Files
deb-lite-xl/resources/include/lite_xl_plugin_api.h
T
Takase 1fe90da664 upgrade header files to Lua 5.4 (#1436)
* refactor(native_api_header): upgrade header files to Lua 5.4.

Almost all of the symbols in this file was from 5.2. This will obviously
not work because some function signatures have changed and some have
completely wrong return values, etc.
This commit updates the header files to Lua 5.4 based on the source code
and changes a few things.

* refactor(plugin_api): move the header into include/

* fix(lite_xl_plugin_api.h): include stdlib to avoid errors with exit

* refactor(lite_xl_plugin_api.h): do not return in SYMBOL_WRAP_CALL

* fix(lite_xl_plugin_api.h): fix wrong way of passing varargs

* fix(lite_xl_plugin_api.h): fix differing lua_rawlen definition

* fix(lite_xl_plugin_api.h): fix fallback function signature

* fix(lite_xl_plugin_api.h): fix conversion from void * to function pointer
2023-08-19 12:42:31 +08:00

2563 lines
84 KiB
C

/**
* lite_xl_plugin_api.h
* API for writing C extension modules loaded by Lite XL.
* This file is licensed under MIT.
*
* The Lite XL plugin API is quite simple.
* You would write a lua C extension and replace any references to lua.h, lauxlib.h
* and lualib.h with lite_xl_plugin_api.h.
* In your main file (where your entrypoint resides), define LITE_XL_PLUGIN_ENTRYPOINT.
* If you have multiple entrypoints, define LITE_XL_PLUGIN_ENTRYPOINT in one of them.
*
* After that, you need to create a Lite XL entrypoint, which is formatted as
* luaopen_lite_xl_xxxxx instead of luaopen_xxxxx.
* This entrypoint accepts a lua_State and an extra parameter of type void *.
* In this entrypoint, call lite_xl_plugin_init() with the extra parameter.
* If you have multiple entrypoints, you must call lite_xl_plugin_init() in
* each of them.
* This function is not thread safe, so don't try to do anything stupid.
*
* An example:
*
* #define LITE_XL_PLUGIN_ENTRYPOINT
* #include "lite_xl_plugin_api.h"
* int luaopen_lite_xl_xxxxx(lua_State* L, void* XL) {
* lite_xl_plugin_init(XL);
* ...
* return 1;
* }
*
* You can compile the library just like any Lua library without linking to Lua.
* An example command would be: gcc -shared -o xxxxx.so xxxxx.c
* You must not link to ANY lua library to avoid symbol collision.
*
* This file contains stock configuration for a typical installation of Lua 5.4.
* DO NOT MODIFY ANYTHING. MODIFYING STUFFS IN HERE WILL BREAK
* COMPATIBILITY WITH LITE XL AND CAUSE UNDEBUGGABLE BUGS.
**/
#ifndef LITE_XL_PLUGIN_API
#define LITE_XL_PLUGIN_API
#include <stdio.h>
#include <stdlib.h>
#ifdef __GNUC__
#define UNUSED __attribute__((__unused__))
#else
#define UNUSED
#endif
/* FOR_EACH macro */
#define CONCAT(arg1, arg2) CONCAT1(arg1, arg2)
#define CONCAT1(arg1, arg2) CONCAT2(arg1, arg2)
#define CONCAT2(arg1, arg2) arg1##arg2
#define FE_1(what, x) what x
#define FE_2(what, x, ...) what x,FE_1(what, __VA_ARGS__)
#define FE_3(what, x, ...) what x,FE_2(what, __VA_ARGS__)
#define FE_4(what, x, ...) what x,FE_3(what, __VA_ARGS__)
#define FE_5(what, x, ...) what x,FE_4(what, __VA_ARGS__)
#define FE_6(what, x, ...) what x,FE_5(what, __VA_ARGS__)
#define FE_7(what, x, ...) what x,FE_6(what, __VA_ARGS__)
#define FE_8(what, x, ...) what x,FE_7(what, __VA_ARGS__)
#define FOR_EACH_NARG(...) FOR_EACH_NARG_(__VA_ARGS__, FOR_EACH_RSEQ_N())
#define FOR_EACH_NARG_(...) FOR_EACH_ARG_N(__VA_ARGS__)
#define FOR_EACH_ARG_N(_1, _2, _3, _4, _5, _6, _7, _8, N, ...) N
#define FOR_EACH_RSEQ_N() 8, 7, 6, 5, 4, 3, 2, 1, 0
#define FOR_EACH_(N, what, ...) CONCAT(FE_, N)(what, __VA_ARGS__)
#define FOR_EACH(what, ...) FOR_EACH_(FOR_EACH_NARG(__VA_ARGS__), what, __VA_ARGS__)
#define SYMBOL_WRAP_DECL(ret, name, ...) \
ret name(__VA_ARGS__)
#define SYMBOL_WRAP_CALL(name, ...) \
__##name(__VA_ARGS__)
#define SYMBOL_WRAP_CALL_FB(name, ...) \
return __lite_xl_fallback_##name(__VA_ARGS__)
#ifdef LITE_XL_PLUGIN_ENTRYPOINT
#define SYMBOL_DECLARE(ret, name, ...) \
static ret (*__##name) (__VA_ARGS__); \
SYMBOL_WRAP_DECL(ret, name, __VA_ARGS__); \
static ret __lite_xl_fallback_##name(FOR_EACH(UNUSED, __VA_ARGS__)) { \
fputs("warning: " #name " is a stub", stderr); \
exit(1); \
}
#define SYMBOL_DECLARE_VARARG(ret, name, ...) \
static ret (*__##name) (__VA_ARGS__, ...); \
SYMBOL_WRAP_DECL(ret, name, __VA_ARGS__, ...); \
static ret __lite_xl_fallback_##name(FOR_EACH(UNUSED, __VA_ARGS__), ...) { \
fputs("warning: " #name " is a stub", stderr); \
exit(1); \
}
#else
#define SYMBOL_DECLARE(ret, name, ...) \
SYMBOL_WRAP_DECL(ret, name, __VA_ARGS__);
#define SYMBOL_DECLARE_VARARG(ret, name, ...) \
SYMBOL_WRAP_DECL(ret, name, __VA_ARGS__, ...);
#endif
/*
** $Id: luaconf.h $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
#ifndef luaconf_h
#define luaconf_h
#include <limits.h>
#include <stddef.h>
/*
** ===================================================================
** General Configuration File for Lua
**
** Some definitions here can be changed externally, through the compiler
** (e.g., with '-D' options): They are commented out or protected
** by '#if !defined' guards. However, several other definitions
** should be changed directly here, either because they affect the
** Lua ABI (by making the changes here, you ensure that all software
** connected to Lua, such as C libraries, will be compiled with the same
** configuration); or because they are seldom changed.
**
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/
/*
** {====================================================================
** System Configuration: macros to adapt (if needed) Lua to some
** particular platform, for instance restricting it to C89.
** =====================================================================
*/
/*
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
** Define it if you want Lua to avoid the use of a few C99 features
** or Windows-specific features on Windows.
*/
/* #define LUA_USE_C89 */
/*
** By default, Lua on Windows use (some) specific Windows features
*/
#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
#endif
#if defined(LUA_USE_WINDOWS)
#define LUA_DL_DLL /* enable support for DLL */
#define LUA_USE_C89 /* broadly, Windows is C89 */
#endif
#if defined(LUA_USE_LINUX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
#endif
#if defined(LUA_USE_MACOSX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
#endif
/*
@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
*/
#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
/* }================================================================== */
/*
** {==================================================================
** Configuration for Number types. These options should not be
** set externally, because any other code connected to Lua must
** use the same configuration.
** ===================================================================
*/
/*
@@ LUA_INT_TYPE defines the type for Lua integers.
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
** Lua should work fine with any mix of these options supported
** by your C compiler. The usual configurations are 64-bit integers
** and 'double' (the default), 32-bit integers and 'float' (for
** restricted platforms), and 'long'/'double' (for C compilers not
** compliant with C99, which may not have support for 'long long').
*/
/* predefined options for LUA_INT_TYPE */
#define LUA_INT_INT 1
#define LUA_INT_LONG 2
#define LUA_INT_LONGLONG 3
/* predefined options for LUA_FLOAT_TYPE */
#define LUA_FLOAT_FLOAT 1
#define LUA_FLOAT_DOUBLE 2
#define LUA_FLOAT_LONGDOUBLE 3
/* Default configuration ('long long' and 'double', for 64-bit Lua) */
#define LUA_INT_DEFAULT LUA_INT_LONGLONG
#define LUA_FLOAT_DEFAULT LUA_FLOAT_DOUBLE
/*
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
*/
#define LUA_32BITS 0
/*
@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
** C89 ('long' and 'double'); Windows always has '__int64', so it does
** not need to use this case.
*/
#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
#define LUA_C89_NUMBERS 1
#else
#define LUA_C89_NUMBERS 0
#endif
#if LUA_32BITS /* { */
/*
** 32-bit integers and 'float'
*/
#if LUAI_IS32INT /* use 'int' if big enough */
#define LUA_INT_TYPE LUA_INT_INT
#else /* otherwise use 'long' */
#define LUA_INT_TYPE LUA_INT_LONG
#endif
#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
#elif LUA_C89_NUMBERS /* }{ */
/*
** largest types available for C89 ('long' and 'double')
*/
#define LUA_INT_TYPE LUA_INT_LONG
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
#else /* }{ */
/* use defaults */
#define LUA_INT_TYPE LUA_INT_DEFAULT
#define LUA_FLOAT_TYPE LUA_FLOAT_DEFAULT
#endif /* } */
/* }================================================================== */
/*
** {==================================================================
** Configuration for Paths.
** ===================================================================
*/
/*
** LUA_PATH_SEP is the character that separates templates in a path.
** LUA_PATH_MARK is the string that marks the substitution points in a
** template.
** LUA_EXEC_DIR in a Windows path is replaced by the executable's
** directory.
*/
#define LUA_PATH_SEP ";"
#define LUA_PATH_MARK "?"
#define LUA_EXEC_DIR "!"
/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
** Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
** C libraries.
** CHANGE them if your machine has a non-conventional directory
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
#if defined(_WIN32) /* { */
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
*/
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
#if !defined(LUA_PATH_DEFAULT)
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
".\\?.lua;" ".\\?\\init.lua"
#endif
#if !defined(LUA_CPATH_DEFAULT)
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.dll;" \
LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
LUA_CDIR"loadall.dll;" ".\\?.dll"
#endif
#else /* }{ */
#define LUA_ROOT "/usr/local/"
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
#if !defined(LUA_PATH_DEFAULT)
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
"./?.lua;" "./?/init.lua"
#endif
#if !defined(LUA_CPATH_DEFAULT)
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
#endif
#endif /* } */
/*
@@ LUA_DIRSEP is the directory separator (for submodules).
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
#if !defined(LUA_DIRSEP)
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#endif
#endif
/* }================================================================== */
/*
** {==================================================================
** Marks for exported symbols in the C code
** ===================================================================
*/
/*
@@ LUA_API is a mark for all core API functions.
@@ LUALIB_API is a mark for all auxiliary library functions.
@@ LUAMOD_API is a mark for all standard library opening functions.
