Files
deb-lite-xl/data/core/init.lua
T
Francesco Abbate 704a8dea09 Group mouse move events from C API function
Groups together consecutive mouse move events like done in core.step()
lua function but on the C side.

It does not introduce any meaningful speedup but it theory is more efficient and
simplifies the Lua code.

The simplification of the Lua code alone is enough to justify this change?
2021-06-17 23:31:44 +02:00

1083 lines
30 KiB
Lua

require "core.strict"
local common = require "core.common"
local config = require "core.config"
local style = require "core.style"
local command
local keymap
local RootView
local StatusView
local TitleView
local CommandView
local NagView
local DocView
local Doc
local core = {}
local function load_session()
local ok, t = pcall(dofile, USERDIR .. "/session.lua")
if ok then
return t.recents, t.window, t.window_mode
end
return {}
end
local function save_session()
local fp = io.open(USERDIR .. "/session.lua", "w")
if fp then
fp:write("return {recents=", common.serialize(core.recent_projects),
", window=", common.serialize(table.pack(system.get_window_size())),
", window_mode=", common.serialize(system.get_window_mode()),
"}\n")
fp:close()
end
end
local function normalize_path(s)
local drive, path = s:match("^([a-z]):([/\\].*)")
return drive and drive:upper() .. ":" .. path or s
end
local function update_recents_project(action, dir_path_abs)
local dirname = normalize_path(dir_path_abs)
if not dirname then return end
local recents = core.recent_projects
local n = #recents
for i = 1, n do
if dirname == recents[i] then
table.remove(recents, i)
break
end
end
if action == "add" then
table.insert(recents, 1, dirname)
end
end
function core.reschedule_project_scan()
if core.project_scan_thread_id then
core.threads[core.project_scan_thread_id].wake = 0
end
end
function core.set_project_dir(new_dir, change_project_fn)
local chdir_ok = pcall(system.chdir, new_dir)
if chdir_ok then
if change_project_fn then change_project_fn() end
core.project_dir = normalize_path(new_dir)
core.project_directories = {}
core.add_project_directory(new_dir)
core.project_files = {}
core.project_files_limit = false
core.reschedule_project_scan()
return true
end
return false
end
function core.open_folder_project(dir_path_abs)
if core.set_project_dir(dir_path_abs, core.on_quit_project) then
core.root_view:close_all_docviews()
update_recents_project("add", dir_path_abs)
core.on_enter_project(dir_path_abs)
end
end
local function strip_leading_path(filename)
return filename:sub(2)
end
local function strip_trailing_slash(filename)
if filename:match("[^:][/\\]$") then
return filename:sub(1, -2)
end
return filename
end
local function compare_file(a, b)
return a.filename < b.filename
end
-- "root" will by an absolute path without trailing '/'
-- "path" will be a path starting with '/' and without trailing '/'
-- or the empty string.
-- It will identifies a sub-path within "root.
-- The current path location will therefore always be: root .. path.
-- When recursing "root" will always be the same, only "path" will change.
-- Returns a list of file "items". In eash item the "filename" will be the
-- complete file path relative to "root" *without* the trailing '/'.
local function get_directory_files(root, path, t, recursive, begin_hook)
if begin_hook then begin_hook() end
local size_limit = config.file_size_limit * 10e5
local all = system.list_dir(root .. path) or {}
local dirs, files = {}, {}
local entries_count = 0
local max_entries = config.max_project_files
for _, file in ipairs(all) do
if not common.match_pattern(file, config.ignore_files) then
local file = path .. PATHSEP .. file
local info = system.get_file_info(root .. file)
if info and info.size < size_limit then
info.filename = strip_leading_path(file)
table.insert(info.type == "dir" and dirs or files, info)
entries_count = entries_count + 1
if recursive and entries_count > max_entries then return nil, entries_count end
end
end
end
table.sort(dirs, compare_file)
for _, f in ipairs(dirs) do
table.insert(t, f)
if recursive and entries_count <= max_entries then
local subdir_t, subdir_count = get_directory_files(root, PATHSEP .. f.filename, t, recursive)
entries_count = entries_count + subdir_count
f.scanned = true
end
end
table.sort(files, compare_file)
for _, f in ipairs(files) do
table.insert(t, f)
end
return t, entries_count
end
local function project_scan_thread()
local function diff_files(a, b)
if #a ~= #b then return true end
for i, v in ipairs(a) do
if b[i].filename ~= v.filename
or b[i].modified ~= v.modified then
return true
end
end
end
while true do
-- get project files and replace previous table if the new table is
-- different
local i = 1
while not core.project_files_limit and i <= #core.project_directories do
local dir = core.project_directories[i]
local t, entries_count = get_directory_files(dir.name, "", {}, true)
if diff_files(dir.files, t) then
if entries_count > config.max_project_files then
core.project_files_limit = true
core.status_view:show_message("!", style.accent,
"Too many files in project directory: stopped reading at "..
