Files
deb-lite-xl/data/core/init.lua
T
Francesco AbbateandGuldoman 9155be7a22 Ensure TreeView cache entry is removed on delete
Address issue:

https://github.com/lite-xl/lite-xl/issues/689

Attempt to provide a more accurate fix to commit:

59f64088e1

For this latter what happens is that any change inside a directory
cause the corresponding entry to be folded in the TreeView.

The new change is more accurate because we remove only the stale
entry corresponding to the delete event and we do not reset the
cache of the parent directory using the modify event.
2021-12-22 23:40:54 +01:00

1380 lines
40 KiB
Lua

require "core.strict"
require "core.regex"
local common = require "core.common"
local config = require "core.config"
local style = require "core.style"
local command
local keymap
local RootView
local StatusView
local TitleView
local CommandView
local NagView
local DocView
local Doc
local core = {}
local function load_session()
local ok, t = pcall(dofile, USERDIR .. "/session.lua")
return ok and t or {}
end
local function save_session()
local fp = io.open(USERDIR .. "/session.lua", "w")
if fp then
fp:write("return {recents=", common.serialize(core.recent_projects),
", window=", common.serialize(table.pack(system.get_window_size())),
", window_mode=", common.serialize(system.get_window_mode()),
", previous_find=", common.serialize(core.previous_find),
", previous_replace=", common.serialize(core.previous_replace),
"}\n")
fp:close()
end
end
local function update_recents_project(action, dir_path_abs)
local dirname = common.normalize_volume(dir_path_abs)
if not dirname then return end
local recents = core.recent_projects
local n = #recents
for i = 1, n do
if dirname == recents[i] then
table.remove(recents, i)
break
end
end
if action == "add" then
table.insert(recents, 1, dirname)
end
end
function core.set_project_dir(new_dir, change_project_fn)
local chdir_ok = pcall(system.chdir, new_dir)
if chdir_ok then
if change_project_fn then change_project_fn() end
core.project_dir = common.normalize_volume(new_dir)
core.project_directories = {}
core.add_project_directory(new_dir)
return true
end
return false
end
function core.open_folder_project(dir_path_abs)
if core.set_project_dir(dir_path_abs, core.on_quit_project) then
core.root_view:close_all_docviews()
update_recents_project("add", dir_path_abs)
if not core.load_project_module() then
command.perform("core:open-log")
end
core.on_enter_project(dir_path_abs)
end
end
local function strip_leading_path(filename)
return filename:sub(2)
end
local function strip_trailing_slash(filename)
if filename:match("[^:][/\\]$") then
return filename:sub(1, -2)
end
return filename
end
local function compare_file(a, b)
return a.filename < b.filename
end
-- compute a file's info entry completed with "filename" to be used
-- in project scan or falsy if it shouldn't appear in the list.
local function get_project_file_info(root, file)
local info = system.get_file_info(root .. file)
if info then
info.filename = strip_leading_path(file)
return (info.size < config.file_size_limit * 1e6 and
not common.match_pattern(common.basename(info.filename), config.ignore_files)
and info)
end
end
-- Predicate function to inhibit directory recursion in get_directory_files
-- based on a time limit and the number of files.
local function timed_max_files_pred(dir, filename, entries_count, t_elapsed)
local n_limit = entries_count <= config.max_project_files
local t_limit = t_elapsed < 20 / config.fps
return n_limit and t_limit and core.project_subdir_is_shown(dir, filename)
end
-- "root" will by an absolute path without trailing '/'
-- "path" will be a path starting with '/' and without trailing '/'
-- or the empty string.
-- It will identifies a sub-path within "root.
-- The current path location will therefore always be: root .. path.
-- When recursing "root" will always be the same, only "path" will change.
-- Returns a list of file "items". In eash item the "filename" will be the
-- complete file path relative to "root" *without* the trailing '/'.
local function get_directory_files(dir, root, path, t, entries_count, recurse_pred, begin_hook)
if begin_hook then begin_hook() end
local t0 = system.get_time()
local all = system.list_dir(root .. path) or {}
local t_elapsed = system.get_time() - t0
local dirs, files = {}, {}
for _, file in ipairs(all) do
local info = get_project_file_info(root, path .. PATHSEP .. file)
if info then
table.insert(info.type == "dir" and dirs or files, info)
entries_count = entries_count + 1
end
end
local recurse_complete = true
table.sort(dirs, compare_file)
for _, f in ipairs(dirs) do
table.insert(t, f)
if recurse_pred(dir, f.filename, entries_count, t_elapsed) then
local _, complete, n = get_directory_files(dir, root, PATHSEP .. f.filename, t, entries_count, recurse_pred, begin_hook)
recurse_complete = recurse_complete and complete
entries_count = n
else
recurse_complete = false
end
end
table.sort(files, compare_file)
for _, f in ipairs(files) do
table.insert(t, f)
end
return t, recurse_complete, entries_count
end
function core.project_subdir_set_show(dir, filename, show)
dir.shown_subdir[filename] = show
if dir.files_limit and PLATFORM == "Linux" then
local fullpath = dir.name .. PATHSEP .. filename
local watch_fn = show and system.watch_dir_add or system.watch_dir_rm
local success = watch_fn(dir.watch_id, fullpath)
if not success then
core.log("Internal warning: error calling system.watch_dir_%s", show and "add" or "rm")
end
end
end
function core.project_subdir_is_shown(dir, filename)
return not dir.files_limit or dir.shown_subdir[filename]
end
local function show_max_files_warning(dir)
local message = dir.slow_filesystem and
"Filesystem is too slow: project files will not be indexed." or
"Too many files in project directory: stopped reading at "..