** CHANGE them if you need to define those functions in some special way.
** For instance, if you want to create one Windows DLL with the core and
** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it).
*/
#if defined(LUA_BUILD_AS_DLL) /* { */
#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
#define LUA_API __declspec(dllexport)
#else /* }{ */
#define LUA_API __declspec(dllimport)
#endif /* } */
#else /* }{ */
#define LUA_API extern
#endif /* } */
/*
** More often than not the libs go together with the core.
*/
#define LUALIB_API LUA_API
#define LUAMOD_API LUA_API
/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
** exported to outside modules.
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
** none of which to be exported to outside modules (LUAI_DDEF for
** definitions and LUAI_DDEC for declarations).
** CHANGE them if you need to mark them in some special way. Elf/gcc
** (versions 3.2 and later) mark them as "hidden" to optimize access
** when Lua is compiled as a shared library. Not all elf targets support
** this attribute. Unfortunately, gcc does not offer a way to check
** whether the target offers that support, and those without support
** give a warning about it. To avoid these warnings, change to the
** default definition.
*/
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
defined(__ELF__) /* { */
#define LUAI_FUNC __attribute__((visibility("internal"))) extern
#else /* }{ */
#define LUAI_FUNC extern
#endif /* } */
#define LUAI_DDEC(dec) LUAI_FUNC dec
#define LUAI_DDEF /* empty */
/* }================================================================== */
/*
** {==================================================================
** Compatibility with previous versions
** ===================================================================
*/
/*
@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
** You can define it to get all options, or change specific options
** to fit your specific needs.
*/
#if defined(LUA_COMPAT_5_3) /* { */
/*
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
** functions in the mathematical library.
** (These functions were already officially removed in 5.3;
** nevertheless they are still available here.)
*/
#define LUA_COMPAT_MATHLIB
/*
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
** luaL_checkint, luaL_checklong, etc.)
** (These macros were also officially removed in 5.3, but they are still
** available here.)
*/
#define LUA_COMPAT_APIINTCASTS
/*
@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
** using '__lt'.
*/
#define LUA_COMPAT_LT_LE
/*
@@ The following macros supply trivial compatibility for some
** changes in the API. The macros themselves document how to
** change your code to avoid using them.
** (Once more, these macros were officially removed in 5.3, but they are
** still available here.)
*/
#define lua_strlen(L,i) lua_rawlen(L, (i))
#define lua_objlen(L,i) lua_rawlen(L, (i))
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
#endif /* } */
/* }================================================================== */
/*
** {==================================================================
** Configuration for Numbers (low-level part).
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
** satisfy your needs.
** ===================================================================
*/
/*
@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
@@ over a floating number.
@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
** by prefixing it with one of FLT/DBL/LDBL.
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
@@ LUA_NUMBER_FMT is the format for writing floats.
@@ lua_number2str converts a float to a string.
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
@@ l_floor takes the floor of a float.
@@ lua_str2number converts a decimal numeral to a number.
*/
/* The following definitions are good for most cases here */
#define l_floor(x) (l_mathop(floor)(x))
#define lua_number2str(s,sz,n) \
l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
/*
@@ lua_numbertointeger converts a float number with an integral value
** to an integer, or returns 0 if float is not within the range of
** a lua_Integer. (The range comparisons are tricky because of
** rounding. The tests here assume a two-complement representation,
** where MININTEGER always has an exact representation as a float;
** MAXINTEGER may not have one, and therefore its conversion to float
** may have an ill-defined value.)
*/
#define lua_numbertointeger(n,p) \
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
(*(p) = (LUA_INTEGER)(n), 1))
/* now the variable definitions */
#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
#define LUA_NUMBER float
#define l_floatatt(n) (FLT_##n)
#define LUAI_UACNUMBER double
#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.7g"
#define l_mathop(op) op##f
#define lua_str2number(s,p) strtof((s), (p))
#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
#define LUA_NUMBER long double
#define l_floatatt(n) (LDBL_##n)
#define LUAI_UACNUMBER long double
#define LUA_NUMBER_FRMLEN "L"
#define LUA_NUMBER_FMT "%.19Lg"
#define l_mathop(op) op##l
#define lua_str2number(s,p) strtold((s), (p))
#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
#define LUA_NUMBER double
#define l_floatatt(n) (DBL_##n)
#define LUAI_UACNUMBER double
#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.14g"
#define l_mathop(op) op
#define lua_str2number(s,p) strtod((s), (p))
#else /* }{ */
#error "numeric float type not defined"
#endif /* } */
/*
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
@@ LUAI_UACINT is the result of a 'default argument promotion'
@@ over a LUA_INTEGER.
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
@@ LUA_INTEGER_FMT is the format for writing integers.
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
@@ lua_integer2str converts an integer to a string.
*/
/* The following definitions are good for most cases here */
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
#define LUAI_UACINT LUA_INTEGER
#define lua_integer2str(s,sz,n) \
l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
/*
** use LUAI_UACINT here to avoid problems with promotions (which
** can turn a comparison between unsigneds into a signed comparison)
*/
#define LUA_UNSIGNED unsigned LUAI_UACINT
/* now the variable definitions */
#if LUA_INT_TYPE == LUA_INT_INT /* { int */
#define LUA_INTEGER int
#define LUA_INTEGER_FRMLEN ""
#define LUA_MAXINTEGER INT_MAX
#define LUA_MININTEGER INT_MIN
#define LUA_MAXUNSIGNED UINT_MAX
#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
#define LUA_INTEGER long
#define LUA_INTEGER_FRMLEN "l"
#define LUA_MAXINTEGER LONG_MAX
#define LUA_MININTEGER LONG_MIN
#define LUA_MAXUNSIGNED ULONG_MAX
#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
/* use presence of macro LLONG_MAX as proxy for C99 compliance */
#if defined(LLONG_MAX) /* { */
/* use ISO C99 stuff */
#define LUA_INTEGER long long
#define LUA_INTEGER_FRMLEN "ll"
#define LUA_MAXINTEGER LLONG_MAX
#define LUA_MININTEGER LLONG_MIN
#define LUA_MAXUNSIGNED ULLONG_MAX
#elif defined(LUA_USE_WINDOWS) /* }{ */
/* in Windows, can use specific Windows types */
#define LUA_INTEGER __int64
#define LUA_INTEGER_FRMLEN "I64"
#define LUA_MAXINTEGER _I64_MAX
#define LUA_MININTEGER _I64_MIN
#define LUA_MAXUNSIGNED _UI64_MAX
#else /* }{ */
#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
#endif /* } */
#else /* }{ */
#error "numeric integer type not defined"
#endif /* } */
/* }================================================================== */
/*
** {==================================================================
** Dependencies with C99 and other C details
** ===================================================================
*/
/*
@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
** (All uses in Lua have only one format item.)
*/
#if !defined(LUA_USE_C89)
#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
#else
#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
#endif
/*
@@ lua_strx2number converts a hexadecimal numeral to a number.
** In C99, 'strtod' does that conversion. Otherwise, you can
** leave 'lua_strx2number' undefined and Lua will provide its own
** implementation.
*/
#if !defined(LUA_USE_C89)
#define lua_strx2number(s,p) lua_str2number(s,p)
#endif
/*
@@ lua_pointer2str converts a pointer to a readable string in a
** non-specified way.
*/
#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
/*
@@ lua_number2strx converts a float to a hexadecimal numeral.
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
** provide its own implementation.
*/
#if !defined(LUA_USE_C89)
#define lua_number2strx(L,b,sz,f,n) \
((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
#endif
/*
** 'strtof' and 'opf' variants for math functions are not valid in
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
** availability of these variants. ('math.h' is already included in
** all files that use these macros.)
*/
#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
#undef l_mathop /* variants not available */
#undef lua_str2number
#define l_mathop(op) (lua_Number)op /* no variant */
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
#endif
/*
@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
** functions. It must be a numerical type; Lua will use 'intptr_t' if
** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
** 'intptr_t' in C89)
*/
#define LUA_KCONTEXT ptrdiff_t
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
__STDC_VERSION__ >= 199901L
#include <stdint.h>
#if defined(INTPTR_MAX) /* even in C99 this type is optional */
#undef LUA_KCONTEXT
#define LUA_KCONTEXT intptr_t
#endif
#endif
/*
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
** Change that if you do not want to use C locales. (Code using this
** macro must include the header 'locale.h'.)
*/
#if !defined(lua_getlocaledecpoint)
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
#endif
/*
** macros to improve jump prediction, used mostly for error handling
** and debug facilities. (Some macros in the Lua API use these macros.
** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your
** code.)
*/
#if !defined(luai_likely)
#if defined(__GNUC__) && !defined(LUA_NOBUILTIN)
#define luai_likely(x) (__builtin_expect(((x) != 0), 1))
#define luai_unlikely(x) (__builtin_expect(((x) != 0), 0))
#else
#define luai_likely(x) (x)
#define luai_unlikely(x) (x)
#endif
#endif
#if defined(LUA_CORE) || defined(LUA_LIB)
/* shorter names for Lua's own use */
#define l_likely(x) luai_likely(x)
#define l_unlikely(x) luai_unlikely(x)
#endif
/* }================================================================== */
/*
** {==================================================================
** Language Variations
** =====================================================================
*/
/*
@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
** coercion from strings to numbers.
*/
/* #define LUA_NOCVTN2S */
/* #define LUA_NOCVTS2N */
/*
@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
** Define it as a help when debugging C code.
*/
#if defined(LUA_USE_APICHECK)
#include <assert.h>
#define luai_apicheck(l,e) assert(e)
#endif
/* }================================================================== */
/*
** {==================================================================
** Macros that affect the API and must be stable (that is, must be the
** same when you compile Lua and when you compile code that links to
** Lua).
** =====================================================================
*/
/*
@@ LUAI_MAXSTACK limits the size of the Lua stack.
** CHANGE it if you need a different limit. This limit is arbitrary;
** its only purpose is to stop Lua from consuming unlimited stack
** space (and to reserve some numbers for pseudo-indices).
** (It must fit into max(size_t)/32.)
*/
#if LUAI_IS32INT
#define LUAI_MAXSTACK 1000000
#else
#define LUAI_MAXSTACK 15000
#endif
/*
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
** a Lua state with very fast access.
** CHANGE it if you need a different size.
*/
#define LUA_EXTRASPACE (sizeof(void *))
/*
@@ LUA_IDSIZE gives the maximum size for the description of the source
@@ of a function in debug information.
