267 lines
8.7 KiB
Bash
267 lines
8.7 KiB
Bash
#!/bin/bash
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set -e
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if [ ! -e "src/api/api.h" ]; then
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echo "Please run this script from the root directory of Lite XL."; exit 1
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fi
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source scripts/common.sh
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show_help() {
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echo
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echo "Usage: $0 <OPTIONS>"
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echo
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echo "Available options:"
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echo
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echo "-b --builddir DIRNAME Sets the name of the build directory (not path)."
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echo " Default: '$(get_default_build_dir)'."
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echo " --debug Debug this script."
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echo "-f --forcefallback Force to build dependencies statically."
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echo "-h --help Show this help and exit."
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echo "-p --prefix PREFIX Install directory prefix. Default: '/'."
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echo "-B --bundle Create an App bundle (macOS only)"
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echo "-P --portable Create a portable binary package."
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echo "-O --pgo Use profile guided optimizations (pgo)."
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echo "-U --windows-lua-utf Use the UTF8 patch for Lua."
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echo " macOS: disabled when used with --bundle,"
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echo " Windows: Implicit being the only option."
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echo "-r --release Compile in release mode."
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echo "-L --lto [MODE] Enables Link-Time Optimization (LTO)."
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echo " MODE: [default],thin"
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echo " --cross-platform PLATFORM Cross compile for this platform."
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echo " The script will find the appropriate"
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echo " cross file in 'resources/cross'."
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echo " --cross-arch ARCH Cross compile for this architecture."
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echo " The script will find the appropriate"
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echo " cross file in 'resources/cross'."
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echo " --cross-file CROSS_FILE Cross compile with the given cross file."
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echo
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}
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main() {
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local platform="$(get_platform_name)"
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local arch="$(get_platform_arch)"
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local build_dir="$(get_default_build_dir)"
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local build_type="debug"
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local prefix=/
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local build_type="release"
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local sdl3_version="${SDL3_VERSION:-3.2.14}"
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local pkg_config_path
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local cmake_build_type
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local force_fallback
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local bundle
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local portable
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local pgo
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local patch_lua
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local lto
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local lto_mode
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local cross
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local cross_platform
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local cross_arch
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local cross_file
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local lua_subproject_path
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for i in "$@"; do
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case $i in
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-h|--help)
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show_help
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exit 0
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;;
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-b|--builddir)
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build_dir="$2"
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shift
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shift
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;;
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--debug)
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set -x
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shift
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;;
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-f|--forcefallback)
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force_fallback="--wrap-mode=forcefallback"
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shift
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;;
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-p|--prefix)
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prefix="$2"
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shift
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shift
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;;
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-B|--bundle)
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if [[ "$platform" != "macos" ]]; then
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echo "Warning: ignoring --bundle option, works only under macOS."
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else
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bundle="-Dbundle=true"
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fi
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shift
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;;
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-P|--portable)
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portable="-Dportable=true"
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shift
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;;
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-O|--pgo)
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pgo="-Db_pgo=generate"
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shift
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;;
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-U|--windows-lua-utf)
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patch_lua="true"
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shift
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;;
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-L|--lto)
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lto="-Db_lto=true"
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if [[ -n $2 ]] && [[ $2 != -* ]]; then
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lto_mode="-Db_lto_mode=$2"
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shift
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fi
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shift
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;;
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--cross-arch)
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cross="true"
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cross_arch="$2"
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shift
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shift
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;;
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--cross-platform)
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cross="true"
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cross_platform="$2"
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shift
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shift
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;;
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--cross-file)
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cross="true"
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cross_file="$2"
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shift
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shift
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;;
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-r|--release)
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build_type="release"
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shift
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;;
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*)
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# unknown option
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;;
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esac
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done
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if [[ -n $1 ]]; then
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show_help
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exit 1
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fi
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if [[ $platform == "macos" && -n $bundle && -n $portable ]]; then
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echo "Warning: \"bundle\" and \"portable\" specified; excluding portable package."
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portable=""
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fi
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# if CROSS_ARCH is used, it will be picked up
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cross="${cross:-$CROSS_ARCH}"
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if [[ -n "$cross" ]]; then
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if [[ -n "$cross_file" ]] && ([[ -z "$cross_arch" ]] || [[ -z "$cross_platform" ]]); then
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echo "Warning: --cross-platform or --cross-platform not set; guessing it from the filename."