config.max_project_files.." files. For more information see "..
"usage.md at github.com/franko/lite-xl."
)
end
dir.files = t
core.redraw = true
end
if dir.name == core.project_dir then
core.project_files = dir.files
end
i = i + 1
end
-- wait for next scan
coroutine.yield(config.project_scan_rate)
end
end
function core.scan_project_folder(dirname, filename)
for _, dir in ipairs(core.project_directories) do
if dir.name == dirname then
for i, file in ipairs(dir.files) do
local file = dir.files[i]
if file.filename == filename then
if file.scanned then return end
local new_files = get_directory_files(dirname, PATHSEP .. filename, {})
for j, new_file in ipairs(new_files) do
table.insert(dir.files, i + j, new_file)
end
file.scanned = true
return
end
end
end
end
end
local function find_project_files_co(root, path)
local size_limit = config.file_size_limit * 10e5
local all = system.list_dir(root .. path) or {}
for _, file in ipairs(all) do
if not common.match_pattern(file, config.ignore_files) then
local file = path .. PATHSEP .. file
local info = system.get_file_info(root .. file)
if info and info.size < size_limit then
info.filename = strip_leading_path(file)
if info.type == "file" then
coroutine.yield(root, info)
else
find_project_files_co(root, PATHSEP .. info.filename)
end
end
end
end
end
local function project_files_iter(state)
local dir = core.project_directories[state.dir_index]
state.file_index = state.file_index + 1
while dir and state.file_index > #dir.files do
state.dir_index = state.dir_index + 1
state.file_index = 1
dir = core.project_directories[state.dir_index]
end
if not dir then return end
return dir.name, dir.files[state.file_index]
end
function core.get_project_files()
if core.project_files_limit then
return coroutine.wrap(function()
for _, dir in ipairs(core.project_directories) do
find_project_files_co(dir.name, "")
end
end)
else
local state = { dir_index = 1, file_index = 0 }
return project_files_iter, state
end
end
function core.project_files_number()
if not core.project_files_limit then
local n = 0
for i = 1, #core.project_directories do
n = n + #core.project_directories[i].files
end
return n
end
end
-- create a directory using mkdir but may need to create the parent
-- directories as well.