** CHANGE it if you want a different size.
*/
#define LUA_IDSIZE 60
/*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
*/
#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
/*
@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
** maximum alignment for the other items in that union.
*/
#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
/* }================================================================== */
#endif
/*
** $Id: lua.h $
** Lua - A Scripting Language
** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
** See Copyright Notice at the end of this file
*/
#ifndef lua_h
#define lua_h
#include <stdarg.h>
#include <stddef.h>
#define LUA_VERSION_MAJOR "5"
#define LUA_VERSION_MINOR "4"
#define LUA_VERSION_RELEASE "4"
#define LUA_VERSION_NUM 504
#define LUA_VERSION_RELEASE_NUM (LUA_VERSION_NUM * 100 + 4)
#define LUA_VERSION "Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
#define LUA_RELEASE LUA_VERSION "." LUA_VERSION_RELEASE
#define LUA_COPYRIGHT LUA_RELEASE " Copyright (C) 1994-2022 Lua.org, PUC-Rio"
#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo, W. Celes"
/* mark for precompiled code ('<esc>Lua') */
#define LUA_SIGNATURE "\x1bLua"
/* option for multiple returns in 'lua_pcall' and 'lua_call' */
#define LUA_MULTRET (-1)
/*
** Pseudo-indices
** (-LUAI_MAXSTACK is the minimum valid index; we keep some free empty
** space after that to help overflow detection)
*/
#define LUA_REGISTRYINDEX (-LUAI_MAXSTACK - 1000)
#define lua_upvalueindex(i) (LUA_REGISTRYINDEX - (i))
/* thread status */
#define LUA_OK 0
#define LUA_YIELD 1
#define LUA_ERRRUN 2
#define LUA_ERRSYNTAX 3
#define LUA_ERRMEM 4
#define LUA_ERRERR 5
typedef struct lua_State lua_State;
/*
** basic types
*/
#define LUA_TNONE (-1)
#define LUA_TNIL 0
#define LUA_TBOOLEAN 1
#define LUA_TLIGHTUSERDATA 2
#define LUA_TNUMBER 3
#define LUA_TSTRING 4
#define LUA_TTABLE 5
#define LUA_TFUNCTION 6
#define LUA_TUSERDATA 7
#define LUA_TTHREAD 8
#define LUA_NUMTYPES 9
/* minimum Lua stack available to a C function */
#define LUA_MINSTACK 20
/* predefined values in the registry */
#define LUA_RIDX_MAINTHREAD 1
#define LUA_RIDX_GLOBALS 2
#define LUA_RIDX_LAST LUA_RIDX_GLOBALS
/* type of numbers in Lua */
typedef LUA_NUMBER lua_Number;
/* type for integer functions */
typedef LUA_INTEGER lua_Integer;
/* unsigned integer type */
typedef LUA_UNSIGNED lua_Unsigned;
/* type for continuation-function contexts */
typedef LUA_KCONTEXT lua_KContext;
/*
** Type for C functions registered with Lua
*/
typedef int (*lua_CFunction) (lua_State *L);
/*
** Type for continuation functions
*/
typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);
/*
** Type for functions that read/write blocks when loading/dumping Lua chunks
*/
typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
typedef int (*lua_Writer) (lua_State *L, const void *p, size_t sz, void *ud);
/*
** Type for memory-allocation functions
*/
typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
/*
** Type for warning functions
*/
typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);
/*
** generic extra include file
*/
#if defined(LUA_USER_H)
#include LUA_USER_H
#endif
/*
** RCS ident string
*/
extern const char lua_ident[];
/*
** state manipulation
*/
SYMBOL_DECLARE(lua_State *, lua_newstate, lua_Alloc f, void *ud)
SYMBOL_DECLARE(void, lua_close, lua_State *L)
SYMBOL_DECLARE(lua_State *, lua_newthread, lua_State *L)
SYMBOL_DECLARE(int, lua_resetthread, lua_State *L)
SYMBOL_DECLARE(lua_CFunction, lua_atpanic, lua_State *L, lua_CFunction panicf)
SYMBOL_DECLARE(lua_Number, lua_version, lua_State *L)
/*
** basic stack manipulation
*/
SYMBOL_DECLARE(int , lua_absindex, lua_State *L, int idx)
SYMBOL_DECLARE(int , lua_gettop, lua_State *L)
SYMBOL_DECLARE(void, lua_settop, lua_State *L, int idx)
SYMBOL_DECLARE(void, lua_pushvalue, lua_State *L, int idx)
SYMBOL_DECLARE(void, lua_rotate, lua_State *L, int idx, int n)
SYMBOL_DECLARE(void, lua_copy, lua_State *L, int fromidx, int toidx)
SYMBOL_DECLARE(int , lua_checkstack, lua_State *L, int n)
SYMBOL_DECLARE(void, lua_xmove, lua_State *from, lua_State *to, int n)
/*
** access functions (stack -> C)
*/
SYMBOL_DECLARE(int , lua_isnumber, lua_State *L, int idx)
SYMBOL_DECLARE(int , lua_isstring, lua_State *L, int idx)
SYMBOL_DECLARE(int , lua_iscfunction, lua_State *L, int idx)
SYMBOL_DECLARE(int , lua_isinteger, lua_State *L, int idx)
SYMBOL_DECLARE(int , lua_isuserdata, lua_State *L, int idx)
SYMBOL_DECLARE(int , lua_type, lua_State *L, int idx)
SYMBOL_DECLARE(const char *, lua_typename, lua_State *L, int tp)
SYMBOL_DECLARE(lua_Number , lua_tonumberx, lua_State *L, int idx, int *isnum)
SYMBOL_DECLARE(lua_Integer , lua_tointegerx, lua_State *L, int idx, int *isnum)
SYMBOL_DECLARE(int , lua_toboolean, lua_State *L, int idx)
SYMBOL_DECLARE(const char *, lua_tolstring, lua_State *L, int idx, size_t *len)
SYMBOL_DECLARE(lua_Unsigned , lua_rawlen, lua_State *L, int idx)
SYMBOL_DECLARE(lua_CFunction , lua_tocfunction, lua_State *L, int idx)
SYMBOL_DECLARE(void *, lua_touserdata, lua_State *L, int idx)
SYMBOL_DECLARE(lua_State *, lua_tothread, lua_State *L, int idx)
SYMBOL_DECLARE(const void *, lua_topointer, lua_State *L, int idx)
/*
** Comparison and arithmetic functions
*/
#define LUA_OPADD 0 /* ORDER TM, ORDER OP */
#define LUA_OPSUB 1
#define LUA_OPMUL 2
#define LUA_OPMOD 3
#define LUA_OPPOW 4
#define LUA_OPDIV 5
#define LUA_OPIDIV 6
#define LUA_OPBAND 7
#define LUA_OPBOR 8
#define LUA_OPBXOR 9
#define LUA_OPSHL 10
#define LUA_OPSHR 11
#define LUA_OPUNM 12
#define LUA_OPBNOT 13
SYMBOL_DECLARE(void , lua_arith, lua_State *L, int op)
#define LUA_OPEQ 0
#define LUA_OPLT 1
#define LUA_OPLE 2
SYMBOL_DECLARE(int , lua_rawequal, lua_State *L, int idx1, int idx2)
SYMBOL_DECLARE(int , lua_compare, lua_State *L, int idx1, int idx2, int op)
/*
** push functions (C -> stack)
*/
SYMBOL_DECLARE(void , lua_pushnil, lua_State *L)
SYMBOL_DECLARE(void , lua_pushnumber, lua_State *L, lua_Number n)
SYMBOL_DECLARE(void , lua_pushinteger, lua_State *L, lua_Integer n)
SYMBOL_DECLARE(const char *, lua_pushlstring, lua_State *L, const char *s, size_t len)
SYMBOL_DECLARE(const char *, lua_pushstring, lua_State *L, const char *s)
SYMBOL_DECLARE(const char *, lua_pushvfstring, lua_State *L, const char *fmt,
va_list argp)
SYMBOL_DECLARE_VARARG(const char *, lua_pushfstring, lua_State *L, const char *fmt)
SYMBOL_DECLARE(void , lua_pushcclosure, lua_State *L, lua_CFunction fn, int n)
SYMBOL_DECLARE(void , lua_pushboolean, lua_State *L, int b)
SYMBOL_DECLARE(void , lua_pushlightuserdata, lua_State *L, void *p)
SYMBOL_DECLARE(int , lua_pushthread, lua_State *L)
/*
** get functions (Lua -> stack)
*/
SYMBOL_DECLARE(int , lua_getglobal, lua_State *L, const char *name)
SYMBOL_DECLARE(int , lua_gettable, lua_State *L, int idx)
SYMBOL_DECLARE(int , lua_getfield, lua_State *L, int idx, const char *k)
SYMBOL_DECLARE(int , lua_geti, lua_State *L, int idx, lua_Integer n)
SYMBOL_DECLARE(int , lua_rawget, lua_State *L, int idx)
SYMBOL_DECLARE(int , lua_rawgeti, lua_State *L, int idx, lua_Integer n)
SYMBOL_DECLARE(int , lua_rawgetp, lua_State *L, int idx, const void *p)
SYMBOL_DECLARE(void , lua_createtable, lua_State *L, int narr, int nrec)
SYMBOL_DECLARE(void *, lua_newuserdatauv, lua_State *L, size_t sz, int nuvalue)
SYMBOL_DECLARE(int , lua_getmetatable, lua_State *L, int objindex)
SYMBOL_DECLARE(int , lua_getiuservalue, lua_State *L, int idx, int n)
/*
** set functions (stack -> Lua)
*/
SYMBOL_DECLARE(void , lua_setglobal, lua_State *L, const char *name)
SYMBOL_DECLARE(void , lua_settable, lua_State *L, int idx)
SYMBOL_DECLARE(void , lua_setfield, lua_State *L, int idx, const char *k)
SYMBOL_DECLARE(void , lua_seti, lua_State *L, int idx, lua_Integer n)
SYMBOL_DECLARE(void , lua_rawset, lua_State *L, int idx)
SYMBOL_DECLARE(void , lua_rawseti, lua_State *L, int idx, lua_Integer n)
SYMBOL_DECLARE(void , lua_rawsetp, lua_State *L, int idx, const void *p)
SYMBOL_DECLARE(int , lua_setmetatable, lua_State *L, int objindex)
SYMBOL_DECLARE(int , lua_setiuservalue, lua_State *L, int idx, int n)
/*
** 'load' and 'call' functions (load and run Lua code)
*/
SYMBOL_DECLARE(void, lua_callk, lua_State *L, int nargs, int nresults,
lua_KContext ctx, lua_KFunction k)
#define lua_call(L,n,r) lua_callk(L, (n), (r), 0, NULL)
SYMBOL_DECLARE(int, lua_pcallk, lua_State *L, int nargs, int nresults, int errfunc,
lua_KContext ctx, lua_KFunction k)
#define lua_pcall(L,n,r,f) lua_pcallk(L, (n), (r), (f), 0, NULL)
SYMBOL_DECLARE(int, lua_load, lua_State *L, lua_Reader reader, void *dt,
const char *chunkname, const char *mode)
SYMBOL_DECLARE(int, lua_dump, lua_State *L, lua_Writer writer, void *data, int strip)
/*
** coroutine functions
*/
SYMBOL_DECLARE(int, lua_yieldk, lua_State *L, int nresults, lua_KContext ctx,
lua_KFunction k)
SYMBOL_DECLARE(int, lua_resume, lua_State *L, lua_State *from, int narg,
int *nres)
SYMBOL_DECLARE(int, lua_status, lua_State *L)
SYMBOL_DECLARE(int, lua_isyieldable, lua_State *L)
#define lua_yield(L,n) lua_yieldk(L, (n), 0, NULL)
/*
** Warning-related functions
*/
SYMBOL_DECLARE(void, lua_setwarnf, lua_State *L, lua_WarnFunction f, void *ud)
SYMBOL_DECLARE(void, lua_warning, lua_State *L, const char *msg, int tocont)
/*
** garbage-collection function and options
*/
#define LUA_GCSTOP 0
#define LUA_GCRESTART 1
#define LUA_GCCOLLECT 2
#define LUA_GCCOUNT 3
#define LUA_GCCOUNTB 4
#define LUA_GCSTEP 5
#define LUA_GCSETPAUSE 6
#define LUA_GCSETSTEPMUL 7
#define LUA_GCISRUNNING 9
#define LUA_GCGEN 10
#define LUA_GCINC 11
SYMBOL_DECLARE_VARARG(int, lua_gc, lua_State *L, int what)
/*
** miscellaneous functions
*/
SYMBOL_DECLARE(int , lua_error, lua_State *L)
SYMBOL_DECLARE(int , lua_next, lua_State *L, int idx)
SYMBOL_DECLARE(void, lua_concat, lua_State *L, int n)
SYMBOL_DECLARE(void, lua_len, lua_State *L, int idx)
SYMBOL_DECLARE(size_t, lua_stringtonumber, lua_State *L, const char *s)
SYMBOL_DECLARE(lua_Alloc, lua_getallocf, lua_State *L, void **ud)
SYMBOL_DECLARE(void , lua_setallocf, lua_State *L, lua_Alloc f, void *ud)
SYMBOL_DECLARE(void, lua_toclose, lua_State *L, int idx)
SYMBOL_DECLARE(void, lua_closeslot, lua_State *L, int idx)
/*
** {==============================================================
** some useful macros
** ===============================================================
*/
#define lua_getextraspace(L) ((void *)((char *)(L) - LUA_EXTRASPACE))
#define lua_tonumber(L,i) lua_tonumberx(L,(i),NULL)
#define lua_tointeger(L,i) lua_tointegerx(L,(i),NULL)
#define lua_pop(L,n) lua_settop(L, -(n)-1)