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# remove file extensions and directories from the path
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cross_file_name="${cross_file##*/}"
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cross_file_name="${cross_file_name%%.*}"
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# cross_platform is the string before encountering the first hyphen
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if [[ -z "$cross_platform" ]]; then
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cross_platform="${cross_file_name%%-*}"
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echo "Warning: Guessing --cross-platform $cross_platform"
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fi
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# cross_arch is the string after encountering the first hyphen
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if [[ -z "$cross_arch" ]]; then
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cross_arch="${cross_file_name#*-}"
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echo "Warning: Guessing --cross-arch $cross_arch"
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fi
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fi
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platform="${cross_platform:-$platform}"
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arch="${cross_arch:-$arch}"
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cross_file=("--cross-file" "${cross_file:-resources/cross/$platform-$arch.txt}")
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# reload build_dir because platform and arch might change
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if [[ "${build_dir}" == "" ]]; then
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build_dir="$(get_default_build_dir "$platform" "$arch")"
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fi
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elif [[ "${build_dir}" == "" ]]; then
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build_dir="$(get_default_build_dir)"
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fi
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# arch and platform specific stuff
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if [[ "$platform" == "macos" ]]; then
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macos_version_min="10.11"
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if [[ "$arch" == "arm64" ]]; then
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macos_version_min="11.0"
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fi
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export MACOSX_DEPLOYMENT_TARGET="$macos_version_min"
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export MIN_SUPPORTED_MACOSX_DEPLOYMENT_TARGET="$macos_version_min"
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export CFLAGS="-mmacosx-version-min=$macos_version_min"
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export CXXFLAGS="-mmacosx-version-min=$macos_version_min"
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export LDFLAGS="-mmacosx-version-min=$macos_version_min"
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fi
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if [[ $should_reconfigure == true ]] && [[ -d "${build_dir}" ]]; then
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reconfigure="--reconfigure"
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elif [[ -d "${build_dir}" ]]; then
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rm -rf "${build_dir}"
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fi
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mkdir -p "${build_dir}"
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if [[ -n "$force_fallback" ]]; then
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# download, build and add SDL3 to the pkgconfig search path
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pushd "${build_dir}"
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[[ ! -f "SDL3-$sdl3_version.tar.gz" ]] && curl --insecure -L -o "SDL3-$sdl3_version.tar.gz" \
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"https://github.com/libsdl-org/SDL/releases/download/release-$sdl3_version/SDL3-$sdl3_version.tar.gz"
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[[ ! -f "SDL3-$sdl3_version/CMakeLists.txt" ]] && tar -xzf "SDL3-$sdl3_version.tar.gz"
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case "$build_type" in
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"release"|"debug") cmake_build_type="$build_type";;
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"debugoptimized") cmake_build_type="RelWithDebInfo";;
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"minsize") cmake_build_type="MinSizeRel";;
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*) cmake_build_type="Release";;
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esac
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# use -DCMAKE_INSTALL_LIBDIR to work around possibility of cmake using lib64 instead of lib
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cmake -S "SDL3-$sdl3_version" -B "SDL3-$sdl3_version/build" -GNinja \
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-DCMAKE_OSX_DEPLOYMENT_TARGET="$MACOSX_DEPLOYMENT_TARGET" -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=$([[ -n $lto ]] && echo ON || echo OFF) \
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-DCMAKE_BUILD_TYPE=$cmake_build_type -DCMAKE_INSTALL_LIBDIR=lib -DCMAKE_INSTALL_PREFIX="$(pwd -P)/prefix" \
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-DCMAKE_POSITION_INDEPENDENT_CODE=ON -DSDL_INSTALL=ON -DSDL_INSTALL_DOCS=OFF -DSDL_DEPS_SHARED=ON \
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-DSDL_DBUS=ON -DSDL_IBUS=ON -DSDL_AUDIO=OFF -DSDL_GPU=OFF -DSDL_RPATH=OFF -DSDL_PIPEWIRE=OFF \
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-DSDL_CAMERA=OFF -DSDL_JOYSTICK=OFF -DSDL_HAPTIC=OFF -DSDL_HIDAPI=OFF -DSDL_DIALOG=OFF \
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-DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_VULKAN=OFF -DSDL_LIBUDEV=OFF -DSDL_SHARED=OFF -DSDL_STATIC=ON \
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-DSDL_X11=ON -DSDL_WAYLAND=ON -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF -DSDL_VENDOR_INFO=lite-xl
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cmake --build "SDL3-$sdl3_version/build" && cmake --install "SDL3-$sdl3_version/build"
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pkg_config_path="--pkg-config-path=$(pwd -P)/prefix/lib/pkgconfig"
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popd
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fi
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if [[ -n "$plugins" ]] && [[ -z `command -v lpm` ]]; then
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mkdir -p "${build_dir}"
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lpm_path="$(pwd -P)/${build_dir}/lpm$(get_executable_extension)"
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if [[ ! -e "$lpm_path" ]]; then
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curl --insecure -L -o "$lpm_path" \
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"https://github.com/lite-xl/lite-xl-plugin-manager/releases/download/${LPM_VERSION:-latest}/lpm.$(get_platform_tuple)$(get_executable_extension)"
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chmod u+x "$lpm_path"
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fi
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export PATH="$(dirname "$lpm_path"):$PATH"
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fi
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CFLAGS=$CFLAGS LDFLAGS=$LDFLAGS meson setup \
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--buildtype=$build_type \
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--prefix "$prefix" \
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"${cross_file[@]}" \
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$force_fallback \
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$bundle \
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$portable \
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$pgo \
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$lto \
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$lto_mode \
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"${build_dir}" \
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$pkg_config_path
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meson compile -C "${build_dir}"
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if [[ $pgo != "" ]]; then
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cp -r data "${build_dir}/src"
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"${build_dir}/src/lite-xl"
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meson configure -Db_pgo=use "${build_dir}"
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meson compile -C "${build_dir}"
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rm -fr "${build_dir}/data"
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fi
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}
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main "$@"
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