config.max_project_files.." files. For more information see "..
"usage.md at github.com/lite-xl/lite-xl."
core.status_view:show_message("!", style.accent, message)
end
local function file_search(files, info)
local filename, type = info.filename, info.type
local inf, sup = 1, #files
while sup - inf > 8 do
local curr = math.floor((inf + sup) / 2)
if system.path_compare(filename, type, files[curr].filename, files[curr].type) then
sup = curr - 1
else
inf = curr
end
end
while inf <= sup and not system.path_compare(filename, type, files[inf].filename, files[inf].type) do
if files[inf].filename == filename then
return inf, true
end
inf = inf + 1
end
return inf, false
end
local function project_scan_add_entry(dir, fileinfo)
local index, match = file_search(dir.files, fileinfo)
if not match then
table.insert(dir.files, index, fileinfo)
dir.is_dirty = true
end
end
local function files_info_equal(a, b)
return a.filename == b.filename and a.type == b.type
end
-- for "a" inclusive from i1 + 1 and i1 + n
local function files_list_match(a, i1, n, b)
if n ~= #b then return false end
for i = 1, n do
if not files_info_equal(a[i1 + i], b[i]) then
return false
end
end
return true
end
-- arguments like for files_list_match
local function files_list_replace(as, i1, n, bs)
local m = #bs
local i, j = 1, 1
while i <= m or i <= n do
local a, b = as[i1 + i], bs[j]
if i > n or (j <= m and not files_info_equal(a, b) and
not system.path_compare(a.filename, a.type, b.filename, b.type))
then
table.insert(as, i1 + i, b)
i, j, n = i + 1, j + 1, n + 1
elseif j > m or system.path_compare(a.filename, a.type, b.filename, b.type) then
table.remove(as, i1 + i)
n = n - 1
else
i, j = i + 1, j + 1
end
end
end
local function project_subdir_bounds(dir, filename)
local index, n = 0, #dir.files
for i, file in ipairs(dir.files) do
local file = dir.files[i]
if file.filename == filename then
index, n = i, #dir.files - i
for j = 1, #dir.files - i do
if not common.path_belongs_to(dir.files[i + j].filename, filename) then
n = j - 1
break
end
end
return index, n, file
end
end
end
local function rescan_project_subdir(dir, filename_rooted)
local new_files = get_directory_files(dir, dir.name, filename_rooted, {}, 0, core.project_subdir_is_shown, coroutine.yield)
local index, n = 0, #dir.files
if filename_rooted ~= "" then
local filename = strip_leading_path(filename_rooted)
index, n = project_subdir_bounds(dir, filename)
end
if not files_list_match(dir.files, index, n, new_files) then
files_list_replace(dir.files, index, n, new_files)
dir.is_dirty = true
return true
end
end
local function add_dir_scan_thread(dir)
core.add_thread(function()
while true do
local has_changes = rescan_project_subdir(dir, "")
if has_changes then
core.redraw = true -- we run without an event, from a thread
end
coroutine.yield(5)
end
end)
end
-- Populate a project folder top directory by scanning the filesystem.
local function scan_project_folder(index)
local dir = core.project_directories[index]
if PLATFORM == "Linux" then
local fstype = system.get_fs_type(dir.name)
dir.force_rescan = (fstype == "nfs" or fstype == "fuse")
end
local t, complete, entries_count = get_directory_files(dir, dir.name, "", {}, 0, timed_max_files_pred)
if not complete then
dir.slow_filesystem = not complete and (entries_count <= config.max_project_files)
dir.files_limit = true
if not dir.force_rescan then
-- Watch non-recursively on Linux only.
-- The reason is recursively watching with dmon on linux
-- doesn't work on very large directories.
dir.watch_id = system.watch_dir(dir.name, PLATFORM ~= "Linux")
end
if core.status_view then -- May be not yet initialized.
show_max_files_warning(dir)
end
else
if not dir.force_rescan then
dir.watch_id = system.watch_dir(dir.name, true)
end
end
dir.files = t
if dir.force_rescan then
add_dir_scan_thread(dir)
else
core.dir_rescan_add_job(dir, ".")
end
end
function core.add_project_directory(path)
-- top directories has a file-like "item" but the item.filename
-- will be simply the name of the directory, without its path.
