Add objc_args in meson when compiling to pass C defines also to bundle_open.m. Default "bundle" option to false to have by default a unix-like build and install. In the run-local script always expect that "bundle" option is to false to have a unix-like install. In the build-package script pass the -Dbundle=true option when building on macos. When setting the resouce path revert to original method using [[NSBundle mainBundle] resourcePath] to have the real resource path when the bundle option will be activated. With the recent commit the function set_macos_bundle_resources will be called only if the "bundle" option is activate and is not used in unix-like mode.
38 lines
861 B
Meson
38 lines
861 B
Meson
lite_sources = [
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'api/api.c',
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'api/cp_replace.c',
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'api/renderer.c',
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'api/renderer_font.c',
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'api/regex.c',
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'api/system.c',
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'api/process.c',
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'renderer.c',
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'renwindow.c',
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'fontdesc.c',
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'rencache.c',
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'main.c',
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]
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lite_rc = []
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if host_machine.system() == 'windows'
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windows = import('windows')
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lite_rc += windows.compile_resources('../resources/icons/icon.rc')
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elif host_machine.system() == 'darwin'
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lite_sources += 'bundle_open.m'
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endif
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lite_include = include_directories('.')
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executable('lite-xl',
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lite_sources + lite_rc,
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include_directories: [lite_include, font_renderer_include],
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dependencies: lite_deps,
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c_args: lite_cargs,
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objc_args: lite_cargs,
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link_with: libfontrenderer,
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link_args: lite_link_args,
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install_dir: lite_bindir,
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install: true,
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gui_app: true,
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)
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