local function create_user_directory()
local dirname_create = USERDIR
local basedir
local subdirs = {}
while dirname_create and dirname_create ~= "" do
local success_mkdir = system.mkdir(dirname_create)
if success_mkdir then break end
dirname_create, basedir = dirname_create:match("(.*)[/\\](.+)$")
if basedir then
subdirs[#subdirs + 1] = basedir
end
end
for _, dirname in ipairs(subdirs) do
dirname_create = dirname_create .. '/' .. dirname
if not system.mkdir(dirname_create) then
error("cannot create directory: \"" .. dirname_create .. "\"")
end
end
for _, modname in ipairs {'plugins', 'colors', 'fonts'} do
local subdirname = dirname_create .. '/' .. modname
if not system.mkdir(subdirname) then
error("cannot create directory: \"" .. subdirname .. "\"")
end
end
end
local function write_user_init_file(init_filename)
local init_file = io.open(init_filename, "w")
if not init_file then error("cannot create file: \"" .. init_filename .. "\"") end
init_file:write([[
-- put user settings here
-- this module will be loaded after everything else when the application starts
-- it will be automatically reloaded when saved
local core = require "core"
local keymap = require "core.keymap"
local config = require "core.config"
local style = require "core.style"
------------------------------ Themes ----------------------------------------
-- light theme:
-- core.reload_module("colors.summer")
--------------------------- Key bindings -------------------------------------
-- key binding:
-- keymap.add { ["ctrl+escape"] = "core:quit" }
------------------------------- Fonts ----------------------------------------
-- customize fonts:
-- style.font = renderer.font.load(DATADIR .. "/fonts/FiraSans-Regular.ttf", 13 * SCALE)
-- style.code_font = renderer.font.load(DATADIR .. "/fonts/JetBrainsMono-Regular.ttf", 13 * SCALE)
--
-- font names used by lite:
-- style.font : user interface
-- style.big_font : big text in welcome screen
-- style.icon_font : icons
-- style.icon_big_font : toolbar icons
-- style.code_font : code
--
-- the function to load the font accept a 3rd optional argument like:
--
-- {antialiasing="grayscale", hinting="full"}
--
-- possible values are:
-- antialiasing: grayscale, subpixel
-- hinting: none, slight, full
------------------------------ Plugins ----------------------------------------
-- enable or disable plugin loading setting config entries:
-- enable trimwhitespace, otherwise it is disable by default:
-- config.trimwhitespace = true
--
-- disable detectindent, otherwise it is enabled by default
-- config.detectindent = false
]])
init_file:close()
end
function core.load_user_directory()
return core.try(function()
local stat_dir = system.get_file_info(USERDIR)
if not stat_dir then
create_user_directory()
end
local init_filename = USERDIR .. "/init.lua"
local stat_file = system.get_file_info(init_filename)
if not stat_file then
write_user_init_file(init_filename)
end
dofile(init_filename)
end)
end
function core.add_project_directory(path)
-- top directories has a file-like "item" but the item.filename
-- will be simply the name of the directory, without its path.
-- The field item.topdir will identify it as a top level directory.
path = normalize_path(path)
table.insert(core.project_directories, {
name = path,
item = {filename = common.basename(path), type = "dir", topdir = true},
files = {}
})
end
function core.remove_project_directory(path)
-- skip the fist directory because it is the project's directory
for i = 2, #core.project_directories do
local dir = core.project_directories[i]
if dir.name == path then
table.remove(core.project_directories, i)
return true
end
end
return false
end
local function whitespace_replacements()
local r = renderer.replacements.new()
r:add(" ", "·")
r:add("\t", "»")
return r
end
local function reload_on_user_module_save()
-- auto-realod style when user's module is saved by overriding Doc:Save()
local doc_save = Doc.save
local user_filename = system.absolute_path(USERDIR .. PATHSEP .. "init.lua")
function Doc:save(filename, abs_filename)
doc_save(self, filename, abs_filename)
if self.abs_filename == user_filename then
core.reload_module("core.style")
core.load_user_directory()
end
end
end
function core.init()
command = require "core.command"
keymap = require "core.keymap"
RootView = require "core.rootview"
StatusView = require "core.statusview"
TitleView = require "core.titleview"
CommandView = require "core.commandview"
NagView = require "core.nagview"
DocView = require "core.docview"
Doc = require "core.doc"
if PATHSEP == '\\' then
USERDIR = common.normalize_path(USERDIR)
DATADIR = common.normalize_path(DATADIR)
EXEDIR = common.normalize_path(EXEDIR)
end
do
local recent_projects, window_position, window_mode = load_session()
if window_mode == "normal" then
system.set_window_size(table.unpack(window_position))
elseif window_mode == "maximized" then
system.set_window_mode("maximized")
end
core.recent_projects = recent_projects
end
local project_dir = core.recent_projects[1] or "."