-- The field item.topdir will identify it as a top level directory.
path = common.normalize_volume(path)
local dir = {
name = path,
item = {filename = common.basename(path), type = "dir", topdir = true},
files_limit = false,
is_dirty = true,
shown_subdir = {},
}
table.insert(core.project_directories, dir)
scan_project_folder(#core.project_directories)
if path == core.project_dir then
core.project_files = dir.files
end
core.redraw = true
end
function core.update_project_subdir(dir, filename, expanded)
local index, n, file = project_subdir_bounds(dir, filename)
if index then
local new_files = expanded and get_directory_files(dir, dir.name, PATHSEP .. filename, {}, 0, core.project_subdir_is_shown) or {}
files_list_replace(dir.files, index, n, new_files)
dir.is_dirty = true
return true
end
end
-- Find files and directories recursively reading from the filesystem.
-- Filter files and yields file's directory and info table. This latter
-- is filled to be like required by project directories "files" list.
local function find_files_rec(root, path)
local all = system.list_dir(root .. path) or {}
for _, file in ipairs(all) do
local file = path .. PATHSEP .. file
local info = system.get_file_info(root .. file)
if info then
info.filename = strip_leading_path(file)
if info.type == "file" then
coroutine.yield(root, info)
else
find_files_rec(root, PATHSEP .. info.filename)
end
end
end
end
-- Iterator function to list all project files
local function project_files_iter(state)
local dir = core.project_directories[state.dir_index]
if state.co then
-- We have a coroutine to fetch for files, use the coroutine.
-- Used for directories that exceeds the files nuumber limit.
local ok, name, file = coroutine.resume(state.co, dir.name, "")
if ok and name then
return name, file
else
-- The coroutine terminated, increment file/dir counter to scan
-- next project directory.
state.co = false
state.file_index = 1
state.dir_index = state.dir_index + 1
dir = core.project_directories[state.dir_index]
end
else
-- Increase file/dir counter
state.file_index = state.file_index + 1
while dir and state.file_index > #dir.files do
state.dir_index = state.dir_index + 1
state.file_index = 1
dir = core.project_directories[state.dir_index]
end
end
if not dir then return end
if dir.files_limit then
-- The current project directory is files limited: create a couroutine
-- to read files from the filesystem.
state.co = coroutine.create(find_files_rec)
return project_files_iter(state)
end
return dir.name, dir.files[state.file_index]
end
function core.get_project_files()
local state = { dir_index = 1, file_index = 0 }
return project_files_iter, state
end
function core.project_files_number()
local n = 0
for i = 1, #core.project_directories do
if core.project_directories[i].files_limit then return end
n = n + #core.project_directories[i].files
end
return n
end
local function project_dir_by_watch_id(watch_id)
for i = 1, #core.project_directories do
if core.project_directories[i].watch_id == watch_id then
return core.project_directories[i]
end
end
end
local function project_scan_remove_file(dir, filepath)
local fileinfo = { filename = filepath }
for _, filetype in ipairs {"dir", "file"} do
fileinfo.type = filetype
local index, match = file_search(dir.files, fileinfo)
if match then
table.remove(dir.files, index)
dir.is_dirty = true
return
end
end
end
local function project_scan_add_file(dir, filepath)
for fragment in string.gmatch(filepath, "([^/\\]+)") do
if common.match_pattern(fragment, config.ignore_files) then
return
end
end
local fileinfo = get_project_file_info(dir.name, PATHSEP .. filepath)
if fileinfo then
project_scan_add_entry(dir, fileinfo)
end
end
-- create a directory using mkdir but may need to create the parent
-- directories as well.