#define lua_newtable(L) lua_createtable(L, 0, 0)
#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION)
#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE)
#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL)
#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN)
#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD)
#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE)
#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0)
#define lua_pushliteral(L, s) lua_pushstring(L, "" s)
#define lua_pushglobaltable(L) \
((void)lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS))
#define lua_tostring(L,i) lua_tolstring(L, (i), NULL)
#define lua_insert(L,idx) lua_rotate(L, (idx), 1)
#define lua_remove(L,idx) (lua_rotate(L, (idx), -1), lua_pop(L, 1))
#define lua_replace(L,idx) (lua_copy(L, -1, (idx)), lua_pop(L, 1))
/* }============================================================== */
/*
** {==============================================================
** compatibility macros
** ===============================================================
*/
#if defined(LUA_COMPAT_APIINTCASTS)
#define lua_pushunsigned(L,n) lua_pushinteger(L, (lua_Integer)(n))
#define lua_tounsignedx(L,i,is) ((lua_Unsigned)lua_tointegerx(L,i,is))
#define lua_tounsigned(L,i) lua_tounsignedx(L,(i),NULL)
#endif
#define lua_newuserdata(L,s) lua_newuserdatauv(L,s,1)
#define lua_getuservalue(L,idx) lua_getiuservalue(L,idx,1)
#define lua_setuservalue(L,idx) lua_setiuservalue(L,idx,1)
#define LUA_NUMTAGS LUA_NUMTYPES
/* }============================================================== */
/*
** {======================================================================
** Debug API
** =======================================================================
*/
/*
** Event codes
*/
#define LUA_HOOKCALL 0
#define LUA_HOOKRET 1
#define LUA_HOOKLINE 2
#define LUA_HOOKCOUNT 3
#define LUA_HOOKTAILCALL 4
/*
** Event masks
*/
#define LUA_MASKCALL (1 << LUA_HOOKCALL)
#define LUA_MASKRET (1 << LUA_HOOKRET)
#define LUA_MASKLINE (1 << LUA_HOOKLINE)
#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
typedef struct lua_Debug lua_Debug; /* activation record */
/* Functions to be called by the debugger in specific events */
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
SYMBOL_DECLARE(int, lua_getstack, lua_State *L, int level, lua_Debug *ar)
SYMBOL_DECLARE(int, lua_getinfo, lua_State *L, const char *what, lua_Debug *ar)
SYMBOL_DECLARE(const char *, lua_getlocal, lua_State *L, const lua_Debug *ar, int n)
SYMBOL_DECLARE(const char *, lua_setlocal, lua_State *L, const lua_Debug *ar, int n)
SYMBOL_DECLARE(const char *, lua_getupvalue, lua_State *L, int funcindex, int n)
SYMBOL_DECLARE(const char *, lua_setupvalue, lua_State *L, int funcindex, int n)
SYMBOL_DECLARE(void *, lua_upvalueid, lua_State *L, int fidx, int n)
SYMBOL_DECLARE(void, lua_upvaluejoin, lua_State *L, int fidx1, int n1,
int fidx2, int n2)
SYMBOL_DECLARE(void, lua_sethook, lua_State *L, lua_Hook func, int mask, int count)
SYMBOL_DECLARE(lua_Hook, lua_gethook, lua_State *L)
SYMBOL_DECLARE(int, lua_gethookmask, lua_State *L)
SYMBOL_DECLARE(int, lua_gethookcount, lua_State *L)
SYMBOL_DECLARE(int, lua_setcstacklimit, lua_State *L, unsigned int limit)
struct lua_Debug {
int event;
const char *name; /* (n) */
const char *namewhat; /* (n) 'global', 'local', 'field', 'method' */
const char *what; /* (S) 'Lua', 'C', 'main', 'tail' */
const char *source; /* (S) */
size_t srclen; /* (S) */
int currentline; /* (l) */
int linedefined; /* (S) */
int lastlinedefined; /* (S) */
unsigned char nups; /* (u) number of upvalues */
unsigned char nparams;/* (u) number of parameters */
char isvararg; /* (u) */
char istailcall; /* (t) */
unsigned short ftransfer; /* (r) index of first value transferred */
unsigned short ntransfer; /* (r) number of transferred values */
char short_src[LUA_IDSIZE]; /* (S) */
/* private part */
struct CallInfo *i_ci; /* active function */
};
/* }====================================================================== */
#endif
/*
** $Id: lauxlib.h $
** Auxiliary functions for building Lua libraries
** See Copyright Notice in lua.h
*/
#ifndef lauxlib_h
#define lauxlib_h
#include <stddef.h>
#include <stdio.h>
/* global table */
#define LUA_GNAME "_G"
typedef struct luaL_Buffer luaL_Buffer;
/* extra error code for 'luaL_loadfilex' */
#define LUA_ERRFILE (LUA_ERRERR+1)
/* key, in the registry, for table of loaded modules */
#define LUA_LOADED_TABLE "_LOADED"
/* key, in the registry, for table of preloaded loaders */
#define LUA_PRELOAD_TABLE "_PRELOAD"
typedef struct luaL_Reg {
const char *name;
lua_CFunction func;
} luaL_Reg;
#define LUAL_NUMSIZES (sizeof(lua_Integer)*16 + sizeof(lua_Number))
SYMBOL_DECLARE(void, luaL_checkversion_, lua_State *L, lua_Number ver, size_t sz)
#define luaL_checkversion(L) \
luaL_checkversion_(L, LUA_VERSION_NUM, LUAL_NUMSIZES)
SYMBOL_DECLARE(int, luaL_getmetafield, lua_State *L, int obj, const char *e)
SYMBOL_DECLARE(int, luaL_callmeta, lua_State *L, int obj, const char *e)
SYMBOL_DECLARE(const char *, luaL_tolstring, lua_State *L, int idx, size_t *len)
SYMBOL_DECLARE(int, luaL_argerror, lua_State *L, int arg, const char *extramsg)
SYMBOL_DECLARE(int, luaL_typeerror, lua_State *L, int arg, const char *tname)
SYMBOL_DECLARE(const char *, luaL_checklstring, lua_State *L, int arg,
size_t *l)
SYMBOL_DECLARE(const char *, luaL_optlstring, lua_State *L, int arg,
const char *def, size_t *l)
SYMBOL_DECLARE(lua_Number, luaL_checknumber, lua_State *L, int arg)
SYMBOL_DECLARE(lua_Number, luaL_optnumber, lua_State *L, int arg, lua_Number def)
SYMBOL_DECLARE(lua_Integer, luaL_checkinteger, lua_State *L, int arg)
SYMBOL_DECLARE(lua_Integer, luaL_optinteger, lua_State *L, int arg,
lua_Integer def)
SYMBOL_DECLARE(void, luaL_checkstack, lua_State *L, int sz, const char *msg)
SYMBOL_DECLARE(void, luaL_checktype, lua_State *L, int arg, int t)
SYMBOL_DECLARE(void, luaL_checkany, lua_State *L, int arg)
SYMBOL_DECLARE(int , luaL_newmetatable, lua_State *L, const char *tname)
SYMBOL_DECLARE(void , luaL_setmetatable, lua_State *L, const char *tname)
SYMBOL_DECLARE(void *, luaL_testudata, lua_State *L, int ud, const char *tname)
SYMBOL_DECLARE(void *, luaL_checkudata, lua_State *L, int ud, const char *tname)
SYMBOL_DECLARE(void, luaL_where, lua_State *L, int lvl)
SYMBOL_DECLARE_VARARG(int, luaL_error, lua_State *L, const char *fmt)
SYMBOL_DECLARE(int, luaL_checkoption, lua_State *L, int arg, const char *def,
const char *const lst[])
SYMBOL_DECLARE(int, luaL_fileresult, lua_State *L, int stat, const char *fname)
SYMBOL_DECLARE(int, luaL_execresult, lua_State *L, int stat)
/* predefined references */
#define LUA_NOREF (-2)
#define LUA_REFNIL (-1)
SYMBOL_DECLARE(int, luaL_ref, lua_State *L, int t)
SYMBOL_DECLARE(void, luaL_unref, lua_State *L, int t, int ref)
SYMBOL_DECLARE(int, luaL_loadfilex, lua_State *L, const char *filename,
const char *mode)
#define luaL_loadfile(L,f) luaL_loadfilex(L,f,NULL)
SYMBOL_DECLARE(int, luaL_loadbufferx, lua_State *L, const char *buff, size_t sz,
const char *name, const char *mode)
SYMBOL_DECLARE(int, luaL_loadstring, lua_State *L, const char *s)
SYMBOL_DECLARE(lua_State *, luaL_newstate, void)
SYMBOL_DECLARE(lua_Integer, luaL_len, lua_State *L, int idx)
SYMBOL_DECLARE(void, luaL_addgsub, luaL_Buffer *b, const char *s,
const char *p, const char *r)
SYMBOL_DECLARE(const char *, luaL_gsub, lua_State *L, const char *s,
const char *p, const char *r)
SYMBOL_DECLARE(void, luaL_setfuncs, lua_State *L, const luaL_Reg *l, int nup)
SYMBOL_DECLARE(int, luaL_getsubtable, lua_State *L, int idx, const char *fname)
SYMBOL_DECLARE(void, luaL_traceback, lua_State *L, lua_State *L1,
const char *msg, int level)
SYMBOL_DECLARE(void, luaL_requiref, lua_State *L, const char *modname,
lua_CFunction openf, int glb)
/*
** ===============================================================
** some useful macros
** ===============================================================
*/
#define luaL_newlibtable(L,l) \
lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1)
#define luaL_newlib(L,l) \
(luaL_checkversion(L), luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))
#define luaL_argcheck(L, cond,arg,extramsg) \
((void)(luai_likely(cond) || luaL_argerror(L, (arg), (extramsg))))
#define luaL_argexpected(L,cond,arg,tname) \
((void)(luai_likely(cond) || luaL_typeerror(L, (arg), (tname))))
#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))
#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i)))
#define luaL_dofile(L, fn) \
(luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
#define luaL_dostring(L, s) \
(luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
#define luaL_loadbuffer(L,s,sz,n) luaL_loadbufferx(L,s,sz,n,NULL)
/*
** Perform arithmetic operations on lua_Integer values with wrap-around
** semantics, as the Lua core does.
*/
#define luaL_intop(op,v1,v2) \
((lua_Integer)((lua_Unsigned)(v1) op (lua_Unsigned)(v2)))
/* push the value used to represent failure/error */
#define luaL_pushfail(L) lua_pushnil(L)
/*
** Internal assertions for in-house debugging
*/
#if !defined(lua_assert)
#if defined LUAI_ASSERT
#include <assert.h>
#define lua_assert(c) assert(c)
#else
#define lua_assert(c) ((void)0)
#endif
#endif
/*
** {======================================================
** Generic Buffer manipulation
** =======================================================
*/
struct luaL_Buffer {
char *b; /* buffer address */
size_t size; /* buffer size */
size_t n; /* number of characters in buffer */
lua_State *L;
union {
LUAI_MAXALIGN; /* ensure maximum alignment for buffer */
char b[LUAL_BUFFERSIZE]; /* initial buffer */
} init;
};
#define luaL_bufflen(bf) ((bf)->n)
#define luaL_buffaddr(bf) ((bf)->b)
#define luaL_addchar(B,c) \
((void)((B)->n < (B)->size || luaL_prepbuffsize((B), 1)), \
((B)->b[(B)->n++] = (c)))
#define luaL_addsize(B,s) ((B)->n += (s))
#define luaL_buffsub(B,s) ((B)->n -= (s))
SYMBOL_DECLARE(void, luaL_buffinit, lua_State *L, luaL_Buffer *B)
SYMBOL_DECLARE(char *, luaL_prepbuffsize, luaL_Buffer *B, size_t sz)
SYMBOL_DECLARE(void, luaL_addlstring, luaL_Buffer *B, const char *s, size_t l)
SYMBOL_DECLARE(void, luaL_addstring, luaL_Buffer *B, const char *s)
SYMBOL_DECLARE(void, luaL_addvalue, luaL_Buffer *B)
SYMBOL_DECLARE(void, luaL_pushresult, luaL_Buffer *B)
SYMBOL_DECLARE(void, luaL_pushresultsize, luaL_Buffer *B, size_t sz)
SYMBOL_DECLARE(char *, luaL_buffinitsize, lua_State *L, luaL_Buffer *B, size_t sz)
#define luaL_prepbuffer(B) luaL_prepbuffsize(B, LUAL_BUFFERSIZE)
