Replaced build.py/build.config.py with build.sh
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#!/bin/bash
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cflags="-Wall -O3 -g -std=gnu11 -Isrc -DLUA_USE_POPEN"
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lflags="-lSDL2 -lm"
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if [[ $* == *windows* ]]; then
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platform="windows"
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outfile="lite.exe"
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compiler="x86_64-w64-mingw32-gcc"
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cflags="$cflags -Iwinlib/SDL2-2.0.10/x86_64-w64-mingw32/include"
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lflags="$lflags -Lwinlib/SDL2-2.0.10/x86_64-w64-mingw32/lib"
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lflags="-lmingw32 -lSDL2main $lflags -mwindows -o $outfile res.res"
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x86_64-w64-mingw32-windres res.rc -O coff -o res.res
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else
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platform="unix"
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outfile="lite"
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compiler="gcc"
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lflags="$lflags -o $outfile"
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fi
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if command -v ccache >/dev/null; then
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compiler="ccache $compiler"
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fi
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echo "compiling ($platform)..."
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for f in `find src -name "*.c"`; do
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$compiler -c $cflags $f -o "${f//\//_}.o"
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if [[ $? -ne 0 ]]; then
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got_error=true
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fi
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done
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if [[ ! $got_error ]]; then
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echo "linking..."
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$compiler *.o $lflags
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fi
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echo "cleaning up..."
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rm *.o
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rm res.res 2>/dev/null
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echo "done"
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