local function create_user_directory()
local success, err = common.mkdirp(USERDIR)
if not success then
error("cannot create directory \"" .. USERDIR .. "\": " .. err)
end
for _, modname in ipairs {'plugins', 'colors', 'fonts'} do
local subdirname = USERDIR .. PATHSEP .. modname
if not system.mkdir(subdirname) then
error("cannot create directory: \"" .. subdirname .. "\"")
end
end
end
local function write_user_init_file(init_filename)
local init_file = io.open(init_filename, "w")
if not init_file then error("cannot create file: \"" .. init_filename .. "\"") end
init_file:write([[
-- put user settings here
-- this module will be loaded after everything else when the application starts
-- it will be automatically reloaded when saved
local core = require "core"
local keymap = require "core.keymap"
local config = require "core.config"
local style = require "core.style"
------------------------------ Themes ----------------------------------------
-- light theme:
-- core.reload_module("colors.summer")
--------------------------- Key bindings -------------------------------------
-- key binding:
-- keymap.add { ["ctrl+escape"] = "core:quit" }
------------------------------- Fonts ----------------------------------------
-- customize fonts:
-- style.font = renderer.font.load(DATADIR .. "/fonts/FiraSans-Regular.ttf", 14 * SCALE)
-- style.code_font = renderer.font.load(DATADIR .. "/fonts/JetBrainsMono-Regular.ttf", 14 * SCALE)
--
-- font names used by lite:
-- style.font : user interface
-- style.big_font : big text in welcome screen
-- style.icon_font : icons
-- style.icon_big_font : toolbar icons
-- style.code_font : code
--
-- the function to load the font accept a 3rd optional argument like:
--
-- {antialiasing="grayscale", hinting="full"}
--
-- possible values are:
-- antialiasing: grayscale, subpixel
-- hinting: none, slight, full
------------------------------ Plugins ----------------------------------------
-- enable or disable plugin loading setting config entries:
-- enable plugins.trimwhitespace, otherwise it is disable by default:
-- config.plugins.trimwhitespace = true
--
-- disable detectindent, otherwise it is enabled by default
-- config.plugins.detectindent = false
]])
init_file:close()
end
function core.load_user_directory()
return core.try(function()
local stat_dir = system.get_file_info(USERDIR)
if not stat_dir then
create_user_directory()
end
local init_filename = USERDIR .. "/init.lua"
local stat_file = system.get_file_info(init_filename)
if not stat_file then
write_user_init_file(init_filename)
end
dofile(init_filename)
end)
end
function core.remove_project_directory(path)
-- skip the fist directory because it is the project's directory
for i = 2, #core.project_directories do
local dir = core.project_directories[i]
if dir.name == path then
table.remove(core.project_directories, i)
return true
end
end
return false
end
local function reload_on_user_module_save()
-- auto-realod style when user's module is saved by overriding Doc:Save()
local doc_save = Doc.save
local user_filename = system.absolute_path(USERDIR .. PATHSEP .. "init.lua")
function Doc:save(filename, abs_filename)
doc_save(self, filename, abs_filename)
if self.abs_filename == user_filename then
core.reload_module("core.style")
core.load_user_directory()
end
end
end
function core.init()
command = require "core.command"
keymap = require "core.keymap"
RootView = require "core.rootview"
StatusView = require "core.statusview"
TitleView = require "core.titleview"
CommandView = require "core.commandview"
NagView = require "core.nagview"
DocView = require "core.docview"
Doc = require "core.doc"
if PATHSEP == '\\' then
USERDIR = common.normalize_volume(USERDIR)
DATADIR = common.normalize_volume(DATADIR)
EXEDIR = common.normalize_volume(EXEDIR)
end
do
local session = load_session()
if session.window_mode == "normal" then
system.set_window_size(table.unpack(session.window))
elseif session.window_mode == "maximized" then
system.set_window_mode("maximized")
end
core.recent_projects = session.recents or {}
core.previous_find = session.previous_find or {}
core.previous_replace = session.previous_replace or {}
end
local project_dir = core.recent_projects[1] or "."
local project_dir_explicit = false
local files = {}
local delayed_error
for i = 2, #ARGS do
local arg_filename = strip_trailing_slash(ARGS[i])
local info = system.get_file_info(arg_filename) or {}
if info.type == "file" then
local file_abs = system.absolute_path(arg_filename)
if file_abs then
table.insert(files, file_abs)
project_dir = file_abs:match("^(.+)[/\\].+$")
end
elseif info.type == "dir" then
project_dir = arg_filename
project_dir_explicit = true
else
-- on macOS we can get an argument like "-psn_0_52353" that we just ignore.
if not ARGS[i]:match("^-psn") then
delayed_error = string.format("error: invalid file or directory %q", ARGS[i])
end
end
end
core.frame_start = 0
core.clip_rect_stack = {{ 0,0,0,0 }}
core.log_items = {}
core.docs = {}
core.cursor_clipboard = {}
core.cursor_clipboard_whole_line = {}
core.window_mode = "normal"
core.threads = setmetatable({}, { __mode = "k" })
core.blink_start = system.get_time()
core.blink_timer = core.blink_start
local project_dir_abs = system.absolute_path(project_dir)
local set_project_ok = project_dir_abs and core.set_project_dir(project_dir_abs)
if set_project_ok then
if project_dir_explicit then
update_recents_project("add", project_dir_abs)
end
else
if not project_dir_explicit then
update_recents_project("remove", project_dir)
end
project_dir_abs = system.absolute_path(".")
