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#include "api.h"
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int luaopen_system(lua_State *L);
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int luaopen_renderer(lua_State *L);
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static const luaL_Reg libs[] = {
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{ "system", luaopen_system },
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{ "renderer", luaopen_renderer },
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{ NULL, NULL }
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};
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void api_load_libs(lua_State *L) {
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for (int i = 0; libs[i].name; i++) {
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luaL_requiref(L, libs[i].name, libs[i].func, 1);
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}
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}
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