local project_dir_explicit = false
local files = {}
local delayed_error
for i = 2, #ARGS do
local arg_filename = strip_trailing_slash(ARGS[i])
local info = system.get_file_info(arg_filename) or {}
if info.type == "file" then
local file_abs = system.absolute_path(arg_filename)
if file_abs then
table.insert(files, file_abs)
project_dir = file_abs:match("^(.+)[/\\].+$")
end
elseif info.type == "dir" then
project_dir = arg_filename
project_dir_explicit = true
else
delayed_error = string.format("error: invalid file or directory %q", ARGS[i])
end
end
core.frame_start = 0
core.clip_rect_stack = {{ 0,0,0,0 }}
core.log_items = {}
core.docs = {}
core.window_mode = "normal"
core.threads = setmetatable({}, { __mode = "k" })
core.blink_start = system.get_time()
core.blink_timer = core.blink_start
local project_dir_abs = system.absolute_path(project_dir)
local set_project_ok = project_dir_abs and core.set_project_dir(project_dir_abs)
if set_project_ok then
if project_dir_explicit then
update_recents_project("add", project_dir_abs)
end
else
if not project_dir_explicit then
update_recents_project("remove", project_dir)
end
project_dir_abs = system.absolute_path(".")
if not core.set_project_dir(project_dir_abs) then
system.show_fatal_error("Lite XL internal error", "cannot set project directory to cwd")
os.exit(1)
end
end
core.redraw = true
core.visited_files = {}
core.restart_request = false
core.replacements = whitespace_replacements()
core.root_view = RootView()
core.command_view = CommandView()
core.status_view = StatusView()
core.nag_view = NagView()
core.title_view = TitleView()
local cur_node = core.root_view.root_node
cur_node.is_primary_node = true
cur_node:split("up", core.title_view, {y = true})
cur_node = cur_node.b
cur_node:split("up", core.nag_view, {y = true})
cur_node = cur_node.b
cur_node = cur_node:split("down", core.command_view, {y = true})
cur_node = cur_node:split("down", core.status_view, {y = true})
core.project_scan_thread_id = core.add_thread(project_scan_thread)
command.add_defaults()
local got_user_error = not core.load_user_directory()
local plugins_success, plugins_refuse_list = core.load_plugins()
do
local pdir, pname = project_dir_abs:match("(.*)[/\\\\](.*)")
core.log("Opening project %q from directory %s", pname, pdir)
end
local got_project_error = not core.load_project_module()
for _, filename in ipairs(files) do
core.root_view:open_doc(core.open_doc(filename))
end
if delayed_error then
core.error(delayed_error)
end
if not plugins_success or got_user_error or got_project_error then
command.perform("core:open-log")
end
system.set_window_bordered(not config.borderless)
core.title_view:configure_hit_test(config.borderless)
core.title_view.visible = config.borderless
if #plugins_refuse_list.userdir.plugins > 0 or #plugins_refuse_list.datadir.plugins > 0 then
local opt = {
{ font = style.font, text = "Exit", default_no = true },
{ font = style.font, text = "Continue" , default_yes = true }
}
local msg = {}
for _, entry in pairs(plugins_refuse_list) do
if #entry.plugins > 0 then
msg[#msg + 1] = string.format("Plugins from directory \"%s\":\n%s", common.home_encode(entry.dir), table.concat(entry.plugins, "\n"))
end
end
core.nag_view:show(
"Refused Plugins",
string.format(
"Some plugins are not loaded due to version mismatch.\n\n%s.\n\n" ..
"Please download a recent version from https://github.com/franko/lite-plugins.",
table.concat(msg, ".\n\n")),
opt, function(item)
if item.text == "Exit" then os.exit(1) end
end)
end
reload_on_user_module_save()
end
function core.confirm_close_all(close_fn, ...)
local dirty_count = 0
local dirty_name
for _, doc in ipairs(core.docs) do
if doc:is_dirty() then
dirty_count = dirty_count + 1
dirty_name = doc:get_name()
end
end
if dirty_count > 0 then
local text
if dirty_count == 1 then
text = string.format("\"%s\" has unsaved changes. Quit anyway?", dirty_name)
else
text = string.format("%d docs have unsaved changes. Quit anyway?", dirty_count)
end
local args = {...}
local opt = {
{ font = style.font, text = "Yes", default_yes = true },
{ font = style.font, text = "No" , default_no = true }
}
core.nag_view:show("Unsaved Changes", text, opt, function(item)
if item.text == "Yes" then close_fn(table.unpack(args)) end
end)
else
close_fn(...)
