* Update meson.build
- add logic to loop over more lua names (in the future more names might be discovered)
- disable warnings and errors on dependencies

* adding missing includes and checks, correct data types, pointer mess […]
- various functions from string.h were used but never defined
- logic was done across multiple different data types with different signedness, got all of them up to snuff
- give 0 sized array size of 1 (array of size 0 is illegal, but rewriting the code is out of the scope of this commit)
- add preprocessor that marks possibly unused argument as such (does not mean they will get optimized out or anything)
- correctly initialize structs with all data needed

All these were found by generating the project using `meson -Dwarning_level=3 -Dwerror=true`

* remove undefined behavior, correct data types

* Comment manual bit manipulation to be investigated

* check for more edge cases, replace multiple cleanups with goto

* remove system specific includes
This commit is contained in:
Jan
2022-04-15 11:34:46 -04:00
committed by GitHub
parent d323917538
commit fff10a2612
10 changed files with 158 additions and 90 deletions
+6 -5
View File
@@ -1,3 +1,4 @@
#include <string.h>
#include "api.h"
#include "../renderer.h"
#include "../rencache.h"
@@ -166,14 +167,14 @@ static int f_get_size(lua_State *L) {
}
static int f_begin_frame(lua_State *L) {
rencache_begin_frame(L);
static int f_begin_frame(UNUSED lua_State *L) {
rencache_begin_frame();
return 0;
}
static int f_end_frame(lua_State *L) {
rencache_end_frame(L);
static int f_end_frame(UNUSED lua_State *L) {
rencache_end_frame();
return 0;
}
@@ -214,7 +215,7 @@ static int f_draw_text(lua_State *L) {
float x = luaL_checknumber(L, 3);
int y = luaL_checknumber(L, 4);
RenColor color = checkcolor(L, 5, 255);
x = rencache_draw_text(L, fonts, text, x, y, color);
x = rencache_draw_text(fonts, text, x, y, color);
lua_pushnumber(L, x);
return 1;
}