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#!/bin/bash
set -e
if [ ! -e "src/api/api.h" ]; then
echo "Please run this script from the root directory of Lite XL."; exit 1
fi
source scripts/common.sh
show_help() {
echo
echo "Usage: $0 <OPTIONS>"
echo
echo "Available options:"
echo
echo "-b --builddir DIRNAME Sets the name of the build directory (not path)."
echo " Default: '$(get_default_build_dir)'."
echo " --debug Debug this script."
echo "-f --forcefallback Force to build dependencies statically."
echo "-h --help Show this help and exit."
echo "-p --prefix PREFIX Install directory prefix. Default: '/'."
echo "-B --bundle Create an App bundle (macOS only)"
echo "-P --portable Create a portable binary package."
echo "-O --pgo Use profile guided optimizations (pgo)."
echo "-U --windows-lua-utf Use the UTF8 patch for Lua."
echo " macOS: disabled when used with --bundle,"
echo " Windows: Implicit being the only option."
echo "-r --release Compile in release mode."
echo "-L --lto [MODE] Enables Link-Time Optimization (LTO)."
echo " MODE: [default],thin"
echo " --cross-platform PLATFORM Cross compile for this platform."
echo " The script will find the appropriate"
echo " cross file in 'resources/cross'."
echo " --cross-arch ARCH Cross compile for this architecture."
echo " The script will find the appropriate"
echo " cross file in 'resources/cross'."
echo " --cross-file CROSS_FILE Cross compile with the given cross file."
echo
}
main() {
local platform="$(get_platform_name)"
local arch="$(get_platform_arch)"
local build_dir="$(get_default_build_dir)"
local build_type="debug"
local prefix=/
local build_type="release"
local sdl3_version="${SDL3_VERSION:-3.2.14}"
local pkg_config_path
local cmake_build_type
local force_fallback
local bundle
local portable
local pgo
local patch_lua
local lto
local lto_mode
local cross
local cross_platform
local cross_arch
local cross_file
local lua_subproject_path
for i in "$@"; do
case $i in
-h|--help)
show_help
exit 0
;;
-b|--builddir)
build_dir="$2"
shift
shift
;;
--debug)
set -x
shift
;;
-f|--forcefallback)
force_fallback="--wrap-mode=forcefallback"
shift
;;
-p|--prefix)
prefix="$2"
shift
shift
;;
-B|--bundle)
if [[ "$platform" != "macos" ]]; then
echo "Warning: ignoring --bundle option, works only under macOS."
else
bundle="-Dbundle=true"
fi
shift
;;
-P|--portable)
portable="-Dportable=true"
shift
;;
-O|--pgo)
pgo="-Db_pgo=generate"
shift
;;
-U|--windows-lua-utf)
patch_lua="true"
shift
;;
-L|--lto)
lto="-Db_lto=true"
if [[ -n $2 ]] && [[ $2 != -* ]]; then
lto_mode="-Db_lto_mode=$2"
shift
fi
shift
;;
--cross-arch)
cross="true"
cross_arch="$2"
shift
shift
;;
--cross-platform)
cross="true"
cross_platform="$2"
shift
shift
;;
--cross-file)
cross="true"
cross_file="$2"
shift
shift
;;
-r|--release)
build_type="release"
shift
;;
*)
# unknown option
;;
esac
done
if [[ -n $1 ]]; then
show_help
exit 1
fi
if [[ $platform == "macos" && -n $bundle && -n $portable ]]; then
echo "Warning: \"bundle\" and \"portable\" specified; excluding portable package."
portable=""
fi
# if CROSS_ARCH is used, it will be picked up
cross="${cross:-$CROSS_ARCH}"
if [[ -n "$cross" ]]; then
if [[ -n "$cross_file" ]] && ([[ -z "$cross_arch" ]] || [[ -z "$cross_platform" ]]); then
echo "Warning: --cross-platform or --cross-platform not set; guessing it from the filename."