/* }====================================================== */
/*
** {======================================================
** File handles for IO library
** =======================================================
*/
/*
** A file handle is a userdata with metatable 'LUA_FILEHANDLE' and
** initial structure 'luaL_Stream' (it may contain other fields
** after that initial structure).
*/
#define LUA_FILEHANDLE "FILE*"
typedef struct luaL_Stream {
FILE *f; /* stream (NULL for incompletely created streams) */
lua_CFunction closef; /* to close stream (NULL for closed streams) */
} luaL_Stream;
/* }====================================================== */
/*
** {==================================================================
** "Abstraction Layer" for basic report of messages and errors
** ===================================================================
*/
/* print a string */
#if !defined(lua_writestring)
#define lua_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
#endif
/* print a newline and flush the output */
#if !defined(lua_writeline)
#define lua_writeline() (lua_writestring("\n", 1), fflush(stdout))
#endif
/* print an error message */
#if !defined(lua_writestringerror)
#define lua_writestringerror(s,p) \
(fprintf(stderr, (s), (p)), fflush(stderr))
#endif
/* }================================================================== */
/*
** {============================================================
** Compatibility with deprecated conversions
** =============================================================
*/
#if defined(LUA_COMPAT_APIINTCASTS)
#define luaL_checkunsigned(L,a) ((lua_Unsigned)luaL_checkinteger(L,a))
#define luaL_optunsigned(L,a,d) \
((lua_Unsigned)luaL_optinteger(L,a,(lua_Integer)(d)))
#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d)))
#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n)))
#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d)))
#endif
/* }============================================================ */
#endif
/*
** $Id: lualib.h $
** Lua standard libraries
** See Copyright Notice in lua.h
*/
#ifndef lualib_h
#define lualib_h
/* version suffix for environment variable names */
#define LUA_VERSUFFIX "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR
SYMBOL_DECLARE(int, luaopen_base, lua_State *L)
#define LUA_COLIBNAME "coroutine"
SYMBOL_DECLARE(int, luaopen_coroutine, lua_State *L)
#define LUA_TABLIBNAME "table"
SYMBOL_DECLARE(int, luaopen_table, lua_State *L)
#define LUA_IOLIBNAME "io"
SYMBOL_DECLARE(int, luaopen_io, lua_State *L)
#define LUA_OSLIBNAME "os"
SYMBOL_DECLARE(int, luaopen_os, lua_State *L)
#define LUA_STRLIBNAME "string"
SYMBOL_DECLARE(int, luaopen_string, lua_State *L)
#define LUA_UTF8LIBNAME "utf8"
SYMBOL_DECLARE(int, luaopen_utf8, lua_State *L)
#define LUA_MATHLIBNAME "math"
SYMBOL_DECLARE(int, luaopen_math, lua_State *L)
#define LUA_DBLIBNAME "debug"
SYMBOL_DECLARE(int, luaopen_debug, lua_State *L)
#define LUA_LOADLIBNAME "package"
SYMBOL_DECLARE(int, luaopen_package, lua_State *L)
/* open all previous libraries */
SYMBOL_DECLARE(void, luaL_openlibs, lua_State *L)
#endif
#ifdef LITE_XL_PLUGIN_ENTRYPOINT
SYMBOL_WRAP_DECL(lua_State *, lua_newstate, lua_Alloc f, void *ud) {
return SYMBOL_WRAP_CALL(lua_newstate, f, ud);
}
SYMBOL_WRAP_DECL(void, lua_close, lua_State *L) {
SYMBOL_WRAP_CALL(lua_close, L);
}
SYMBOL_WRAP_DECL(lua_State *, lua_newthread, lua_State *L) {
return SYMBOL_WRAP_CALL(lua_newthread, L);
}
SYMBOL_WRAP_DECL(int, lua_resetthread, lua_State *L) {
return SYMBOL_WRAP_CALL(lua_resetthread, L);
}
SYMBOL_WRAP_DECL(lua_CFunction, lua_atpanic, lua_State *L, lua_CFunction panicf) {
return SYMBOL_WRAP_CALL(lua_atpanic, L, panicf);
}
SYMBOL_WRAP_DECL(lua_Number, lua_version, lua_State *L) {
return SYMBOL_WRAP_CALL(lua_version, L);
}
SYMBOL_WRAP_DECL(int, lua_absindex, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_absindex, L, idx);
}
SYMBOL_WRAP_DECL(int, lua_gettop, lua_State *L) {
return SYMBOL_WRAP_CALL(lua_gettop, L);
}
SYMBOL_WRAP_DECL(void, lua_settop, lua_State *L, int idx) {
SYMBOL_WRAP_CALL(lua_settop, L, idx);
}
SYMBOL_WRAP_DECL(void, lua_pushvalue, lua_State *L, int idx) {
SYMBOL_WRAP_CALL(lua_pushvalue, L, idx);
}
SYMBOL_WRAP_DECL(void, lua_rotate, lua_State *L, int idx, int n) {
SYMBOL_WRAP_CALL(lua_rotate, L, idx, n);
}
SYMBOL_WRAP_DECL(void, lua_copy, lua_State *L, int fromidx, int toidx) {
SYMBOL_WRAP_CALL(lua_copy, L, fromidx, toidx);
}
SYMBOL_WRAP_DECL(int, lua_checkstack, lua_State *L, int sz) {
return SYMBOL_WRAP_CALL(lua_checkstack, L, sz);
}
SYMBOL_WRAP_DECL(void, lua_xmove, lua_State *from, lua_State *to, int n) {
SYMBOL_WRAP_CALL(lua_xmove, from, to, n);
}
SYMBOL_WRAP_DECL(int, lua_isnumber, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_isnumber, L, idx);
}
SYMBOL_WRAP_DECL(int, lua_isstring, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_isstring, L, idx);
}
SYMBOL_WRAP_DECL(int, lua_iscfunction, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_iscfunction, L, idx);
}
SYMBOL_WRAP_DECL(int, lua_isinteger, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_isinteger, L, idx);
}
SYMBOL_WRAP_DECL(int, lua_isuserdata, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_isuserdata, L, idx);
}
SYMBOL_WRAP_DECL(int, lua_type, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_type, L, idx);
}
SYMBOL_WRAP_DECL(const char *, lua_typename, lua_State *L, int tp) {
return SYMBOL_WRAP_CALL(lua_typename, L, tp);
}
SYMBOL_WRAP_DECL(lua_Number, lua_tonumberx, lua_State *L, int idx, int *isnum) {
return SYMBOL_WRAP_CALL(lua_tonumberx, L, idx, isnum);
}
SYMBOL_WRAP_DECL(lua_Integer, lua_tointegerx, lua_State *L, int idx, int *isnum) {
return SYMBOL_WRAP_CALL(lua_tointegerx, L, idx, isnum);
}
SYMBOL_WRAP_DECL(int, lua_toboolean, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_toboolean, L, idx);
}
SYMBOL_WRAP_DECL(const char *, lua_tolstring, lua_State *L, int idx, size_t *len) {
return SYMBOL_WRAP_CALL(lua_tolstring, L, idx, len);
}
SYMBOL_WRAP_DECL(lua_Unsigned, lua_rawlen, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_rawlen, L, idx);
}
SYMBOL_WRAP_DECL(lua_CFunction, lua_tocfunction, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_tocfunction, L, idx);
}
SYMBOL_WRAP_DECL(void *, lua_touserdata, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_touserdata, L, idx);
}
SYMBOL_WRAP_DECL(lua_State *, lua_tothread, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_tothread, L, idx);
}
SYMBOL_WRAP_DECL(const void *, lua_topointer, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_topointer, L, idx);
}
SYMBOL_WRAP_DECL(void, lua_arith, lua_State *L, int op) {
SYMBOL_WRAP_CALL(lua_arith, L, op);
}
SYMBOL_WRAP_DECL(int, lua_rawequal, lua_State *L, int idx1, int idx2) {
return SYMBOL_WRAP_CALL(lua_rawequal, L, idx1, idx2);
}
SYMBOL_WRAP_DECL(int, lua_compare, lua_State *L, int idx1, int idx2, int op) {
return SYMBOL_WRAP_CALL(lua_compare, L, idx1, idx2, op);
}
SYMBOL_WRAP_DECL(void, lua_pushnil, lua_State *L) {
SYMBOL_WRAP_CALL(lua_pushnil, L);
}
SYMBOL_WRAP_DECL(void, lua_pushnumber, lua_State *L, lua_Number n) {
SYMBOL_WRAP_CALL(lua_pushnumber, L, n);
}
SYMBOL_WRAP_DECL(void, lua_pushinteger, lua_State *L, lua_Integer n) {
SYMBOL_WRAP_CALL(lua_pushinteger, L, n);
}
SYMBOL_WRAP_DECL(const char *, lua_pushlstring, lua_State *L, const char *s, size_t l) {
return SYMBOL_WRAP_CALL(lua_pushlstring, L, s, l);
}
SYMBOL_WRAP_DECL(const char *, lua_pushstring, lua_State *L, const char *s) {
return SYMBOL_WRAP_CALL(lua_pushstring, L, s);
}
SYMBOL_WRAP_DECL(const char *, lua_pushvfstring, lua_State *L, const char *fmt, va_list argp) {
return SYMBOL_WRAP_CALL(lua_pushvfstring, L, fmt, argp);
}
SYMBOL_WRAP_DECL(const char *, lua_pushfstring, lua_State *L, const char *fmt, ...) {
const char *res;
va_list argp;
va_start(argp, fmt);
res = lua_pushvfstring(L, fmt, argp);
va_end(argp);
return res;
}
SYMBOL_WRAP_DECL(void, lua_pushcclosure, lua_State *L, lua_CFunction fn, int n) {
SYMBOL_WRAP_CALL(lua_pushcclosure, L, fn, n);
}
SYMBOL_WRAP_DECL(void, lua_pushboolean, lua_State *L, int b) {
SYMBOL_WRAP_CALL(lua_pushboolean, L, b);
}
SYMBOL_WRAP_DECL(void, lua_pushlightuserdata, lua_State *L, void *p) {
SYMBOL_WRAP_CALL(lua_pushlightuserdata, L, p);
}
SYMBOL_WRAP_DECL(int, lua_pushthread, lua_State *L) {
return SYMBOL_WRAP_CALL(lua_pushthread, L);
}
SYMBOL_WRAP_DECL(int, lua_getglobal, lua_State *L, const char *var) {
return SYMBOL_WRAP_CALL(lua_getglobal, L, var);
}
SYMBOL_WRAP_DECL(int, lua_gettable, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_gettable, L, idx);
}