end
end
local temp_uid = (system.get_time() * 1000) % 0xffffffff
local temp_file_prefix = string.format(".lite_temp_%08x", temp_uid)
local temp_file_counter = 0
local function delete_temp_files()
for _, filename in ipairs(system.list_dir(EXEDIR)) do
if filename:find(temp_file_prefix, 1, true) == 1 then
os.remove(EXEDIR .. PATHSEP .. filename)
end
end
end
function core.temp_filename(ext)
temp_file_counter = temp_file_counter + 1
return USERDIR .. PATHSEP .. temp_file_prefix
.. string.format("%06x", temp_file_counter) .. (ext or "")
end
-- override to perform an operation before quitting or entering the
-- current project
do
local do_nothing = function() end
core.on_quit_project = do_nothing
core.on_enter_project = do_nothing
end
-- DEPRECATED function
core.doc_save_hooks = {}
function core.add_save_hook(fn)
core.error("The function core.add_save_hook is deprecated." ..
" Modules should now directly override the Doc:save function.")
core.doc_save_hooks[#core.doc_save_hooks + 1] = fn
end
-- DEPRECATED function
function core.on_doc_save(filename)
-- for backward compatibility in modules. Hooks are deprecated, the function Doc:save
-- should be directly overidded.
for _, hook in ipairs(core.doc_save_hooks) do
hook(filename)
end
end
local function quit_with_function(quit_fn, force)
if force then
delete_temp_files()
core.on_quit_project()
save_session()
quit_fn()
else
core.confirm_close_all(quit_with_function, quit_fn, true)
end
end
function core.quit(force)
quit_with_function(os.exit, force)
end
function core.restart()
quit_with_function(function() core.restart_request = true end)
end
local function check_plugin_version(filename)
local info = system.get_file_info(filename)
if info ~= nil and info.type == "dir" then
filename = filename .. "/init.lua"
info = system.get_file_info(filename)
if not info then return true end
end
local f = io.open(filename, "r")
if not f then return false end
local version_match = false
for line in f:lines() do
local mod_version = line:match('%-%-.*%f[%a]mod%-version%s*:%s*(%d+)')
if mod_version then
version_match = (mod_version == MOD_VERSION)
break
end
-- The following pattern is used for backward compatibility only
-- Future versions will look only at the mod-version tag.
local version = line:match('%-%-%s*lite%-xl%s*(%d+%.%d+)$')
if version then
-- we consider the version tag 1.16 equivalent to mod-version:1
version_match = (version == '1.16' and MOD_VERSION == "1")
break
end
end
f:close()
return version_match
end
function core.load_plugins()
local no_errors = true
local refused_list = {
userdir = {dir = USERDIR, plugins = {}},
datadir = {dir = DATADIR, plugins = {}},
}
for _, root_dir in ipairs {USERDIR, DATADIR} do
local plugin_dir = root_dir .. "/plugins"
local files = system.list_dir(plugin_dir)
for _, filename in ipairs(files or {}) do
local basename = filename:match("(.-)%.lua$") or filename
local version_match = check_plugin_version(plugin_dir .. '/' .. filename)
if not version_match then
core.log_quiet("Version mismatch for plugin %q from %s", basename, plugin_dir)
local ls = refused_list[root_dir == USERDIR and 'userdir' or 'datadir'].plugins
ls[#ls + 1] = filename
end
if version_match and config[basename] ~= false then
local modname = "plugins." .. basename
local ok = core.try(require, modname)
if ok then core.log_quiet("Loaded plugin %q from %s", basename, plugin_dir) end
if not ok then
no_errors = false
end
end
end
end
return no_errors, refused_list
end
function core.load_project_module()
local filename = ".lite_project.lua"
if system.get_file_info(filename) then
return core.try(function()
local fn, err = loadfile(filename)
if not fn then error("Error when loading project module:\n\t" .. err) end
fn()
core.log_quiet("Loaded project module")
end)
end
return true
end
function core.reload_module(name)
local old = package.loaded[name]
package.loaded[name] = nil
local new = require(name)
if type(old) == "table" then
for k, v in pairs(new) do old[k] = v end
package.loaded[name] = old
end
end
