok(rune_page) = rune_page {
data.rune_page = Some(rune_page);
}
Ok(metadata)
Ok(data)
}
/// Fetch end-of-game stats.
pub async fn fetch_game_end_stats(&self) -> Result<GameEndMetadata> {
let mut metadata = GameEndMetadata::default();
if let Ok(stats) = self.get_game_stats_typed().await {
metadata.victory = Some(stats.is_victory());
metadata.game_duration = stats.game_length.unwrap_or(0.0);
metadata.match_id = stats.match_id.map(|id| id.to_string());
// Extract player stats
if let Some(player) = stats.get_local_player() {
if let Some(player_stats) = &player.stats {
metadata.kills = player_stats.champions_killed.unwrap_or(0) as u32;
metadata.deaths = player_stats.num_deaths.unwrap_or(0) as u32;
metadata.assists = player_stats.assists.unwrap_or(0) as u32;
metadata.creep_score = player_stats.minions_killed.unwrap_or(0) as u32;
metadata.gold_earned = player_stats.gold_earned.unwrap_or(0) as u32;
metadata.damage_dealt =
player_stats.total_damage_dealt_to_champions.unwrap_or(0);
metadata.damage_taken = player_stats.total_damage_taken.unwrap_or(0);
metadata.vision_score = player_stats.vision_score.unwrap_or(0.0);
}
}
}
Ok(metadata)
/// Fetch end-of-game stats (returns raw API response).
pub async fn fetch_game_end_stats(&self) -> Result<EndOfGameStatsResponse> {
self.get_game_stats_typed().await
}
/// Fetch complete player game metadata including runes, summoner spells, and items.

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@@ -1,77 +0,0 @@
//! Metadata structures for pre-game and end-of-game data.
//!
//! Contains structures for capturing game information before and after matches.
/// Pre-game metadata fetched before the game starts.
#[derive(Debug, Clone, Default)]
pub struct PreGameMetadata {
/// Champion ID selected.
pub champion_id: Option<u32>,
/// Skin ID selected.
pub skin_id: Option<u32>,
/// Name of the rune page.
pub rune_page_name: Option<String>,
/// Summoner name.
pub summoner_name: Option<String>,
/// Queue type (e.g., "RANKED_SOLO_5x5").
pub queue_type: Option<String>,
/// Queue ID.
pub queue_id: Option<u32>,
/// Game mode (e.g., "CLASSIC", "ARAM").
pub game_mode: Option<String>,
/// Map name.
pub map_name: Option<String>,
/// Team ID (100 or 200).
pub team: Option<u32>,
/// Local player's PUUID.
pub local_puuid: Option<String>,
}
/// End-of-game metadata fetched after the game ends.
#[derive(Debug, Clone, Default)]
pub struct GameEndMetadata {
/// Whether the player won.
pub victory: Option<bool>,
/// Match ID.
pub match_id: Option<String>,
/// Number of kills.
pub kills: u32,
/// Number of deaths.
pub deaths: u32,
/// Number of assists.
pub assists: u32,
/// Creep score (minions killed).
pub creep_score: u32,
/// Gold earned.
pub gold_earned: u32,
/// Damage dealt to champions.
pub damage_dealt: u64,
/// Damage taken.
pub damage_taken: u64,
/// Vision score.
pub vision_score: f64,
/// Game duration in seconds.
pub game_duration: f64,
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_pre_game_metadata_default() {
let metadata = PreGameMetadata::default();
assert!(metadata.champion_id.is_none());
assert!(metadata.skin_id.is_none());
assert!(metadata.summoner_name.is_none());
}
#[test]
fn test_game_end_metadata_default() {
let metadata = GameEndMetadata::default();
assert!(metadata.victory.is_none());
assert_eq!(metadata.kills, 0);
assert_eq!(metadata.deaths, 0);
assert_eq!(metadata.assists, 0);
}
}

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@@ -10,7 +10,6 @@ mod endpoints;
mod events;
mod items;
mod mappings;
mod metadata;
mod state;
mod tls;
mod websocket;
@@ -18,7 +17,7 @@ mod websocket;
pub use api_types::{
ActivePlayerResponse, ChampionSelectPlayer, ChampionSelectResponse, EndOfGamePlayer,
EndOfGameStatsResponse, EndOfGameTeam, GameData, GameflowSessionResponse, LiveClientItem,
LiveClientPlayer, PlayerListResponse, PlayerStats, QueueData, RunePageResponse,
LiveClientPlayer, PlayerListResponse, PlayerStats, PreGameData, QueueData, RunePageResponse,
SummonerResponse, SummonerSpellsData, TeamPlayer, Timers,
};
pub use auth::{LockfileCredentials, LockfileWatcher};
@@ -37,6 +36,5 @@ pub use events::{
};
pub use items::{parse_items_from_game_stats, parse_items_from_live_client};
pub use mappings::{champion_id_to_name, map_id_to_name, spell_id_to_name};
pub use metadata::{GameEndMetadata, PreGameMetadata};
pub use state::{ClientState, GameflowPhase};
pub use websocket::{parse_event_from_uri, parse_websocket_message};