SYMBOL_WRAP_DECL(int, lua_getfield, lua_State *L, int idx, const char *k) {
return SYMBOL_WRAP_CALL(lua_getfield, L, idx, k);
}
SYMBOL_WRAP_DECL(int , lua_geti, lua_State *L, int idx, lua_Integer n) {
return SYMBOL_WRAP_CALL(lua_geti, L, idx, n);
}
SYMBOL_WRAP_DECL(int, lua_rawget, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_rawget, L, idx);
}
SYMBOL_WRAP_DECL(int, lua_rawgeti, lua_State *L, int idx, lua_Integer n) {
return SYMBOL_WRAP_CALL(lua_rawgeti, L, idx, n);
}
SYMBOL_WRAP_DECL(int, lua_rawgetp, lua_State *L, int idx, const void *p) {
return SYMBOL_WRAP_CALL(lua_rawgetp, L, idx, p);
}
SYMBOL_WRAP_DECL(void, lua_createtable, lua_State *L, int narr, int nrec) {
SYMBOL_WRAP_CALL(lua_createtable, L, narr, nrec);
}
SYMBOL_WRAP_DECL(void *, lua_newuserdatauv, lua_State *L, size_t sz, int nuvalue) {
return SYMBOL_WRAP_CALL(lua_newuserdatauv, L, sz, nuvalue);
}
SYMBOL_WRAP_DECL(int, lua_getmetatable, lua_State *L, int objindex) {
return SYMBOL_WRAP_CALL(lua_getmetatable, L, objindex);
}
SYMBOL_WRAP_DECL(int, lua_getiuservalue, lua_State *L, int idx, int n) {
return SYMBOL_WRAP_CALL(lua_getiuservalue, L, idx, n);
}
SYMBOL_WRAP_DECL(void, lua_setglobal, lua_State *L, const char *var) {
SYMBOL_WRAP_CALL(lua_setglobal, L, var);
}
SYMBOL_WRAP_DECL(void, lua_settable, lua_State *L, int idx) {
SYMBOL_WRAP_CALL(lua_settable, L, idx);
}
SYMBOL_WRAP_DECL(void, lua_setfield, lua_State *L, int idx, const char *k) {
SYMBOL_WRAP_CALL(lua_setfield, L, idx, k);
}
SYMBOL_WRAP_DECL(void, lua_seti, lua_State *L, int idx, lua_Integer n) {
SYMBOL_WRAP_CALL(lua_seti, L, idx, n);
}
SYMBOL_WRAP_DECL(void, lua_rawset, lua_State *L, int idx) {
SYMBOL_WRAP_CALL(lua_rawset, L, idx);
}
SYMBOL_WRAP_DECL(void, lua_rawseti, lua_State *L, int idx, lua_Integer n) {
SYMBOL_WRAP_CALL(lua_rawseti, L, idx, n);
}
SYMBOL_WRAP_DECL(void, lua_rawsetp, lua_State *L, int idx, const void *p) {
SYMBOL_WRAP_CALL(lua_rawsetp, L, idx, p);
}
SYMBOL_WRAP_DECL(int, lua_setmetatable, lua_State *L, int objindex) {
return SYMBOL_WRAP_CALL(lua_setmetatable, L, objindex);
}
SYMBOL_WRAP_DECL(int, lua_setiuservalue, lua_State *L, int idx, int n) {
return SYMBOL_WRAP_CALL(lua_setiuservalue, L, idx, n);
}
SYMBOL_WRAP_DECL(void, lua_callk, lua_State *L, int nargs, int nresults, lua_KContext ctx, lua_KFunction k) {
SYMBOL_WRAP_CALL(lua_callk, L, nargs, nresults, ctx, k);
}
SYMBOL_WRAP_DECL(int, lua_pcallk, lua_State *L, int nargs, int nresults, int errfunc, lua_KContext ctx, lua_KFunction k) {
return SYMBOL_WRAP_CALL(lua_pcallk, L, nargs, nresults, errfunc, ctx, k);
}
SYMBOL_WRAP_DECL(int, lua_load, lua_State *L, lua_Reader reader, void *dt, const char *chunkname, const char *mode) {
return SYMBOL_WRAP_CALL(lua_load, L, reader, dt, chunkname, mode);
}
SYMBOL_WRAP_DECL(int, lua_dump, lua_State *L, lua_Writer writer, void *data, int strip) {
return SYMBOL_WRAP_CALL(lua_dump, L, writer, data, strip);
}
SYMBOL_WRAP_DECL(int, lua_yieldk, lua_State *L, int nresults, lua_KContext ctx, lua_KFunction k) {
return SYMBOL_WRAP_CALL(lua_yieldk, L, nresults, ctx, k);
}
SYMBOL_WRAP_DECL(int, lua_resume, lua_State *L, lua_State *from, int narg, int *nres) {
return SYMBOL_WRAP_CALL(lua_resume, L, from, narg, nres);
}
SYMBOL_WRAP_DECL(int, lua_status, lua_State *L) {
return SYMBOL_WRAP_CALL(lua_status, L);
}
SYMBOL_WRAP_DECL(int, lua_isyieldable, lua_State *L) {
return SYMBOL_WRAP_CALL(lua_isyieldable, L);
}
SYMBOL_WRAP_DECL(void, lua_setwarnf, lua_State *L, lua_WarnFunction f, void *ud) {
SYMBOL_WRAP_CALL(lua_setwarnf, L, f, ud);
}
SYMBOL_WRAP_DECL(void, lua_warning, lua_State *L, const char *msg, int tocont) {
SYMBOL_WRAP_CALL(lua_warning, L, msg, tocont);
}
SYMBOL_WRAP_DECL(int, lua_gc, lua_State *L, int what, ...) {
/* there are no straightforward ways of passing data. */
int r;
va_list ap;
va_start(ap, what);
if (what == LUA_GCSTEP) {
int stepsize = va_arg(ap, int);
r = __lua_gc(L, what, stepsize);
} else if (what == LUA_GCINC) {
int pause = va_arg(ap, int);
int stepmul = va_arg(ap, int);
int stepsize = va_arg(ap, int);
r = __lua_gc(L, what, pause, stepmul, stepsize);
} else if (what == LUA_GCGEN) {
int minormul = va_arg(ap, int);
int majormul = va_arg(ap, int);
r = __lua_gc(L, what, minormul, majormul);
} else {
r = __lua_gc(L, what);
}
return r;
}
SYMBOL_WRAP_DECL(int, lua_error, lua_State *L) {
return SYMBOL_WRAP_CALL(lua_error, L);
}
SYMBOL_WRAP_DECL(int, lua_next, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(lua_next, L, idx);
}
SYMBOL_WRAP_DECL(void, lua_concat, lua_State *L, int n) {
SYMBOL_WRAP_CALL(lua_concat, L, n);
}
SYMBOL_WRAP_DECL(void, lua_len, lua_State *L, int idx) {
SYMBOL_WRAP_CALL(lua_len, L, idx);
}
SYMBOL_WRAP_DECL(size_t, lua_stringtonumber, lua_State *L, const char *s) {
return SYMBOL_WRAP_CALL(lua_stringtonumber, L, s);
}
SYMBOL_WRAP_DECL(lua_Alloc, lua_getallocf, lua_State *L, void **ud) {
return SYMBOL_WRAP_CALL(lua_getallocf, L, ud);
}
SYMBOL_WRAP_DECL(void, lua_setallocf, lua_State *L, lua_Alloc f, void *ud) {
SYMBOL_WRAP_CALL(lua_setallocf, L, f, ud);
}
SYMBOL_WRAP_DECL(void, lua_toclose, lua_State *L, int idx) {
SYMBOL_WRAP_CALL(lua_toclose, L, idx);
}
SYMBOL_WRAP_DECL(void, lua_closeslot, lua_State *L, int idx) {
SYMBOL_WRAP_CALL(lua_closeslot, L, idx);
}
SYMBOL_WRAP_DECL(int, lua_getstack, lua_State *L, int level, lua_Debug *ar) {
return SYMBOL_WRAP_CALL(lua_getstack, L, level, ar);
}
SYMBOL_WRAP_DECL(int, lua_getinfo, lua_State *L, const char *what, lua_Debug *ar) {
return SYMBOL_WRAP_CALL(lua_getinfo, L, what, ar);
}
SYMBOL_WRAP_DECL(const char *, lua_getlocal, lua_State *L, const lua_Debug *ar, int n) {
return SYMBOL_WRAP_CALL(lua_getlocal, L, ar, n);
}
SYMBOL_WRAP_DECL(const char *, lua_setlocal, lua_State *L, const lua_Debug *ar, int n) {
return SYMBOL_WRAP_CALL(lua_setlocal, L, ar, n);
}
SYMBOL_WRAP_DECL(const char *, lua_getupvalue, lua_State *L, int funcindex, int n) {
return SYMBOL_WRAP_CALL(lua_getupvalue, L, funcindex, n);
}
SYMBOL_WRAP_DECL(const char *, lua_setupvalue, lua_State *L, int funcindex, int n) {
return SYMBOL_WRAP_CALL(lua_setupvalue, L, funcindex, n);
}
SYMBOL_WRAP_DECL(void *, lua_upvalueid, lua_State *L, int fidx, int n) {
return SYMBOL_WRAP_CALL(lua_upvalueid, L, fidx, n);
}
SYMBOL_WRAP_DECL(void, lua_upvaluejoin, lua_State *L, int fidx1, int n1, int fidx2, int n2) {
SYMBOL_WRAP_CALL(lua_upvaluejoin, L, fidx1, n1, fidx2, n2);
}
SYMBOL_WRAP_DECL(void, lua_sethook, lua_State *L, lua_Hook func, int mask, int count) {
SYMBOL_WRAP_CALL(lua_sethook, L, func, mask, count);
}
SYMBOL_WRAP_DECL(lua_Hook, lua_gethook, lua_State *L) {
return SYMBOL_WRAP_CALL(lua_gethook, L);
}
SYMBOL_WRAP_DECL(int, lua_gethookmask, lua_State *L) {
return SYMBOL_WRAP_CALL(lua_gethookmask, L);
}
SYMBOL_WRAP_DECL(int, lua_gethookcount, lua_State *L) {
return SYMBOL_WRAP_CALL(lua_gethookcount, L);
}
SYMBOL_WRAP_DECL(int, lua_setcstacklimit, lua_State *L, unsigned int limit) {
return SYMBOL_WRAP_CALL(lua_setcstacklimit, L, limit);
}
SYMBOL_WRAP_DECL(void, luaL_checkversion_, lua_State *L, lua_Number ver, size_t sz) {
SYMBOL_WRAP_CALL(luaL_checkversion_, L, ver, sz);
}
SYMBOL_WRAP_DECL(int, luaL_getmetafield, lua_State *L, int obj, const char *e) {
return SYMBOL_WRAP_CALL(luaL_getmetafield, L, obj, e);
}
SYMBOL_WRAP_DECL(int, luaL_callmeta, lua_State *L, int obj, const char *e) {
return SYMBOL_WRAP_CALL(luaL_callmeta, L, obj, e);
}
SYMBOL_WRAP_DECL(const char *, luaL_tolstring, lua_State *L, int idx, size_t *len) {
return SYMBOL_WRAP_CALL(luaL_tolstring, L, idx, len);
}
SYMBOL_WRAP_DECL(int, luaL_argerror, lua_State *L, int numarg, const char *extramsg) {
return SYMBOL_WRAP_CALL(luaL_argerror, L, numarg, extramsg);
}
SYMBOL_WRAP_DECL(int, luaL_typeerror, lua_State *L, int arg, const char *tname) {
return SYMBOL_WRAP_CALL(luaL_typeerror, L, arg, tname);
}
SYMBOL_WRAP_DECL(const char *, luaL_checklstring, lua_State *L, int numArg, size_t *l) {
return SYMBOL_WRAP_CALL(luaL_checklstring, L, numArg, l);
}
SYMBOL_WRAP_DECL(const char *, luaL_optlstring, lua_State *L, int numArg, const char *def, size_t *l) {
return SYMBOL_WRAP_CALL(luaL_optlstring, L, numArg, def, l);
}
SYMBOL_WRAP_DECL(lua_Number, luaL_checknumber, lua_State *L, int numArg) {
return SYMBOL_WRAP_CALL(luaL_checknumber, L, numArg);
}
SYMBOL_WRAP_DECL(lua_Number, luaL_optnumber, lua_State *L, int nArg, lua_Number def) {
return SYMBOL_WRAP_CALL(luaL_optnumber, L, nArg, def);
}
SYMBOL_WRAP_DECL(lua_Integer, luaL_checkinteger, lua_State *L, int numArg) {
return SYMBOL_WRAP_CALL(luaL_checkinteger, L, numArg);
}
SYMBOL_WRAP_DECL(lua_Integer, luaL_optinteger, lua_State *L, int nArg, lua_Integer def) {
return SYMBOL_WRAP_CALL(luaL_optinteger, L, nArg, def);