function core.set_visited(filename)
for i = 1, #core.visited_files do
if core.visited_files[i] == filename then
table.remove(core.visited_files, i)
break
end
end
table.insert(core.visited_files, 1, filename)
end
function core.set_active_view(view)
assert(view, "Tried to set active view to nil")
if core.active_view and core.active_view.force_focus then return end
if view ~= core.active_view then
if view.doc and view.doc.filename then
core.set_visited(view.doc.filename)
end
core.last_active_view = core.active_view
core.active_view = view
end
end
function core.show_title_bar(show)
core.title_view.visible = show
end
function core.add_thread(f, weak_ref)
local key = weak_ref or #core.threads + 1
local fn = function() return core.try(f) end
core.threads[key] = { cr = coroutine.create(fn), wake = 0 }
return key
end
function core.push_clip_rect(x, y, w, h)
local x2, y2, w2, h2 = table.unpack(core.clip_rect_stack[#core.clip_rect_stack])
local r, b, r2, b2 = x+w, y+h, x2+w2, y2+h2
x, y = math.max(x, x2), math.max(y, y2)
b, r = math.min(b, b2), math.min(r, r2)
w, h = r-x, b-y
table.insert(core.clip_rect_stack, { x, y, w, h })
renderer.set_clip_rect(x, y, w, h)
end
function core.pop_clip_rect()
table.remove(core.clip_rect_stack)
local x, y, w, h = table.unpack(core.clip_rect_stack[#core.clip_rect_stack])
renderer.set_clip_rect(x, y, w, h)
end
function core.normalize_to_project_dir(filename)
filename = common.normalize_path(filename)
if common.path_belongs_to(filename, core.project_dir) then
filename = common.relative_path(core.project_dir, filename)
end
return filename
end
function core.open_doc(filename)
if filename then
-- try to find existing doc for filename
local abs_filename = system.absolute_path(filename)
for _, doc in ipairs(core.docs) do
if doc.abs_filename and abs_filename == doc.abs_filename then
return doc
end
end
end
-- no existing doc for filename; create new
filename = core.normalize_to_project_dir(filename)
local doc = Doc(filename)
table.insert(core.docs, doc)
core.log_quiet(filename and "Opened doc \"%s\"" or "Opened new doc", filename)
return doc
end
function core.get_views_referencing_doc(doc)
local res = {}
local views = core.root_view.root_node:get_children()
for _, view in ipairs(views) do
if view.doc == doc then table.insert(res, view) end
end
return res
end
local function log(icon, icon_color, fmt, ...)
local text = string.format(fmt, ...)
if icon then
core.status_view:show_message(icon, icon_color, text)
end
local info = debug.getinfo(2, "Sl")
local at = string.format("%s:%d", info.short_src, info.currentline)
local item = { text = text, time = os.time(), at = at }
table.insert(core.log_items, item)
if #core.log_items > config.max_log_items then
table.remove(core.log_items, 1)
end
return item
end
function core.log(...)
return log("i", style.text, ...)
end
function core.log_quiet(...)
return log(nil, nil, ...)
end
function core.error(...)
return log("!", style.accent, ...)
end
function core.try(fn, ...)
local err
local ok, res = xpcall(fn, function(msg)
local item = core.error("%s", msg)
item.info = debug.traceback(nil, 2):gsub("\t", "")
err = msg
end, ...)
if ok then
return true, res
end
return false, err
end
function core.on_event(type, ...)
local did_keymap = false
if type == "textinput" then
core.root_view:on_text_input(...)
elseif type == "keypressed" then
did_keymap = keymap.on_key_pressed(...)
elseif type == "keyreleased" then
keymap.on_key_released(...)
elseif type == "mousemoved" then
core.root_view:on_mouse_moved(...)
elseif type == "mousepressed" then
core.root_view:on_mouse_pressed(...)
elseif type == "mousereleased" then
core.root_view:on_mouse_released(...)
elseif type == "mousewheel" then
core.root_view:on_mouse_wheel(...)
elseif type == "resized" then
core.window_mode = system.get_window_mode()
elseif type == "minimized" or type == "maximized" or type == "restored" then
core.window_mode = type == "restored" and "normal" or type
elseif type == "filedropped" then
local filename, mx, my = ...
