* Update meson.build - add logic to loop over more lua names (in the future more names might be discovered) - disable warnings and errors on dependencies * adding missing includes and checks, correct data types, pointer mess […] - various functions from string.h were used but never defined - logic was done across multiple different data types with different signedness, got all of them up to snuff - give 0 sized array size of 1 (array of size 0 is illegal, but rewriting the code is out of the scope of this commit) - add preprocessor that marks possibly unused argument as such (does not mean they will get optimized out or anything) - correctly initialize structs with all data needed All these were found by generating the project using `meson -Dwarning_level=3 -Dwerror=true` * remove undefined behavior, correct data types * Comment manual bit manipulation to be investigated * check for more edge cases, replace multiple cleanups with goto * remove system specific includes
17 lines
431 B
C
17 lines
431 B
C
#ifndef RENCACHE_H
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#define RENCACHE_H
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#include <stdbool.h>
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#include <lua.h>
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#include "renderer.h"
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void rencache_show_debug(bool enable);
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void rencache_set_clip_rect(RenRect rect);
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void rencache_draw_rect(RenRect rect, RenColor color);
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float rencache_draw_text(RenFont **font, const char *text, float x, int y, RenColor color);
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void rencache_invalidate(void);
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void rencache_begin_frame();
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void rencache_end_frame();
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#endif
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