}
SYMBOL_WRAP_DECL(void, luaL_checkstack, lua_State *L, int sz, const char *msg) {
SYMBOL_WRAP_CALL(luaL_checkstack, L, sz, msg);
}
SYMBOL_WRAP_DECL(void, luaL_checktype, lua_State *L, int narg, int t) {
SYMBOL_WRAP_CALL(luaL_checktype, L, narg, t);
}
SYMBOL_WRAP_DECL(void, luaL_checkany, lua_State *L, int narg) {
SYMBOL_WRAP_CALL(luaL_checkany, L, narg);
}
SYMBOL_WRAP_DECL(int, luaL_newmetatable, lua_State *L, const char *tname) {
return SYMBOL_WRAP_CALL(luaL_newmetatable, L, tname);
}
SYMBOL_WRAP_DECL(void, luaL_setmetatable, lua_State *L, const char *tname) {
SYMBOL_WRAP_CALL(luaL_setmetatable, L, tname);
}
SYMBOL_WRAP_DECL(void *, luaL_testudata, lua_State *L, int ud, const char *tname) {
return SYMBOL_WRAP_CALL(luaL_testudata, L, ud, tname);
}
SYMBOL_WRAP_DECL(void *, luaL_checkudata, lua_State *L, int ud, const char *tname) {
return SYMBOL_WRAP_CALL(luaL_checkudata, L, ud, tname);
}
SYMBOL_WRAP_DECL(void, luaL_where, lua_State *L, int lvl) {
SYMBOL_WRAP_CALL(luaL_where, L, lvl);
}
SYMBOL_WRAP_DECL(int, luaL_error, lua_State *L, const char *fmt, ...) {
va_list argp;
va_start(argp, fmt);
luaL_where(L, 1);
lua_pushvfstring(L, fmt, argp);
va_end(argp);
lua_concat(L, 2);
return lua_error(L);
}
SYMBOL_WRAP_DECL(int, luaL_checkoption, lua_State *L, int narg, const char *def, const char *const lst[]) {
return SYMBOL_WRAP_CALL(luaL_checkoption, L, narg, def, lst);
}
SYMBOL_WRAP_DECL(int, luaL_fileresult, lua_State *L, int stat, const char *fname) {
return SYMBOL_WRAP_CALL(luaL_fileresult, L, stat, fname);
}
SYMBOL_WRAP_DECL(int, luaL_execresult, lua_State *L, int stat) {
return SYMBOL_WRAP_CALL(luaL_execresult, L, stat);
}
SYMBOL_WRAP_DECL(int, luaL_ref, lua_State *L, int t) {
return SYMBOL_WRAP_CALL(luaL_ref, L, t);
}
SYMBOL_WRAP_DECL(void, luaL_unref, lua_State *L, int t, int ref) {
SYMBOL_WRAP_CALL(luaL_unref, L, t, ref);
}
SYMBOL_WRAP_DECL(int, luaL_loadfilex, lua_State *L, const char *filename, const char *mode) {
return SYMBOL_WRAP_CALL(luaL_loadfilex, L, filename, mode);
}
SYMBOL_WRAP_DECL(int, luaL_loadbufferx, lua_State *L, const char *buff, size_t sz, const char *name, const char *mode) {
return SYMBOL_WRAP_CALL(luaL_loadbufferx, L, buff, sz, name, mode);
}
SYMBOL_WRAP_DECL(int, luaL_loadstring, lua_State *L, const char *s) {
return SYMBOL_WRAP_CALL(luaL_loadstring, L, s);
}
SYMBOL_WRAP_DECL(lua_State *, luaL_newstate, void) {
return __luaL_newstate();
}
SYMBOL_WRAP_DECL(lua_Integer, luaL_len, lua_State *L, int idx) {
return SYMBOL_WRAP_CALL(luaL_len, L, idx);
}
SYMBOL_WRAP_DECL(void, luaL_addgsub, luaL_Buffer *b, const char *s,
const char *p, const char *r) {
SYMBOL_WRAP_CALL(luaL_addgsub, b, s, p, r);
}
SYMBOL_WRAP_DECL(const char *, luaL_gsub, lua_State *L, const char *s, const char *p, const char *r) {
return SYMBOL_WRAP_CALL(luaL_gsub, L, s, p, r);
}
SYMBOL_WRAP_DECL(void, luaL_setfuncs, lua_State *L, const luaL_Reg *l, int nup) {
SYMBOL_WRAP_CALL(luaL_setfuncs, L, l, nup);
}
SYMBOL_WRAP_DECL(int, luaL_getsubtable, lua_State *L, int idx, const char *fname) {
return SYMBOL_WRAP_CALL(luaL_getsubtable, L, idx, fname);
}
SYMBOL_WRAP_DECL(void, luaL_traceback, lua_State *L, lua_State *L1, const char *msg, int level) {
SYMBOL_WRAP_CALL(luaL_traceback, L, L1, msg, level);
}
SYMBOL_WRAP_DECL(void, luaL_requiref, lua_State *L, const char *modname, lua_CFunction openf, int glb) {
SYMBOL_WRAP_CALL(luaL_requiref, L, modname, openf, glb);
}
SYMBOL_WRAP_DECL(void, luaL_buffinit, lua_State *L, luaL_Buffer *B) {
SYMBOL_WRAP_CALL(luaL_buffinit, L, B);
}
SYMBOL_WRAP_DECL(char *, luaL_prepbuffsize, luaL_Buffer *B, size_t sz) {
return SYMBOL_WRAP_CALL(luaL_prepbuffsize, B, sz);
}
SYMBOL_WRAP_DECL(void, luaL_addlstring, luaL_Buffer *B, const char *s, size_t l) {
SYMBOL_WRAP_CALL(luaL_addlstring, B, s, l);
}
SYMBOL_WRAP_DECL(void, luaL_addstring, luaL_Buffer *B, const char *s) {
SYMBOL_WRAP_CALL(luaL_addstring, B, s);
}
SYMBOL_WRAP_DECL(void, luaL_addvalue, luaL_Buffer *B) {
SYMBOL_WRAP_CALL(luaL_addvalue, B);
}
SYMBOL_WRAP_DECL(void, luaL_pushresult, luaL_Buffer *B) {
SYMBOL_WRAP_CALL(luaL_pushresult, B);
}
SYMBOL_WRAP_DECL(void, luaL_pushresultsize, luaL_Buffer *B, size_t sz) {
SYMBOL_WRAP_CALL(luaL_pushresultsize, B, sz);
}
SYMBOL_WRAP_DECL(char *, luaL_buffinitsize, lua_State *L, luaL_Buffer *B, size_t sz) {
return SYMBOL_WRAP_CALL(luaL_buffinitsize, L, B, sz);
}
SYMBOL_WRAP_DECL(int, luaopen_base, lua_State *L) {
return SYMBOL_WRAP_CALL(luaopen_base, L);
}
SYMBOL_WRAP_DECL(int, luaopen_coroutine, lua_State *L) {
return SYMBOL_WRAP_CALL(luaopen_coroutine, L);
}
SYMBOL_WRAP_DECL(int, luaopen_table, lua_State *L) {
return SYMBOL_WRAP_CALL(luaopen_table, L);
}
SYMBOL_WRAP_DECL(int, luaopen_io, lua_State *L) {
return SYMBOL_WRAP_CALL(luaopen_io, L);
}
SYMBOL_WRAP_DECL(int, luaopen_os, lua_State *L) {
return SYMBOL_WRAP_CALL(luaopen_os, L);
}
SYMBOL_WRAP_DECL(int, luaopen_string, lua_State *L) {
return SYMBOL_WRAP_CALL(luaopen_string, L);
}
SYMBOL_WRAP_DECL(int, luaopen_utf8, lua_State *L) {
return SYMBOL_WRAP_CALL(luaopen_utf8, L);
}
SYMBOL_WRAP_DECL(int, luaopen_math, lua_State *L) {
return SYMBOL_WRAP_CALL(luaopen_math, L);
}
SYMBOL_WRAP_DECL(int, luaopen_debug, lua_State *L) {
return SYMBOL_WRAP_CALL(luaopen_debug, L);
}
SYMBOL_WRAP_DECL(int, luaopen_package, lua_State *L) {
return SYMBOL_WRAP_CALL(luaopen_package, L);
}
SYMBOL_WRAP_DECL(void, luaL_openlibs, lua_State *L) {
SYMBOL_WRAP_CALL(luaL_openlibs, L);
}
#define IMPORT_SYMBOL(name, ret, ...) \
__##name = (\
(*(void **) (&__##name) = symbol(#name)), \
__##name == NULL ? ((ret (*) (__VA_ARGS__)) &__lite_xl_fallback_##name) : __##name\
)
void lite_xl_plugin_init(void *XL) {
void* (*symbol)(const char *);
*(void **) (&symbol) = XL;
IMPORT_SYMBOL(lua_newstate, lua_State *, lua_Alloc f, void *ud);
IMPORT_SYMBOL(lua_close, void, lua_State *L);
IMPORT_SYMBOL(lua_newthread, lua_State *, lua_State *L);
IMPORT_SYMBOL(lua_resetthread, int, lua_State *L);
IMPORT_SYMBOL(lua_atpanic, lua_CFunction, lua_State *L, lua_CFunction panicf);
IMPORT_SYMBOL(lua_version, lua_Number, lua_State *L);
IMPORT_SYMBOL(lua_absindex, int, lua_State *L, int idx);
IMPORT_SYMBOL(lua_gettop, int, lua_State *L);
IMPORT_SYMBOL(lua_settop, void, lua_State *L, int idx);
IMPORT_SYMBOL(lua_pushvalue, void, lua_State *L, int idx);
IMPORT_SYMBOL(lua_rotate, void, lua_State *L, int idx, int n);
IMPORT_SYMBOL(lua_copy, void, lua_State *L, int fromidx, int toidx);
IMPORT_SYMBOL(lua_checkstack, int, lua_State *L, int sz);
IMPORT_SYMBOL(lua_xmove, void, lua_State *from, lua_State *to, int n);
IMPORT_SYMBOL(lua_isnumber, int, lua_State *L, int idx);
IMPORT_SYMBOL(lua_isstring, int, lua_State *L, int idx);
IMPORT_SYMBOL(lua_iscfunction, int, lua_State *L, int idx);
IMPORT_SYMBOL(lua_isinteger, int, lua_State *L, int idx);
IMPORT_SYMBOL(lua_isuserdata, int, lua_State *L, int idx);
IMPORT_SYMBOL(lua_type, int, lua_State *L, int idx);
IMPORT_SYMBOL(lua_typename, const char *, lua_State *L, int tp);
IMPORT_SYMBOL(lua_tonumberx, lua_Number, lua_State *L, int idx, int *isnum);
IMPORT_SYMBOL(lua_tointegerx, lua_Integer, lua_State *L, int idx, int *isnum);
IMPORT_SYMBOL(lua_toboolean, int, lua_State *L, int idx);
IMPORT_SYMBOL(lua_tolstring, const char *, lua_State *L, int idx, size_t *len);
IMPORT_SYMBOL(lua_rawlen, lua_Unsigned, lua_State *L, int idx);
IMPORT_SYMBOL(lua_tocfunction, lua_CFunction, lua_State *L, int idx);
IMPORT_SYMBOL(lua_touserdata, void *, lua_State *L, int idx);
IMPORT_SYMBOL(lua_tothread, lua_State *, lua_State *L, int idx);
IMPORT_SYMBOL(lua_topointer, const void *, lua_State *L, int idx);
IMPORT_SYMBOL(lua_arith, void, lua_State *L, int op);
IMPORT_SYMBOL(lua_rawequal, int, lua_State *L, int idx1, int idx2);
IMPORT_SYMBOL(lua_compare, int, lua_State *L, int idx1, int idx2, int op);
IMPORT_SYMBOL(lua_pushnil, void, lua_State *L);
IMPORT_SYMBOL(lua_pushnumber, void, lua_State *L, lua_Number n);
IMPORT_SYMBOL(lua_pushinteger, void, lua_State *L, lua_Integer n);
IMPORT_SYMBOL(lua_pushlstring, const char *, lua_State *L, const char *s, size_t l);
IMPORT_SYMBOL(lua_pushstring, const char *, lua_State *L, const char *s);
IMPORT_SYMBOL(lua_pushvfstring, const char *, lua_State *L, const char *fmt, va_list argp);
IMPORT_SYMBOL(lua_pushfstring, const char *, lua_State *L, const char *fmt, ...);
IMPORT_SYMBOL(lua_pushcclosure, void, lua_State *L, lua_CFunction fn, int n);
IMPORT_SYMBOL(lua_pushboolean, void, lua_State *L, int b);
IMPORT_SYMBOL(lua_pushlightuserdata, void, lua_State *L, void *p);
IMPORT_SYMBOL(lua_pushthread, int, lua_State *L);
IMPORT_SYMBOL(lua_getglobal, int, lua_State *L, const char *var);