if not core.set_project_dir(project_dir_abs) then
system.show_fatal_error("Lite XL internal error", "cannot set project directory to cwd")
os.exit(1)
end
end
core.redraw = true
core.visited_files = {}
core.restart_request = false
core.quit_request = false
core.root_view = RootView()
core.command_view = CommandView()
core.status_view = StatusView()
core.nag_view = NagView()
core.title_view = TitleView()
local cur_node = core.root_view.root_node
cur_node.is_primary_node = true
cur_node:split("up", core.title_view, {y = true})
cur_node = cur_node.b
cur_node:split("up", core.nag_view, {y = true})
cur_node = cur_node.b
cur_node = cur_node:split("down", core.command_view, {y = true})
cur_node = cur_node:split("down", core.status_view, {y = true})
command.add_defaults()
local got_user_error = not core.load_user_directory()
local plugins_success, plugins_refuse_list = core.load_plugins()
do
local pdir, pname = project_dir_abs:match("(.*)[/\\\\](.*)")
core.log("Opening project %q from directory %s", pname, pdir)
end
local got_project_error = not core.load_project_module()
-- We assume we have just a single project directory here. Now that StatusView
-- is there show max files warning if needed.
if core.project_directories[1].files_limit then
show_max_files_warning(core.project_directories[1])
end
for _, filename in ipairs(files) do
core.root_view:open_doc(core.open_doc(filename))
end
if delayed_error then
core.error(delayed_error)
end
if not plugins_success or got_user_error or got_project_error then
command.perform("core:open-log")
end
system.set_window_bordered(not config.borderless)
core.title_view:configure_hit_test(config.borderless)
core.title_view.visible = config.borderless
if #plugins_refuse_list.userdir.plugins > 0 or #plugins_refuse_list.datadir.plugins > 0 then
local opt = {
{ font = style.font, text = "Exit", default_no = true },
{ font = style.font, text = "Continue" , default_yes = true }
}
local msg = {}
for _, entry in pairs(plugins_refuse_list) do
if #entry.plugins > 0 then
msg[#msg + 1] = string.format("Plugins from directory \"%s\":\n%s", common.home_encode(entry.dir), table.concat(entry.plugins, "\n"))
end
end
core.nag_view:show(
"Refused Plugins",
string.format(
"Some plugins are not loaded due to version mismatch.\n\n%s.\n\n" ..
"Please download a recent version from https://github.com/lite-xl/lite-xl-plugins.",
table.concat(msg, ".\n\n")),
opt, function(item)
if item.text == "Exit" then os.exit(1) end
end)
end
reload_on_user_module_save()
end
function core.confirm_close_docs(docs, close_fn, ...)
local dirty_count = 0
local dirty_name
for _, doc in ipairs(docs or core.docs) do
if doc:is_dirty() then
dirty_count = dirty_count + 1
dirty_name = doc:get_name()
end
end
if dirty_count > 0 then
local text
if dirty_count == 1 then
text = string.format("\"%s\" has unsaved changes. Quit anyway?", dirty_name)
else
text = string.format("%d docs have unsaved changes. Quit anyway?", dirty_count)
end
local args = {...}
local opt = {
{ font = style.font, text = "Yes", default_yes = true },
{ font = style.font, text = "No" , default_no = true }
}
core.nag_view:show("Unsaved Changes", text, opt, function(item)
if item.text == "Yes" then close_fn(table.unpack(args)) end
end)
else
close_fn(...)
end
end
local temp_uid = (system.get_time() * 1000) % 0xffffffff
local temp_file_prefix = string.format(".lite_temp_%08x", temp_uid)
local temp_file_counter = 0
local function delete_temp_files()
for _, filename in ipairs(system.list_dir(EXEDIR)) do
if filename:find(temp_file_prefix, 1, true) == 1 then
os.remove(EXEDIR .. PATHSEP .. filename)
end
end
end
function core.temp_filename(ext)
temp_file_counter = temp_file_counter + 1
return USERDIR .. PATHSEP .. temp_file_prefix
.. string.format("%06x", temp_file_counter) .. (ext or "")
end
-- override to perform an operation before quitting or entering the
-- current project
do
local do_nothing = function() end
core.on_quit_project = do_nothing
core.on_enter_project = do_nothing
end
local function quit_with_function(quit_fn, force)
if force then
delete_temp_files()
core.on_quit_project()
save_session()
quit_fn()
else
core.confirm_close_docs(core.docs, quit_with_function, quit_fn, true)
end
end
function core.quit(force)
quit_with_function(function() core.quit_request = true end, force)
end
function core.restart()
quit_with_function(function() core.restart_request = true end)
end
local function check_plugin_version(filename)
local info = system.get_file_info(filename)
if info ~= nil and info.type == "dir" then
filename = filename .. "/init.lua"
info = system.get_file_info(filename)
end
if not info or not filename:match("%.lua$") then return false end
local f = io.open(filename, "r")
if not f then return false end
local version_match = false
for line in f:lines() do
local mod_version = line:match('%-%-.*%f[%a]mod%-version%s*:%s*(%d+)')
if mod_version then
version_match = (mod_version == MOD_VERSION)
break
end
-- The following pattern is used for backward compatibility only
-- Future versions will look only at the mod-version tag.