local info = system.get_file_info(filename)
if info and info.type == "dir" then
system.exec(string.format("%q %q", EXEFILE, filename))
else
local ok, doc = core.try(core.open_doc, filename)
if ok then
local node = core.root_view.root_node:get_child_overlapping_point(mx, my)
node:set_active_view(node.active_view)
core.root_view:open_doc(doc)
end
end
elseif type == "focuslost" then
core.root_view:on_focus_lost(...)
elseif type == "quit" then
core.quit()
end
return did_keymap
end
local function get_title_filename(view)
local doc_filename = view.get_filename and view:get_filename() or view:get_name()
return (doc_filename ~= "---") and doc_filename or ""
end
function core.compose_window_title(title)
return title == "" and "Lite XL" or title .. " - Lite XL"
end
function core.step()
-- handle events
local did_keymap = false
for type, a,b,c,d in system.poll_event do
if type == "textinput" and did_keymap then
did_keymap = false
elseif type == "mousemoved" then
core.try(core.on_event, type, a, b, c, d)
else
local _, res = core.try(core.on_event, type, a, b, c, d)
did_keymap = res or did_keymap
end
core.redraw = true
end
local width, height = renderer.get_size()
-- update
core.root_view.size.x, core.root_view.size.y = width, height
core.root_view:update()
if not core.redraw then return false end
core.redraw = false
-- close unreferenced docs
for i = #core.docs, 1, -1 do
local doc = core.docs[i]
if #core.get_views_referencing_doc(doc) == 0 then
table.remove(core.docs, i)
core.log_quiet("Closed doc \"%s\"", doc:get_name())
end
end
-- update window title
local current_title = get_title_filename(core.active_view)
if current_title ~= core.window_title then
system.set_window_title(core.compose_window_title(current_title))
core.window_title = current_title
end
-- draw
renderer.begin_frame()
core.clip_rect_stack[1] = { 0, 0, width, height }
renderer.set_clip_rect(table.unpack(core.clip_rect_stack[1]))
core.root_view:draw()
renderer.end_frame()
return true
end
local run_threads = coroutine.wrap(function()
while true do
local max_time = 1 / config.fps - 0.004
local need_more_work = false
for k, thread in pairs(core.threads) do
-- run thread
if thread.wake < system.get_time() then
local _, wait = assert(coroutine.resume(thread.cr))
if coroutine.status(thread.cr) == "dead" then
if type(k) == "number" then
table.remove(core.threads, k)
else
core.threads[k] = nil
end
elseif wait then
thread.wake = system.get_time() + wait
else
need_more_work = true
end
end
-- stop running threads if we're about to hit the end of frame
if system.get_time() - core.frame_start > max_time then
coroutine.yield(true)
end
end
if not need_more_work then coroutine.yield(false) end
end
end)
function core.run()
local idle_iterations = 0
while true do
core.frame_start = system.get_time()
local did_redraw = core.step()
local need_more_work = run_threads()
if core.restart_request then break end
if not did_redraw and not need_more_work then
idle_iterations = idle_iterations + 1
-- do not wait of events at idle_iterations = 1 to give a chance at core.step to run
-- and set "redraw" flag.
if idle_iterations > 1 then
if system.window_has_focus() then
-- keep running even with no events to make the cursor blinks
local t = system.get_time() - core.blink_start
local h = config.blink_period / 2
local dt = math.ceil(t / h) * h - t
system.wait_event(dt + 1 / config.fps)
else
system.wait_event()
end
end
else
idle_iterations = 0
local elapsed = system.get_time() - core.frame_start
system.sleep(math.max(0, 1 / config.fps - elapsed))
end
end
end
function core.blink_reset()
core.blink_start = system.get_time()
end
function core.on_error(err)
-- write error to file
local fp = io.open(USERDIR .. "/error.txt", "wb")
fp:write("Error: " .. tostring(err) .. "\n")
fp:write(debug.traceback(nil, 4) .. "\n")
fp:close()
-- save copy of all unsaved documents
for _, doc in ipairs(core.docs) do
if doc:is_dirty() and doc.filename then
doc:save(doc.filename .. "~")
end
end
end
return core