IMPORT_SYMBOL(lua_gettable, int, lua_State *L, int idx);
IMPORT_SYMBOL(lua_getfield, int, lua_State *L, int idx, const char *k);
IMPORT_SYMBOL(lua_geti, int, lua_State *L, int idx, lua_Integer n);
IMPORT_SYMBOL(lua_rawget, int, lua_State *L, int idx);
IMPORT_SYMBOL(lua_rawgeti, int, lua_State *L, int idx, lua_Integer n);
IMPORT_SYMBOL(lua_rawgetp, int, lua_State *L, int idx, const void *p);
IMPORT_SYMBOL(lua_createtable, void, lua_State *L, int narr, int nrec);
IMPORT_SYMBOL(lua_newuserdatauv, void *, lua_State *L, size_t sz, int nuvalue);
IMPORT_SYMBOL(lua_getmetatable, int, lua_State *L, int objindex);
IMPORT_SYMBOL(lua_getiuservalue, int, lua_State *L, int idx, int n);
IMPORT_SYMBOL(lua_setglobal, void, lua_State *L, const char *var);
IMPORT_SYMBOL(lua_settable, void, lua_State *L, int idx);
IMPORT_SYMBOL(lua_setfield, void, lua_State *L, int idx, const char *k);
IMPORT_SYMBOL(lua_seti, void, lua_State *L, int idx, lua_Integer n);
IMPORT_SYMBOL(lua_rawset, void, lua_State *L, int idx);
IMPORT_SYMBOL(lua_rawseti, void, lua_State *L, int idx, lua_Integer n);
IMPORT_SYMBOL(lua_rawsetp, void, lua_State *L, int idx, const void *p);
IMPORT_SYMBOL(lua_setmetatable, int, lua_State *L, int objindex);
IMPORT_SYMBOL(lua_setiuservalue, int, lua_State *L, int idx, int n);
IMPORT_SYMBOL(lua_callk, void, lua_State *L, int nargs, int nresults, lua_KContext ctx, lua_KFunction k);
IMPORT_SYMBOL(lua_pcallk, int, lua_State *L, int nargs, int nresults, int errfunc, lua_KContext ctx, lua_KFunction k);
IMPORT_SYMBOL(lua_load, int, lua_State *L, lua_Reader reader, void *dt, const char *chunkname, const char *mode);
IMPORT_SYMBOL(lua_dump, int, lua_State *L, lua_Writer writer, void *data, int strip);
IMPORT_SYMBOL(lua_yieldk, int, lua_State *L, int nresults, lua_KContext ctx, lua_KFunction k);
IMPORT_SYMBOL(lua_resume, int, lua_State *L, lua_State *from, int narg, int *nres);
IMPORT_SYMBOL(lua_status, int, lua_State *L);
IMPORT_SYMBOL(lua_isyieldable, int, lua_State *L);
IMPORT_SYMBOL(lua_setwarnf, void, lua_State *L, lua_WarnFunction f, void *ud);
IMPORT_SYMBOL(lua_warning, void, lua_State *L, const char *msg, int tocont);
IMPORT_SYMBOL(lua_gc, int, lua_State *L, int what, ...);
IMPORT_SYMBOL(lua_error, int, lua_State *L);
IMPORT_SYMBOL(lua_next, int, lua_State *L, int idx);
IMPORT_SYMBOL(lua_concat, void, lua_State *L, int n);
IMPORT_SYMBOL(lua_len, void, lua_State *L, int idx);
IMPORT_SYMBOL(lua_stringtonumber, size_t, lua_State *L, const char *s);
IMPORT_SYMBOL(lua_getallocf, lua_Alloc, lua_State *L, void **ud);
IMPORT_SYMBOL(lua_setallocf, void, lua_State *L, lua_Alloc f, void *ud);
IMPORT_SYMBOL(lua_toclose, void, lua_State *L, int idx);
IMPORT_SYMBOL(lua_closeslot, void, lua_State *L, int idx);
IMPORT_SYMBOL(lua_getstack, int, lua_State *L, int level, lua_Debug *ar);
IMPORT_SYMBOL(lua_getinfo, int, lua_State *L, const char *what, lua_Debug *ar);
IMPORT_SYMBOL(lua_getlocal, const char *, lua_State *L, const lua_Debug *ar, int n);
IMPORT_SYMBOL(lua_setlocal, const char *, lua_State *L, const lua_Debug *ar, int n);
IMPORT_SYMBOL(lua_getupvalue, const char *, lua_State *L, int funcindex, int n);
IMPORT_SYMBOL(lua_setupvalue, const char *, lua_State *L, int funcindex, int n);
IMPORT_SYMBOL(lua_upvalueid, void *, lua_State *L, int fidx, int n);
IMPORT_SYMBOL(lua_upvaluejoin, void, lua_State *L, int fidx1, int n1, int fidx2, int n2);
IMPORT_SYMBOL(lua_sethook, void, lua_State *L, lua_Hook func, int mask, int count);
IMPORT_SYMBOL(lua_gethook, lua_Hook, lua_State *L);
IMPORT_SYMBOL(lua_gethookmask, int, lua_State *L);
IMPORT_SYMBOL(lua_gethookcount, int, lua_State *L);
IMPORT_SYMBOL(lua_setcstacklimit, int, lua_State *L, unsigned int limit);
IMPORT_SYMBOL(luaL_checkversion_, void, lua_State *L, lua_Number ver, size_t sz);
IMPORT_SYMBOL(luaL_getmetafield, int, lua_State *L, int obj, const char *e);
IMPORT_SYMBOL(luaL_callmeta, int, lua_State *L, int obj, const char *e);
IMPORT_SYMBOL(luaL_tolstring, const char *, lua_State *L, int idx, size_t *len);
IMPORT_SYMBOL(luaL_argerror, int, lua_State *L, int numarg, const char *extramsg);
IMPORT_SYMBOL(luaL_typeerror, int, lua_State *L, int arg, const char *tname);
IMPORT_SYMBOL(luaL_checklstring, const char *, lua_State *L, int numArg, size_t *l);
IMPORT_SYMBOL(luaL_optlstring, const char *, lua_State *L, int numArg, const char *def, size_t *l);
IMPORT_SYMBOL(luaL_checknumber, lua_Number, lua_State *L, int numArg);
IMPORT_SYMBOL(luaL_optnumber, lua_Number, lua_State *L, int nArg, lua_Number def);
IMPORT_SYMBOL(luaL_checkinteger, lua_Integer, lua_State *L, int numArg);
IMPORT_SYMBOL(luaL_optinteger, lua_Integer, lua_State *L, int nArg, lua_Integer def);
IMPORT_SYMBOL(luaL_checkstack, void, lua_State *L, int sz, const char *msg);
IMPORT_SYMBOL(luaL_checktype, void, lua_State *L, int narg, int t);
IMPORT_SYMBOL(luaL_checkany, void, lua_State *L, int narg);
IMPORT_SYMBOL(luaL_newmetatable, int, lua_State *L, const char *tname);
IMPORT_SYMBOL(luaL_setmetatable, void, lua_State *L, const char *tname);
IMPORT_SYMBOL(luaL_testudata, void *, lua_State *L, int ud, const char *tname);
IMPORT_SYMBOL(luaL_checkudata, void *, lua_State *L, int ud, const char *tname);
IMPORT_SYMBOL(luaL_where, void, lua_State *L, int lvl);
IMPORT_SYMBOL(luaL_error, int, lua_State *L, const char *fmt, ...);
IMPORT_SYMBOL(luaL_checkoption, int, lua_State *L, int narg, const char *def, const char *const lst[]);
IMPORT_SYMBOL(luaL_fileresult, int, lua_State *L, int stat, const char *fname);
IMPORT_SYMBOL(luaL_execresult, int, lua_State *L, int stat);
IMPORT_SYMBOL(luaL_ref, int, lua_State *L, int t);
IMPORT_SYMBOL(luaL_unref, void, lua_State *L, int t, int ref);
IMPORT_SYMBOL(luaL_loadfilex, int, lua_State *L, const char *filename, const char *mode);
IMPORT_SYMBOL(luaL_loadbufferx, int, lua_State *L, const char *buff, size_t sz, const char *name, const char *mode);
IMPORT_SYMBOL(luaL_loadstring, int, lua_State *L, const char *s);
IMPORT_SYMBOL(luaL_newstate, lua_State *, void);
IMPORT_SYMBOL(luaL_len, lua_Integer, lua_State *L, int idx);
IMPORT_SYMBOL(luaL_addgsub, void, luaL_Buffer *b, const char *s, const char *p, const char *r);
IMPORT_SYMBOL(luaL_gsub, const char *, lua_State *L, const char *s, const char *p, const char *r);
IMPORT_SYMBOL(luaL_setfuncs, void, lua_State *L, const luaL_Reg *l, int nup);
IMPORT_SYMBOL(luaL_getsubtable, int, lua_State *L, int idx, const char *fname);
IMPORT_SYMBOL(luaL_traceback, void, lua_State *L, lua_State *L1, const char *msg, int level);
IMPORT_SYMBOL(luaL_requiref, void, lua_State *L, const char *modname, lua_CFunction openf, int glb);
IMPORT_SYMBOL(luaL_buffinit, void, lua_State *L, luaL_Buffer *B);
IMPORT_SYMBOL(luaL_prepbuffsize, char *, luaL_Buffer *B, size_t sz);
IMPORT_SYMBOL(luaL_addlstring, void, luaL_Buffer *B, const char *s, size_t l);
IMPORT_SYMBOL(luaL_addstring, void, luaL_Buffer *B, const char *s);
IMPORT_SYMBOL(luaL_addvalue, void, luaL_Buffer *B);
IMPORT_SYMBOL(luaL_pushresult, void, luaL_Buffer *B);
IMPORT_SYMBOL(luaL_pushresultsize, void, luaL_Buffer *B, size_t sz);
IMPORT_SYMBOL(luaL_buffinitsize, char *, lua_State *L, luaL_Buffer *B, size_t sz);
IMPORT_SYMBOL(luaopen_base, int, lua_State *L);
IMPORT_SYMBOL(luaopen_coroutine, int, lua_State *L);
IMPORT_SYMBOL(luaopen_table, int, lua_State *L);
IMPORT_SYMBOL(luaopen_io, int, lua_State *L);
IMPORT_SYMBOL(luaopen_os, int, lua_State *L);
IMPORT_SYMBOL(luaopen_string, int, lua_State *L);
IMPORT_SYMBOL(luaopen_utf8, int, lua_State *L);
IMPORT_SYMBOL(luaopen_math, int, lua_State *L);
IMPORT_SYMBOL(luaopen_debug, int, lua_State *L);
IMPORT_SYMBOL(luaopen_package, int, lua_State *L);
IMPORT_SYMBOL(luaL_openlibs, void, lua_State* L);
}
#undef IMPORT_SYMBOL
#undef IMPORT_SYMBOL_OPT
#else /* LITE_XL_PLUGIN_ENTRYPOINT */
void lite_xl_plugin_init(void *XL);
#endif /* LITE_XL_PLUGIN_ENTRYPOINT */
#undef LITE_XL_API
#undef SYMBOL_WRAP_DECL
#undef SYMBOL_WRAP_CALL
#undef SYMBOL_WRAP_CALL_FB
#undef SYMBOL_DECLARE
#undef SYMBOL_DECLARE_VARARG
#undef UNUSED
#undef CONCAT
#undef CONCAT1
#undef CONCAT2
#undef FE_1
#undef FE_2
#undef FE_3
#undef FE_4
#undef FE_5
#undef FE_6
#undef FE_7
#undef FE_8
#undef FOR_EACH_NARG
#undef FOR_EACH_NARG_
#undef FOR_EACH_ARG_N
#undef FOR_EACH_RSEQ_N
#undef FOR_EACH_
#undef FOR_EACH
#endif /* LITE_XL_PLUGIN_API */
/******************************************************************************
* Copyright (C) 1994-2023 Lua.org, PUC-Rio; Lite XL contributors.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
******************************************************************************/