local version = line:match('%-%-%s*lite%-xl%s*(%d+%.%d+)$')
if version then
-- we consider the version tag 2.0 equivalent to mod-version:2
version_match = (version == '2.0' and MOD_VERSION == "2")
break
end
end
f:close()
return true, version_match
end
function core.load_plugins()
local no_errors = true
local refused_list = {
userdir = {dir = USERDIR, plugins = {}},
datadir = {dir = DATADIR, plugins = {}},
}
local files, ordered = {}, {}
for _, root_dir in ipairs {DATADIR, USERDIR} do
local plugin_dir = root_dir .. "/plugins"
for _, filename in ipairs(system.list_dir(plugin_dir) or {}) do
if not files[filename] then table.insert(ordered, filename) end
files[filename] = plugin_dir -- user plugins will always replace system plugins
end
end
table.sort(ordered)
for _, filename in ipairs(ordered) do
local plugin_dir, basename = files[filename], filename:match("(.-)%.lua$") or filename
local is_lua_file, version_match = check_plugin_version(plugin_dir .. '/' .. filename)
if is_lua_file then
if not version_match then
core.log_quiet("Version mismatch for plugin %q from %s", basename, plugin_dir)
local list = refused_list[plugin_dir:find(USERDIR, 1, true) == 1 and 'userdir' or 'datadir'].plugins
table.insert(list, filename)
end
if version_match and config.plugins[basename] ~= false then
local ok = core.try(require, "plugins." .. basename)
if ok then core.log_quiet("Loaded plugin %q from %s", basename, plugin_dir) end
if not ok then
no_errors = false
end
end
end
end
return no_errors, refused_list
end
function core.load_project_module()
local filename = ".lite_project.lua"
if system.get_file_info(filename) then
return core.try(function()
local fn, err = loadfile(filename)
if not fn then error("Error when loading project module:\n\t" .. err) end
fn()
core.log_quiet("Loaded project module")
end)
end
return true
end
function core.reload_module(name)
local old = package.loaded[name]
package.loaded[name] = nil
local new = require(name)
if type(old) == "table" then
for k, v in pairs(new) do old[k] = v end
package.loaded[name] = old
end
end
function core.set_visited(filename)
for i = 1, #core.visited_files do
if core.visited_files[i] == filename then
table.remove(core.visited_files, i)
break
end
end
table.insert(core.visited_files, 1, filename)
end
function core.set_active_view(view)
assert(view, "Tried to set active view to nil")
if view ~= core.active_view then
if core.active_view and core.active_view.force_focus then
core.next_active_view = view
return
end
core.next_active_view = nil
if view.doc and view.doc.filename then
core.set_visited(view.doc.filename)
end
core.last_active_view = core.active_view
core.active_view = view
end
end
function core.show_title_bar(show)
core.title_view.visible = show
end
function core.add_thread(f, weak_ref)
local key = weak_ref or #core.threads + 1
local fn = function() return core.try(f) end
core.threads[key] = { cr = coroutine.create(fn), wake = 0 }
return key
end
function core.push_clip_rect(x, y, w, h)
local x2, y2, w2, h2 = table.unpack(core.clip_rect_stack[#core.clip_rect_stack])
local r, b, r2, b2 = x+w, y+h, x2+w2, y2+h2
x, y = math.max(x, x2), math.max(y, y2)
b, r = math.min(b, b2), math.min(r, r2)
w, h = r-x, b-y
table.insert(core.clip_rect_stack, { x, y, w, h })
renderer.set_clip_rect(x, y, w, h)
end
function core.pop_clip_rect()
table.remove(core.clip_rect_stack)
local x, y, w, h = table.unpack(core.clip_rect_stack[#core.clip_rect_stack])
renderer.set_clip_rect(x, y, w, h)
end
function core.normalize_to_project_dir(filename)
filename = common.normalize_path(filename)
if common.path_belongs_to(filename, core.project_dir) then
filename = common.relative_path(core.project_dir, filename)
end
return filename
end
-- The function below works like system.absolute_path except it
-- doesn't fail if the file does not exist. We consider that the
-- current dir is core.project_dir so relative filename are considered
-- to be in core.project_dir.
-- Please note that .. or . in the filename are not taken into account.