# remove file extensions and directories from the path
cross_file_name="${cross_file##*/}"
cross_file_name="${cross_file_name%%.*}"
# cross_platform is the string before encountering the first hyphen
if [[ -z "$cross_platform" ]]; then
cross_platform="${cross_file_name%%-*}"
echo "Warning: Guessing --cross-platform $cross_platform"
fi
# cross_arch is the string after encountering the first hyphen
if [[ -z "$cross_arch" ]]; then
cross_arch="${cross_file_name#*-}"
echo "Warning: Guessing --cross-arch $cross_arch"
fi
fi
platform="${cross_platform:-$platform}"
arch="${cross_arch:-$arch}"
cross_file=("--cross-file" "${cross_file:-resources/cross/$platform-$arch.txt}")
# reload build_dir because platform and arch might change
if [[ "${build_dir}" == "" ]]; then
build_dir="$(get_default_build_dir "$platform" "$arch")"
fi
elif [[ "${build_dir}" == "" ]]; then
build_dir="$(get_default_build_dir)"
fi
# arch and platform specific stuff
if [[ "$platform" == "macos" ]]; then
macos_version_min="10.11"
if [[ "$arch" == "arm64" ]]; then
macos_version_min="11.0"
fi
export MACOSX_DEPLOYMENT_TARGET="$macos_version_min"
export MIN_SUPPORTED_MACOSX_DEPLOYMENT_TARGET="$macos_version_min"
export CFLAGS="-mmacosx-version-min=$macos_version_min"
export CXXFLAGS="-mmacosx-version-min=$macos_version_min"
export LDFLAGS="-mmacosx-version-min=$macos_version_min"
fi
if [[ $should_reconfigure == true ]] && [[ -d "${build_dir}" ]]; then
reconfigure="--reconfigure"
elif [[ -d "${build_dir}" ]]; then
rm -rf "${build_dir}"
fi
mkdir -p "${build_dir}"
if [[ -n "$force_fallback" ]]; then
# download, build and add SDL3 to the pkgconfig search path
pushd "${build_dir}"
[[ ! -f "SDL3-$sdl3_version.tar.gz" ]] && curl --insecure -L -o "SDL3-$sdl3_version.tar.gz" \
"https://github.com/libsdl-org/SDL/releases/download/release-$sdl3_version/SDL3-$sdl3_version.tar.gz"
[[ ! -f "SDL3-$sdl3_version/CMakeLists.txt" ]] && tar -xzf "SDL3-$sdl3_version.tar.gz"
case "$build_type" in
"release"|"debug") cmake_build_type="$build_type";;
"debugoptimized") cmake_build_type="RelWithDebInfo";;
"minsize") cmake_build_type="MinSizeRel";;
*) cmake_build_type="Release";;
esac
# use -DCMAKE_INSTALL_LIBDIR to work around possibility of cmake using lib64 instead of lib
cmake -S "SDL3-$sdl3_version" -B "SDL3-$sdl3_version/build" -GNinja \
-DCMAKE_OSX_DEPLOYMENT_TARGET="$MACOSX_DEPLOYMENT_TARGET" -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=$([[ -n $lto ]] && echo ON || echo OFF) \
-DCMAKE_BUILD_TYPE=$cmake_build_type -DCMAKE_INSTALL_LIBDIR=lib -DCMAKE_INSTALL_PREFIX="$(pwd -P)/prefix" \
-DCMAKE_POSITION_INDEPENDENT_CODE=ON -DSDL_INSTALL=ON -DSDL_INSTALL_DOCS=OFF -DSDL_DEPS_SHARED=ON \
-DSDL_DBUS=ON -DSDL_IBUS=ON -DSDL_AUDIO=OFF -DSDL_GPU=OFF -DSDL_RPATH=OFF -DSDL_PIPEWIRE=OFF \
-DSDL_CAMERA=OFF -DSDL_JOYSTICK=OFF -DSDL_HAPTIC=OFF -DSDL_HIDAPI=OFF -DSDL_DIALOG=OFF \
-DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_VULKAN=OFF -DSDL_LIBUDEV=OFF -DSDL_SHARED=OFF -DSDL_STATIC=ON \
-DSDL_X11=ON -DSDL_WAYLAND=ON -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF -DSDL_VENDOR_INFO=lite-xl
cmake --build "SDL3-$sdl3_version/build" && cmake --install "SDL3-$sdl3_version/build"
pkg_config_path="--pkg-config-path=$(pwd -P)/prefix/lib/pkgconfig"
popd
fi
if [[ -n "$plugins" ]] && [[ -z `command -v lpm` ]]; then
mkdir -p "${build_dir}"
lpm_path="$(pwd -P)/${build_dir}/lpm$(get_executable_extension)"
if [[ ! -e "$lpm_path" ]]; then
curl --insecure -L -o "$lpm_path" \
"https://github.com/lite-xl/lite-xl-plugin-manager/releases/download/${LPM_VERSION:-latest}/lpm.$(get_platform_tuple)$(get_executable_extension)"
chmod u+x "$lpm_path"
fi
export PATH="$(dirname "$lpm_path"):$PATH"
fi
CFLAGS=$CFLAGS LDFLAGS=$LDFLAGS meson setup \
--buildtype=$build_type \
--prefix "$prefix" \
"${cross_file[@]}" \
$force_fallback \
$bundle \
$portable \
$pgo \
$lto \
$lto_mode \
"${build_dir}" \
$pkg_config_path
meson compile -C "${build_dir}"
if [[ $pgo != "" ]]; then
cp -r data "${build_dir}/src"
"${build_dir}/src/lite-xl"
meson configure -Db_pgo=use "${build_dir}"
meson compile -C "${build_dir}"
rm -fr "${build_dir}/data"
fi
}
main "$@"