* update to SDL 3.2.0
* remove SDL wrap
* fix darwin and windows CI
* update build box, correct msys sdl3 dependency
* port leftovers from renderer backend to SDL3
* remove SDL main dep
the main implementation is now included in a header
* main.c: use SDL_main.h
This needs to be included to work.
* ci: use vcpkg and pkgconf to support SDL3 on MSVC
* ci: use 7z to create zip
* renwindow: create texture and surface suitable for the display
* system: remove trailing whitespace
* renderer: fix trailing whitespace
* system: fix checking the wrong argument
* system: port rmdir and stat to SDL3 API
* system: remove unneeded API level check
* system: fix wrong parameter index
* system: make set_window_hit_test and set_window_bordered accept a window
* docs/system: update docs
* system: restore some comments
* docs/system: add missing documentation for system.text_input
* system: use SDL_setenv_unsafe
* system: add back comment for setenv
* system,renderer: remove unnecessary SDL_ClearError calls
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Co-authored-by: takase1121 <20792268+takase1121@users.noreply.github.com>
(cherry picked from commit 2716f14b6903f055f6bdf010a7e4a3d040cf059d)
These are only needed for building the actual project and not for managing resources or setting various flags.
Gets rid of the double `source-only` check and moves it closer to the consumer
(cherry picked from commit 64420f4366a290b3c3f48f0131a8f77312def595)
ren_font_group_get_width() is getting called a lot while not 100% of the
glyphs loaded from this function will be actually rendered. We can defer
the bitmap rendering to ren_draw_text.
(cherry picked from commit 1659f63dfc6fec7893673e7e95bbcd844ec0bda4)
* renderer: rewrite glyph cache
This commit splits the current GlyphSet-based system into 2 caches,
CharMap and GlyphMap, which maps codepoints -> glyph IDs and glyph IDs -> glyphs respectively.
Each GlyphMap contains a number of GlyphAtlas mapped by their width,
and each GlyphAtlas has a list of surfaces with the same width.
Surfaces within the GlyphAtlas acts like a bump allocator, but is flexible
enough to allow older GlyphAtlas surfaces to be recycled.
GlyphMetric now contains atlas_idx and surface_idx, which points to the correct surface.
Since GlyphAtlas supports rudimentary packing & allocation, we no longer render whole
GlyphSets and this speeds up rendering in most cases.
Tab width is no longer set with the hacky "modify the GlyphMetric" hack.
* renderer: set natlas to 0 after freeing
* renderer: fix printf warning
* renderer: fix memory leak
* renderer: better whitespace rendering
* renderer: fix ubsan warning when casting ints
* renderer: fix tab handling
There's a bug with inconsistent tab widths caused by fontgroups.
* renderer: fix glyphs being loaded over and over
* renderer: add glyphmap size
* renderer: store per-surface offset_y and use it to find best-fitting surface
* renderer: fix MSVC compiler error
* renderer: remove return value from ren_font_glyph
* renderer: refactor xadvance calculation
* renderer: fix double free SDL_RWops if FT_Set_Pixel_Size fail
* renderer: always try .notdef before U+25A1
* renderer: disable ren_font_dump yet again
Accidentally commited this change.
* renderer: remove unused imports
* renderer: fix double free with FT_Open_Face
* renderer: return SDL_Surface in font_find_glyph_surface
* renderer: bring back metric flags for future extension
* renderer: refactor xadvance calculation into macro
* renderer: fix comment
* renderer: store GlyphMetric directly in the surface
* renderer: remove duplicated comment
* renderer: rename font_find_glyph_surface to font_allocate_glyph_surface
* renderer: refactor glyphmetric retrieval into an inline function
* renderer: do not render glyphs with bitmap set to null
This is a weird edge case, but at least it shouldn't crash
* renderer: refactor face metric code into its own function
* renderer: actually check if glyph fits in surface
* renderer: rudimentary support for non-scalable faces
At least it won't render nothing on the screen
* renderer: check for font_surface instead of metric directly
This is safe and shorter
* renderer: fix indentation
* renderer: rename GLYPH_PER_ATLAS to GLYPHS_PER_ATLAS
* renderer: rename all GLYPH_PER_ATLAS correctly
* renderer: make utf8_to_codepoint slightly more durable
* renderer: fix compiler unsigned cast warning
* Update font scale on monitor scale change for `RENDERER` backend (macOS)
* fix(renderer): check every font of a fontgroup for scale changes in `update_font_scale`
It is needed because fonts can be reused between groups and outside of them.
So if the first font of a group has already been scaled, we still need to check if the others still needs to be scaled.
* fix: free-before-init in renwin_init_surface when using sdl renderer
`ren->rensurface.surface` presupposes zero-initialized rensurface.
Rensurface was not actually zero-initialized.
It is now.
* fix: heap buffer overflow in process_env_free
`process_env_free` presupposed that it was null-terminated.
Pass length to free instead.
* use calloc instead of memset for zero-init
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
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Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
* feat(process): allow commands and envs on proces_start
* refactor(process): copy process arguments once whenever possible
Refactors the code to use an arglist type which is just lpCmdline on Windows
and a list in Linux.
The function automatically escapes the command when it is needed, avoiding
a second copy.
This also allows UTF-8 commands btw.
* fix(process): fix invalid dereference
* refactor(process): mark xstrdup as potentially unused
* feat(process): add parent process environment when launching process
* fix(process): fix operator precedence with array operators
* fix(process): fix segfault when freeing random memory
* fix(process): fix wrong check for setenv()
* fix(process): fix accidentally initializing an array by assignment
* fix(process): clear return value if success
* Use `PATHSEP` in path-related functions
* Don't stop on digits when getting the common part in `system.path_compare`
* Avoid sorting multiple times in `dirwatch.get_directory_files`
This also fixes the timeout detection in `recurse_pred`.
* feat(src/renderer): stream fonts with SDL_RWops on all platforms
This fixes#1529 where the font itself carries the font file, which gets copied around.
This commit streams the file, so the file is not entirely in memory.
* style(src/renderer): use standard C types
* refactor(src/renderer): implement FT_Stream.close
* fix(src/renderer): fix SDL_RWops double free
* Close lua state when exiting on a runtime error
* This change allows calling the garbage collector before exiting the
application for a cleaner shutdown.
* Components like the shared memory object on #1486 will have a better
chance at destroying no longer needed resources.
* Overriden os.exit to always close the state
* Allow setting close param on os.exit override
* Simplified the os.exit override a bit more
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
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Co-authored-by: Guldoman <giulio.lettieri@gmail.com>