-- This function should get only filenames normalized using
-- common.normalize_path function.
function core.project_absolute_path(filename)
if filename:match('^%a:\\') or filename:find('/', 1, true) == 1 then
return filename
else
return core.project_dir .. PATHSEP .. filename
end
end
function core.open_doc(filename)
local new_file = not filename or not system.get_file_info(filename)
local abs_filename
if filename then
-- normalize filename and set absolute filename then
-- try to find existing doc for filename
filename = core.normalize_to_project_dir(filename)
abs_filename = core.project_absolute_path(filename)
for _, doc in ipairs(core.docs) do
if doc.abs_filename and abs_filename == doc.abs_filename then
return doc
end
end
end
-- no existing doc for filename; create new
local doc = Doc(filename, abs_filename, new_file)
table.insert(core.docs, doc)
core.log_quiet(filename and "Opened doc \"%s\"" or "Opened new doc", filename)
return doc
end
function core.get_views_referencing_doc(doc)
local res = {}
local views = core.root_view.root_node:get_children()
for _, view in ipairs(views) do
if view.doc == doc then table.insert(res, view) end
end
return res
end
local function log(icon, icon_color, fmt, ...)
local text = string.format(fmt, ...)
if icon then
core.status_view:show_message(icon, icon_color, text)
end
local info = debug.getinfo(2, "Sl")
local at = string.format("%s:%d", info.short_src, info.currentline)
local item = { text = text, time = os.time(), at = at }
table.insert(core.log_items, item)
if #core.log_items > config.max_log_items then
table.remove(core.log_items, 1)
end
return item
end
function core.log(...)
return log("i", style.text, ...)
end
function core.log_quiet(...)
return log(nil, nil, ...)
end
function core.error(...)
return log("!", style.accent, ...)
end
function core.get_log(i)
if i == nil then
local r = {}
for _, item in ipairs(core.log_items) do
table.insert(r, core.get_log(item))
end
return table.concat(r, "\n")
end
local item = type(i) == "number" and core.log_items[i] or i
local text = string.format("[%s] %s at %s", os.date(nil, item.time), item.text, item.at)
if item.info then
text = string.format("%s\n%s\n", text, item.info)
end
return text
end
function core.try(fn, ...)
local err
local ok, res = xpcall(fn, function(msg)
local item = core.error("%s", msg)
item.info = debug.traceback(nil, 2):gsub("\t", "")
err = msg
end, ...)
if ok then
return true, res
end
return false, err
end
local scheduled_rescan = {}
function core.has_pending_rescan()
for _ in pairs(scheduled_rescan) do
return true
end
end
function core.dir_rescan_add_job(dir, filepath)
local dirpath = filepath:match("^(.+)[/\\].+$")
local dirpath_rooted = dirpath and PATHSEP .. dirpath or ""
local abs_dirpath = dir.name .. dirpath_rooted
if dirpath then
-- check if the directory is in the project files list, if not exit
local dir_index, dir_match = file_search(dir.files, {filename = dirpath, type = "dir"})
-- Note that is dir_match is false dir_index greaten than the last valid index.
-- We use dir_index to index dir.files below only if dir_match is true.
if not dir_match or not core.project_subdir_is_shown(dir, dir.files[dir_index].filename) then return end
end
local new_time = system.get_time() + 1
-- evaluate new rescan request versus existing rescan
local remove_list = {}
for _, rescan in pairs(scheduled_rescan) do
if abs_dirpath == rescan.abs_path or common.path_belongs_to(abs_dirpath, rescan.abs_path) then
-- abs_dirpath is a subpath of a scan already ongoing: skip
rescan.time_limit = new_time
return
elseif common.path_belongs_to(rescan.abs_path, abs_dirpath) then
-- abs_dirpath already cover this rescan: add to the list of rescan to be removed
table.insert(remove_list, rescan.abs_path)
end
end
for _, key_path in ipairs(remove_list) do
scheduled_rescan[key_path] = nil
end
scheduled_rescan[abs_dirpath] = {dir = dir, path = dirpath_rooted, abs_path = abs_dirpath, time_limit = new_time}
core.add_thread(function()
while true do
local rescan = scheduled_rescan[abs_dirpath]
if not rescan then return end
if system.get_time() > rescan.time_limit then
local has_changes = rescan_project_subdir(rescan.dir, rescan.path)
if has_changes then
core.redraw = true -- we run without an event, from a thread
rescan.time_limit = new_time
else
scheduled_rescan[rescan.abs_path] = nil
return
end
end
coroutine.yield(0.2)
end
end)
end
-- no-op but can be overrided by plugins
function core.on_dirmonitor_modify() end
function core.on_dirmonitor_delete() end
function core.on_dir_change(watch_id, action, filepath)
local dir = project_dir_by_watch_id(watch_id)
if not dir then return end
core.dir_rescan_add_job(dir, filepath)
if action == "delete" then
project_scan_remove_file(dir, filepath)
core.on_dirmonitor_delete(dir, filepath)
elseif action == "create" then
project_scan_add_file(dir, filepath)
core.on_dirmonitor_modify(dir, filepath);
elseif action == "modify" then
core.on_dirmonitor_modify(dir, filepath);
end
end
function core.on_event(type, ...)
local did_keymap = false
if type == "textinput" then
core.root_view:on_text_input(...)
elseif type == "keypressed" then
did_keymap = keymap.on_key_pressed(...)
elseif type == "keyreleased" then
keymap.on_key_released(...)
elseif type == "mousemoved" then
core.root_view:on_mouse_moved(...)
elseif type == "mousepressed" then
if not core.root_view:on_mouse_pressed(...) then
did_keymap = keymap.on_mouse_pressed(...)
end
elseif type == "mousereleased" then
core.root_view:on_mouse_released(...)
elseif type == "mousewheel" then
if not core.root_view:on_mouse_wheel(...) then
did_keymap = keymap.on_mouse_wheel(...)
end
elseif type == "resized" then
core.window_mode = system.get_window_mode()
elseif type == "minimized" or type == "maximized" or type == "restored" then
core.window_mode = type == "restored" and "normal" or type
elseif type == "filedropped" then
local filename, mx, my = ...
local info = system.get_file_info(filename)
if info and info.type == "dir" then
system.exec(string.format("%q %q", EXEFILE, filename))
else
local ok, doc = core.try(core.open_doc, filename)
if ok then
local node = core.root_view.root_node:get_child_overlapping_point(mx, my)
node:set_active_view(node.active_view)
core.root_view:open_doc(doc)
end
end
elseif type == "focuslost" then
core.root_view:on_focus_lost(...)
elseif type == "dirchange" then
core.on_dir_change(...)
elseif type == "quit" then
core.quit()
end
return did_keymap
end
local function get_title_filename(view)
local doc_filename = view.get_filename and view:get_filename() or view:get_name()
return (doc_filename ~= "---") and doc_filename or ""
end
function core.compose_window_title(title)
return title == "" and "Lite XL" or title .. " - Lite XL"
end
function core.step()
-- handle events
local did_keymap = false
for type, a,b,c,d in system.poll_event do
if type == "textinput" and did_keymap then
did_keymap = false
elseif type == "mousemoved" then
core.try(core.on_event, type, a, b, c, d)
else
local _, res = core.try(core.on_event, type, a, b, c, d)
did_keymap = res or did_keymap
end
core.redraw = true
end
local width, height = renderer.get_size()
-- update
core.root_view.size.x, core.root_view.size.y = width, height
core.root_view:update()
if not core.redraw then return false end
core.redraw = false
-- close unreferenced docs
for i = #core.docs, 1, -1 do
local doc = core.docs[i]
if #core.get_views_referencing_doc(doc) == 0 then
table.remove(core.docs, i)
doc:on_close()
end
end
-- update window title
local current_title = get_title_filename(core.active_view)
if current_title ~= core.window_title then
system.set_window_title(core.compose_window_title(current_title))
core.window_title = current_title
end
-- draw
renderer.begin_frame()
core.clip_rect_stack[1] = { 0, 0, width, height }
renderer.set_clip_rect(table.unpack(core.clip_rect_stack[1]))
core.root_view:draw()
renderer.end_frame()
return true
end
local run_threads = coroutine.wrap(function()
while true do
local max_time = 1 / config.fps - 0.004
local need_more_work = false
for k, thread in pairs(core.threads) do
-- run thread
if thread.wake < system.get_time() then
local _, wait = assert(coroutine.resume(thread.cr))
if coroutine.status(thread.cr) == "dead" then
if type(k) == "number" then
table.remove(core.threads, k)
else
core.threads[k] = nil
end
elseif wait then
thread.wake = system.get_time() + wait
else
need_more_work = true
end
end
-- stop running threads if we're about to hit the end of frame
if system.get_time() - core.frame_start > max_time then
coroutine.yield(true)
end
end
if not need_more_work then coroutine.yield(false) end
end
end)
function core.run()
local idle_iterations = 0
while true do
core.frame_start = system.get_time()
local did_redraw = core.step()
local need_more_work = run_threads() or core.has_pending_rescan()
if core.restart_request or core.quit_request then break end
if not did_redraw and not need_more_work then
idle_iterations = idle_iterations + 1
-- do not wait of events at idle_iterations = 1 to give a chance at core.step to run
-- and set "redraw" flag.
if idle_iterations > 1 then
if system.window_has_focus() then
-- keep running even with no events to make the cursor blinks
local t = system.get_time() - core.blink_start
local h = config.blink_period / 2
local dt = math.ceil(t / h) * h - t
system.wait_event(dt + 1 / config.fps)
else
system.wait_event()
end
end
else
idle_iterations = 0
local elapsed = system.get_time() - core.frame_start
system.sleep(math.max(0, 1 / config.fps - elapsed))
end
end
end
function core.blink_reset()
core.blink_start = system.get_time()
end
function core.request_cursor(value)
core.cursor_change_req = value
end
function core.on_error(err)
-- write error to file
local fp = io.open(USERDIR .. "/error.txt", "wb")
fp:write("Error: " .. tostring(err) .. "\n")
fp:write(debug.traceback(nil, 4) .. "\n")
fp:close()
-- save copy of all unsaved documents
for _, doc in ipairs(core.docs) do
if doc:is_dirty() and doc.filename then
doc:save(doc.filename .. "~")
end
end
end
return core